Bear in mind there probably ARE other ways to solve some puzzles, and
a few of the puzzles may be switched in order, but this
seemed to be the easiest and least painful way of getting through them.
Also, these are only the REQUIRED steps, there are
other things you can do as well.
You start off in your house and your Dino-Fly's hurt. Go to your back
room (Get the key first in the drawer next to it) And get
your golden ball, practice with the darts if you like. Go outside and
go to your neighbor's first of all, and check up on your old
buddy. It seems his son is working in the sewers, and made a very interesting
map. Unfortunately, it's old and peeling from all the
icky stuff down there. We'll have to help him later. see your dinofly,
talk to your wife. Yep, this dino's sick all right. Listen to your
wife and go to the pharmacy. She also mentions picking up a piece for
your car on Desert Island, so remember that like a good
husband.
Thief!! Get Umbrella back for that nice little old lady. Hmm, whenever
you go up to this guy he runs.. we'll try sneaking behind
him in "Discreet" mode. Talk to the other man outside, he seems interesting.
Oh, we have a weather wizard? Let's go check him
out.
Well, OBVIOUSLY it's not his fault. It seems our good friend Raph the
lighthouse guard (well not really our friend, a lot of people
don't seem to like him much) has disappeared. After
asking his fiancée where he might be, we find out he was captured
by the
Tralu while taking walks on the cliff. Go to the cliffs, you'll see
a small entrance with a sign and a snake in front of it. Go through,
come out, and then proceed to the next cave. Careful, dangerous jumps.
When you arrive, you will see Raph in a makeshift jail,
crying for you to don your old robe and help him again. So, off we
go to become the warrior of Sendell once again, (Or else this
game would suck huh. *grin*)
Go back to the Museum. The idiot of a clerk doesn't recognize you, so
you must pay to get in. Then you found out that you CAN'T
get your stuff back because the door to the control center is locked,
and you can't get in. Well.. if you look you'll notice two things:
1) It's on the second floor and 2) The window seems to be open. Go
outside, and climb in through the window on the 2nd story and
unlock the door and the case holding your robe, then walk down and
don your robe.
BACK to the cliffs. See the switch next to the open door, also next
to the small room with the table? There's 3 barrels blocking
your way, right? Well there's something special about that little golden
ball of yours, if you aim it right, you can knock switches
with it. Throw your ball over and hit the switch, that'll cause the
gate to open and allowing you to go to the next room. Keep going
through the screens, it shouldn't be too hard to figure out how.. until
you get to a room with some big huge furry thing called
"Tralu".
Let's tango. You can figure out your own strategies to clobbering this
meanie, but my way is to go to "Sporty" mode, and run
around, only pausing to get a throw or two in. It also works to just
go to "Aggressive," run in and clobber him.. but I like my way
better, and it's also safer, because you can hide behind the rocks,
though they break.
Ok, that's done. Talk to our non-friend Raph, and then lead him out.
Zoë will be there, and she will be extremely pissed, but only
for a minute. I mean hey, you're all-right, aren't you? Walk out with
her. Now it's time to fix this storm. Walk with Zoë to the
lighthouse (right next door) and watch in wonder as the wizard does
his magic.
Whoa, not even I was expecting this. Aliens huh? Oh well. At least now
you can go to the other island, and these guys seem
harmless enough, sort of. Just stay out of their way, or they shoot
you. Not any worse then your typical FBI agent. Buy a ticket
for the ferry, and launch off to Desert Island. Go see the healer like
you were supposed to, and ask him about the cure for your
Dino-Fly. Oh, sorry, he's not home. Well, see that black striped bottle
in the back? That right there is Gallic acid, guaranteed to rid
anything of tarnish and it even helps brighten up and repair old papers.
He won't mind if you take it would he? Well, the maid
doesn't seem to care, so go right ahead, and keep it safe.
Go find your inventor friend. His house is the small house next to the
beach with something resembling a brown boulder next to it.
Well, it's a spaceship under a tarp, but don't worry about that now.
Ask him for the car part, and he'll give it to you. The maid
mentioned a School of Magic, but we don't have time now for magic tricks
unless necessary. Buy a ferry ticket and go back
home, give the car part to your wife. She tells you Baladino (Inventor)
forgot to give you a radio, so you have to go pick it up.
She'll call you when the car is finished.
