Pick up the note in front of the planetarium. As you explore the island,
you'll find that there are 8 marker switches in total: Pier -
Giant gears - Planetarium - Spaceship - Mall with small pool and pillars
- Brick building - Wooden shack - Clock tower Turn each
marker switch on (up) as you get to it. (Worry about the clock tower
marker later.)
In the pier, there is an entrance to an underground room. Go to the
projector, and turn it off by pressing the big button at the
bottom. Turn around. You'll notice a piece of paper on the wall to
the left. Press the green button on the upper left corner, which
will reveal a hidden control panel. Enter the number of switches "08",
and press the button to close the panel. Turn back to the
projector, push the button, and watch the man's message to Catherine.
In the library, each wall contains interesting items. Give the blue
and red pages to the corresponding books. Each brother wants
more pages. Read the 4 legible books in the book-case. You can ignore
the book with the weird squares in it, you'll deal with it
later. Jot down any interesting diagrams from the others on your notebook.
Look at the map next to the entrance. Each of the marker switches in
the island lights one specific group of buildings in the map.
Grab the tower and rotate it until it flashes red, then stop. There
are 4 "red" positions, each one of them corresponding to where
one of the 4 available link books is hidden (ship, giant tree, gears,
spaceship). The paintings next to the book-case open and close
the secret passageway behind it. Go to the elevator, close the door,
and press the button to go into the tower. If you rotated the
tower correctly, the ladder with the "book" on it should show you where
the book is hidden, while the ladder with the "key" should
lead you to the clue to the puzzle that lets you get the book.
Ship: Go to the planetarium, turn the lights off (the switch is next
to the door), sit down on the chair, and click on the control panel.
Set each of the dates from the clue (Oct 11, 1984 10:04AM, Jan 17,
1207 5:46AM , and Nov 23, 9791 6:57 PM), and map the
constellation shown to one of the constellations in the Stoneship book.
Go to the pillars at the mall, and click on the appropriate
symbols (leaf, snake, and bug). The book is in the now resurfaced ship.
Tree: Go to the wooden house, and enter the combination for the safe
next to the door (7,2,4). Open the safe, get the match, and
light it with the matchbox. Turn around and light the pilot light below
the boiler. Turn the gas wheel all the way up (green icon).
Wait until the thumping sound stops, then turn the wheel all the way
down (red icon), and QUICKLY get out of the house and into
the tree to the right of it (see library map for location) before the
"elevator" in the tree goes underground. If you can't do it that
quickly, don't turn the gas quite all the way off. The book is down
beneath the tree. If you went up in the elevator, press the white
button to your left. That releases the steam and drops the tree down
to the underground level.
Gears: Go to the clockhouse, enter 2:40 into the clock using the wheels,
then press the button. Go into the clock, and use the levers
to set the wheels to 2,2,1. HOLD either front lever down to rotate
the middle wheel only. Click on the vertical lever to your right
to reset the puzzle. The book is in the giant gears close to the pier.
Spaceship: Go to the brick building, set the generators to send exactly
59 volts out (buttons 1,2,3,6,7,8 and 10 should do nicely. The
numbering order is on the wall as you leave the control room. In order
to figure out which button has which voltage, just hit them
one at a time). If you go over 59 volts, you will blow a fuse. There
are two electric towers to climb, one next to the brick building,
one clearly visible close to the spaceship, click down the breaker
switches. Then enter the spaceship. Play the notes from the
Selenitic Age book in the organ, and set the same notes in the controls
of the ship. If you're tone deaf, just count number of notes
from the bottom. (8, 20, 23, 13, and 6, respectively, including the
bottom as one). Press the button and the book will appear before
you.
STONESHIP AGE
Go to the other half of the ship, up the stairs and look through the telescope. Find where the lighthouse is. (135 degrees)
Go to the umbrella and push the rightmost button to drain the lighthouse.
Go to the basement and drain the chest by opening and
closing the valve at the bottom. Go back to the umbrella and let the
lighthouse fill up again. Unlock the now floating chest, get the
key, and open the lighthouse. Crank up the generator and power the
battery. Note that the battery is slightly discharging, so move
quickly! (If the lights go out, go to the generator and crank it up
some more.)
Go to the umbrella, press the middle button to drain the rock and go
inside. Go all the way down the tunnel, find the page for either
of the brothers, and explore a bit. You should find half of an important
note in the map drawer in Achenar's room (that's the messy
room). The entire note is given below.
Go back to the red-lined "panel" in one of the walls. Inside, you'll
find a compass rose, just like in the Stoneship book. Push the
"SE" button (the clue is 135 degrees, found with the telescope). This
will turn on the submersible's lights.
Drain the ship with the leftmost button and go in. Click on the desk
in the lower level, and the book leading back to Myst will pop
up.
SELENITIC AGE
Find the 5 microphones (Water, Fire(thunder), Clock, Crystal (flute),
Wind), and turn each on. You'll also find the red and blue
pages at the "Crystal" and "Water" microphones, respectively.
