Mastadoom
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GAMES:
SMRPG.
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TYPE:
Undead.
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TURF:
Moutains.
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AFFILIATIONS:
Smithy Gang.
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CLOSE RELATIVES:
None.
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HP:
180
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FP:
18
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OFFENSE:
90 (Physical) 30 (Magic)
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DEFENSE:
65 (Physical) 50 (Magic)
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SPEED:
Slow.
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INTELLIGENCE:
Below average.
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SPECIAL/MAGIC ATTACKS:
Blizzard, Bone Toss.
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STRENGTHS:
Strong against Thunder, and the Geno Whirl attack.
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WEAKNESSES:
Weak against Fire attacks.
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ITEMS:
Sometimes leaves behind a Mid Mushroom.
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EXP. POINTS:
20.
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POINTS:
None.
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BACKGROUND:
Mastadooms are the remnants of ancient elephant-like creatures, animated by
black magic. Rumour has it that they were resurrected by Smithy or one of
his cronies during their invasion. Mastadooms were not common before or after
the invasion, but during the invasion they were fairly numerous, especially
on Star Hill, which some believe was once used as a graveyard by these
prehistoric creatures when they were still alive.
Mastadooms are considerably powerful and dangerous, but do not normally
attack wanderers unless provoked. If you spot one, give it lots of breathing
room while you pass by.
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QUOTES:
"Phew, I'm FREEZING..." - Super Mario RPG.
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BATTLE PLAN:
Attack Pattern: Mastadoom mostly uses regular
attacks, which involve smashing one character with its powerful trunk. It
also occasionally uses blizzard, which causes fairly low damage to all party
members, and the Bone Toss, which damages one member.
Basic Fighting Strategies: Mastadoom has quite a bit
of stamina, it often takes three timed hits to beat one, and its attacks aren't
too dangerous, so you should concentrate on weaker opponents in the enemy part
first.
Advanced Strategies: Mario's Fire attacks are good
if you want to take Mastadoom out quickly. Otherwise, rely on regular attacks.
Terrorize seems to work well on them, but it's not a powerful attack in the
best of situations.
To block Mastadoom's trunk attack, try to press A just after the trunk reaches
its highest point, before it crashes down on the victim. It's also possible to
block the Bone Toss by pressing A as the bone makes contact.
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MEDIA:
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.
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