========================== == THE ELECTRONIC GAMER ==
========================== THE INCREDIBLE MACHINE
WALKTHRU THE INCREDIBLE MACHINE is one of the those games
whose puzzle solutions can be most difficult to describe with words. Still, I'm
going to give it my best shot. For those of you interested in getting a hint before
the proverbial beans are spilled, I've tried to begin most of my solutions with just
such a clue. The nice thing about most of TIM's puzzles is that many of them can
be solved in several different ways. Thus, I neither claim that my answers are the
easiest nor the most elegant. They do work, however, if executed properly. I
encourage you to use my solutions as a springboard to your own, more
imaginative Rube Goldberg contraptions. Instead of listing all of the passwords
for levels 2 through 87, I will simply note that "GULF" is the password for level
87. Once you've entered this password for the last level, TIM will allow you
access to any of the game's puzzles. A word of explanation: At times, I may refer
to a size "x" trampoline or conveyor belt. Size 1 refers to the smallest (or
shortest) of these objects, size 2 indicates that the object should be one step
larger, and so forth up to the maximum size (size 4 for an incline, size 5 for a
conveyor belt). Thanks go to "\/arzil the Good" for his hints in getting me through
the 3 or 4 puzzles that I found to be particularly brain-busting. 1. PUT THE
BALL IN THE HOOP This puzzle provides introductory practice to using
mouse motors and belts. The far left bowling ball should land on a mouse motor
connected to the first conveyor belt. Each successive ball should travel right
bumping into another mouse motor connected to the next higher conveyor belt.
When the basketball takes its turn on its conveyor belt, it will fall directly into the
hoop. 2. MIRROR IMAGES More tutorial. Build a machine on the right that's a
mirror image of the left. Be sure you reverse the position of the mouse motor or
the bowling ball will fly off to the right. 3. BELLOWS AND BALLOONS
Practice with bellows. Blow the top balloon into the rotating gear. Blow the
bottom balloon into the scissors. 4. FLIP, FLIP, FLIP Practice with seesaws.
Position a seesaw under each cannonball so that each flipped cannonball will flip
the next, and the next, and the... 5. PUNCH OUT Practice with boxing gloves
and seesaws. Place a seesaw under each cannon- ball, a boxing glove to the left
of the second bowling ball, and a boxing glove to the right of the baseball. The
top bowling ball will flip up the top cannonball, which will engage the second
boxing glove, projecting the second bowling ball onto the second seesaw,
flipping the second cannonball into the lower channel so that its collision with the
bottom boxing glove will send the baseball home. 6. BOUNCING OVER TO
MORT Practice with trampolines. Here, it's important to realize that the lower
the trampoline, the more bounce (and height) you'll get out of the basketball. So
place 2 trampolines to the right of the first (and at the same level) and place your
last trampoline a few spaces to the left of Mort's cage. Make sure the basketball
falls squarely on each trampoline. 7. JACK SAYS, "HI BOB" Practice with
Jack-in-the-boxes. Connect the top mouse motor to the middle jack-in-the-box.
When the cannonball gets flipped into the air, have it hit another mouse motor
connected to the jack-in-the-box under Bob the Fish. 8. TILTING AT
WINDMILLS Practice with Windmills. Place a windmill to the right of the top
bellows, then connect it to the top conveyor belt (you'll need to reverse the
windmill in order to move the conveyor belt to the left). The baseball will travel
left and fall through the gap where you should have it land on another set of
bellows blowing another windmill connected to the second conveyor belt. This
time, the tennis ball will move right where it should fall through the hole and land
on another set of bellows blowing the bottom windmill connected to the gear.
Bye Bye Balloon! 9. LOWER ALL THE BUCKETS Practice with scissors.
Have the cannonball fall onto a pair of scissors that you position on the first rope
to the left. The baseball on the right should fall onto the trampoline positioned
immediately beneath it so that it bounces up and collides with the scissors on the
right. 10. BANG, BANG, BANG Practice with guns. Tie a rope from the left
side of the seesaw to the pulley below and then to the bottom gun. Place a pail
under the pulley on the left and tie a rope from the pail to the pulley to a gun that
you position to the right of the pulley. 11. LIKE A HURRICANE Practice with
switches and fans. Place a trampoline under the right switch and a fan to its
immediate left. The baseball will fall on the trampoline and bounce back up,
flipping the switch, turning on the fan, which will blow the balloon to the left so
that it turns on the middle fan. Finally, position a fan immediately to the right of
the lower left switch. 12. GENERATORS AND MOTORS Practice with...well,
you know. Position a windmill to the left of the fan and connect it to the top
generator. Position an electric motor next to this outlet and connect it to the
conveyor belt (if necessary, reverse the motor so that its belt connector is on the
right; otherwise, the conveyor belt will turn in the wrong direction). The
basketball should roll right, onto the mouse motor which you should connect to
another generator to the left of the tennis ball. Finally, place a fan to the right of
the generator and the left of the tennis ball. The fan should blow the tennis ball
into the pipe hole. 13. PUTTING THE GEARS IN MOTION Practice with
gears and solar panels. Position a motor to the right of the top solar panel (you'll
need to reverse it) and connect it to the top conveyor belt. The cannonball
should roll right, fall through the gap, and onto a flashlight which you should aim
at the middle solar panel. Position a fan under this middle outlet so that it blows
the windmill which you should connect to the bottom conveyor belt. Tie a rope
from the pail to the lower lightbulb so that when the pail falls it will turn on the
light, powering the bottom outlet, and turning on the electric motor. Lastly, of
course, connect this motor to the gears. 14. LIGHTING A FUSE Practice with
cannons and fuses. Follow the example with the first cannon and place a
magnifying glass and flashlight to the right of the middle cannon (you'll need to
reverse the magnifying glass), and another flashlight and magnifying glass to the
left of the bottom cannon. 15. BOOM, BOOM, BANG Practice with dynamite.
Tie a rope from the pail to the lightbulb. Position your dynamite to the right of the
lightbulb and magnifying glass and below and to the left of the basketball (be sure
its fuse is on the left!). Arrange for the flying basketball to turn on a
flashlight/magnifying glass combination which you should position to the right of
the bottom cannon (this magnifying glass will need to be reversed). 16.
