========================== == THE ELECTRONIC
GAMER ==
========================== THE INCREDIBLE MACHINE
WALKTHRU THE INCREDIBLE MACHINE is one of the those games
whose puzzle solutions can be most difficult to describe with words.
Still, I'm
going to give it my best shot. For those of you interested in getting
a hint before
the proverbial beans are spilled, I've tried to begin most of my solutions
with just
such a clue. The nice thing about most of TIM's puzzles is that many
of them can
be solved in several different ways. Thus, I neither claim that my
answers are the
easiest nor the most elegant. They do work, however, if executed properly.
I
encourage you to use my solutions as a springboard to your own, more
imaginative Rube Goldberg contraptions. Instead of listing all of the
passwords
for levels 2 through 87, I will simply note that "GULF" is the password
for level
87. Once you've entered this password for the last level, TIM will
allow you
access to any of the game's puzzles. A word of explanation: At times,
I may refer
to a size "x" trampoline or conveyor belt. Size 1 refers to the smallest
(or
shortest) of these objects, size 2 indicates that the object should
be one step
larger, and so forth up to the maximum size (size 4 for an incline,
size 5 for a
conveyor belt). Thanks go to "\/arzil the Good" for his hints in getting
me through
the 3 or 4 puzzles that I found to be particularly brain-busting. 1.
PUT THE
BALL IN THE HOOP This puzzle provides introductory practice to using
mouse motors and belts. The far left bowling ball should land on a
mouse motor
connected to the first conveyor belt. Each successive ball should travel
right
bumping into another mouse motor connected to the next higher conveyor
belt.
When the basketball takes its turn on its conveyor belt, it will fall
directly into the
hoop. 2. MIRROR IMAGES More tutorial. Build a machine on the right
that's a
mirror image of the left. Be sure you reverse the position of the mouse
motor or
the bowling ball will fly off to the right. 3. BELLOWS AND BALLOONS
Practice with bellows. Blow the top balloon into the rotating gear.
Blow the
bottom balloon into the scissors. 4. FLIP, FLIP, FLIP Practice with
seesaws.
Position a seesaw under each cannonball so that each flipped cannonball
will flip
the next, and the next, and the... 5. PUNCH OUT Practice with boxing
gloves
and seesaws. Place a seesaw under each cannon- ball, a boxing glove
to the left
of the second bowling ball, and a boxing glove to the right of the
baseball. The
top bowling ball will flip up the top cannonball, which will engage
the second
boxing glove, projecting the second bowling ball onto the second seesaw,
flipping the second cannonball into the lower channel so that its collision
with the
bottom boxing glove will send the baseball home. 6. BOUNCING OVER TO
MORT Practice with trampolines. Here, it's important to realize that
the lower
the trampoline, the more bounce (and height) you'll get out of the
basketball. So
place 2 trampolines to the right of the first (and at the same level)
and place your
last trampoline a few spaces to the left of Mort's cage. Make sure
the basketball
falls squarely on each trampoline. 7. JACK SAYS, "HI BOB" Practice
with
Jack-in-the-boxes. Connect the top mouse motor to the middle jack-in-the-box.
When the cannonball gets flipped into the air, have it hit another
mouse motor
connected to the jack-in-the-box under Bob the Fish. 8. TILTING AT
WINDMILLS Practice with Windmills. Place a windmill to the right of
the top
bellows, then connect it to the top conveyor belt (you'll need to reverse
the
windmill in order to move the conveyor belt to the left). The baseball
will travel
left and fall through the gap where you should have it land on another
set of
bellows blowing another windmill connected to the second conveyor belt.
This
time, the tennis ball will move right where it should fall through
the hole and land
on another set of bellows blowing the bottom windmill connected to
the gear.
Bye Bye Balloon! 9. LOWER ALL THE BUCKETS Practice with scissors.
Have the cannonball fall onto a pair of scissors that you position
on the first rope
to the left. The baseball on the right should fall onto the trampoline
positioned
immediately beneath it so that it bounces up and collides with the
scissors on the
right. 10. BANG, BANG, BANG Practice with guns. Tie a rope from the
left
side of the seesaw to the pulley below and then to the bottom gun.
Place a pail
under the pulley on the left and tie a rope from the pail to the pulley
to a gun that
you position to the right of the pulley. 11. LIKE A HURRICANE Practice
with
switches and fans. Place a trampoline under the right switch and a
fan to its
immediate left. The baseball will fall on the trampoline and bounce
back up,
flipping the switch, turning on the fan, which will blow the balloon
to the left so
that it turns on the middle fan. Finally, position a fan immediately
to the right of
the lower left switch. 12. GENERATORS AND MOTORS Practice with...well,
you know. Position a windmill to the left of the fan and connect it
to the top
generator. Position an electric motor next to this outlet and connect
it to the
conveyor belt (if necessary, reverse the motor so that its belt connector
is on the
right; otherwise, the conveyor belt will turn in the wrong direction).
The
basketball should roll right, onto the mouse motor which you should
connect to
another generator to the left of the tennis ball. Finally, place a
fan to the right of
the generator and the left of the tennis ball. The fan should blow
the tennis ball
into the pipe hole. 13. PUTTING THE GEARS IN MOTION Practice with
gears and solar panels. Position a motor to the right of the top solar
panel (you'll
need to reverse it) and connect it to the top conveyor belt. The cannonball
should roll right, fall through the gap, and onto a flashlight which
you should aim
at the middle solar panel. Position a fan under this middle outlet
so that it blows
the windmill which you should connect to the bottom conveyor belt.
Tie a rope
from the pail to the lower lightbulb so that when the pail falls it
will turn on the
light, powering the bottom outlet, and turning on the electric motor.
Lastly, of
course, connect this motor to the gears. 14. LIGHTING A FUSE Practice
with
cannons and fuses. Follow the example with the first cannon and place
a
magnifying glass and flashlight to the right of the middle cannon (you'll
need to
reverse the magnifying glass), and another flashlight and magnifying
glass to the
left of the bottom cannon. 15. BOOM, BOOM, BANG Practice with dynamite.
Tie a rope from the pail to the lightbulb. Position your dynamite to
the right of the
lightbulb and magnifying glass and below and to the left of the basketball
(be sure
its fuse is on the left!). Arrange for the flying basketball to turn
on a
flashlight/magnifying glass combination which you should position to
the right of
the bottom cannon (this magnifying glass will need to be reversed).
16.
