Sound Glitch

Mario 64 that's pretty neat. You do it in Bobomb Battlefield. You MUST
choose the second star (When you race Koopa the Quick.) First you go
and get the wing cap near the bridge at the beginning of the level.
Then you go over and talk to Koopa and start the race. The Racing
Music now plays instead of the wing cap music. You start to climb the
mountain but go into first place where you can teleport, the cave or
whatever you want to call it.(Where the Big Black Balls come out of)
Your wingcap should have disappeared after you teleported. Keep
climbing the mountain till you get to the top and go to the flagpole.
When Koopa finally arrives he'll talk to you and the race music will
stop. But the Flying Music will start to play! You have no wing cap but
the wing caps music starts playing and keeps on playing for the rest of
the level until you die or get a star.
 

PLAYING WITH PENGUINS:
On course 4 have Mario do a body attack on the baby penguin the penguin will then
mimic Mario and do a body attack. Here is another penguin trick on course 4. take the
baby back to mom but don't get the star pick the baby back up and take him away. The
mother penguin will chase Mario.
 
 
 
 

TELEPORTING BOMBS:
Go to the Shifting Sand Land, then do the hat trick (If you don't know how to scroll down
this page) once you did that you go to the beginning of the Sand Land (not the whole
game!) you should still have your hat in your hand. When your at the beginning catch 1
bomb, and press Z. Once you did that you could see the bomb in the distance or it went
where no other bomb has went before.
 
 
 
 

CATCH BOWSER:
When fighting Bowser 2 and 3, run away from him and crouch. Wait until Bowser
charges, then do a back-flip over him. After that grab Bowser's tail, spin him around, and
throw him.
 
 
 
 

OOPS:
When you find Yoshi on the roof, look carefully at what he says," Mario! It that really you?
 
 
 

HANGING UNDER THE BRIDGE:
On the first stage, "Bomb-omb Battle Field" if you go underneath the bridge, jump and hold "A" you will be
able climb to the bottom and should appear through the bridge.
 
 
 
 

WALL GLITCH:
Walk through the doors and go up the stairs but don't go through the door. Then make a right to the 2nd
cloud on the wall. ( It's near the hill on the balcony) Do a side somersault to the wall and you will land on
top of the wall ( You will slide off a few seconds later )
 
 
 
 

CONTROL THE ENDING CAMERA:
I found something interesting in Mario 64! During the ending sequence after you beat Bowser, you can
control the camera if you have a second controller plugged in. Using controller two's analog control stick,
you can move the camera in many different ways during the sequence with the Princess and during the
tour of levels!
 
 
 
 

BRING THE RABBIT:
Find a door which you can easily go in and out of. After going through the door, quickly execute a jump
kick back at the door. Usually you'll go through the door completely without opening it. However, if you
time it right, you can "merge" Mario with the door, i.e. half of Mario will be on one side and the other half
will be on the other side. There is a situation in which you can actually do something weird with this trick.
If you manage to find the rabbit in the basement and catch him, don't collect his star. Instead, carry him to
a door and set him down just in front of it. Now go through the door and try the jump kick trick mentioned
above until you get Mario "merged" with the door (don't be surprised if it takes a while to get the timing
right). Now pick the rabbit back up and set him down on the other side of the door. Go through the door
and now you can carry the rabbit to some other parts of the castle.
 
 
 
 

BUTTERFLY TO 1-UPS:
This works for Course 2, Course 12 and Course 13. Sometimes as you walk along, a bunch of butterflies
will come out of the grass or trees. If you punch the butterflies, they will turn into black round bombs that
chase you. They will either explode or turn into one-up mushrooms!
 
 
 
 

MARIO'S HAT FACTORY:
Go to any level where Mario loses his cap (the desert or the last snow zone) and make the plumber lose
his hat. Watch where the hat lands, but don't pick it up. Instead, go to a warp (use it) and then go back to
your hat. Once you're there, tip-toe slowly to the headgear and Mario will grab it, but there'll be another
hat underneath it! Be careful not to run into these two hats, or you'll pick both of them up. Now there will
be two hats (one left and one on your head!), so repeat the hat loss routine (get the hat blown off, watch
where it lands, warp and return again), pick up the second hat and you'll find another under it! You can
repeat this fifty times for fifty hats, when, finally, the game shuts down! A variation on this cheat enables
Mario to continue his merry way around the snow level with his hat in hand! Do the routine for obtaining
two hats (explained above), and when you're creeping to collect the hats, grab both of them at the same
time. With luck you'll pick one, then Mario stops in the middle of putting on the other hat! Mario can then
hit enemies with his hat, and he won't put it back on his head until you either use the warp again, get a star
or leave the level. Be forewarned: When Mario has his hat in hand, he will take double damage.
 
 
 
 

MARIO HAT FACTORY TWO:
Have you ever wanted to do the hat trick in other levels besides Stage 10? Now, you can do the trick
even earlier in the game. First, go into Stage 8 and make sure that you select Star 2 or higher. Go to the
area where the pink Bob-omb is standing and let the bird steal your hat Now get on top of one of the
obelisks and jump to knock the hat away from the Mini-Necky when he swoops by. Don't take the hat!
Just leave it there and stand next to the palm tree so that you warp to the area near the cannon. Warp
back and forth as many times as you like (well, don't do it too much ...) and there will be another new hat
each time. If you pick up too many hats at once, Mario will hold one in his hand! This is similar to the trick
on Stage 10. There are a few things you can do with the hat trick on Stage 8 that you couldn't do on Stage
10. One cool trick is to go ahead and create a large pile of hats, but leave them there. Then, look for a
Wing Cap and fly back over to the pile of hats. Now pick up a bunch of them, and Mario will hold the
Wing Cap in his hand! You can now fly around without wearing the Wing Cap!!
 
 
 
 

HIDDEN ENTRANCE TO CASTLE AND YOSHI:
After you get 120 stars, go find Yoshi on the roof of the castle (by using the cannon outside to shoot to
the roof) and talk to him. Then grab the winged cap out of the red box and go back to that cannon. Pull all
the way back so you launch as high as possible, and then fly onto the red brick ledge just before the
highest grating on the castle. Now, standing on the ledge facing the grating, run forward towards the
grating. If it doesn't work first time just run at it again. Sometimes you will run up the wall this means you
have to do it again. Eventually you will just run through the wall and fall into the castle without going
through the main door. Now you appear to be stuck in a dark black room with the main doorway leading
back out into the courtyard. Run through the door and the whole outside turns into a black box but the
whole of the inside is now visible. This is mostly likely just a glitch, but it's still pretty neat. For those of
you that haven't figured it out yet, you can do a back-flip to turn things back to normal (when you are
facing the opposite direction, so you'll back-flip right above the door.) This way, you don't have to press
reset every time you feel the urge to try this trick.