Reacher
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GAMES:
Super Mario RPG
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TYPE:
Undead.
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TURF:
Jonathan Jones' Ship.
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AFFILIATIONS:
None.
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CLOSE RELATIVES:
n/a.
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HP:
184
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FP:
20
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OFFENSE:
75 (Normal) 75 (Magic)
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DEFENSE:
95 (Normal) 80 (Magic)
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SPEED:
Below average.
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INTELLIGENCE:
Average.
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SPECIAL/MAGIC ATTACKS:
Elegy, Bone Toss.
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STRENGTHS:
Hard to damage with regular attacks.
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WEAKNESSES:
Weak against Thunder.
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ITEMS:
8 coins and sometimes a Defense Up during battle.
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EXP. POINTS:
9
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POINTS:
None.
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BACKGROUND:
Reachers are the skeletons of the crew that went down with the ship now inhabited
by Jonathan Jones. They are enchanted by the spirits of their former selves, and
they hold on to their treasure with an iron grip, keeping it safe from thieves,
even in death.
Reachers are mostly white, with dark grey-purple skulls. They can reach out and
attack enemies from long distances with their long arms, hence the name "Reacher".
These nasty creatures are very difficult to fight unless you are an experienced
magic-user, so travelers should try to steer clear of them. The monsters don't
seem to work for Jonathan Jones or King Kalamari, but they don't bother their
new shipmates either.
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QUOTES:
"Hope you'll stay close." - SMRPG
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BATTLE PLAN:
Attack Pattern:
Reachers use a combination of regular attacks, Elegy (which will prevent one
character from using magic) and a bone-throwing attack. His regular attack
and bone-throwing attack are both quite powerful.
Basic Fighting Strategies:
Reachers take quite a while to beat, so you may want to leave them for later
in the fight. 3-4 timed hits will finish them off, but magic spells work better.
Advanced Strategies:
Virtually any special attack works well against Reacher, but Geno Beam and Thunder
attacks seem to be especially good. Pure Water will kill them instantly, just
like other dead monsters.
Reachers are tough to block. They don't move, they just poke at your party
members from a distance, and throw bones. The bones can be blocked by pressing
A on contact. Blocking the poke requires pressing A just as the monster has
stretched his arms out all the way. It's hard to do since you can't see the
attack "hit" the character.
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MEDIA:
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.
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