BLASTOFF Practice with rockets. Have the bowling ball hit a flashlight
to the
left of the second rocket so that it lights its fuse (with the help
of a magnifying
glass, of course). Place the lowered end of a seesaw above this second
rocket
and tie a rope from this end of the seesaw to a lightbulb (which you
position to
the left of the candle) via a pulley below the lightbulb. The light
from the bulb
should shine through a magnifying glass and light your way free of
this level. 17.
DOING SOME BLASTING Practice with dynamite plungers. Place the upper
end of a seesaw under the falling bowling ball and tie a rope from
the lower end
to a pulley to the right of the gun, then to the gun's trigger. Place
a stick of
dynamite on each of the 3 brick shelves on the left of the screen.
(The stick of
dynamite on the top shelf will need to be as far left as possible.)
18. SENDING
MORT THE MOUSE HOME Practice with cats and mice. Position a
trampoline under the bowling ball so that it bounces up and smashes
Bob's bowl.
Place a conveyor belt under Mort and connect it to the mouse motor.
Finally,
place a Pokey the Cat on the bottom brick level (facing right), far
enough left
that he'll chase Mort into his hole without eating him. 19. MONKEY
BUSINESS Practice with monkeys and bicycles. A piece of cake: Tie a
rope
from the cage to the left monkey's shade. 20. BRIDGING THE GAP Practice
with inclines. Reduce the size of your incline to a size 2 so that
it fills in the middle
gap. Place a seesaw in the far left gap with its left end down and
right end up
(the left end of this seesaw should be level with the wooden track).
Tie a rope
from its left end through both pulleys to the left end of the middle
seesaw. 21.
CLIMBING A HILL This one's similar to puzzle 1. Fill each gap with
a
connected mouse motor and size 1 conveyor belt. Then say "So Long"
to
Pokey. 22. TURN, TURN, TURN... POP, POP, POP Okay, the tutorial's
behind you...now comes the fun! The idea here is to properly connect
all of your
gears. Tie the left end of the upper seesaw to the top monkey's shade.
Connect
the two free gears under this monkey with a belt. Place a gear immediately
to the
left of the lower-most gear so that they're properly meshed. Connect
this newly
added gear to the conveyor belt and the mouse motor to the gear at
the top of
the screen. Finally, connect the bottom monkey to the gear immediately
under
the mouse motor. 23. TRICK SHOOTING This one's interesting. Position
a gun
above and to the right of the top seesaw and tie it to the left end
of the seesaw.
This gun's bullet should hit the top baseball sending it into the container
on the
right. (Don't hit it too squarely or it will bounce off the right wall
and away from
the container.) Place a gun below and to the right of this same seesaw
and tie it
to the lower end of the top seesaw. This gun should take care of the
middle
baseball. Finally, place a gun above and to the right of the bottom
seesaw and tie
it to the upper end of the bottom seesaw. Have its bullet take out
the bottom
baseball. 24. SAVE THE BALLOONS This one's a cinch. Simply tie balloons
2
and 4 together the same way that balloons 1 and 3 are tied. Stringing
the rope
around the bottom of pulley 2 and the top of pulley 4 will create a
sort of
counterweight so that balloon 2 will pull on 4 and vice versa preventing
either
from floating too high. 25. POP TWO BALLOONS The trick here is to drag
the right most balloon to the middle of the screen. Place a pulley
above and to
the right of the bottom left brick, roughly level with the bottoms
of the balloons.
Position a balloon to the far left of the screen at the same level
as the other
balloons and tie it to the balloon on the far right via the pulley.
The left-most
balloon will rise and drag the right-most balloon toward the gear,
then will swing
right, engaging the mouse motor. 26. DROPPING THE BALL The gun is what
will send the bowling ball into the cave. Timing is what will ensure
that the pails
are not in the way. Position the gun between the two pails and aim
it right at the
bowling ball. We'll need the use of a cannonball, so tie the lower
end of the
seesaw to a pulley at the bottom of the screen to a lightbulb which
you position
to the right of the cannon. Use a magnifying glass to light the fuse.
To get the
cannonball to fall into the right-most pail, place a mouse motor just
above the
gun. To fire the gun, place a seesaw below and to the right of the
first seesaw,
and tie a rope from its lower-left end via a pulley to the gun. Finally,
place a size
1 conveyor belt just above the lower-left end of the top seesaw and
another one
between the two seesaws to create a "step" that will slow down the
bowling
ball's progress. The bowling ball will then hit the top seesaw (turning
on the light
and setting off the cannon), bounce off the conveyor belt, roll off
the right end of
the top seesaw onto the conveyor belt step (slowing it down while the
cannonball gets the pail out of the way), and fall onto the upper-right
end of the
lower seesaw, firing the gun. 27. POPPING BALLOONS ON THE MOON
Plan on popping the first balloon with the left-most gear, the second
balloon with
the scissors, and the third balloon with the gun. To take care of the
first balloon,
use an incline to get it onto the trampoline, and another incline above
and to the
left of the upper-left gear to send the balloon to its doom. Position
a gun to the
right of the seesaw aimed at where the balloon will be when it falls
on the
seesaw. Tie a rope from the lower-left end of the seesaw to the pulley
in the
lower-right corner, and then to the gun. The third balloon will commit
suicide by
teetering the teeter-totter which will fire the gun at it. The second
balloon will
bounce off the seesaw where it will then find its point in life...and
death. 28. A
BASEBALL IN EVERY POT This one's simple only after you've solved it.
All
you need are the 6 seesaws. Position 3 seesaws so that their lower-left
ends are
immediately under the 3 baseballs on the left. Position the other 3
seesaws so
that their lower-right ends are immediately under the 3 baseballs on
the right
(you'll have to reverse them first, then position them under the baseballs).
Then
watch the bowling ball do its thing. 29. WEIGHING THE SITUATION This
puzzle is one of my favorites. All that's needed is to set up the pails
as
counterweights and time everything just right. First, tie pail 1 to
pail 2 via the 2
pulleys above them. Then do the same with pails 3 and 4. Place one
tennis ball
high above pail 1 and another immediately above pail 2. Place the third
tennis
ball above pail 4 and the cannonball on the upper-right-most incline.
When the
tennis ball falls into pail 2, it will start falling and pail 1 will
start rising. The tennis
ball falling into pail 1 from high above should stop this motion when
there's
enough room under pails 1 and 2 for the baseball to roll underneath.
The tennis
ball falling into pail 4 will raise pail 3. And if the timing is just
right, the cannonball
will fall into pail 3, raising pail 4 when the baseball is between
them. 30. POP
ALL THE BALLOONS With the help of conveyor belts and an incline, we
should be able to coax the first balloon to collide with the gears
on the right.