Remember our Neighbor friend? Go give him the bottle of Gallic acid
for his son's map. That will clear the crap on it, and allow
you to read it. He'll also give you his son's Pyramid Key, which will
allow you to open that door in the middle of the sewers. Now
go get a ticket and take the ferry back to Baladino to get his radio.
Right after leaving his house, your wife calls. She tells you that
she fixed the car and is bringing it to Desert Island for you. She'll
leave it by the harbor and go shopping. Go pick it up, and drive
around. Notice the car also comes equipped with a gun, (Press and hold
ALT) and won't fall off edges. Pretty convenient.
Now it seems is the time to look around for that school of magic, as
you have no other options. As you talk to the people, they
seem to mention people coming from around the hotel on the left side
of the island. A quick drive over there should clear things up.
Inside you'll see the hotel manager, and two drunks. The manager mentions
his safety for the women's sauna, and you notice a
ladder behind him. Remember the snake charmer on the roof? hmm. Let's
test something.
Go into the ladies sauna. Listen to those women scream. As you leave,
the Manager will threaten you with your life. Start to
leave, and then you'll notice that he left his area open, giving you
access to the ladder. Climb the ladder and talk to the Snake
Charmer. He will tell you that the School of Magic is hidden inside
the Cemetery. Drive over to the cemetery. Well, it's locked.
Park the car near the gates.. and walk around the mountain to the left.
Eventually, you will see two brown dead trees next to the
mountain. Go up to them. under the branch of one of the trees will
be your passage inside. Go inside the Cemetery, and to the
second room. You can talk to the sad elephant if you want. In the second
room, you will see rows of tables, and some stairs
blocked by a locked door. You will also notice some strange see-through
blue ghosts moving in and out of the tables. You must
walk through them, but if you touch them you will get hurt. Look for
a pattern in their movement. Finally you will see a treasure
chest, but don't go up to it, just yet. Remember "Indiana Jones?" This
is one sensitive floor if I've ever seen one.
Tip-toe the way up to the chest, get the key, and tip-toe back. Maneuver
your way back through the bluish ghosts, and unlock the
door. Run through, and talk to the mistress. Wow, times must surely
be tough. Even you, Twinsen, savior of the planet must pay to
join the School. Hmm. Hope you have enough cashes. If not, I know a
way we can rack up some. Get back in your car, and head
for the Temple of Bu, now a Theme Park.
Buy admission (or run if you want, you will have to beat up a cop though)
and go to the balloon game. Hope you've been eating
well, because these look like a good way into the temple. Try your
luck with the dart game. It shouldn't be too hard. Once you win,
take your prize. Yep, just as I thought. In we go! Ok now you should
be in the passage down. You're on the top of three levels,
with mushrooms on four boards below you. each of those has 30 cashes,
so try to get as many as you can. You can keep cycling
too, after you leave the temple, play the dart game again and jump
back in. Also, I think the more mushrooms you collect the
better stuff flies down, but I'm not sure. Experiment with it if you'd
like. I usually
Once you have more than enough cashes (You can always come back also)
go back to the School and become a student. The
Headmaster will assign you three tasks, which you must do in order
to get your diploma, and he promises that during one of the
tests you will receive something to help your Dino-Fly fly. Go in the
back room and try the Blowgun Test. Though it looks hard, it's
really not that difficult. Try your own way if you want, but here's
how I did it. First, hit one marker. As it hits, turn yourself to the
left a bit and throw immediately. Keep turning and throwing, and you
should hit them all in succession. You will receive a dinky
blowgun for your effort.
Now on to test number two, the Flower. Leave the cemetery and hop in
your car. A little to the north of the Cemetery, you can
see a rocky hill, two brown boards on two different hills, and a pretty
yellow flower on what seems like an inaccessible hill. Well,
it's accessible all right. Drive around the hill without the flower
on it until you find a place that you can drive up. Drive across it
and you will reach the board. When you drive over it, you will jump
over to the other hill. Drive over the flower to pick it up, then
head back to the School. Give the Headmaster the flower, and he will
give you in return a Horn of Healing.
FINALLY, we can cure our Dino-Fly. Buy a ferry ticket (last one for
a while) and go back to your Dino-Fly. Use the horn on him
a few times, until he stands up and says he's ready for you to ride
him. Now ride him over to the "Island of the Dome of the
Slate." This is the most difficult test, and requires patience, skill,
a pen and a piece of paper. (You'll find out why in a second)
When you land on the island, you will find yourself outside the dome.
