Simple Ocean Animation
    
      - 320 X 240 Mpeg Animation
 
      - 2 objects - 1 ground and 1 perfect sphere with the AAsky texture for
        the background.
 
      - There is a little global fog as Gary suggested to add a little depth.
 
     
      
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    Ocean Object
    
      Base Color 43 73 139, hardness 148, specular 255,
        reflectivity and filter are 0 
       
      Textures - two applications of RJJNoiseBump, though
        any fractal noise texture should work. 
       
     
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    Bump Texture 1 - Large waves - Flat
    
      Bumps - height -0.69, top clip 1.00,
        bottom clip 1.00, octaves 0 
       
      Parameters - Frequency 1.00, phase
        0, turbulence 0, octaves 6, scale 32, noise 0 
       
      The clip is the important factor as you want smooth
        non-bumpy areas alternating with bumps/ depressions in the other areas 
       
     
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    Bump Texture 1 - Large waves - Turb
    
      Bumps - height -0.69, top clip 1.00,
        bottom clip 0.75, octaves 0 
       
      Parameters - Frequency 1.00, phase
        0, turbulence 5, octaves 6, scale 32, noise 0 
       
      I played with the settings until I the wave movement
        seemed appropriated.  Notice no flat areas. 
       
     
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    Bump Texture 2 - Small waves - Flat
    
      Bumps - height 0.29, top clip 1.00,
        bottom clip 0, octaves 6 
       
      Parameters - Frequency 1.00, phase
        0, turbulence 0, octaves 2, scale 0, noise 0 
       
      Just play with the settings until you get the look
        you want. 
       
     
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    Bump Texture 2 - Small waves - Turb
    
      Bumps - height -0.15, top clip 1.00,
        bottom clip 0, octaves 6 
       
      Parameters - Frequency 1.00, phase
        0, turbulence 0.5, octaves 2, scale 11, noise 0 
       
      Too much turbulence seemed to swirl the pattern too
        much. 
       
     
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    Stage Animation
    
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