First, place a seesaw near the bottom right corner of the screen, and
Kelly the
Monkey to the right of the gears. Tie the lower-right end of the top
seesaw to
the lower-right end of the bottom seesaw, and tie the upper-left end
of the
bottom seesaw to the monkey's shade. Connect the monkey to the right-most
gear. Place two size 4 conveyor belts immediately below the pipe (the
left
balloon has to float up and stop under the left end of the left conveyor
belt).
Connect the left conveyor belt to the gear at the bottom and the right
conveyor
belt to the middle of the top three gears. Place a size 1 incline (pointing
down
and to right) against the right edge of the right conveyor belt. Finally,
place an
incline under the bowling ball. The idea is that the bowling ball will
hit Pokey,
who will set off the seesaws and get the monkey to pedal. The left-most
balloon
will rise and rest just underneath the left-most conveyor belt until
the rotating
gears drive the conveyor belts and start this balloon moving to the
right. It should
eventually bounce off the incline and down to its destruction. Of course,
the
balloon on the right never has a chance. 31. PUT AWAY THE
BASKETBALLS A size 4 conveyor belt will move the balls in the right
direction. Position it several spaces below the right two basketballs.
Position an
incline under the lower-most ball so that it, too, will roll onto the
conveyor belt.
Place the mouse motor just above the lower-most ball so that the top
ball hits it
and bounces off to the right. Connect the mouse motor to the conveyor
belt and
the rest is history. (If necessary, you can place the seesaw above
and to the left
of the wooden container to prevent any of the basketballs from bouncing
out.)
32. FIVE GUN SALUTE The trickiest part of this machine is the correct
alignment of the four seesaws. First, set some balloons free by having
the
baseball (on the screen) hit a pair of scissors (cutting the rope under
the fourth
balloon), bouncing off to the right, and hitting another pair of scissors
(cutting the
rope under the fifth balloon). Use the baseball and third pair of scissors
to set the
second balloon free. Now the seesaws: The first balloon should hit
the
lower-right end of a seesaw whose upper-left end is tied to the left-most
gun.
The second balloon should hit the lower-right end of a seesaw whose
upper-left
end is tied to the gun just below the latter gun. The fourth balloon
should hit the
lower-left end of a seesaw whose upper-right end is tied to the lower-most
gun
and whose lower-left end is tied to the upper-most gun via a pulley
below and
far to the right of this seesaw (got that?). The fifth balloon should
hit the
lower-left end of a seesaw whose upper-right end is tied to the right-most
gun
via a pulley on the right edge of the screen. Simple, huh? 33. A FAREWELL
TO BALLOONS A traditional Rube Goldberg contraption where the "energy"
of the falling ball must be passed on from device to device until the
objective is
reached. In this case, we'll be moving in a counter-clockwise direction,
and
ultimately break the balloon with a flaming rocket. Start by placing
your fan
below and to the right of the switched outlet (the fan will be partially
off the
screen) where it will blow the tennis ball to the left. The tennis
ball should
eventually hit and turn on the flashlight. Place a magnifying glass
between the
flashlight and the candle to light the candle. Position a gear immediately
above
the gear in the bottom right corner. Connect this gear to the right-most
generator,
and connect the nearby electric motor to the jack-in-the-box. Connect
the
upper-left motor to the left-most generator. Connect the right- most
of the set of
six gears to the bottom-right conveyor belt. 34. POP GOES THE WEASEL
The motion of the mouse motor is what will turn the jack-in-the-box.
Indirectly
connect the mouse motor to the jack-in-the-box using 2 pairs of meshed
gears.
Then arrange for the tennis ball to fall onto a seesaw whose lower-left
end is tied
to a lightbulb (to the left of the tennis ball) via the pulley. The
bulb should power
a solar panel to the right of a fan that you position to the right
of the basketball.
The basketball will blow off to the left where you should arrange for
it to hit a
seesaw whose lower-right end is tied to the lower-right end of the
seesaw above
the mouse motor. 35. WHEEEEEEE! Line up the trampolines. Place one
trampoline to the immediate left and one trampoline to the immediate
right of the
bottom trampoline (creating a set of three). Place a size 1 incline
just above the
right side of the lower-left incline to deflect the bowling ball onto
the first of the
set of three trampolines. Position a size 3 incline to the left of
the right-most
trampoline (not the one you placed on the screen) so the ball will
eventually roll
onto this trampoline. Place another trampoline immediately to its right
and a
seesaw, whose left end is up, immediately to the right of this last
trampoline to
keep the ball from falling beneath the pipe basket. If everything's
just right, the
ball should eventually make its way into the basket (you may have to
watch it
bounce for a while). 36. POKEY AND BOB SHOOT IT OUT Once again,
timing is everything. Position the scissors below the top left pulley
over the rope
holding the left-most pail. Position the second bowling ball at the
top of the
screen so it hits the scissors (cutting the rope), and bounces off
to the right down
the channel. The original bowling ball will follow it. You'll have
to tweak the
position of the bowling ball and scissors until the timing is such
that the bouncing
pails and/or the original bowling ball block the bullets. 37. MOUSE
IN THE
HOUSE Keep Mort away from Pokey! Blow Mort left with a fan so that
he
collides with the right edge of an incline that you position to the
left of the upper
piping. Place a motor below the upper-right outlet and connect it to
a generator
positioned below the gear on the screen. Place a fan immediately below
this
generator to blow Mort into his house. 38. INSIDE THE WALLS More
trampoline alignment. Place a size 5 conveyor belt under the bowling
ball. Power
the conveyor belt with a windmill blown by a set of bellows hit by
the falling
baseball. Fill the gap in the second level of piping with a trampoline
and use one
or two other trampolines to bounce the ball into the brick basket.
39. TRAP
POKEY THE CAT The trick is to control the direction and pace of the
cannonball. To do that, we'll place the cannon a little bit above the
second
vertical brick wall; in this position, the cannonball will hit the
brick wall, then
bounce off the cannon which will give us a little more control over
its movement.
A magnifying glass and flashlight should be positioned to the right
of the cannon
(keep the flashlight as low as possible). Place the scissors to the
left of the top of
the second vertical brick wall over the rope holding up the pail. The
scissors
should be pointing left. Place a size 4 incline to Pokey's left. The
bowling ball
should be positioned so that it first hits the flashlight (turning
it on) and then hits
Pokey (without first hitting the incline), bounces off the incline,
and hits Pokey a
second time putting the cat into position under the cage. By this time,
the
cannonball should be hitting the scissors, cutting the rope, and lowering
the cage.