To the left of the door is a sign, and on the right is a placard. READ
THE PLACARD, your life depends on it! Well, it's not really
much of a placard is it. It is the entire maze. Copy this down on your
paper SQUARE BY SQUARE. Or if you feel REALLY
bored, go without it. Entering the Dome, you will see that the entire
maze is invisible save for the square you're currently standing
on. Go through the maze, picking up the items if you want them. After
leaving the Dome, the Wizard will appear outside and give
you a Magic Slate, so you can copy all maps you see onto it for future
reference. He also invites you back to the school.
Fly back to Desert Island, and head for the Cemetery. Go on in, and
talk to the Headmaster. He gives you your Wizard's license.
Unfortunately, he doesn't have a costume for you to use, so you'll
have to go and get it from the flying salesman. He usually flies
around the hotel, so look over there for him. When you see him, show
him your license. He'll sell you an outfit and a beard for 50
cashes. If you don't have the money, go and get it from the Temple
of Bu like before. Once you're wearing your wizard's costume
and beard, people won't be able to tell you apart from the other wizards,
which will help, because the Headmaster asked you to
locate his other wizards who have just recently disappeared. Before
you do anything else, go to the Temple of Bu and MAKE
SURE you have more than 120 cashes, you will NEED them later.
Start asking people about the wizards disappearing. They will tell you
they last saw them at the hotel, talking about some sort of
meeting. Head over there and towards the sauna, when an alien stops
you and asks you to join him. Well, you're looking for the
wizards aren't you? And he knows where they are, doesn't he? These
are the times when heroes must trust their own guts and go
blindly, knowing full well that if this guy does anything, you'll mash
him into a pancake.
Hmm.. the old secret-base-under-the-gentleman's-sauna.. how original.
Well they loaded you onto their spacecraft, and you're
flying towards their home planet now. Pick up the translator on the
floor of the spaceship so you can talk to them, and then go to
the tourist booth on the ship, it's the far left terminal. Upon landing,
they'll ask you to follow them, so, do it. My mistake, but it
doesn't seem like you have a choice now anyway, there's just too many
of them to deal with. Go into the room, and follow them up
the shaft.
Oh sorry I thought I lost you. So you were arrested huh? It seems they've
been looking for you for some strange reason. Joe will
come and talk to you in your cell, and tells you about the missing
wizards. So it seems these guys aren't really as nice as they
seemed. They want to kidnap Twinsen's children! This will cause the
guard to flip and try to stick him back in his cell. Pound the
guard. Now that you know where the wizards are, it's time to get back
home. Besides, you got to save those children!
You can free the Fly if you want. Beat up all the guards, then run down
to the main area with the two force fields next to them.
Hit both switches, but go down, not into the small room to the front,
it's a guard room. I can sense 3 guards in there just waiting for
you. When you get out, you will be fenced in a small area with
a robot. Kill the robot, and he'll destroy a nice exit for you. Exit
through the hole and run around towards the alien dogs' kennel. Go
through the kennel to the building on the other side. Make your
way down the corridors and past all the guards, because time matters
now. When you get out, you'll notice you're at the shuttle
port. Two guards will notice you. Start running, or fight them. Head
for the spaceship! Ok we're in the spaceship now, but
something's missing. Why isn't it working? If you remember what the
first ship looked like, you'll notice the little disk that looks like
a gear is missing from the third terminal, I guess this is their key.
Exit the shuttle, and head for the tall building near the shuttles.
Pummel the guards and head for the top. AHA! There it is. See it
over there on the right, turning? You'll have to beat up the guard
and maybe even the two scientists to get it, but you must get it.
Get the key, and you can fool around with the levers if you want to,
causing some other spaceships to crash. Head back down the
tower, out the tower, and run into the spaceship. Place the disk in
it's slot and blast off back home.
Looks like you need a little work on your landing. The ship's smashed,
but you made it alright. Zoë should call around now and tell
you the bad news, you're too late. Not only have the aliens took the
children, but they also took control of the island! Head home,
and Zoë will tell you that Baladino wants you to join him on the
Emerald Moon. He also left you a jetpack in Package Claim,
which you might want to pick up.