Go to the microwave tower through the Wind tunnel, and aim each of the
five dishes in the right direction (use sounds, icons, and
places as a guide. The coordinate numbers are: Water:153.4, Fire: 130.3,
Clock: 55.6, Crystal: 15.0, and Wind: 212.2). Push the
sigma button. This will give you the sound sequence to open the door
near the spaceship. (Crystal, Water, Wind, Fire, Clock) Go
on in, get in the underground craft and press forward. At each station,
listen for a sound which will indicate direction. If you miss
it, press the button on the speaker. The sounds are "plink" for north,
"Bloooop" for W, "Plonk" for S, and "Shhhh" for E (these
sound names are approximations, so give us a break) Combinations of
these sounds indicate NE, SW, etc. The sequence of
directions to get to the Myst book is: N,W,N,E,E,S,S,W,SW,W,NW,NE,N,SE.
Get out, and find the Myst book.
MECHANICAL AGE
The pages for the brothers are in secret rooms accesible from their chambers. Explore next to the "throne" in each room.
Go to the "tube", and press the button in the hallway. The floor will
reveal a lower room. Go down there, and rotate the tube until
the red icon shows. Careful not to let the tube rotate past the red
icon!
Go back out, and you'll see that the tube held an elevator. Press the
wall button again to close the floor, and enter the elevator.
Press the up button, then press the "middle" button and exit the lift
before it goes down. The building rotation controls are above
the elevator.
Enter the rotation controls and rotate the tower to the other two islands.
They have the symbols for the control next to where you
entered the Age. (symbols below) Use the simulator in Achenar's room
to practice how to rotate the tower. The method we used
was: Put the left lever up one notch. Hold the right lever all the
way up for about 7 seconds. Let go of the right lever, then quickly
put the left lever back down. Practice on the simulator until you get
the timing right, because you won't be able to see the
orientation of the tower, just some motion in the gears. Once the tower
stops, it'll make a sound for each of the four compass
directions, the same sounds as for the selenetic age, above.
The control panel next to where you entered opens the room where the
Myst link book is. The symbols are: 1) an O with the
bottom cut out. 2) point down triangle, rectangle, point up triangle.
3) circle over three triangles 4) left half circle, filled in. (These
are easier to spot than it sounds.)
WARNING: A bug in the game as released won't let you go to the island
with the last two codes. Get the fix from
Sumex-aim.stanford.edu.
CHANNELWOOD AGE
Go to the windmill and turn the water on with the faucet on the floor.
The pulldown lever is a red herring. Go back down and use
the "switches" in the pipeline to control the water flow to the first
elevator. (Not the one next to the staircase!) Climb in, close the
door, and use the lever to go up.
Up there, find the control to open/close the staircase. Go to the staircase,
climb down, open the door, and use the pipeline switches
to send water to the generator next to it. Climb back up the stairs,
and use the elevator there.
Find the rooms for both brothers (and Achenar's "temple"), their pages
are there. In Sirrus' room (the nice room), find the other
half of that note you found in the Stoneship Age.
Use the switches to turn on the lonely-looking generator close to where
you entered the world. Turn it on, and watch the catwalk
appear from the waters. Walk to the other side, down the other walkway,
and find the crank to extend the pipeline back to the
main line. Use the switches to turn on the elevator there, and climb
up to find the Myst book.
(If you're having some trouble figuring out where the water is going
in the pipelines, listen as you walk past them. If you can't hear
the noise of water, this section of the pipeline has no water. Also,
you could just trace the water from the windmill, checking every
Y junction as you pass.)
ENDGAME / DUNNY AGE
When you return four pages to either brother, he'll give you the same
info: go to the library, pick the right-end book in the center
shelf, and look up diagram 158. Go to the chimney, press the button,
enter the diagram below on the plate, press the button again.
You'll see the green book (the Dunny Age), the blue page, and the red
page. Diagram 158 (click where there are Xes):
XXOOOOXX
OXXOXOXX
XOXOOOXX
XOOXOOXX
XXOOXXOO
XXXXXOXO
There are 4 endings:
- give the last blue page (Achenar traps you)
- give the last red page (Sirrus traps you)
- go to Dunny without the white page (your own stupidity traps you)
- go to Dunny with the white page (Dad goes back, destroys both books,
congratulates you, and asks you to stick around for
further adventures)
The white page is in the vault. To get to the vault, follow the directions
in the two halves of the note ("|" is the note break, the first
half is in Stoneship, the second half is in Channelwood)
Marker Switch | Vault Access
Island | of Myst
The vault is loc | ated in very plain view on
the island of M | yst and access can be
achieved very | easily if the simple
instructions are f | ollowed. First locate
each of the marker | switches on the island.
Turn every one of | these switches to the
"on" position. Th | en go to the dock, and,
as a final step, tu | rn the marker switch
there to th | e "off" position.
Good luck, and Happy Mysting