Bandana Red |
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GAMES: SMRPG. |
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TYPE: Fish. | |
TURF: Ships, Water. | |
AFFILIATIONS: Jonathan Jones. | |
CLOSE RELATIVES: Bandana Blues, Jonathan Jones. | |
HP: 120 | |
FP: 0 | |
OFFENSE:
78 (Normal) 25 (Magic) | |
DEFENSE:
60 (Normal) 25 (Magic) | |
SPEED: Fast. | |
INTELLIGENCE: Below average. | |
SPECIAL/MAGIC ATTACKS: Skewer. | |
STRENGTHS: None. | |
WEAKNESSES: Fire and Thunder. | |
ITEMS: 10 coins and possibly a Mushroom. May give out Once Again during battle. | |
POINTS: 18 | |
BACKGROUND:
Jonathan Jones keeps a crew of pirate sharks by his side at all times. The crew
is divided into blue and red teams. These red ones are of the same species as
the blue ones, but they are a little weaker than their blue friends. In general, none of Jonny's boys are very tough on their own, but they usually come in large groups, and they are a bit of a threat then. Bandana Reds aren't the smartest sharks in the sea, sometimes you can trick them out of a fight. | |
QUOTES: Click here. | |
BATTLE PLAN: Attack Pattern: You will run into these pirates near the end of the Sunken Ship. They use regular attacks and a more powerful variation of their regular attack called Skewer. Basic Fighting Strategies: Just about any attack will work fine. Fire and Thunder attacks are particularly good, but you may not to waste FP. Mallow's Thunderbolt is a great choice. Advanced Strategies: Use Thunderbolt to make short work of a team of Bandana Reds. When they attack, these guys will thrust their spears at you twice. Try to press A at the end of the second thrust to block. You should be able to block the Skewer attack this way too. | |
MEDIA:![]() | |
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Visitors since February 2003