Candle Flame Animation
- Mpeg zip - 320 X 240 - 128 kbs
- Quicktime - 320 X 240 - 208 kbs
- Between Geocities and MS Frontpage, you may or may not see the
quicktime movie to the right.
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Candle Flame Animation Basics
- Candle Flame - 3 parts
- Wax candle - 4 parts
- Wick
- Animation Flicker
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Flame
- The flame is composed of three parts - a central flame shaped flame,
a blue base, and a glow sphere.
- The central object has a base color 254, 241, 191. It is a fog
object with a fog length of 500, radial falloff - 200, hot center - 40 and 3 overdrive.
- Three texture maps - Ghost fog to fade the edges, RjjCircle - oval
color gradient, and ABfakely to give a blue edge to the outer flame.
- Ghost Fog - length at T is 1659 and T is 0.37.
- RjjCircle - colors 1 thru 4 are 29, 5, 0; 98, 77, 20; 245, 168, 65;
0,0,0. Blend Controls are 0.07, 0.61, 1.00, and 0.00. Do Blend and Affect
Color are checked. Parameters: frequency - 1, phase - 0.5, turbulence - 0, octaves - 6,
scale - 16, noise - 0.00. Back, Front, around y, blend out and do outer are checked.
- ABfakely - front color is inherit object color, side color is 2, 16,
183. Affect color start angle 50, end angle - 72.5.
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Glow Object (not shown)
The glow object is a perfect sphere with a base color
of 252, 250, 215. There are three textures fakely, fakely, and Rjjnoisebump.
Fakely #1 - affect color, threshhold 0.64, side 25,
15, 204, front 252, 250, 161. (light yellow center, blue edges)
Fakely #2 - affect filter, threshhold 0.46, side 255,
255, 255, front 254, 254, 254. (very transparent)
Rjjnoisebump - height 0.20, tc 1.00, bc 0.00, octaves
4.00. frequency 1.00, phase 0.00, turbulence 0.00, octaves 6.00, scale 32, noise 0.00. (
add some noise to the glow)
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Blue Base
color - 15, 21, 253. Filter 248, 248, 248.
No textures. ( Needed a bigger blue edge at the flame base )
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Flame Body
Flame Base
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Wax Candle
Three objects - basic candle, and two wax drips.
It could have been one joined object at the end as all settings are the same.
Color 255, 255, 255 / Specular 243, 243, 243 /
Hardness 100 / one texture - statue - no color, Color clip 0.40, size 10, 10, 10, tc 0.45,
bc 0.55, bump size 0.55, dispersion 0.70. Noise 1 mag 0.2, vel 10, Noise 2, mag 2.5,
vel 1.2
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Basic Candle
The basic candle is a tapered closed cylinder.
The top is a half sphere, slightly altered with the center deleted and then joined
to the cylinder.
I needed a nice rounded edge with numerous faces
which I could deform to simulate a partially melted edge.
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Candle top and drips
The candle top edge was deformed with drag points and
magnetism.
The drips are cylinders with a partially angled top
end and a bulbous, expanded drip at the bottom.
Faces were added on the bottom and drag points with
magnetism created the bulge. This is not perfect and another method would be needed
if extreme closeups were required.
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Melted Wax
The melted wax concept is good but this particular
object needs some work and I was getting tired of this project.
Color 255 255 255, Specular 255 255 255, Hardness
181, Filter 255 255 255, Refraction 1.11
One texture - abfakely - start 0.0, end 90, affect
reflect, front 0 0 0, side 190 190 190.
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Candle Wick
This simple object was ridiculously complex to make.
I needed bones to slightly bend the tip.
The basic object is a simple closed cylinder with
lots of faces. I mechanically irregularly flared the upper end. Base color 63 63 63.
Two textures - RjjLumpbump and fakely. RJJLP -
height 2.25, tc 1.00, bc 0.00, octaves 8.00, dispersion 3.00 frequency 70.0, phase 0.30,
turb 0.00, octaves 6.00, scale 45, noise 0.00.
Fakely restricted to a subgroup called top.
Affect color, threshhold 0.50, side 58 25 3, front 235 120 16.
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Flicker Animation
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