BLASTOFF Practice with rockets. Have the bowling ball hit a flashlight to the
left of the second rocket so that it lights its fuse (with the help of a magnifying
glass, of course). Place the lowered end of a seesaw above this second rocket
and tie a rope from this end of the seesaw to a lightbulb (which you position to
the left of the candle) via a pulley below the lightbulb. The light from the bulb
should shine through a magnifying glass and light your way free of this level. 17.
DOING SOME BLASTING Practice with dynamite plungers. Place the upper
end of a seesaw under the falling bowling ball and tie a rope from the lower end
to a pulley to the right of the gun, then to the gun's trigger. Place a stick of
dynamite on each of the 3 brick shelves on the left of the screen. (The stick of
dynamite on the top shelf will need to be as far left as possible.) 18. SENDING
MORT THE MOUSE HOME Practice with cats and mice. Position a
trampoline under the bowling ball so that it bounces up and smashes Bob's bowl.
Place a conveyor belt under Mort and connect it to the mouse motor. Finally,
place a Pokey the Cat on the bottom brick level (facing right), far enough left
that he'll chase Mort into his hole without eating him. 19. MONKEY
BUSINESS Practice with monkeys and bicycles. A piece of cake: Tie a rope
from the cage to the left monkey's shade. 20. BRIDGING THE GAP Practice
with inclines. Reduce the size of your incline to a size 2 so that it fills in the middle
gap. Place a seesaw in the far left gap with its left end down and right end up
(the left end of this seesaw should be level with the wooden track). Tie a rope
from its left end through both pulleys to the left end of the middle seesaw. 21.
CLIMBING A HILL This one's similar to puzzle 1. Fill each gap with a
connected mouse motor and size 1 conveyor belt. Then say "So Long" to
Pokey. 22. TURN, TURN, TURN... POP, POP, POP Okay, the tutorial's
behind you...now comes the fun! The idea here is to properly connect all of your
gears. Tie the left end of the upper seesaw to the top monkey's shade. Connect
the two free gears under this monkey with a belt. Place a gear immediately to the
left of the lower-most gear so that they're properly meshed. Connect this newly
added gear to the conveyor belt and the mouse motor to the gear at the top of
the screen. Finally, connect the bottom monkey to the gear immediately under
the mouse motor. 23. TRICK SHOOTING This one's interesting. Position a gun
above and to the right of the top seesaw and tie it to the left end of the seesaw.
This gun's bullet should hit the top baseball sending it into the container on the
right. (Don't hit it too squarely or it will bounce off the right wall and away from
the container.) Place a gun below and to the right of this same seesaw and tie it
to the lower end of the top seesaw. This gun should take care of the middle
baseball. Finally, place a gun above and to the right of the bottom seesaw and tie
it to the upper end of the bottom seesaw. Have its bullet take out the bottom
baseball. 24. SAVE THE BALLOONS This one's a cinch. Simply tie balloons 2
and 4 together the same way that balloons 1 and 3 are tied. Stringing the rope
around the bottom of pulley 2 and the top of pulley 4 will create a sort of
counterweight so that balloon 2 will pull on 4 and vice versa preventing either
from floating too high. 25. POP TWO BALLOONS The trick here is to drag
the right most balloon to the middle of the screen. Place a pulley above and to
the right of the bottom left brick, roughly level with the bottoms of the balloons.
Position a balloon to the far left of the screen at the same level as the other
balloons and tie it to the balloon on the far right via the pulley. The left-most
balloon will rise and drag the right-most balloon toward the gear, then will swing
right, engaging the mouse motor. 26. DROPPING THE BALL The gun is what
will send the bowling ball into the cave. Timing is what will ensure that the pails
are not in the way. Position the gun between the two pails and aim it right at the
bowling ball. We'll need the use of a cannonball, so tie the lower end of the
seesaw to a pulley at the bottom of the screen to a lightbulb which you position
to the right of the cannon. Use a magnifying glass to light the fuse. To get the
cannonball to fall into the right-most pail, place a mouse motor just above the
gun. To fire the gun, place a seesaw below and to the right of the first seesaw,
and tie a rope from its lower-left end via a pulley to the gun. Finally, place a size
1 conveyor belt just above the lower-left end of the top seesaw and another one
between the two seesaws to create a "step" that will slow down the bowling
ball's progress. The bowling ball will then hit the top seesaw (turning on the light
and setting off the cannon), bounce off the conveyor belt, roll off the right end of
the top seesaw onto the conveyor belt step (slowing it down while the
cannonball gets the pail out of the way), and fall onto the upper-right end of the
lower seesaw, firing the gun. 27. POPPING BALLOONS ON THE MOON
Plan on popping the first balloon with the left-most gear, the second balloon with
the scissors, and the third balloon with the gun. To take care of the first balloon,
use an incline to get it onto the trampoline, and another incline above and to the
left of the upper-left gear to send the balloon to its doom. Position a gun to the
right of the seesaw aimed at where the balloon will be when it falls on the
seesaw. Tie a rope from the lower-left end of the seesaw to the pulley in the
lower-right corner, and then to the gun. The third balloon will commit suicide by
teetering the teeter-totter which will fire the gun at it. The second balloon will
bounce off the seesaw where it will then find its point in life...and death. 28. A
BASEBALL IN EVERY POT This one's simple only after you've solved it. All
you need are the 6 seesaws. Position 3 seesaws so that their lower-left ends are
immediately under the 3 baseballs on the left. Position the other 3 seesaws so
that their lower-right ends are immediately under the 3 baseballs on the right
(you'll have to reverse them first, then position them under the baseballs). Then
watch the bowling ball do its thing. 29. WEIGHING THE SITUATION This
puzzle is one of my favorites. All that's needed is to set up the pails as
counterweights and time everything just right. First, tie pail 1 to pail 2 via the 2
pulleys above them. Then do the same with pails 3 and 4. Place one tennis ball
high above pail 1 and another immediately above pail 2. Place the third tennis
ball above pail 4 and the cannonball on the upper-right-most incline. When the
tennis ball falls into pail 2, it will start falling and pail 1 will start rising. The tennis
ball falling into pail 1 from high above should stop this motion when there's
enough room under pails 1 and 2 for the baseball to roll underneath. The tennis
ball falling into pail 4 will raise pail 3. And if the timing is just right, the cannonball
will fall into pail 3, raising pail 4 when the baseball is between them. 30. POP
ALL THE BALLOONS With the help of conveyor belts and an incline, we
should be able to coax the first balloon to collide with the gears on the right.