If the rope is getting cut too soon, raise the cannon slightly. If
necessary, use an
incline to deflect the cannonball into the pail and a rocket to limit
the pail's
movement after it falls. 40. GOING IN THE HOLE Should be easy. Roll
the
top basketball left by placing a seesaw under it. Blow both balls right
with a fan
next to a switch-operated outlet. The balloon should turn on the switch,
activating the outlet. 41. HELP POKEY GET HOME The positioning of "Pokey
lures" is crucial. Place a fishbowl immediately to the right of each
of the two gaps
in the brick flooring. This will get Pokey to the third level. Place
a mouse on the
third level to lure Pokey to the right and a fishbowl an inch or so
to the right of
the third level to get Pokey to walk off the edge. A mouse inside his
house is all
that will be needed to finally get Pokey home. 42. RING OF FIRE This
may
look foreboding but all you really need to do is light one piece of
dynamite. Place
a size 4 incline so that its left edge is just under the tennis ball
and another incline
to the left of the flashlight so that the ball hits the flashlight,
turning it on. Position
a magnifying glass between the flashlight and the second piece of dynamite
from
the lower right corner, and the resulting explosion will do the rest.
43. LOWER
THE BUCKET The key is to break the balloon with a lighted candle. Extend
the
lower brick floor with 3 size 5 conveyor belts to its left. Place a
lightbulb and
magnifying glass to the left of the candle. Position a bowling ball
so that it falls
onto the top seesaw whose lower end is tied to the lightbulb via a
pulley (below
the level of the lightbulb). Place the solar panel below and to the
left of the upper
most gear so that its far enough right that the outlet is activated
by the lighted
candle and not by the lightbulb. A motor (with its belt connector on
the right)
above the outlet should be connected to the left of the bottom set
of three gears
and the upper-left gear should be connected to the conveyor belt under
the
candle. The candle will then be shot to the right, blowing out the
balloon, and
lowering the bucket. 44. PLAY A SET Once you realize how to project
the
tennis ball to the right, the hardest part's behind you. A piece of
dynamite above
and slightly to the left of the tennis ball will do the trick. Now
all that's necessary
is to light it. With its fuse hanging over the left edge, we'll be
able to transport a
flame to it via the rocket. The rocket will do double duty. First,
it must hit the
scissors, cutting the rope, releasing the pail, and turning on the
flashlight which
you should place to the right of the magnifying glass, underneath the
pail. After
the rocket hits the scissors, it should bounce left and land on a launching
pad to
the left of the magnifying glass made of a horizontal wooden block
and two
vertical blocks. There, it will be in position to be lighted by the
flashlight. The
rocket will take off and ignite the dynamite, blowing the ball to the
right. Now all
that's necessary is to elevate the ball. Place a trampoline to the
left of the "net",
slightly elevated. Place a seesaw (left-end down) between the tennis
ball and
trampoline. Tie the upper-right end of the seesaw to a gun placed off
to the left
to prevent the seesaw from tipping as the ball rolls up. 45. YOU GOTTA
SMILE Hope you found this easy. Let the tennis ball hit the balloon,
bouncing
into a switched outlet which starts a motor attached to a gear positioned
just
below the right eye. 46. SAVE BOB THE FISH The way to prevent the
cannonball from destroying Bob's home is to blow out the bottom right
section of
wall so that the ball rolls out to the right before it hits the incline
to the right of the
fishbowl. Place the dynamite on the small brick shelf near the bottom
center of
the screen with its fuse sticking out to the right. Place a baseball
in the gap above
the flashlight. Position a magnifying glass to light a candle that
you've placed on
top of the conveyor belt. Position Kelly the monkey above and to the
left of the
candle (Kelly should be facing left). Tie the lower-right end of the
second
seesaw to the monkey's shade via a pulley located below the monkey.
Connect
Kelly's bicycle to the conveyor belt, and you (and Bob) should be all
set. 47.
FETCH A PAIL The tough part of this puzzle is getting the right pail
on the right
side. We'll transport it there using the conveyor belt at the bottom
of the screen.
First, position a mouse motor on the right side of the screen, along
with three
vertically meshed gears to its left, and two horizontally meshed gears
on the third
brick shelf from the bottom right. Connect the mouse motor to the first
of the
three vertically meshed gears. Connect the third of the three gears
to the
conveyor belt under the right pail. Connect the second of the three
gears to one
of the gears on the brick shelf. Connect the last gear to the remaining
conveyor
belt. Dropping a ball on the mouse motor will send both pails off to
the left. The
left-most pail should fall to the left of the brick wall and the right-most
pail should
fall to the right. Place another mouse motor on top of the left side
of the second
conveyor belt from the bottom and connect it to the bottom conveyor
belt. The
right-most pail should strike the mouse motor and fall to the activated
conveyor
belt on the bottom, throwing it right. 48. EXERCISE KELLY THE MONKEY
The object here is to hit the seesaw tied to Kelly's shade with a rocket.
Place a
trampoline under the left-most cannonball, and have it bounce into
a mouse
motor (the mouse should be facing right) connected to a size 2 conveyor
belt in
the column under the second cannonball. The mouse motor should send
this
cannonball to the adjacent column to its right where it should land
on a
trampoline and bounce up and off a seesaw at the top of the column
into the next
column to the right (tie the lower-left end of this seesaw to the upper-
right end
of the seesaw below and to the left to prevent it from tipping). The
rest is easy:
the cannonball should land on a flashlight pointed at a magnifying
glass and a
rocket positioned on the piece of pipe in the lower right corner. 49.
FEELING
A LITTLE OUT OF SORTS This puzzle doesn't require so much timing as
it
does time. How to position the seesaws, inclines, and such just right.
Try this:
Place a size 3 incline 2 spaces under the first ball deflecting it
to the right. Place a
seesaw 2 spaces above the wooden floor with its fulcrum lined up between
the
second and third balls. Position a size 3 incline 2 spaces under the
fourth ball
deflecting it to the left. Place a size 2 incline on the wooden floor
under the fifth
ball deflecting it to the right. Position a size 2 incline 3 spaces
under the sixth ball
deflecting it to the left. Finally, place a size 1 incline under the
seventh ball
deflecting it to the right. If you did everything right, the following
should happen:
The third ball should be the first to hit the seesaw. It should hit
the seesaw's right
side (a moment before the second ball hits the seesaw's left side)
and bounce
over to the right hole. Upon hitting the right side of the seesaw,
it will flip the
second ball off to the left hole. Next, the first ball should hit the
seesaw's center
point and bounce off to the right hole. Then, the fourth ball should
hit the
seesaw's left side (flipping it down) and bounce off to the left hole.