Off to Baggage Claim. This is why you saved all that money from before,
because it's a lot harder than it looks. The man behind
the desk will let you in. Once down there, you have two options. 1)
Try to get the box yourself (Never completed it) or 2) Pay the
man lying down 102 cashes to move it himself. I did the second one
after countless hours of playing with the package. Now, you
can hover over water as long as you don't fall.. you have to go off
a shore or a gradual dip in order to hover over the water.
Now we have to figure out a way to get a spaceship and go to the Emerald
Moon. Zoë told you that the Aliens took over the
Temple theme park and turned it into their base, so chances are you
can find a decent spaceship in there. Before you go however,
there are a couple things you need to do first. The Weather Wizard
was saying how if he had a special pearl he could cast a
lightning spell, and there is also local rumors of a protective spell
on an island off of Desert Island. But first, the pearl. On Desert
Island, next to the harbor, is an alien with a gun behind some boxes,
and a trash can over off further. In between them is a small
path that you can walk through which leads to a wooden dock. On the
dock is a bell. Ring the bell and a small turtle will come up
to you, and offer you a ride into a small cave. When you're inside,
you should see one big mother of an oyster behind a pit of
spikes. You can't jump, but you can fly. Use your jetpack and hover
over to the oyster, and take the pearl.
Have you ever looked through the telescope on top of the hotel on Desert
Island? If so, you recall seeing a small cave on an
island? Go over to the hotel, and when you can see the island, use
your jetpack to cruise across the ocean to the small cave.
Inside, you'll have to go find a place to land, while avoiding bats
and fireballs. If anything touches you, in the water you will go, so
be careful! When you land, You should see some skeletons, which you
should kill, and two wooden crates. This part gets tricky.
The idea is (once the bad guys are gone) to stack the two wooden crates
on top of each other, on the upper level to the right so
you can jump up to the top small passage. Only those of you actually
IN the area at the time of reading this will understand what
I'm saying. You can do it any way you want, but what I did was move
one box onto the elevator on the right. Then I went to the
other elevator (jumped the pit of spikes) and threw my ball at the
switch. Up at the top I pushed the other crate so it would fall on
top of the crate below it. I went into "Discreet" mode and hit the
switch on the floor with my ball, and jumped on the boxes as they
rose up.
After you pass this, the rest should be pretty simple. Keep going until
you find an area with a wooden walkway down, and a big
nasty demon with a spiked back walking around, guarding something locked
in a cage with bars of Ice. Again, kill this any way
you want, but what I did was stay at the top, go in "Discreet" mode,
and toss my ball down hitting him. When he spat at me, I ran
behind the wall, then repeated until I killed him. The thing in the
cage is the protection spell, definitely worth the effort, since it can
be used while flying in the hoverjet.
With the pearl, go back to Citadel Island and drop the pearl in the
not-boiling cauldron in the Weather Wizard's Tent. You should
now get the lightning spell which you can use to get Sendell's ball
from the Sewers. Head for the Tavern, and in there, kill the
guards. Grab the key from behind the kegs in the bar, and enter the
cellar. You can't see it, but follow the path around until you fall
in a hole, in the center of the sewer. If you don't have full magic
you can get more by searching the pot and barrel. Put the
pyramid key down on the pad and enter the cave. You will see a big
ice ball in the center. The only way to open it is with the
lightning spell, which you can only use with full magic power. Keep
going out and getting more magic if you're not full yet. Then
use the lightning on the sphere to get Sendell's Ball.
Now onto getting off your planet and getting on the Emerald Moon. Go
to the New alien base (AKA Temple of Bu Theme Park)
And go inside the cave (Since you can't go down the well again) Ride
on that little trolley thing. Now this gets hard to explain. The
point is to direct yourself (1) Towards the road that takes you down
a level and (2) To where you get the key. You can fix where
the cart will go by hitting the arrows with your magic ball. That's
really all I can say, and you don't really get hurt, it's just time
consuming. Once you get the key, hop off the trolley and look for a
ladder and a door. Go in the door.
You are now in the center of the Alien base. Right takes you to a boat,
which my guess takes you to the sauna, but I'm not sure I
never rode it. If you go Left (Left side of the screen) You will pass
a locked door, and end up in a sleeping quarters where two
guards are out cold. Kill them in their sleep if you can, or when they
wake up. Search their stuff to find a key, and go back and
open the locked door.