First, place a seesaw near the bottom right corner of the screen, and Kelly the
Monkey to the right of the gears. Tie the lower-right end of the top seesaw to
the lower-right end of the bottom seesaw, and tie the upper-left end of the
bottom seesaw to the monkey's shade. Connect the monkey to the right-most
gear. Place two size 4 conveyor belts immediately below the pipe (the left
balloon has to float up and stop under the left end of the left conveyor belt).
Connect the left conveyor belt to the gear at the bottom and the right conveyor
belt to the middle of the top three gears. Place a size 1 incline (pointing down
and to right) against the right edge of the right conveyor belt. Finally, place an
incline under the bowling ball. The idea is that the bowling ball will hit Pokey,
who will set off the seesaws and get the monkey to pedal. The left-most balloon
will rise and rest just underneath the left-most conveyor belt until the rotating
gears drive the conveyor belts and start this balloon moving to the right. It should
eventually bounce off the incline and down to its destruction. Of course, the
balloon on the right never has a chance. 31. PUT AWAY THE
BASKETBALLS A size 4 conveyor belt will move the balls in the right
direction. Position it several spaces below the right two basketballs. Position an
incline under the lower-most ball so that it, too, will roll onto the conveyor belt.
Place the mouse motor just above the lower-most ball so that the top ball hits it
and bounces off to the right. Connect the mouse motor to the conveyor belt and
the rest is history. (If necessary, you can place the seesaw above and to the left
of the wooden container to prevent any of the basketballs from bouncing out.)
32. FIVE GUN SALUTE The trickiest part of this machine is the correct
alignment of the four seesaws. First, set some balloons free by having the
baseball (on the screen) hit a pair of scissors (cutting the rope under the fourth
balloon), bouncing off to the right, and hitting another pair of scissors (cutting the
rope under the fifth balloon). Use the baseball and third pair of scissors to set the
second balloon free. Now the seesaws: The first balloon should hit the
lower-right end of a seesaw whose upper-left end is tied to the left-most gun.
The second balloon should hit the lower-right end of a seesaw whose upper-left
end is tied to the gun just below the latter gun. The fourth balloon should hit the
lower-left end of a seesaw whose upper-right end is tied to the lower-most gun
and whose lower-left end is tied to the upper-most gun via a pulley below and
far to the right of this seesaw (got that?). The fifth balloon should hit the
lower-left end of a seesaw whose upper-right end is tied to the right-most gun
via a pulley on the right edge of the screen. Simple, huh? 33. A FAREWELL
TO BALLOONS A traditional Rube Goldberg contraption where the "energy"
of the falling ball must be passed on from device to device until the objective is
reached. In this case, we'll be moving in a counter-clockwise direction, and
ultimately break the balloon with a flaming rocket. Start by placing your fan
below and to the right of the switched outlet (the fan will be partially off the
screen) where it will blow the tennis ball to the left. The tennis ball should
eventually hit and turn on the flashlight. Place a magnifying glass between the
flashlight and the candle to light the candle. Position a gear immediately above
the gear in the bottom right corner. Connect this gear to the right-most generator,
and connect the nearby electric motor to the jack-in-the-box. Connect the
upper-left motor to the left-most generator. Connect the right- most of the set of
six gears to the bottom-right conveyor belt. 34. POP GOES THE WEASEL
The motion of the mouse motor is what will turn the jack-in-the-box. Indirectly
connect the mouse motor to the jack-in-the-box using 2 pairs of meshed gears.
Then arrange for the tennis ball to fall onto a seesaw whose lower-left end is tied
to a lightbulb (to the left of the tennis ball) via the pulley. The bulb should power
a solar panel to the right of a fan that you position to the right of the basketball.
The basketball will blow off to the left where you should arrange for it to hit a
seesaw whose lower-right end is tied to the lower-right end of the seesaw above
the mouse motor. 35. WHEEEEEEE! Line up the trampolines. Place one
trampoline to the immediate left and one trampoline to the immediate right of the
bottom trampoline (creating a set of three). Place a size 1 incline just above the
right side of the lower-left incline to deflect the bowling ball onto the first of the
set of three trampolines. Position a size 3 incline to the left of the right-most
trampoline (not the one you placed on the screen) so the ball will eventually roll
onto this trampoline. Place another trampoline immediately to its right and a
seesaw, whose left end is up, immediately to the right of this last trampoline to
keep the ball from falling beneath the pipe basket. If everything's just right, the
ball should eventually make its way into the basket (you may have to watch it
bounce for a while). 36. POKEY AND BOB SHOOT IT OUT Once again,
timing is everything. Position the scissors below the top left pulley over the rope
holding the left-most pail. Position the second bowling ball at the top of the
screen so it hits the scissors (cutting the rope), and bounces off to the right down
the channel. The original bowling ball will follow it. You'll have to tweak the
position of the bowling ball and scissors until the timing is such that the bouncing
pails and/or the original bowling ball block the bullets. 37. MOUSE IN THE
HOUSE Keep Mort away from Pokey! Blow Mort left with a fan so that he
collides with the right edge of an incline that you position to the left of the upper
piping. Place a motor below the upper-right outlet and connect it to a generator
positioned below the gear on the screen. Place a fan immediately below this
generator to blow Mort into his house. 38. INSIDE THE WALLS More
trampoline alignment. Place a size 5 conveyor belt under the bowling ball. Power
the conveyor belt with a windmill blown by a set of bellows hit by the falling
baseball. Fill the gap in the second level of piping with a trampoline and use one
or two other trampolines to bounce the ball into the brick basket. 39. TRAP
POKEY THE CAT The trick is to control the direction and pace of the
cannonball. To do that, we'll place the cannon a little bit above the second
vertical brick wall; in this position, the cannonball will hit the brick wall, then
bounce off the cannon which will give us a little more control over its movement.
A magnifying glass and flashlight should be positioned to the right of the cannon
(keep the flashlight as low as possible). Place the scissors to the left of the top of
the second vertical brick wall over the rope holding up the pail. The scissors
should be pointing left. Place a size 4 incline to Pokey's left. The bowling ball
should be positioned so that it first hits the flashlight (turning it on) and then hits
Pokey (without first hitting the incline), bounces off the incline, and hits Pokey a
second time putting the cat into position under the cage. By this time, the
cannonball should be hitting the scissors, cutting the rope, and lowering the cage.