The fifth ball
should hit the incline on the wood floor and bounce off to the right
hole. The sixth
ball should hit its incline and roll underneath the seesaw to the left
hole. And,
lastly, the seventh ball should hit its incline and bounce over to
the right hole.
Nothing to it! 50. POP, POP, POP, POP, AND... POP Not as bad as it
seems
once you realize that conveyor belts should be positioned under the
balloons.
Place 3 size 5 conveyor belts under the balloons (leave space between
the
conveyor belts and the balloons) extending off to the left. Position
a magnifying
glass above the middle of the left-most conveyor belt and a flashlight
to its left.
Drop a baseball onto the flashlight to light the candle that has fallen
onto the
left-most conveyor belt. The ball should bounce off the flashlight
to the left where
it should land onto a trampoline to the left of the left-most conveyor
belt, bounce
up into the air, and onto a mouse motor sitting atop the two left-most
gears (all
of this is necessary in order to stall the movement of the conveyor
belts while the
candle gets lit). Connect the mouse motor (mouse facing right) to the
conveyor
belt, and watch the pops. 51. REPLACING BOB'S BOWL Bounce the
cannonball over to Bob. First, place a size 3 conveyor belt under it
connected to
a mouse motor situated above the balloon (mouse should face left).
Position a
size 2 incline next to the incline that's below left of the cannonball
to form a "V".
This will move the cannonball past the first vertical channel. Next,
place a size 1
incline (pointing up and to the right) below and to the right of the
pulley to once
again prevent the ball from rolling into the center channel. After
a moment, the
cannonball will "fall through" the vertical wall under the pulley where
you should
arrange for it to land on a trampoline. The ball will then bounce into
the channel
under Bob where another trampoline will complete the solution. 52.
TRAP
MORT THE MOUSE This puzzle requires just a little tweaking. Have the
tennis
ball fall onto a switched outlet which turns on a fan blowing the ball
left. Use the
boxing glove and seesaw to send the ball onto a trampoline on the floor
under
the scissors. 53. RED ALERT! A lighted candle is the trick to lighting
all of the
rockets. And there are plenty of tools to work with. I placed my candle
on a size
1 conveyor belt immediately to the left of the lip on the lower brick
floor. A
bowling ball falling onto a seesaw lights a bulb which lights the candle
(via a
magnifying glass, of course). A cannonball falls from on high (to give
the candle
time to light) onto a mouse motor connected to the conveyor belt which
sends
the lighted candle to the right to create the fireworks. 54. SET OFF
FIREWORKS Speaking of fireworks, this one's a bit trickier than #53
since you
have to set off a chain reaction. Place a flashlight under the baseball
to light the
rocket in the bottom right corner. The rocket should crash into Bob
the Fish
which will lure the Pokey the Cat onto the level with Mort the Mouse.
Mort will
run off to the left where he should fall onto a pair of scissors placed
so as to cut
the rope holding up the pail. Have the pail fall onto the dynamite
plunger blasting
the tennis ball up into the air (make sure the dynamite is below and
ever so
slightly to the right of the ball) and onto a trampoline at the bottom
of the narrow
pipe channel under the switched outlet. The ball should switch on the
outlet
which should start an electric motor connected to a generator which
should
power on a fan blowing a windmill connected to the jack-in-the-box.
All that's
left is to have the cannonball fall onto a flashlight next to the magnifying
glass. 55.
PUNCH THE BUCKET Which balls to use? How about the bowling ball in
the
top right, the baseball, and the cannonball in the bottom left. Place
a seesaw with
its lower-right end under the baseball and another seesaw with its
lower-left end
under the cannonball in the bottom left. Position a size 1 incline
four spaces
under the bowling ball and adjacent to the far right wall. The bowling
ball will
deflect to the left and land on the seesaw, flipping the baseball into
the gap
between the incline and the short vertical block to the right of where
the baseball
was. The baseball will roll down the lower channel onto the seesaw
where it
should flip the cannonball into the channel on the left. There you
should use a
trampoline at the bottom of the channel and a seesaw with its upper-right
end at
the top of the channel to direct the cannonball into the boxing glove.
56. HAPPY
SECOND BIRTHDAY This solution is pretty much the same as that for puzzle
#55. Have the cannonball fall onto a trampoline and bounce into the
upper-right
end of a seesaw. This should deflect the ball into a boxing glove to
the left of the
pail. 57. LET MORT OUT OF THE BOX This should be more like "Blow
Mort Out of the Box." Place a trampoline under the baseball and a boxing
glove
above it to deflect it right, onto a dynamite plunger, blowing a hole
in the bottom
left corner of the box. The ball should then bounce back to the left
onto a
seesaw whose upper-right end is tied to Kelly the Monkey inside the
box.
Kelly's pedaling should then drive a conveyor belt placed under Mort
at the
bottom of the box, sending Mort to the left, down into the hole and
oblivion. 58.
EXERCISE ALL FOUR MICE In this puzzle, you not only have to exercise
all
4 mice but you must get them running simultaneously. The resulting
solution is a
relatively symmetrical one: Position a seesaw so that it's centered
under the
vertical wall separating the two basketballs. This will cause each
basketball to
perpetually flip the other into the mouse motors in the center. Connect
these two
mouse motors to size 3 conveyor belts under the tennis balls and send
one down
the brick chute to the left, and the other down the brick chute to
the right. Send
each tennis ball down a combination size 4 and size 1 incline so that
they land
right on top of a trampoline at the bottom of each pipe chute. There,
the tennis
balls should eventually make there way up to the mouse motors at the
far left and
right. (Make sure the size 1 inclines are adjacent to the trampolines;
this will
ensure that one tennis ball doesn't stop bouncing before the other
tennis ball has
reached its mark.) 59. LOWER THE BOOM Drop the pail into the "hole"
at the
bottom center of the screen. You only need to use one of the cannons
here.
Have the baseball fall onto a seesaw whose upper-left end is tied to
a lightbulb
next to the cannon on the right. Use the lightbulb with a magnifying
glass to ignite
this cannon, and position a pair of scissors so that the ejected ball
hits the bottom
of the scissors, cutting the rope, and releasing the pail. If necessary,
line up a
couple of pieces of pipe to direct the falling cannonball into the
pail. 60.