Now we're heading deeper into the base. Kill or avoid the aliens as
you go through this maze. You should see the spaceship on the
left when crossing a small bridge, go to it if you want. You will see
that a) You don't have that darn key, and b) There's some sort
of suit in there. You can't use the suit yet, but it sure looks important.
Go out and continue across the bridge to an elevator. Those
of you who played LBA1, this is where the spiked rolling pin fell down
and chased you through the temple of Bu. Now there is an
electrical bridge. For fun, walk on it, but if you don't want to die
fly over it, turning it off when you get to the other side. Kill the
guard, take his key and open the chest. Now you have the spaceship
key. More guards will run after you now, and simply turn the
bridge on again when they are on it, then turn it off when they're
fried. Go back to the spaceship and blast off!
Upon landing, the door blocking the spacesuit will open. Walk into it,
and then walk outside. No one knows you're not an alien, so
feel free to talk to the men outside, they will tell you where to go.
Go to the welcome booth, and now that your suit is off, you must
kill the guard. Look at the map on the north-right wall and it will
copy itself onto your magic slate. It will also tell you where
Baladino is being held. Turn all the switches from Red to Green so
you can go freely through the base. Go to his cell, and free him
and his alien friend. Now make a dash for it.
Oh no, they got the Alien engineer! Remember what he says, head for
Island CX! Upon leaving, you should find yourself stranded
on the Esmer's original planet, Zurich. (I think that's what it's called
anyway) Your inventor needs some special Gas for you to go
on, and he can also boost your pack. When you ask around about Island
CX, the only one who will take you there is a drunken old
man who charges 100 zlitos for a trip. Start searching through trash
cans or pawn some of the stuff you have now until you have 7
zlitos, and go inside the casino. If you run out of money, you can
go outside and search the trash again.
Keep playing until you have around 75-80. The game won't let you get
100, because you have to do something else first. Have you
won the super jackpot yet? It's the key which lets you go into the
golden room next door. When you enter, you'll see an alligator
dressed in a game show getup who will invite you to spin the wheel
for your fortune, so go for it.
Wow, that looked like it hurt. Sorry about that. But now, it's personal.
No one can treat the savior of Twinsen like that and get
away with it, right? Time to go back in there and "regulate." Go back
in the casino when you have enough zlitos, and keep betting
again until you get 75-80, and a key. Go back in there, and instead
of spinning the wheel, start bombing on the host. His friend will
drop down again, and so you have to fight them both. Even though you
don't loose energy, a few hits and you're thrown out of
here. My best idea would be to use the protection spell and pick one
of them to attack, then when he's out you can get the other
with less of a problem.
Hmm, once you beat them up, a new area opened up. However, your jetpack
isn't powerful enough to get you across that pit, so
we'll have to wait until we get the special gas. Go back to the sailor
now and pay him, and he will instead take you to the "Island of
Celebration," the island where the Dark Monk is supposedly from. This
time the guards recognize you, and you'll have to fight your
way to the top in order to talk with the CX survivor, the salesman
who the sailor was telling you about. He will tell you that Mike's
gang in the bar on the base will take you to CX.
Go back to the base. Go in the bar and ask around for Mike. Since they
won't let you see him by choice, you need to use force.
The guards can be killed from a distance or up close (The guards who
are the only ones LOOKING like pirates) and I suggest
using the ball. When you kill the one with the key, go in the room
up the stairs and talk to Mike.
Time to find someone else. Mike will tell you that he can't take you
there, but someone in the Hotel in upperground can take you
there. Unfortunately, the upper area is closed now, so we'll have to
do something else. Why not take the time to go looking for the
gas? Talk to the Gas Station's owner to find out that there's no more
gas left, and the shipment from the Gas Refinery Island
hasn't come yet. Ask the taxi driver to fly you there.
When you arrive, you'll notice that they are all digging for something.
It seems they have lost a fragment of some sort, and can't
continue the ceremony without it. If you go to the infirmary, you'll
see it was turned into a day care. Talking to the only older child
will reveal that he has lost the key to his parent's closet, and a
mechanical owl took the key. Also you should buy the Pickaxe that
the lady is selling, it will help you later. But though it doesn't
look like you can get in, you can. Next to the refinery are two pipes.
Inspection of the fence shows that it's been bent down here. You can
jump on the lower pipe, then over the fence.