If the rope is getting cut too soon, raise the cannon slightly. If necessary, use an
incline to deflect the cannonball into the pail and a rocket to limit the pail's
movement after it falls. 40. GOING IN THE HOLE Should be easy. Roll the
top basketball left by placing a seesaw under it. Blow both balls right with a fan
next to a switch-operated outlet. The balloon should turn on the switch,
activating the outlet. 41. HELP POKEY GET HOME The positioning of "Pokey
lures" is crucial. Place a fishbowl immediately to the right of each of the two gaps
in the brick flooring. This will get Pokey to the third level. Place a mouse on the
third level to lure Pokey to the right and a fishbowl an inch or so to the right of
the third level to get Pokey to walk off the edge. A mouse inside his house is all
that will be needed to finally get Pokey home. 42. RING OF FIRE This may
look foreboding but all you really need to do is light one piece of dynamite. Place
a size 4 incline so that its left edge is just under the tennis ball and another incline
to the left of the flashlight so that the ball hits the flashlight, turning it on. Position
a magnifying glass between the flashlight and the second piece of dynamite from
the lower right corner, and the resulting explosion will do the rest. 43. LOWER
THE BUCKET The key is to break the balloon with a lighted candle. Extend the
lower brick floor with 3 size 5 conveyor belts to its left. Place a lightbulb and
magnifying glass to the left of the candle. Position a bowling ball so that it falls
onto the top seesaw whose lower end is tied to the lightbulb via a pulley (below
the level of the lightbulb). Place the solar panel below and to the left of the upper
most gear so that its far enough right that the outlet is activated by the lighted
candle and not by the lightbulb. A motor (with its belt connector on the right)
above the outlet should be connected to the left of the bottom set of three gears
and the upper-left gear should be connected to the conveyor belt under the
candle. The candle will then be shot to the right, blowing out the balloon, and
lowering the bucket. 44. PLAY A SET Once you realize how to project the
tennis ball to the right, the hardest part's behind you. A piece of dynamite above
and slightly to the left of the tennis ball will do the trick. Now all that's necessary
is to light it. With its fuse hanging over the left edge, we'll be able to transport a
flame to it via the rocket. The rocket will do double duty. First, it must hit the
scissors, cutting the rope, releasing the pail, and turning on the flashlight which
you should place to the right of the magnifying glass, underneath the pail. After
the rocket hits the scissors, it should bounce left and land on a launching pad to
the left of the magnifying glass made of a horizontal wooden block and two
vertical blocks. There, it will be in position to be lighted by the flashlight. The
rocket will take off and ignite the dynamite, blowing the ball to the right. Now all
that's necessary is to elevate the ball. Place a trampoline to the left of the "net",
slightly elevated. Place a seesaw (left-end down) between the tennis ball and
trampoline. Tie the upper-right end of the seesaw to a gun placed off to the left
to prevent the seesaw from tipping as the ball rolls up. 45. YOU GOTTA
SMILE Hope you found this easy. Let the tennis ball hit the balloon, bouncing
into a switched outlet which starts a motor attached to a gear positioned just
below the right eye. 46. SAVE BOB THE FISH The way to prevent the
cannonball from destroying Bob's home is to blow out the bottom right section of
wall so that the ball rolls out to the right before it hits the incline to the right of the
fishbowl. Place the dynamite on the small brick shelf near the bottom center of
the screen with its fuse sticking out to the right. Place a baseball in the gap above
the flashlight. Position a magnifying glass to light a candle that you've placed on
top of the conveyor belt. Position Kelly the monkey above and to the left of the
candle (Kelly should be facing left). Tie the lower-right end of the second
seesaw to the monkey's shade via a pulley located below the monkey. Connect
Kelly's bicycle to the conveyor belt, and you (and Bob) should be all set. 47.
FETCH A PAIL The tough part of this puzzle is getting the right pail on the right
side. We'll transport it there using the conveyor belt at the bottom of the screen.
First, position a mouse motor on the right side of the screen, along with three
vertically meshed gears to its left, and two horizontally meshed gears on the third
brick shelf from the bottom right. Connect the mouse motor to the first of the
three vertically meshed gears. Connect the third of the three gears to the
conveyor belt under the right pail. Connect the second of the three gears to one
of the gears on the brick shelf. Connect the last gear to the remaining conveyor
belt. Dropping a ball on the mouse motor will send both pails off to the left. The
left-most pail should fall to the left of the brick wall and the right-most pail should
fall to the right. Place another mouse motor on top of the left side of the second
conveyor belt from the bottom and connect it to the bottom conveyor belt. The
right-most pail should strike the mouse motor and fall to the activated conveyor
belt on the bottom, throwing it right. 48. EXERCISE KELLY THE MONKEY
The object here is to hit the seesaw tied to Kelly's shade with a rocket. Place a
trampoline under the left-most cannonball, and have it bounce into a mouse
motor (the mouse should be facing right) connected to a size 2 conveyor belt in
the column under the second cannonball. The mouse motor should send this
cannonball to the adjacent column to its right where it should land on a
trampoline and bounce up and off a seesaw at the top of the column into the next
column to the right (tie the lower-left end of this seesaw to the upper- right end
of the seesaw below and to the left to prevent it from tipping). The rest is easy:
the cannonball should land on a flashlight pointed at a magnifying glass and a
rocket positioned on the piece of pipe in the lower right corner. 49. FEELING
A LITTLE OUT OF SORTS This puzzle doesn't require so much timing as it
does time. How to position the seesaws, inclines, and such just right. Try this:
Place a size 3 incline 2 spaces under the first ball deflecting it to the right. Place a
seesaw 2 spaces above the wooden floor with its fulcrum lined up between the
second and third balls. Position a size 3 incline 2 spaces under the fourth ball
deflecting it to the left. Place a size 2 incline on the wooden floor under the fifth
ball deflecting it to the right. Position a size 2 incline 3 spaces under the sixth ball
deflecting it to the left. Finally, place a size 1 incline under the seventh ball
deflecting it to the right. If you did everything right, the following should happen:
The third ball should be the first to hit the seesaw. It should hit the seesaw's right
side (a moment before the second ball hits the seesaw's left side) and bounce
over to the right hole. Upon hitting the right side of the seesaw, it will flip the
second ball off to the left hole. Next, the first ball should hit the seesaw's center
point and bounce off to the right hole. Then, the fourth ball should hit the
seesaw's left side (flipping it down) and bounce off to the left hole. The fifth ball
should hit the incline on the wood floor and bounce off to the right hole. The sixth
ball should hit its incline and roll underneath the seesaw to the left hole. And,
lastly, the seventh ball should hit its incline and bounce over to the right hole.
