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History

It is 1989, soon after the release of King's Quest 4 from Sierra On-Line. The smash hit is different from many adventure games at the time: it features a woman as the lead character. Roberta Williams had stumbled upon something she would use in many of her games. The next game she would create with a female lead was The Colonel's Bequest, the first Laura Bow game.

The Colonel's Bequest was an innovation. It totally rearanged the adventure genre by adding real-time events. Not only that, but it was the first modern-computer era mystery game. It had such colorful and realistic characters such as Ethel Prune, Henri Dijon, Lillian Prune, Rudy Dijon, Celie, and, of course, Laura Bow.

The setting itself was also innovative. You, as Laura Bow, have been invited by your friend Lillian her uncle's bayou mansion on a secluded island. You meet your friend and her family, and sense an internal conflict. Eventually, the guests of Lillian's Uncle start to die. After discovering many of the mansion's secrets and the killer making his final kill, you finally travel back to your home in New Orleans safe and sound.

That was not the end of Laura Bow. The game had generated much frenzy in the gaming world, and a sequel was in order. Thus was the advent of The Dagger of Amon-Ra. Roberta Williams, though, had less to do do with this game.

"The writing and puzzle designs of Laura Bow II were handled by Bruce Balfour. It was my job to make sure the feel of The Colonel's Bequest and The Dagger of Amon-Ra remained consistent. I wanted to make sure Laura Bow was the same person who would respond in the same way. I was involved in the beiginning, working on characters, art, style, and the look and feel of the game. Then Bruce took over. It was a rewarding experience; I was freed from the huge time commitment to manage every single detail of the project, and I was delighted at the fresh ideas Bruce brought the game."

-Roberta Williams

The Dagger of Amon-Ra was different, yet similar, to The Colonel's Bequest. Bequest had the 16 color parser (or typing) interface, and Amon-Ra was 256 color with a mouse-based interface. The locale was different: instead of an all-but-deserted mansion, it took place in hustling, bustling, Prohibition-era New York. Of course, there had to be that "There's a psycho who's going to kill me!" feeling. After a murder at a fundraiser, Laura and several murder suspects are locked inside the world famous Leyendecker Museum.

After many false starts (and, of course, many grisly deaths), Laura finally escapes the museum, gets a reporting job at the New York Daily Register Tribune, and manages a romance with the hand some Steve Dorian. You'd think a game like this, on top of it's predecessor, would get an other sequel, right?

Wrong.

The Dagger of Amon-Ra was released at the end of Sierra's "golden age." It was one of the final games to be released for DOS on hard disk, along with Quest for Glory 4: Shadows of Darkness. There was a record low in adventure games sales, and both Amon-Ra and Shadows were low sellers in series that had historically out-sold their competitors. What happened?

Sierra, especially lately, has seem to enacted a "Let's screw the fans!" policy. They have only recently decided to make a fifth (and final) Quest for Glory game, and this right on the heels of Space Quest 7's cancellation. Quest for Glory V is being made only due to overwhelming fan response. What abour poor Laura? Am I the only one who thirsts for more?

I sure hope not. If you want to support the Laura Bow Coalition, see the "Support" section below.


Support

E-Mail:
  • Chris McLeod, Head of CUC Software (cmcleod@cucsoftware.com)
  • Craig Alexander, GM on the SQ7 project (craig.alexander@sierra.com)
  • Scott Lynch, Head of Adventure Games Development (scott.lynch@sierra.com)
  • Todd Coyle, Head of Centralized Sales Organization, (tcoyle@cucsoftware.com)
  • Sierra Suggestions (suggestions@sierra.com)

    Get information about the coalition by emailing me at chixdiggit@foxinternet.net.

    Sign the Petition to bring back everyone's favorite heroine, Laura Bow!

    View the Petition and everything everyone else had to say!


    Adding a Link

    Feel free to either add a simple HTML link, or use one of these graphics to add a link and support the Laura Bow Coalition.


    Members

  • Steve Anderson, Coalition Leader, chixdiggit@foxinternet.net
  • Rafael Mittlefehldt, Deputyflash@ghg.net
    Many graphics and texts copyright 1989, 1991, 1997, Sierra On-Line

    This page, and coalition, started April 4th 1998.

    This page was created by the Coalition leader, Steve Anderson.

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