CAT-A-PULTING Another timing puzzle. Here, you must first lower the
middle
bucket with the cannonball, then "punch" Pokey off the right edge of
the brick
floor. Position a seesaw with its lower-right end just under the left
edge of the
cannonball. Center a horizontal piece of pipe over the bucket that's
suspended
just under the gap in the brick floor. Place a basketball to the right
of the
suspended bucket in the top left corner of the screen and have it fall
onto a size 4
incline. Lastly, place a boxing glove to Pokey's left. The basketball
should roll
down the incline and fall onto the seesaw flipping the cannonball into
the air
where it will hit the metal piping and fall down into the bucket. This
bucket will
fall and raise the bucket blocking Pokey's path. In the meantime, assuming
the
basketball built up enough momentum, it should bounce over to the boxing
glove,
scooting Pokey off the right edge and down below. 61. PUT MORT IN
PRISON Cut the rope holding up the cage, blow up the wooden flooring,
and
you're home free. You can cut the rope by positioning two size 4 inclines
end to
end to lead the baseball onto a pair of scissors pointing right. A
trampoline under
the dynamite should bounce and deflect it onto the wooden shelf above
Mort.
Tie the gun to the upper-left end of the seesaw and aim it at the ultimate
destination of the dynamite. All that's left is to delay the bowling
ball's arrival
onto the seesaw via a couple of size 4 inclines and maybe a mouse motor.
62.
ELIMINATE THE BALLOONS A fairly simple puzzle complicated by the fact
that Kelly is preventing the baseball from directly falling onto the
seesaw. So use
a size 4 incline to send the baseball right, bouncing off the tip of
the cannon onto
a size 2 incline, leading the ball back to the left, where it can fall
onto a size 4
incline (positioned below and to the right of Kelly) and, finally,
deposited onto
the seesaw. [Alternatively, you can have the baseball turn on a flashlight
and with
the help of a magnifying glass, ignite the cannon (positioning of the
flashlight and
magnifying glass is very tight); then use a size 2 incline under the
first gap in the
wood floor to roll the cannonball to the right, down, and to the left
into the
boxing glove; a pair of size 4 inclines can then be used to get the
basketball onto
the seesaw.] With the help of a rope tied from the seesaw to Kelly's
shade, start
Kelly bicycling. Connect Kelly to the first of three meshed gears (above
and to
the left of the conveyor belt), the third of which should be connected
to the
conveyor belt. This will then help convey a dire message to the balloons.
63.
LAUNCH ALL THE ROCKETS Use the baseball and basketball. With the
help of a size 4 incline, roll the baseball onto the seesaw whose lower-right
end
is tied via a pulley to a lightbulb/magnifying glass combination in
the bottom right
to ignite the two rockets there (the space is a little tight). Similarly,
position a
seesaw under the basketball and tie its lower-right end via a pulley
to a
lightbulb/magnifying glass combination in the bottom left to ignite
the rocket
there. 64. FIRE THE CANNON Perhaps this puzzle should be more aptly
titled
"Try Lighting the Flashlight with the Baseball." Actually, this puzzle
is not too
bad. Have the ball hit the lower-left end of a seesaw onto a mouse
motor/conveyor belt combination which should whoosh it off to the left
and
down. There it should collide with another mouse motor/conveyor belt
combo
which should whoosh it back to the right. Use another conveyor belt
to direct the
ball into the wooden channel and onto the flashlight. 65. BREAK BOB'S
FISHBOWL Chain reaction time again. Have the boxing glove hit a mouse
motor connected to the generator which should power an electric motor
connected to a the single "free" gear. Deflect the tennis ball with
a fan or two so
that it falls on top of the flashlight which then shines through a
magnifying glass,
ignites the dynamite, and does Bob in. 66. KNOCK IT OFF Keep it simple.
Have the falling baseball drop onto a conveyor belt leading to the
baseball on the
wooden block. Connect this conveyor belt to the mouse motor. Deflect
the
floating balloon into the mouse motor with a gear positioned against
the bottom
right corner of the lower conveyor belt. Baseball in the side pocket...
67. TEN,
NINE, EIGHT, IGNITION SEQUENCE START... You may not like my
solution. The puzzle goal says that you should "make the rocket fly
off the top of
the screen." It doesn't actually say you have to ignite it. Position
a seesaw so that
the rocket falls on its lower-right end and the cannonball falls on
its upper-left
end. Flip the rocket onto a trampoline. Up, up, and away! 68. MORT-TRAP
This puzzle's not terribly different from #61. Connect the gear to
the conveyor
belt under Pokey and mesh this gear with another gear connected to
the mouse
motor. Have Pokey land on a seesaw tied via the pulley to the gun.
Place a stick
of dynamite under the cage to blow up the brick and land the cage on
Mort.
You'll need to position an incline on the lower piping to keep Pokey
from eating
his dinner too early. 69. SHEDDING SOME LIGHT The first seesaw's
connected to the...first pulley. The second seesaw's connected to the...
You got
the idea. First, place a mouse motor under bowling ball 2 (have the
mouse face
left) and connect the motor to a conveyor belt under bowline ball 1.
Tie lightbulb
1 to pulley 1 (the first of the triplet of pulleys) to the right end
of seesaw 1. Tie
lightbulb 2 to pulley 2 to the right end of seesaw 2. Tie lightbulb
3 to pulley 3 to
the right end of seesaw 4. Tie lightbulb 4 to the pulley in the bottom
left corner to
the pulley in the top left corner to the left end of seesaw 2. 70.
SAVE THE BOB
SQUAD Another simple puzzle whose layout is trying to make you think
that the
solution is a complicated one. All you need to do is deflect the left
cannonball
with a seesaw and cut the rope connected to the lightbulb with a
baseball/scissors combination. The worst part is waiting for TIM to
realize
you've solved the puzzle. 71. THE WOODEN SHAFT The trick here is to
compress the bellows with a balloon-powered seesaw. Have the tennis
ball drop
onto the upper-left end of a seesaw on the brick floor and ricochet
into a pair of
scissors setting the balloon free. The balloon should collide with
the lower-left
end of a seesaw (whose lower-left end is about 3/4 of an inch under
the tip of
the bellows). The rising seesaw will set off the bellows which should
blow a
windmill connected to a generator powering a motor connected to a conveyor
belt placed under all three baseballs. 72. LAYING DOWN A BUNT More
like
blowing down a bunt. Have the cannonball drop onto a seesaw tied to
a
lightbulb. The lightbulb should shine on a solar paneled outlet which
should
power a fan blowing the baseball to the left. Direct the ball into
the bucket with
one or two carefully placed pieces of pipe. 73. A PIRATE'S LIFE FOR
ME
Free the candle. Center a mouse motor (mouse facing right) on the brick
flooring
directly under the tennis ball. Next, position a flashlight above the
mouse motor
so that the tennis ball first hits and turns on the flashlight and
then bounces to the
right without directly hitting the mouse motor. The flashlight should
shine through
a magnifying glass so that it can ignite a stick of dynamite sitting
on the left side
(but not too far to the left) of the brick shelf below the candle.
