Experience Chart
  • New Attribute Trait
One experience per trait.
  • New Ability Trait
One experience per ability trait up to 5.  Two experience per ability trait 6-10.
  • New Background Trait
One experience per trait with Storyteller approval.  Backgrounds may also rise or fall based on roleplaying.
  • New Discipline
Three experience points for Basic Disciplines, six for Intermediate Disciplines and nine for advanced Disciplines.  Add one trait to the cost if it is "out of clan" for the character.
  • New Humanity/Path trait
Two experience points (and Storyteller approval).
  • New Merit
Double the cost of the listed merit, with Storyteller approval.  This acquisition should not happen instantaneously; it should be worked into a character's ongoing story.
  • New Necromancy or Thaumaturgical ritual
Two experience for a Basic Ritual, four for an Intermediate Ritual and six for an Advanced Ritual.
  • New Virtue
Three experience points per trait.  This must also be part of a character's ongoing story-line.
  • New Willpower
Three experience points per Trait.
  • Buy off Negative Trait
Two experience points per Trait.
  • Buy off Flaw
Double the cost of the flaw, with Storyteller approval and it must be part of the character's ongoing story.
 

You may buy one item per category in one week.  That means you cannot buy 3 physical traits in one week, but you could buy one Physical, one Social and one Mental in one week.  The same goes for all categories.  If you want to spend xp, make sure the ST knows about it.  You can tell me at the game, but the best way is to email me.

Email the Storyteller