Inside the Gas Refinery comes a new danger. You have to watch for sprays
of deadly fumes that can even knock you into the
labs. It's very difficult, but it can be done. In the beginning, you
must turn the wheels then jump across the gas pit. Every time you
turn a wheel, a fume pipe will either turn off permanently or for a
limited time. Just keep trying and proceed through the maze.
There are little red panels on the walls with keys inside them, just
go up to them and use ACTION to open the case. One room
before you get to the gas, you will see a chain door and dogs behind
it, along with manure. (EWW!) Turn off the steam shooter,
and throw your ball at the Scientist. He has a key for you, once you
kill him. You can get the key with your ball, it seems to home
in on keys and pick them up for you. Once you get the gas, exit the
refinery and give the gas to Baladino.
Baladino will rev up your Proto-Pack, making you fly higher and
faster. Now there's two ways to get to the Hotel. 1) Go into the
casino, and go to the back room. Fly over the water and open the door.
You'll be behind the casino, and fly down the water and
veer right. Follow the path to the top. 2) Kill the guards blocking
the bridge, and walk behind the casino. Use the jetpack to fly
over the river to the other side, and walk up the path to the top.
Once you're at the top, find the hotel. Inside, there will be a bellboy
who won't let you in. Kill him and take his key. *Rule of
Thumb* I know I should of mentioned this earlier, but there's a way
to know who you can and who you can't kill. When you hit
someone and star(s) come out, you can kill them. The more stars, the
more damage. If stars do not appear either you can't kill
them at all, or you need a more powerful ball. Ask around for Mr. Jhonny
Rocket. He will be reclining next to the pool. Follow him
to his room when he asks.
Mr. Rocket will tell you YET AGAIN that he himself can't take you there,
but the owner of the souvenir shop on the home base
can. He gives you a ring which shows that you are a rebel against Dark
Monk, and identifies yourself to all the Dissidents. Go
back to the main Island, and to the Twinsunian souvenir shop. Show
him your ring. Also, buy the Memory Reviewer. He will open
a secret panel behind him, and you will meet with your fellow rebels
downstairs. After talking with them, they will send you to the
Island of Francos to go down the elevator to the under-gas. They will
also give you a laser gun, but you need a crystal from the
Lava on the Island of Celebration.
First let's get the weapon. There are again 2 ways to get the crystal.
(1) Go to the Island of Celebration, and climb it. Next to the
building is the top of the volcano. use your jet pack to fly across
the lava, and climb down the ladder. fly over to the crystals with
the protection shield on, (Sea Monster rises) chip a piece off with
the pickaxe, and fly back up and around. (2) Go to the Island of
Celebration. Next to the boat is some water. Kill the guards, and fly
over the water around the mountain. You will see lava drip
down. with the jet fly up the last lava flow, and land on a rock that's
coasting down. Jump from the rock to the ladder, and climb
the ladder. Use the jet + protection spell to get to the crystals.
Chip a piece, then fly back. Now your gun should be fully charged
and set on 'Shake - n - Bake', let's go out and kick some ass.
Now off to the elevator on the Island of the Francos. Hop the fence
again, and ready your laser pistol. Make your way towards
the west harbor base (The area you haven't been to) and go inside the
hallway. You should see two closed doors, and switches on
the far end. Kill the guards, then shoot the switches to open the doors.
The correct combination from Left to Right is: Up, Down,
Up, Down. You will get to the harbor. This is pretty simple, run to
the big catamaran and sail to the Elevator to the Under-Gas.
When you get there, you will be on a small little Island. In front of
the door will be a HUGE 4 armed Gorilla. Brace yourselves and
save, this one's even harder than he looks. I'm not sure if it's the
right way, but it worked for me, and I only died once. What he
does is pick up crates and hurl them at you, or just simply smack you
very hard. I kept shooting him with the laser gun, and
occasionally if you time it right he will throw the crate to the side,
or miss you. I also shot the crate in his hands once or twice. But
this guy is TOUGH. Once you kill him, you'll get a key to the inside.
Go into the elevator and down to the underground world. Kill the scientist
(I call the guys in white scientists) and open up the laser
field by hitting the big red switch with your ball in "Discreet" mode.
Now you are open to a whole new world under the planet, and
excuse the pun, but it's hell down here. You need to somehow make your
way over to the Mosquiettes village. Run past the
Construction Co. Building and into the mine on the right. I don't know
why this part is useful yet, but it REALLY seems useful. In
the mine, go through and try to find ALL the gems. You can also pick
up a glove that lets you catch and throw fireballs, along with
a fragment of the key. Great place to test out your flying abilities
with your Super Proto-Pack, and don't forget to use the
Protection spell over lava!
