Magikoopa |
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GAMES: SMW, SMW2, SMRPG, PM. |
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TYPE: Turtle. | |
TURF: Sky, Castles. | |
AFFILIATIONS: Koopa Troop, The Smithy Gang. | |
CLOSE RELATIVES: n/a. | |
HP:
8-11 SMRPG: 1600 | |
FP: 75 | |
OFFENSE:
3-6 SMRPG: 100 (Normal) 120 (Magic) | |
DEFENSE:
0 SMRPG: 60 (Normal) 100 (Magic) | |
SPEED: Fast. | |
INTELLIGENCE: Very high; these are among the smartest Koopas around. | |
SPECIAL/MAGIC ATTACKS: They Fire magic spells from special wands. | |
STRENGTHS: Powerful Magic users; strong against Poison, Sleep and Silence attacks in Super Mario RPG. | |
WEAKNESSES: None. | |
ITEMS: Nothing. | |
EXP/STAR POINTS: Paper Mario: 15 after the first battle, around 4 in later battles. Super Mario RPG: 0 | |
POINTS:
Super Mario World: 2000 | |
BACKGROUND:
Magikoopas are an elite arm of the Koopa forces, trained in the use of black magic
and armed with powerful wands that fire lethal magical projectiles. Different
Magikoopas have different levels of skill, but almost all of them can teleport
themselves over small distances and many can fly magic brooms. With the
proper training, a Magikoopa may be capable of transforming creatures and changing
their size. These creatures are almost exclusively loyal to Bowser, but Smithy
managed to hypnotize some into working for him when he attacked the Mushroom
World. Magikoopas can be recognized by the blue wizards' robes they wear and large, thick glasses - not to mention their wands. Recently Magikoopas have been wearing different coloured robes to denote rank and power within the Koopa Troop. These Koopas often act as the last line of defense in Koopa fortresses, and are not to be taken lightly. One of the oldest and most Magikoopas around is Kamek, who cared for King Bowser as a child. While Kamek hasn't been seen in some years, he was a capable and dangerous Koopa in his day. Recently Bowser has used Kammy Koopa, a rare female Magikoopa witch, as his right-hand Koopa. As has often been seen in the Koopa Troop, Bowser will not tolerate failure, and Kamek and Kammy may both have been locked deep within the Koopa dungeons to appease Bowser. | |
![]() ![]() ![]() ![]() These spell-masters first appeared in Super Mario World, where they looked were somewhat two-dimensional because they are shown in a perfect profile (from the side, that is). In Super Mario World 2: Yoshi's Island, Kamek was the only Magikoopa, and he introduced a more cartoony, three-dimensional look. He was also the first Magikoopa to ride on a broomstick. In Super Mario RPG, Magikoopa was a 3D rendered character, like all of the creatures in that game. This Magikoopa looked quite good, but if you see a close up picture (unlike this tiny screenshot!) you'll notice that they were a bit robotic looking. Paper Mario represents the latest, and greatest incarnation of the Magikoopa. Here he looks so much like the original artwork that unless you see him close up it's hard to tell it's not a drawing! You may notice that they also started wearing bigger glasses around this time. Rumour has it that big glasses are considered a fashion statement among Magikoopas... | |
OTHER BACKGROUND INFO: Click Here. | |
QUOTES: Click Here. | |
BATTLE PLAN: Click Here. | |
MEDIA: n/a. | |
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