Nothing to it! 50. POP, POP, POP, POP, AND... POP Not as bad as it seems
once you realize that conveyor belts should be positioned under the balloons.
Place 3 size 5 conveyor belts under the balloons (leave space between the
conveyor belts and the balloons) extending off to the left. Position a magnifying
glass above the middle of the left-most conveyor belt and a flashlight to its left.
Drop a baseball onto the flashlight to light the candle that has fallen onto the
left-most conveyor belt. The ball should bounce off the flashlight to the left where
it should land onto a trampoline to the left of the left-most conveyor belt, bounce
up into the air, and onto a mouse motor sitting atop the two left-most gears (all
of this is necessary in order to stall the movement of the conveyor belts while the
candle gets lit). Connect the mouse motor (mouse facing right) to the conveyor
belt, and watch the pops. 51. REPLACING BOB'S BOWL Bounce the
cannonball over to Bob. First, place a size 3 conveyor belt under it connected to
a mouse motor situated above the balloon (mouse should face left). Position a
size 2 incline next to the incline that's below left of the cannonball to form a "V".
This will move the cannonball past the first vertical channel. Next, place a size 1
incline (pointing up and to the right) below and to the right of the pulley to once
again prevent the ball from rolling into the center channel. After a moment, the
cannonball will "fall through" the vertical wall under the pulley where you should
arrange for it to land on a trampoline. The ball will then bounce into the channel
under Bob where another trampoline will complete the solution. 52. TRAP
MORT THE MOUSE This puzzle requires just a little tweaking. Have the tennis
ball fall onto a switched outlet which turns on a fan blowing the ball left. Use the
boxing glove and seesaw to send the ball onto a trampoline on the floor under
the scissors. 53. RED ALERT! A lighted candle is the trick to lighting all of the
rockets. And there are plenty of tools to work with. I placed my candle on a size
1 conveyor belt immediately to the left of the lip on the lower brick floor. A
bowling ball falling onto a seesaw lights a bulb which lights the candle (via a
magnifying glass, of course). A cannonball falls from on high (to give the candle
time to light) onto a mouse motor connected to the conveyor belt which sends
the lighted candle to the right to create the fireworks. 54. SET OFF
FIREWORKS Speaking of fireworks, this one's a bit trickier than #53 since you
have to set off a chain reaction. Place a flashlight under the baseball to light the
rocket in the bottom right corner. The rocket should crash into Bob the Fish
which will lure the Pokey the Cat onto the level with Mort the Mouse. Mort will
run off to the left where he should fall onto a pair of scissors placed so as to cut
the rope holding up the pail. Have the pail fall onto the dynamite plunger blasting
the tennis ball up into the air (make sure the dynamite is below and ever so
slightly to the right of the ball) and onto a trampoline at the bottom of the narrow
pipe channel under the switched outlet. The ball should switch on the outlet
which should start an electric motor connected to a generator which should
power on a fan blowing a windmill connected to the jack-in-the-box. All that's
left is to have the cannonball fall onto a flashlight next to the magnifying glass. 55.
PUNCH THE BUCKET Which balls to use? How about the bowling ball in the
top right, the baseball, and the cannonball in the bottom left. Place a seesaw with
its lower-right end under the baseball and another seesaw with its lower-left end
under the cannonball in the bottom left. Position a size 1 incline four spaces
under the bowling ball and adjacent to the far right wall. The bowling ball will
deflect to the left and land on the seesaw, flipping the baseball into the gap
between the incline and the short vertical block to the right of where the baseball
was. The baseball will roll down the lower channel onto the seesaw where it
should flip the cannonball into the channel on the left. There you should use a
trampoline at the bottom of the channel and a seesaw with its upper-right end at
the top of the channel to direct the cannonball into the boxing glove. 56. HAPPY
SECOND BIRTHDAY This solution is pretty much the same as that for puzzle
#55. Have the cannonball fall onto a trampoline and bounce into the upper-right
end of a seesaw. This should deflect the ball into a boxing glove to the left of the
pail. 57. LET MORT OUT OF THE BOX This should be more like "Blow
Mort Out of the Box." Place a trampoline under the baseball and a boxing glove
above it to deflect it right, onto a dynamite plunger, blowing a hole in the bottom
left corner of the box. The ball should then bounce back to the left onto a
seesaw whose upper-right end is tied to Kelly the Monkey inside the box.
Kelly's pedaling should then drive a conveyor belt placed under Mort at the
bottom of the box, sending Mort to the left, down into the hole and oblivion. 58.
EXERCISE ALL FOUR MICE In this puzzle, you not only have to exercise all
4 mice but you must get them running simultaneously. The resulting solution is a
relatively symmetrical one: Position a seesaw so that it's centered under the
vertical wall separating the two basketballs. This will cause each basketball to
perpetually flip the other into the mouse motors in the center. Connect these two
mouse motors to size 3 conveyor belts under the tennis balls and send one down
the brick chute to the left, and the other down the brick chute to the right. Send
each tennis ball down a combination size 4 and size 1 incline so that they land
right on top of a trampoline at the bottom of each pipe chute. There, the tennis
balls should eventually make there way up to the mouse motors at the far left and
right. (Make sure the size 1 inclines are adjacent to the trampolines; this will
ensure that one tennis ball doesn't stop bouncing before the other tennis ball has
reached its mark.) 59. LOWER THE BOOM Drop the pail into the "hole" at the
bottom center of the screen. You only need to use one of the cannons here.
Have the baseball fall onto a seesaw whose upper-left end is tied to a lightbulb
next to the cannon on the right. Use the lightbulb with a magnifying glass to ignite
this cannon, and position a pair of scissors so that the ejected ball hits the bottom
of the scissors, cutting the rope, and releasing the pail. If necessary, line up a
couple of pieces of pipe to direct the falling cannonball into the pail. 60.