I retrieved all this stuff then left the mine, finding nothing better
to do. Continuing down the path, past the Oil Rig, And Ferriman
(Since he wasn't there) I found another cave. Inside was a man asking
for a slice of tart. Continuing through I found some
mice-men who made the tart for me, and after fainting from the bad
taste I gave it to him. He gave me a key to the Dark Monk's
chapel, so I went in. Inside, I found a man and two boys. The man told
me that in order to talk to the ferriman, I have to seek out
his housemaid and tell the maid to teach me the song. The maid taught
me the song of the Ferriman. I called the ferriman and
gave 4 gems, and he took me across to the Mosquiettes Island to talk
to them. Once I was there, I picked up another gem on the
shore and talked to the first Mosquiette I saw. He took me to see the
queen. I showed her my ring of dissidents and she promised
to help me as long as I passed her test of truth. I stayed in that
arena a while, then figured out that the key must be in one of those
metal balls. So I started smacking them. Eventually, I found it, and
by sheer luck, the weapon as well. For me it was in the
right-hand door, but it may switch.
Oh no!! We're under attack by the Empire! I drastically tried to find
the queen, I ran and climbed all over the place, fighting
soldiers as I went. She was nowhere to be found, they must have captured
her. I decided to head to Volcano island, I was running
low on gems and also, I remember hearing one of the Mosquiettes mention
it briefly. On my way out of the island though, I found
a hole in the wall which I climbed out of, (not down the rope but in
the same room) and Went across the bridge. There I found
another fragment of the Key, adding up to two. The flying walrus can
only be killed with the glove, just knock his fireballs back at
him. It takes around 5 or so, and is pretty tedious to do. Then I called
the Boatmen and paid him, ad headed for Volcano Island.
Sure enough, after careful examination, I found a few of them hidden
in a cave on Volcano island, but the queen was gone. They
took her to the Building Company on the main island, so that's where
I headed.
Inside the Building company (Front door, the side just takes you to
an empty warehouse) I made my way through, and if you need
money beat up the manager and push the statue to the side. He has 150
zlitos in there, and it refreshes every time. There is this
door you can not pass because every time you go through the gate it
closes. Well, I have a better idea. It's creative, tricky, but like
they say in the movies, "It's so crazy it just might work."
Go back to the mine with the gems, near the Building Company. Do you
see the conveyor belt? Well, there's a belt in the
warehouse, and also a ladder up there. Those boxes HAD to come from
somewhere, don't they? I jumped on the belt and it took
me to a room where a worker was boxing the jewels, and shipping them
off. I killed him, then hopped in a box. Be VERY careful
here though! Both levers have to be UP, or else the lid might go on
top of the box, sealing you inside.
Once in the warehouse, I jumped onto the higher boxes and over to the
ladder. If you don't catch it, you can simply go back to the
mine and go over again. Aha! The ladder lead to the roof. From there
I hopped over to the other building, and landed inside the
prisoner's cell!! The Queen gave me the key to the passage. Remember
how when you were escaping from the Mosquiette
Island, you saw the empty throne room? Well, the chair had a keyhole,
I think that's the passage. I'm going to go check it out.
Well I got good news and bad news. The good news is, I was right, that
throne DOES lead to the passage. The bad news, is that
the throne isn't empty now. When I finally made my way there, I found
two gunmen guarding another of those hired assassins, this
one a big goblin with some armor and a sword. I used the protection
spell while I killed the two guards, then again when I charged
the big guy. I lost one or two lives, but I've got 9 boxes now I think
so I'm doing fine. Besides, if you save a lot, you don't need
clovers anyway. Off down the passage I go.
Now I am on island CX. It was a small passage, but now I'm on the island
itself, FINALLY. I searched around, went through the
bottom floor door until I found a way to climb up, then went inside
the center. After going around
there, I finally met the
Emperor (I think) I killed him, but he hit the switch to trigger the
moon! Now the moon's heading towards my planet! It turns out
that some guy APPEARED and said he would be Dark Monk, so he must be
relatively new. After the reactor was started,
Sendell told me to get the 4 fragments of the key, kill Dark Monk,
and go back to the well of Sendell. So off I go. I also grabbed
the Emperor's sword, sweet little thing.
