Khairt Daisilodavi 

Tradition: Man In Black

Nature:

Demeanor:

Essence:

Attributes:

 

Strength: 9

Charisma: 2

Perception: 2

 

 

Dexterity: 6

Manipulation: 1

Intelligence: 4

 

 

Stamina: 9

Appearance: 3

Wits: 2

 

Abilities: Alertness 3, Athletics (mountain climbing) 2, Awareness 2, Brawl 4, Dodge 3, Intimidation 1, Streetwise 3, Acrobatics 3, Drive 2, Etiquette 2, Pilot 5, Leadership 2, Firearms 4, Research 1, Stealth 3, Survival 5, Technology 3, Disguise 3, Computer 3, Computer Hacking 2, Enigmas 1, Investigation 2, English 3, Medicine 1, Science 2

Background: Contacts 2, Resources 3, Talisman 5

Spheres:

 

Correspondence: 1

Life: 1

Prime: 0

 

 

Entropy: 0

Mind: 2

Spirit: 0

 

 

Forces: 2

Matter: 1

Time: 0

 

 Talismans: Exoskeleton,

Arete: 4

Willpower: 8

Quintessence: 5

Paradox: 3 (Permanent)

Merits: Code of Honor, Mansion

Flaws: Intolerance

Image: Khairt is about 6' tall with dark hair and dark eyes. He always wears long bulky clothes to hide the exoskeleton.

Role-playing Hints: Khairt is always very helpful to any tradition mage. He has many contacts among the technocracy that he will use to help the tradition mages in their goals.

History: Khairt was born in central Africa. The final outcome of a Pentex experiment. Due to the experiment his physical attributes are greater than any normal human. When he grew up he was enlisted into the technocracy. He is undercover, pretending to help the tradition mages to get in close and become trusted, then siphon the information to the technocracy to help destroy the tradition mages. After proving his worth, he was given the exoskeleton and reassigned to the Amazon rain forest to learn more about the Werewolves there and destroy the sanctuaries in the area.

 

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