CAT-A-PULTING Another timing puzzle. Here, you must first lower the middle
bucket with the cannonball, then "punch" Pokey off the right edge of the brick
floor. Position a seesaw with its lower-right end just under the left edge of the
cannonball. Center a horizontal piece of pipe over the bucket that's suspended
just under the gap in the brick floor. Place a basketball to the right of the
suspended bucket in the top left corner of the screen and have it fall onto a size 4
incline. Lastly, place a boxing glove to Pokey's left. The basketball should roll
down the incline and fall onto the seesaw flipping the cannonball into the air
where it will hit the metal piping and fall down into the bucket. This bucket will
fall and raise the bucket blocking Pokey's path. In the meantime, assuming the
basketball built up enough momentum, it should bounce over to the boxing glove,
scooting Pokey off the right edge and down below. 61. PUT MORT IN
PRISON Cut the rope holding up the cage, blow up the wooden flooring, and
you're home free. You can cut the rope by positioning two size 4 inclines end to
end to lead the baseball onto a pair of scissors pointing right. A trampoline under
the dynamite should bounce and deflect it onto the wooden shelf above Mort.
Tie the gun to the upper-left end of the seesaw and aim it at the ultimate
destination of the dynamite. All that's left is to delay the bowling ball's arrival
onto the seesaw via a couple of size 4 inclines and maybe a mouse motor. 62.
ELIMINATE THE BALLOONS A fairly simple puzzle complicated by the fact
that Kelly is preventing the baseball from directly falling onto the seesaw. So use
a size 4 incline to send the baseball right, bouncing off the tip of the cannon onto
a size 2 incline, leading the ball back to the left, where it can fall onto a size 4
incline (positioned below and to the right of Kelly) and, finally, deposited onto
the seesaw. [Alternatively, you can have the baseball turn on a flashlight and with
the help of a magnifying glass, ignite the cannon (positioning of the flashlight and
magnifying glass is very tight); then use a size 2 incline under the first gap in the
wood floor to roll the cannonball to the right, down, and to the left into the
boxing glove; a pair of size 4 inclines can then be used to get the basketball onto
the seesaw.] With the help of a rope tied from the seesaw to Kelly's shade, start
Kelly bicycling. Connect Kelly to the first of three meshed gears (above and to
the left of the conveyor belt), the third of which should be connected to the
conveyor belt. This will then help convey a dire message to the balloons. 63.
LAUNCH ALL THE ROCKETS Use the baseball and basketball. With the
help of a size 4 incline, roll the baseball onto the seesaw whose lower-right end
is tied via a pulley to a lightbulb/magnifying glass combination in the bottom right
to ignite the two rockets there (the space is a little tight). Similarly, position a
seesaw under the basketball and tie its lower-right end via a pulley to a
lightbulb/magnifying glass combination in the bottom left to ignite the rocket
there. 64. FIRE THE CANNON Perhaps this puzzle should be more aptly titled
"Try Lighting the Flashlight with the Baseball." Actually, this puzzle is not too
bad. Have the ball hit the lower-left end of a seesaw onto a mouse
motor/conveyor belt combination which should whoosh it off to the left and
down. There it should collide with another mouse motor/conveyor belt combo
which should whoosh it back to the right. Use another conveyor belt to direct the
ball into the wooden channel and onto the flashlight. 65. BREAK BOB'S
FISHBOWL Chain reaction time again. Have the boxing glove hit a mouse
motor connected to the generator which should power an electric motor
connected to a the single "free" gear. Deflect the tennis ball with a fan or two so
that it falls on top of the flashlight which then shines through a magnifying glass,
ignites the dynamite, and does Bob in. 66. KNOCK IT OFF Keep it simple.
Have the falling baseball drop onto a conveyor belt leading to the baseball on the
wooden block. Connect this conveyor belt to the mouse motor. Deflect the
floating balloon into the mouse motor with a gear positioned against the bottom
right corner of the lower conveyor belt. Baseball in the side pocket... 67. TEN,
NINE, EIGHT, IGNITION SEQUENCE START... You may not like my
solution. The puzzle goal says that you should "make the rocket fly off the top of
the screen." It doesn't actually say you have to ignite it. Position a seesaw so that
the rocket falls on its lower-right end and the cannonball falls on its upper-left
end. Flip the rocket onto a trampoline. Up, up, and away! 68. MORT-TRAP
This puzzle's not terribly different from #61. Connect the gear to the conveyor
belt under Pokey and mesh this gear with another gear connected to the mouse
motor. Have Pokey land on a seesaw tied via the pulley to the gun. Place a stick
of dynamite under the cage to blow up the brick and land the cage on Mort.
You'll need to position an incline on the lower piping to keep Pokey from eating
his dinner too early. 69. SHEDDING SOME LIGHT The first seesaw's
connected to the...first pulley. The second seesaw's connected to the... You got
the idea. First, place a mouse motor under bowling ball 2 (have the mouse face
left) and connect the motor to a conveyor belt under bowline ball 1. Tie lightbulb
1 to pulley 1 (the first of the triplet of pulleys) to the right end of seesaw 1. Tie
lightbulb 2 to pulley 2 to the right end of seesaw 2. Tie lightbulb 3 to pulley 3 to
the right end of seesaw 4. Tie lightbulb 4 to the pulley in the bottom left corner to
the pulley in the top left corner to the left end of seesaw 2. 70. SAVE THE BOB
SQUAD Another simple puzzle whose layout is trying to make you think that the
solution is a complicated one. All you need to do is deflect the left cannonball
with a seesaw and cut the rope connected to the lightbulb with a
baseball/scissors combination. The worst part is waiting for TIM to realize
you've solved the puzzle. 71. THE WOODEN SHAFT The trick here is to
compress the bellows with a balloon-powered seesaw. Have the tennis ball drop
onto the upper-left end of a seesaw on the brick floor and ricochet into a pair of
scissors setting the balloon free. The balloon should collide with the lower-left
end of a seesaw (whose lower-left end is about 3/4 of an inch under the tip of
the bellows). The rising seesaw will set off the bellows which should blow a
windmill connected to a generator powering a motor connected to a conveyor
belt placed under all three baseballs. 72. LAYING DOWN A BUNT More like
blowing down a bunt. Have the cannonball drop onto a seesaw tied to a
lightbulb. The lightbulb should shine on a solar paneled outlet which should
power a fan blowing the baseball to the left. Direct the ball into the bucket with