If you've been following this, you should have two fragments already,
the Mosquiettes, and the Wannies. Which leaves the
Francos fragment, and one other. Let's go get the Francos one. Both
of the two fragments should be in the upper area, so we
have to go ALL the way back through the underworld and up the elevator
to get there. Once you get to the Francos village, it's
time to remember some things from your previous visit. Everyone is
looking for the fragment. The only one who KNEW where it
was has been eaten by a monster. People think he left a clue in his
cabinet. Unfortunately, the owl stole the key. So we have to
get the owl. Remember the dog? The dog said that the owl used that
little hole next to the house as a home, so maybe it's in there.
Let's go check it out.
Well, can't kill the dog blocking it, and can't kill the owl, or the
sea monster, I wonder what I should try now? I've run around and
talked to everyone in the village it seems. Oh, I found the key! There
is another niche next to the Burgermaster's (Burger King
joke?) house, to the right of it. In there is the key. Go back to his
house and open the locked cabinet. The note will help you find
out where to dig to get the fragment. If you can't understand it, then
try this. It says put your back to the tree, and face the bazaar.
(Not the 3 dome one, the bazaar where you bought the pickaxe) Be in
Sporty mode (He said sportive) And go about 5-7 steps,
until you're on the grass. Turn around and use your pickaxe. Look around
that area.. You will be standing on a small patch of
grass facing the tree and some rock in front of you that looks like
normal ground.
On to the Ceps fragment, the last one. Well, we've gotten the Mosquiettes
key, and the Wannies key, the two underground races,
and we got the Franco's fragment, one upperground race. The only other
race is the one at Otringal, which means the fragment
MUST be hidden inside the emperor's house. After all, if he IS emperor,
he should have one of the fragments as a sign of power,
right? Go to his mansion on top of the hill, and kill the guards with
your sword. One of them has a key which you can use to get
inside. Inside is what could have been a pain in the ass maze, but
they decided to put the fragment in a very easy spot. Upon
entering, get the key in the chest and go into the door on the top
right of your screen. Keep going in that direction until you can't
anymore. Then go to the top left, and go until you see the three little
people in front of a double door. Get the key, go in there, and
fight your way to the statue. The statue will come alive, revealing
a very ugly, but even easier boss. I didn't even need protection
spell, and never got hit. Go into aggressive mode, and use ALT with
your sword and just keep thumping him until he dies.
Now that we have all 4 fragments we have the full key, along with the
last level of magic, (Woo Hoo!) and cool fireballs. On to
the Dark Monk's temple, on the one and only Celebration Island. Once
I got there I scaled the mountain and went into the temple
in the middle. I placed the key in the center then stepped outside..
HOLY SHIT FUNFROCK'S BACK!!! The Dark Monk was
FunFrock, back from the dead or wherever I sent him! This guy must
die, I've had it up to here with his crap. Twinsen even tells
him off.. "FunFrock, you suck big time. I'm gonna take you out, and
I DON'T mean for pizza!" (Yes he actually says that!) After
this little talk, I'm chasing this guy down.
Go to where the pillars have risen up. Jump from pillar to pillar, then
onto the book, up the arm, and into the cave. You will then
see the wizards trapped in a barrier. Turn the monitors off in this
order: 2, 1, 4, 3. Then hit the lever, and they will all be free. The
wizards will blow an opening for you in the gate allowing you to climb
higher. There you will meet FunFrock again, and he will
start to lower the children down. The chase is pretty easy to figure
out, except on the 3rd floor. You will get a key, run through a
gate, and you will see a green tile and two elephants but no way down.
If you kill the elephants the passage will open. Chase after
the children until FunFrock is walking towards the chain holding them
up, and he tells you that it's too late, then put your shield on,
run at him, and kill him before he can kill the children. In my game,
I didn't make it, but it doesn't seem to matter.
Once the real FunFrock (The one that doesn't flash red) and all fake
FunFrocks are dead.. walk to the lava where the children
are, or to the right side of the lava if they're not. Maybe there is
a special ending if you saved the children, maybe there isn't. The
ending you'll have to see on your own, and I find it outstanding. But
I have to hand it to the programmers, they pulled off an
exciting, fun-filled game, once again, just like the first Little Big
Adventure. Good bye all, and Good Night!
Darksphere