====================== The Daedalus Encounter
====================== --------
Prologue -------- Click "yes" when Ari asks you to. When Ari asks you
to deploy a probe, first click
"startup", then "diagnostics", then "deploy". As you approach the freighter,
click "analysis" to ID it. To
open the door, click on the blue patch to the upper-right of the door.
Click "floodlight" when asked.
Move about until Ari asks you to grab the object: click "grapple-arm"
to grab it, then click "analysis"
when asked. Click "yes" when Zack asks if you want to go to Mizar.
-------- Daedalus --------
Immediately after the crash, click "analysis" to see the Artemis power
system. Puzzle: (each cell is
represented here by a 3x3 character square) ##############-##############
# | # # +-----+ #
# | # # | # # +--+ # # | # # | # # +--+ +--+ +--+ # # | | | | | # #
| | #-# | | # |-+ | +-|#|-+ | +-| # | | #-# | | #
# | | | | | # # | +--+ +--+ | +--+ # # | | | | | # # | | | | | # #
+--+ | +-----+ +--+ # # | | | # # | | | # # +-----+
+--+ # # | # ##############-############## Click "analysis" when Ari
asks you to check the
ship. Deploy the probe, clicking "startup" -> "diagnostics" -> deploy".
Click "floodlight" when Ari asks.
To open the door, click any colour in the visible spectrum (you never
need the IR and UV spectrums).
----------------------- Red Hall: Crew Quarters -----------------------
You enter through the partially open
door into the crew quarters, and cross over to the far side. Come back
to the door side. Swing right to
the second column of triads. Click on the lower triad, then on the
upper-right hole. When you're
attacked, kill the alien with your laser. Click "grapple-arm" to pick
up the orb. You may have to exit and
re-enter the hole, first. Leave the quarters. ------------------------
Yellow Hall: Engine Room
------------------------ Click "analysis" on the door, translate as
"246135" (i.e., the number of lines in the
alien symbol). Click the yellow light to open the door. Puzzle: Label
the outer rotation hexes a,b,c,d,e,f,
where the top-right is a and going clockwise to the top-left f. To
solve: 1) bb ccc dddd eeeee 2) bb
cccc d eee fffff 3) b cc ddd eeee fffff Click violet light at the console
to open the window. Sundial
puzzle: Label the circles 1 through 6, clockwise from lower-left to
lower-right. To solve: 1 3 5 6 2 2 6 6
Fight the krinn, and be careful not to hit Zack or Ari. When the window
blows, click violet to close the
shutters. You will be injured. Click "analysis". Probe logic circuit
puzzle: Label the switches 1
(top-right) clockwise through 9 (top-left) (i.e., the switch with red
and blue lights at the bottom is switch
5). Solution: 3 4 1 2 6 1 4 1 2 9 2 4 1 2 5 1 2 (by switch colour:
g y r b by r y r b ry b y r b rb r r)
--------------------------- Blue Hall: Hologram Chamber ---------------------------
Click "analysis" at the
door, translate as "362514". Click blue to open. Puzzle: Label the
outer rotation hexes a,b,c,d,e,f, where
the top-right is "a" and going clockwise to the top-left "f". To solve:
1) bb dddd e 2) a bbb 3) aaa bb ddd
ff To rescue the falling Zack, click thrust as soon as the indicator
hits bottom, repeating until you get to
the top. When facing the statue, click blue and see the orbit puzzle:
Four of the planets are directly
movable. Call them A, B, C and D, as they are ordered in the bottom
right selection window. You must
move the fifth planet over the sun. Solution: Move A to 11:00, C to
4:30, D to 1:20. You might need
some minor adjustments, but you do not have to move C at all. Move
to face the statue and click "send"
of the "362514" code to get the orb. --------------------------- Orange
Hall: Medical Centre
--------------------------- Click "analysis" at the door, translate
as "415263". Click orange to open. Puzzle:
You must freeze the shapes into matching profiles. Labels the figures:
b h Pair them as: f a,l: "C" c i b,f:
large square a l c,i: small square d j d,j: 3/4 circle (mirror images,
not exact) g e,g: half-circle with slot in
top e k h,k: "O" In the medical room, turn right from the door until
you swing just past the first table.