one or two carefully placed pieces of pipe. 73. A PIRATE'S LIFE FOR ME
Free the candle. Center a mouse motor (mouse facing right) on the brick flooring
directly under the tennis ball. Next, position a flashlight above the mouse motor
so that the tennis ball first hits and turns on the flashlight and then bounces to the
right without directly hitting the mouse motor. The flashlight should shine through
a magnifying glass so that it can ignite a stick of dynamite sitting on the left side
(but not too far to the left) of the brick shelf below the candle. After the
explosion (which should free the candle but not disturb the mouse motor), the
candle should fall onto a size 5 conveyor belt centered two spaces below the
brick shelf where the dynamite was sitting. There, the candle will also be lit by
the flashlight. Meanwhile, the falling baseball should hit a pair of scissors freeing
the balloon so that it's not in the bouncing tennis ball's path. Have the tennis ball
bump into another pair of scissors and bounce back to the left where it can
collide with the mouse motor. Connect the mouse motor to the conveyor belt
and the candle will be delivered to its appointed destination. (Alternate: Instead
of deflecting the tennis ball to the right and back to the left into the mouse motor,
use a series of seesaws to delay the cannonball's collision with the same mouse
motor connected to the conveyor belt.) 74. CHASE AWAY THE MICE I
found this one to be especially mean. That cannonball has to perform three tasks:
turn on the fan, start a conveyor belt, and set off some dynamite. Use a block to
fill in the gap to the right of the upper mouse. Place three size 4 inclines to create
a path from the opening in the sidewall (below the tennis ball) up toward the
mouse motor. Position a size 5 conveyor belt to Pokey's left, connect it to a gear
(placed beneath Pokey's wooden perch) meshed with a second gear connected
to the mouse motor. Have the cannonball flip on a switched outlet powering a
fan blowing at Pokey. The cannonball should then bump into the left side of the
gun (placed above the mouse motor pointing right), bump into and set off the
mouse motor, fall onto the triplet of inclines, roll into the sidewall gap, where it
should fall onto a dynamite plunger (blowing up the horizontal brick lip on the left
center side of the screen), and, finally, roll off the side of the screen. Meanwhile,
Pokey gets thrown to the left toward the mouse and the two of them
subsequently fall through the hole in the flooring. Position a size 4 incline under
the dynamite wiring allowing enough room underneath it for the mouse to sneak
through but not enough room for Pokey. (For an even greater challenge, skip this
last incline and try to get the cannonball to arrive in the bottom left corner of the
frame about the same time that Pokey and the mouse do. Then the cannonball
can intercede between Pokey and the 5 mice.) 75. BLOW UP This solution is
similar to puzzle #28. Place a seesaw beneath each of the three inclines under the
bowling ball. Each of the three seesaws should have its left-end down and their
fulcrums should be lined up directly under the bowling ball. Place two more
seesaws between the inclines on the right so their left-ends are pointing up. Place
a sixth seesaw below the lower-right incline so that it's upper-left end barely lines
up underneath the upper-right end of the bottom seesaw on the left. At this point,
if the solution is started, the bowling ball should hit each seesaw and, finally, set
off the boxing glove. Once this is in place, position five pulleys just under the
lower end of each of the first five seesaws. Tie the lower-ends of the first five
seesaws via their corresponding pulleys to the top five guns. Tie the upper-end
of the sixth (lower-right) seesaw to the sixth gun via a pulley positioned under
pulley 5. Now as the seesaws are flipped, the guns will be fired and the first six
sticks of dynamite set off. Place a magnifying glass and lightbulb to the right of
the candle. Tie a rope from the lightbulb to a pulley beneath the brick flooring
(yes, it can fit) to the lower-right end of the sixth seesaw. When the sixth seesaw
flips (firing the sixth gun), it will also turn on the lightbulb, lighting the candle,
which will set off the last stick of dynamite after being hit by the boxing glove.
76. BALLOONS IN DANGER The trick to this puzzle's solution is
understanding that a balloon will not only break upon being hit by a flying bullet,
but that it will also prevent that bullet from hitting anything else. That said, place a
balloon to the right of the third gun as close to the brick wall as possible. Position
the scissors over the rope tied to the third gun, and place a second balloon under
the scissors. This balloon should hit the scissors (cutting the rope) and be
deflected toward the first balloon positioned above. The first balloon will stop
the first balloon, the second balloon the second, and the third gun will never fire.
77. GETTING THE BALLS TOGETHER. This can be pretty sticky until you
figure out how to have the basketball both nudge the bowling ball off the edge
and follow it. The trick isn't to put the basketball on the incline but rather to place
it above and right of the bowling ball's center. Then, the falling basketball will
knock the bowling ball off, bounce to the right onto the incline, and then roll off
itself. Position a mouse motor against the wooden wall one space below the
bowling ball and connect it to a size 5 conveyor belt positioned several spaces
below the baseball. After the bowling ball hits the mouse motor, have it flip a
seesaw whose fulcrum is 1 diagonal space away from the bottom left corner of
the mouse motor. Place a trampoline just above the incline at the mouth of the
hole to the right of the balloon. Both the bowling ball and basketball should
bounce off the mouse motor, onto the seesaw, bounce onto the trampoline, and
into the hole. Position a magnifying glass and flashlight to the right of the cannon
fuse. Place a stick of dynamite on the wooden flooring above the flashlight, and a
gun to its left, tied to the lower-right end of the seesaw. When the bowling ball
lands on the seesaw, the gun will be fired, exploding the dynamite, and providing
a path for the baseball to fall down onto the flashlight setting off the cannon. 78.
FREE POOR POKEY THE CAT This is another puzzle whose solution can be
elusive. The trick behind raising the cage is dropping the cannonball into the
bucket. And the trick to flipping the cannonball off the seesaw is to tie a balloon
to the seesaw's lower end. First, the easy stuff. Position a size 1 incline (pointing
up from right to left) with its bottom point directly on top of the right balloon so
that the balloon bounces off the third mouse motor into the second mouse motor.