After the
explosion (which should free the candle but not disturb the mouse motor),
the
candle should fall onto a size 5 conveyor belt centered two spaces
below the
brick shelf where the dynamite was sitting. There, the candle will
also be lit by
the flashlight. Meanwhile, the falling baseball should hit a pair of
scissors freeing
the balloon so that it's not in the bouncing tennis ball's path. Have
the tennis ball
bump into another pair of scissors and bounce back to the left where
it can
collide with the mouse motor. Connect the mouse motor to the conveyor
belt
and the candle will be delivered to its appointed destination. (Alternate:
Instead
of deflecting the tennis ball to the right and back to the left into
the mouse motor,
use a series of seesaws to delay the cannonball's collision with the
same mouse
motor connected to the conveyor belt.) 74. CHASE AWAY THE MICE I
found this one to be especially mean. That cannonball has to perform
three tasks:
turn on the fan, start a conveyor belt, and set off some dynamite.
Use a block to
fill in the gap to the right of the upper mouse. Place three size 4
inclines to create
a path from the opening in the sidewall (below the tennis ball) up
toward the
mouse motor. Position a size 5 conveyor belt to Pokey's left, connect
it to a gear
(placed beneath Pokey's wooden perch) meshed with a second gear connected
to the mouse motor. Have the cannonball flip on a switched outlet powering
a
fan blowing at Pokey. The cannonball should then bump into the left
side of the
gun (placed above the mouse motor pointing right), bump into and set
off the
mouse motor, fall onto the triplet of inclines, roll into the sidewall
gap, where it
should fall onto a dynamite plunger (blowing up the horizontal brick
lip on the left
center side of the screen), and, finally, roll off the side of the
screen. Meanwhile,
Pokey gets thrown to the left toward the mouse and the two of them
subsequently fall through the hole in the flooring. Position a size
4 incline under
the dynamite wiring allowing enough room underneath it for the mouse
to sneak
through but not enough room for Pokey. (For an even greater challenge,
skip this
last incline and try to get the cannonball to arrive in the bottom
left corner of the
frame about the same time that Pokey and the mouse do. Then the cannonball
can intercede between Pokey and the 5 mice.) 75. BLOW UP This solution
is
similar to puzzle #28. Place a seesaw beneath each of the three inclines
under the
bowling ball. Each of the three seesaws should have its left-end down
and their
fulcrums should be lined up directly under the bowling ball. Place
two more
seesaws between the inclines on the right so their left-ends are pointing
up. Place
a sixth seesaw below the lower-right incline so that it's upper-left
end barely lines
up underneath the upper-right end of the bottom seesaw on the left.
At this point,
if the solution is started, the bowling ball should hit each seesaw
and, finally, set
off the boxing glove. Once this is in place, position five pulleys
just under the
lower end of each of the first five seesaws. Tie the lower-ends of
the first five
seesaws via their corresponding pulleys to the top five guns. Tie the
upper-end
of the sixth (lower-right) seesaw to the sixth gun via a pulley positioned
under
pulley 5. Now as the seesaws are flipped, the guns will be fired and
the first six
sticks of dynamite set off. Place a magnifying glass and lightbulb
to the right of
the candle. Tie a rope from the lightbulb to a pulley beneath the brick
flooring
(yes, it can fit) to the lower-right end of the sixth seesaw. When
the sixth seesaw
flips (firing the sixth gun), it will also turn on the lightbulb, lighting
the candle,
which will set off the last stick of dynamite after being hit by the
boxing glove.
76. BALLOONS IN DANGER The trick to this puzzle's solution is
understanding that a balloon will not only break upon being hit by
a flying bullet,
but that it will also prevent that bullet from hitting anything else.
That said, place a
balloon to the right of the third gun as close to the brick wall as
possible. Position
the scissors over the rope tied to the third gun, and place a second
balloon under
the scissors. This balloon should hit the scissors (cutting the rope)
and be
deflected toward the first balloon positioned above. The first balloon
will stop
the first balloon, the second balloon the second, and the third gun
will never fire.
77. GETTING THE BALLS TOGETHER. This can be pretty sticky until you
figure out how to have the basketball both nudge the bowling ball off
the edge
and follow it. The trick isn't to put the basketball on the incline
but rather to place
it above and right of the bowling ball's center. Then, the falling
basketball will
knock the bowling ball off, bounce to the right onto the incline, and
then roll off
itself. Position a mouse motor against the wooden wall one space below
the
bowling ball and connect it to a size 5 conveyor belt positioned several
spaces
below the baseball. After the bowling ball hits the mouse motor, have
it flip a
seesaw whose fulcrum is 1 diagonal space away from the bottom left
corner of
the mouse motor. Place a trampoline just above the incline at the mouth
of the
hole to the right of the balloon. Both the bowling ball and basketball
should
bounce off the mouse motor, onto the seesaw, bounce onto the trampoline,
and
into the hole. Position a magnifying glass and flashlight to the right
of the cannon
fuse. Place a stick of dynamite on the wooden flooring above the flashlight,
and a
gun to its left, tied to the lower-right end of the seesaw. When the
bowling ball
lands on the seesaw, the gun will be fired, exploding the dynamite,
and providing
a path for the baseball to fall down onto the flashlight setting off
the cannon. 78.
FREE POOR POKEY THE CAT This is another puzzle whose solution can be
elusive. The trick behind raising the cage is dropping the cannonball
into the
bucket. And the trick to flipping the cannonball off the seesaw is
to tie a balloon
to the seesaw's lower end. First, the easy stuff. Position a size 1
incline (pointing
up from right to left) with its bottom point directly on top of the
right balloon so
that the balloon bounces off the third mouse motor into the second
mouse motor.