Just beyond it, on the floor, is something you can close in on. It
is an orb dispenser (it looks like a colour
palette / flower thingy). "send" the "415263" code to it, and the thing
above it will open and reveal an
orb. Click "grapple-arm" to pick up the orb and give it to Zack. This
time swing left from the door, past
the other table. Just past the table, up high, is a control device
you can close in on. To operate it, click
red, then blue, violet, orange, and violet. It will lop off the hand
of an alien. You can't do anything with it
right now. ---------------- Green Hall: Farm ---------------- Click
"analysis" at the door, translate as
"531642". Click green to open. Puzzle: Label each triangular cell by
row and column: 1-1 is the top-left,
8-9 is the bottom right. The mirror positions are a for top, b for
top-right, etc. clockwise to f for top-left.
Set up mirrors in the following positions: 1) 4-7d 4-9d 2-1f 8-4f 8-5c
2) 2-6c 4-12c 5-15c 6-3c 7-7c 8-9c
3) 1-1d 1-2a 1-4e 1-9b 3-7d 3-12a 3-13b 4-7b 4-15d 5-3a 5-5a 8-3e 8-4d
8-6d 8-8b At the farm, as
you're facing the black opening, turn around and go forward (it's a
bit hard to find the spot, but it's
there). You'll find another orb dispenser. "send" it "531642" and click
"grapple-arm" to get the orb. Next
time, enter the hole and click "floodlight". This is the maze: *****
* * +-+ +-+ * | |--| | * +-+ +-+ * | | * |
| | Corridor +-+ +-+ +-+ | +-+ +-+ | |\ | |---| |---- | |--| | +-+
|+-+ +-+ +-+ +-+ | | | * | | \-+--\ | | +-+ +-+ \
+-+ +-+ | |--| | \-------| |--| | +-+ +-+ +-+ +-+ | | | | | | +-+ +-+
+-+ +-+ | |\ | |--| |-\-| | +-+ \ +-+ +-+ +-+ \ | |
| \ | | | \ +-+ +-+ +-+ +-+ \----------| |--| | | |--| | +-+ +-+ +-+
+-+ | | | Farm | | +-+ +-+ | |--| | +-+ +-+ | Lost
Souls Note: the maze is not entirely physical (magic at the *'s). Also,
the slashes are where the tunnels
change level, and so this map shows those tunnels as very long (and
winding) to avoid overlap on the
map. -------------------- Violet Hall: Library --------------------
Click "analysis" at the door, translate as
"654321". Click violet to open. Puzzle: This is really a game. You
must form a closed path of four or
longer before the computer does. It's not very difficult. Close in
on the panels. Each panel will show
you two pictures. You have to click various colours to make the pictures
appear. Click "analysis" on
each picture, and translate each using the numeric code we've been
using with the doors. Ari will set
off a collapsing force field. "send" it "654321" to shut it off. ------
Finale ------ (You can skip the red
door if you already have the orb from the crew quarters.) Your database
is full, so don't bother
analysing this door. Click red to open. Puzzle: Label the rotation
hubs a (top) clockwise through f, and g
in the centre. "a" will be a clockwise rotation, "-a" an anti-clockwise
rotation. 1) -g aa -g-g -b-b g bb gg
-b eee fff dd ccc ggg -c-c -g-g cc ggg d -g 2) ggg aaa -b ddd -c-c
-b-b e ff eee -g-g -e-e g -d c -g-g -c
-g -d-d gg dd 3) aa fff -g ee dd -g-g b -g ccc -g-g -c-c g a -g -a
g f -g -f Go to the crew quarters, kill
the alien, and get the orb (see Red Hall above). Back in the central
hub, go to the yellow (2) door, click
yellow to open it, go through the next door, turn left, go through
the door, and turn around. Just to the
left of the door is another orb dispenser. "send" it "246135" then
click "grapple-arm" to get the orb.
Return to the hub. The orbs will be inserted into the device. Go to
the orange door, click orange to open
it, go through the next door into the medical centre. Close in the
hand you amputated earlier and click
"grapple-arm". Return to the hub. Zack will toss the hand off. Look
around on the floor and
"grapple-arm" it again. After the elevator ride you will see a live
alien. When Ari asks you to talk to it,
"send" it "452" (from one of the panels). And they all lived happily
ever after. The End