Tie the bucket to the cage via the two prepositioned pulleys. Finally, don't have
the cannonball fall onto the prepositioned seesaw...it's too low. Instead, position
another seesaw whose lower-right end is immediately under the cannonball and
tie that end to the balloon in the lower-left corner. Use a size 1 incline to bounce
this balloon off the side of mouse motor 1, then let it rise and pop the cannonball
off the seesaw and into the bucket. 79. PUT THE BALLS INTO THE
BASKETS Figuring out where to position a seesaw tied to the right balloon in
order to activate the lower mouse motor is the secret here. Place the seesaw just
above the opening to the smaller wooden basket and tie its lower-left end to the
right balloon. Then connect the lower mouse motor to the conveyor belt under
the basketball. Connect the upper mouse motor to the upper conveyor belt
(under the bowling ball) via a pair of meshed gears (in order to reverse the
direction of the conveyor belt). Also, place another seesaw so that its lower-left
end is adjacent to the lower-right corner of the vertical piece of brick that's
roughly center screen. This should deflect the bowling ball into the taller basket.
80. BASKETBALL ON THE MOON A jack-in-the-box will perform the foul
shot. Place it immediately under the basketball and connect it to the left-most
gear. Connect the meshed gear to Kelly's bicycle which you should locate just
below the gears. Tie Kelly's shade to the cage and blow up a stick of dynamite
placed under the cage using the flashlight, magnifying glass, and baseball. 81.
BREAKING DOWN THE WALL The title says it all. But how and where to
position the dynamite? My idea is as follows: Position the trampoline so that it is
adjacent to the brick wall and its legs are level with the cannon muzzle. Position
the dynamite just above the trampoline. The bowling ball should fall onto the
seesaw whose upper-right end pulls on a lightbulb located just to the left of the
highest piece of brick (above and to the left of the trampoline) and whose
lower-left end turns on a lightbulb (via the lower pulley) located to the left of the
cannon. The lightbulb by the brick should light the dynamite (via a magnifying
glass positioned close to the lightbulb) and, naturally, the other lightbulb (and
magnifying glass) should light the cannon. Tweak the positions of these various
objects until the cannonball safely makes its way into the bucket. 82. BOUNCE,
BOUNCE, BOUNCE GO THE BALLS It's all in the positioning. Place one
trampoline at the bottom of the far right well (under the basketball). Place
another so that's it level with the top of the adjacent well to the left. (Deflect the
basketball to the left of the first well by placing a size 2 incline high above the first
well so that half of the incline is off the top of the screen.) Then play with three
more trampolines. I put one just to the left of the bottom of the wells, a second
above and to the right of the pipe basket, and a third just to the right of the pipe
basket. 83. LIGHT MY FIRE Light the rocket and fly it sideways! Have the
cannonball fall onto the left side of a flashlight and bounce to the left. The
flashlight should light the candle via a magnifying glass; the cannonball should
bounce onto a size 2 conveyor belt and then land on a mouse motor (the
conveyor belt prevents it from landing on the mouse motor prematurely)
connected to the gear above and to the left of the candle. Mesh two more gears
to the right of this gear and connect the third of the three to the lower-right
conveyor belt (under the rocket) and the second of the three to one of the pair of
gears above the rocket. The second of the pair of gears should connect to a size
5 conveyor belt positioned immediately under these two gears. Thus, the candle
is lit, then shifted right on the conveyor belt to light the rocket which takes off
and hits the upper conveyor belt moving it to the left. Use a size 4 incline, then a
pair of unpowered size 5 conveyor belts following by another size 4 incline to
continue to move the rocket to the left lighting the four candles sitting on the
brick pedestals. The candle that originates in the top left corner (the last one to
be lit by the rocket) should fall onto the upper-left end of a seesaw whose
lower-right end turns on a lightbulb (via a pulley beneath the brick flooring). This
lightbulb in conjunction with a magnifying glass can be positioned near the
bottom-left corner to light the remaining two candles. 84. REMOVING THE
PATTERN Perhaps this one should be called "Tweak till Your Blue in the
Face." I placed a pair of scissors pointing left just above and to the right of the
the farthest right pulley (in the cross). I placed one cannonball so that it dropped
immediately into the left bucket and the second cannonball above the right
bucket and just under the top piping. This way, the second cannonball falls into
the right bucket at exactly the same time that the bucket itself bumps into the
scissors cutting the rope (don't let the cannonball hit the scissors and bounce
away from the bucket). Then it's a matter of watching the puzzle unravel. 85.
PUT THE CAGE IN THE HOLE Swing your cage to the left, then promenade
back to the right. Tie a rope so that the falling bucket fires the gun at the cage
and the bucket hits the mouse motor. The cage should be tied to the hook under
its wooden base. Place a size 3 conveyor belt just above (but not right on top of)
the wooden flooring at the bottom of the screen so that the right edge of the
conveyor belt lines up with the hook. Place a size 5 conveyor belt right on top of
the wooden flooring at the bottom of the screen so that its left edge lines up with
the scissors' red handles. Fill the gap between the wooden incline and the brick
with a size 3 conveyor belt. Now wire it all up. Connect the mouse motor to the
far-right gear, the far-left conveyor belt to the far-left gear, the lower- middle
conveyor belt to the bottom gear, and the lower-right conveyor belt to the third
of the top four gears. The cage should be shot off the side of its wooden base,
and land on the first conveyor belt. It should then fall off the right edge of this
conveyor belt and just hang there by the rope until the baseball hits the scissors
and cuts it free. The cage should then fall onto the lower conveyor belt, move
right, climb the incline onto the last conveyor belt, and be dumped into the hole.
86. SAVE MORT FROM THE CATS This one's nothin' compared to the last
few. When Mort falls through the first gap, have him bump into a mouse motor
(mouse facing right) and fall to the left toward the gears onto a size 4 conveyor
belt whose left edge is immediately above the far right gear. Connect the
conveyor belt to the mouse motor, and Mort's problems are behind him. 87. UP,
UP, AND AWAY Lots of options and lots of red-herrings. But when you figure
that all you need is for the lower baseball to fall onto the flashlight, the problem
gets easier. Keep the cannonball from blocking the gap by placing a size 1
conveyor belt immediately below it. Roll the baseball left by placing a seesaw
immediately below it. The baseball should land on a size 5 conveyor belt
connected to a mouse motor (mouse facing right) off to the left. The rolling
basketball should hit the mouse motor before the baseball rolls off to the left.
Once the mouse starts motoring, the baseball will get thrown to the right, down
the hole, and onto the flashlight. Then all you need is a magnifying glass, and
patience while you wait for "More Incredible Machines" coming to a store near
you in early '93. THE INCREDIBLE MACHINE is published and distributed
by Sierra On-Line. This walkthru is copyright (c) 1992 by Larry Schneider. All
rights reserved. Not to be distributed without permission.