Tie the bucket to the cage via the two prepositioned pulleys. Finally,
don't have
the cannonball fall onto the prepositioned seesaw...it's too low. Instead,
position
another seesaw whose lower-right end is immediately under the cannonball
and
tie that end to the balloon in the lower-left corner. Use a size 1
incline to bounce
this balloon off the side of mouse motor 1, then let it rise and pop
the cannonball
off the seesaw and into the bucket. 79. PUT THE BALLS INTO THE
BASKETS Figuring out where to position a seesaw tied to the right balloon
in
order to activate the lower mouse motor is the secret here. Place the
seesaw just
above the opening to the smaller wooden basket and tie its lower-left
end to the
right balloon. Then connect the lower mouse motor to the conveyor belt
under
the basketball. Connect the upper mouse motor to the upper conveyor
belt
(under the bowling ball) via a pair of meshed gears (in order to reverse
the
direction of the conveyor belt). Also, place another seesaw so that
its lower-left
end is adjacent to the lower-right corner of the vertical piece of
brick that's
roughly center screen. This should deflect the bowling ball into the
taller basket.
80. BASKETBALL ON THE MOON A jack-in-the-box will perform the foul
shot. Place it immediately under the basketball and connect it to the
left-most
gear. Connect the meshed gear to Kelly's bicycle which you should locate
just
below the gears. Tie Kelly's shade to the cage and blow up a stick
of dynamite
placed under the cage using the flashlight, magnifying glass, and baseball.
81.
BREAKING DOWN THE WALL The title says it all. But how and where to
position the dynamite? My idea is as follows: Position the trampoline
so that it is
adjacent to the brick wall and its legs are level with the cannon muzzle.
Position
the dynamite just above the trampoline. The bowling ball should fall
onto the
seesaw whose upper-right end pulls on a lightbulb located just to the
left of the
highest piece of brick (above and to the left of the trampoline) and
whose
lower-left end turns on a lightbulb (via the lower pulley) located
to the left of the
cannon. The lightbulb by the brick should light the dynamite (via a
magnifying
glass positioned close to the lightbulb) and, naturally, the other
lightbulb (and
magnifying glass) should light the cannon. Tweak the positions of these
various
objects until the cannonball safely makes its way into the bucket.
82. BOUNCE,
BOUNCE, BOUNCE GO THE BALLS It's all in the positioning. Place one
trampoline at the bottom of the far right well (under the basketball).
Place
another so that's it level with the top of the adjacent well to the
left. (Deflect the
basketball to the left of the first well by placing a size 2 incline
high above the first
well so that half of the incline is off the top of the screen.) Then
play with three
more trampolines. I put one just to the left of the bottom of the wells,
a second
above and to the right of the pipe basket, and a third just to the
right of the pipe
basket. 83. LIGHT MY FIRE Light the rocket and fly it sideways! Have
the
cannonball fall onto the left side of a flashlight and bounce to the
left. The
flashlight should light the candle via a magnifying glass; the cannonball
should
bounce onto a size 2 conveyor belt and then land on a mouse motor (the
conveyor belt prevents it from landing on the mouse motor prematurely)
connected to the gear above and to the left of the candle. Mesh two
more gears
to the right of this gear and connect the third of the three to the
lower-right
conveyor belt (under the rocket) and the second of the three to one
of the pair of
gears above the rocket. The second of the pair of gears should connect
to a size
5 conveyor belt positioned immediately under these two gears. Thus,
the candle
is lit, then shifted right on the conveyor belt to light the rocket
which takes off
and hits the upper conveyor belt moving it to the left. Use a size
4 incline, then a
pair of unpowered size 5 conveyor belts following by another size 4
incline to
continue to move the rocket to the left lighting the four candles sitting
on the
brick pedestals. The candle that originates in the top left corner
(the last one to
be lit by the rocket) should fall onto the upper-left end of a seesaw
whose
lower-right end turns on a lightbulb (via a pulley beneath the brick
flooring). This
lightbulb in conjunction with a magnifying glass can be positioned
near the
bottom-left corner to light the remaining two candles. 84. REMOVING
THE
PATTERN Perhaps this one should be called "Tweak till Your Blue in
the
Face." I placed a pair of scissors pointing left just above and to
the right of the
the farthest right pulley (in the cross). I placed one cannonball so
that it dropped
immediately into the left bucket and the second cannonball above the
right
bucket and just under the top piping. This way, the second cannonball
falls into
the right bucket at exactly the same time that the bucket itself bumps
into the
scissors cutting the rope (don't let the cannonball hit the scissors
and bounce
away from the bucket). Then it's a matter of watching the puzzle unravel.
85.
PUT THE CAGE IN THE HOLE Swing your cage to the left, then promenade
back to the right. Tie a rope so that the falling bucket fires the
gun at the cage
and the bucket hits the mouse motor. The cage should be tied to the
hook under
its wooden base. Place a size 3 conveyor belt just above (but not right
on top of)
the wooden flooring at the bottom of the screen so that the right edge
of the
conveyor belt lines up with the hook. Place a size 5 conveyor belt
right on top of
the wooden flooring at the bottom of the screen so that its left edge
lines up with
the scissors' red handles. Fill the gap between the wooden incline
and the brick
with a size 3 conveyor belt. Now wire it all up. Connect the mouse
motor to the
far-right gear, the far-left conveyor belt to the far-left gear, the
lower- middle
conveyor belt to the bottom gear, and the lower-right conveyor belt
to the third
of the top four gears. The cage should be shot off the side of its
wooden base,
and land on the first conveyor belt. It should then fall off the right
edge of this
conveyor belt and just hang there by the rope until the baseball hits
the scissors
and cuts it free. The cage should then fall onto the lower conveyor
belt, move
right, climb the incline onto the last conveyor belt, and be dumped
into the hole.
86. SAVE MORT FROM THE CATS This one's nothin' compared to the last
few. When Mort falls through the first gap, have him bump into a mouse
motor
(mouse facing right) and fall to the left toward the gears onto a size
4 conveyor
belt whose left edge is immediately above the far right gear. Connect
the
conveyor belt to the mouse motor, and Mort's problems are behind him.
87. UP,
UP, AND AWAY Lots of options and lots of red-herrings. But when you
figure
that all you need is for the lower baseball to fall onto the flashlight,
the problem
gets easier. Keep the cannonball from blocking the gap by placing a
size 1
conveyor belt immediately below it. Roll the baseball left by placing
a seesaw
immediately below it. The baseball should land on a size 5 conveyor
belt
connected to a mouse motor (mouse facing right) off to the left. The
rolling
basketball should hit the mouse motor before the baseball rolls off
to the left.
Once the mouse starts motoring, the baseball will get thrown to the
right, down
the hole, and onto the flashlight. Then all you need is a magnifying
glass, and
patience while you wait for "More Incredible Machines" coming to a
store near
you in early '93. THE INCREDIBLE MACHINE is published and distributed
by Sierra On-Line. This walkthru is copyright (c) 1992 by Larry Schneider.
All
rights reserved. Not to be distributed without permission.