Sorcerer

Sorcerer

Arcane Skill: Sorcery
Starting Power Points: 10
Starting Powers: 6

Of the three major branches of magic, sorcery is the most readily familiar to the average sentient. While the actual processes involved in alchemy and summoning typically occur behind closed doors, sorcery is more likely to happen in public.

The process of casting a spell is as described on page 79 of the Savage Worlds rulebook using the Sorcery skill. If the Sorcery die comes up 1 (regardless of the Wild Die result), the sorcerer receives hyperfeedback and is automatically Shaken. Should the roll come up snake eyes, the sorcerer's brain has intersected with a crack into Otherspace, and must succeed on a Spirit roll or pick up a Corruption Point. Whether or not the roll succeeds, the sorcerer will feel immense pain and will be knocked out for a number of minutes equal to the Power Points expended in the attempted spell. Due to the nature of Hyperspace, such cracks are not fixed points, so that attempting to map them would be futile.

When taking the New Power Edge, the sorcerer must have access to a sorcery library. These don't contain actual spells but rather the theory behind the spells, as the particulars of a spell are uniquely designed for a specific sorcerer. Libraries will have a skill level which can determine what sort of spells can be learned from them. Novice level spells can be learned from a d4 library, a d6 is needed to learn Seasoned level spells, and so on. The skill level of a library also determines its availability, with d4 libraries being relatively easy to purchase up to d12 libraries which are near impossible to obtain unless the sorcerer is a member of a Guild. Once a suitable library is available, it takes two days of study to learn a Novice level spell, four days for a Seasoned level spell, and so on.

Some spells can be cast in ritual form. Such spells will be marked with a #. At minimum, a sorcery library and some chalks will be required. Any other materials that might be needed should be determined by the player and the GM when the spell is selected. The skill of the library needed is determined by the level of the spell, though a higher skill may be used. The length of time to perform the ritual is five minutes per Power Point expended. The main advantage of casting a spell as a ritual is that the skill of the library may be used as an extra Wild Die. Otherwise, the process is the same as casting a spell in the normal manner. Casting a spell as a ritual can also provide an extended duration (details will be included with the relevant spells).

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