Metal Gear Solid

Briefing Camera Fun
During more than a few of the briefing
"tapes", you'll see the words "camera
change" and "camera free". This lets you
know that you can mess with the camera
for a little something to do while you're
watching them. To zoom in or out, use the
square and triangle buttons. To switch
cameras, use the circle button. Of course,
if you have been playing the game all night
and are drowsy, you'll probably figure out
that the X button stops and ejects the "tape" by accident. 
submitted by R. Guile (rguile@aol.com)

Change Title Screen Colors
When at the the Title Screen, simply press Up, Down, Left or Right on the
d-pad to cycle through the different colors in the background graphics.
submitted by James Lane

Defeating Metal Gear
To knock out the radome on Rex, use your stingers, but first throw out a
chaff gernade or two be fore he "wakes up". Use the stingers while rex is
trying to find you (but he cant sice you used the chaff gernades.) Don't wait
for the target to come back after you shoot once, just wait for the smoke
to clear. Don't forget to keep throwing out chaffs. After you talk to Gray
Fox, use the stingers, and dont stop. If you put the stinger launcher away,
the missiles will knock you down, just keep firing the stingers into the
cockpit. Use you rations sparingly. Chaffs won't do any good this time,
since Liquid is controling rex manualy. Remember, if you take it out of the
launcher screen, you'll get knocked over by the missiles, and most likely
die. Just remember you don't need the electronic site to fire.
submitted by AJWhite464

Defeating Psycho Mantis
Before fighting Psycho Mantis plug your controller into the controller #2
slot and press any button, the screen should turn black and have the word
"HIDEO" in green in the corner. After a few seconds it will go away and
you can use the 2nd player controller to fighting against Mantis.

This way he won't be able to tell where your going to go because he can
only read your left brain (left controller), he can't read your right brain
(right cont.).
submitted by Katze (koolmage@hotmail.com)

Defeating Sniper Wolf
To defeat Sniper Wolf, you need to go all the way back to the Armory
and go into the room with six mini-rooms inside of it. Go into the top-left
room using your recently acquired level 5 key card. Inside is a PSG-1 and
some ammo for it.

Now go back to Sniper Wolf. You should have picked up some
Daizepam by now. This will allow you to aim your PSG-1 without it
shaking. Go back to Sniper Wolf and shoot her with your PSG-1.

She may be hard to spot and times because she likes to hide behind things.
Look for her breathe, and wait for her to come out. Equipping your
thermal goggles will also help.

Defeating Sniper Wolf is tricky at first and may take a few times. Trial and
error is the key. Like Solid Snake says: "Learn from your mistakes. Let it
make you stronger."
submitted by Kody Dollins (lotusvale@rocketmail.com)

Defeating the Gunner
After Meryl opens the cargo door for you in the first floor of the Tank
Hangar, you should go up top and make sure you get the Mine Detector.
Now go back down and through the door.

Turn on your Thermal Goggles so you can see the infrared sensors moving
across the room. Make your way across the room carefully so you don't
touch any of them. If you do, the doors will shut and the room will fill up
with poisonous gas.

After making it through that room, you'll have to fight the Gunner. First,
turn on the Mine Detector and crawl over all of the Claymore mines so
you can pick them up. Then throw out a Chaff Grenade to disable the
Gunner's main weapon.

With the main weapon temporarily unfunctionable, all the gunner can hit
you with is the regular gun. Try to manuever yourself so that you can get
behind the tank, and then throw as many grenades as you can on it.

Be sure to throw a Chaff Grenade out every time the one you previously
threw out wears off. Also, there are Rations and more Grenades scattered
out over the battle field. These will certainly help you make it through this
fight.
submitted by Kody Dollins (lotusvale@rocketmail.com)

Destroying the Generator
To blow up the generator, you need a Nikita. Simply fire it and then get in
first-person mode to make it easier to aim the missile. First turn right, and
go through the door straight ahead, then left and you'll be in the room with
the generator. Now just run into it. The cameras may shoot it down, so
you'll probably have to try this more than once. 
submitted by Kody Dollins (lotusvale@rocketmail.com)

Exercising Meryl
While crawling along the duct in the Holding Cells, you may look down to
see Meryl in her cell exercising. Should you leave the duct immediately
(down the ladder), and re-enter it again. Meryl adopts a series of power
workout moves each consecutive time you view her. They are: A) sit- ups,
B) single-arm push-ups, C) stretching, D) sit-ups in underwear, E)
single-arm push-ups in underwear, F) stretching in underwear, G) sit-ups
(same as A, and continuing with these from now on.)
submitted by Bryan Phan (tphan48760@aol.com)

Extra Modes
The regular game is excellent, but the built-in VR Training mode is a
definate must.

At first there is only one choice, Practice. Finish all 10 stages, then you
gain Time Attack, where the difficulty is heightened a little, but shouldn't be
a problem besides the time limit.

Complete these 10 and you gain Gun Shooting mode, in which the
difficulty is at max, and you HAVE to kill ALL the guards to progress
within the time limit. You are given a Socom regular gun with supressor
silencer and 5 bullets per guard. If you run out of bullets, you'll have to
choke your way out.

If you can finish these 10 stages, one last stage can be chosen, Survival
Mission, where you rush through all 10 stages one after another, in under 7
minutes. You start with 30 bullets and dead guards drop bullets. Good
luck, if you can complete this, you are a true Metal Gear Solid Master.
submitted by shintko@hotmail.com

Fa-Mas Tracer Trick
First you need to get the bandana. To do this, DO NOT submit to
Revolver Ocelots torture. When you complete the game and start over,
you will have the bandana.

Now start your second game and play up to the part where you get the
level 2 keycard. Go to the Armory Basement Level 2 and get the Fa-Mas
and Fa-Mas ammo.

Now on your bullet counter in the lower right hand corner of your screen,
you'll see that the last three shots are colored red. Fire the Fa-Mas until
you use up all of the yellow shots and reach the red ones.

These are your tracers, and they trail when you fire them damaging things
that they hit as badly as your normal Fa-Mas ammo would. Now put on
your bandana. Because the bandana tricks the computer into thinking that
you didn't fire your last shot, you will now fire all tracers. This acts as a
"guidance system" of sorts and allows you to aim the fa-mas just as
acurrately as the socom.
submitted by Steve Ventimiglia (rstudios@icanect.net)

Fast Travel
To move about through the complex faster, hide inside a cargo truck and
use a C.Box. Remain perfectly still and a guard will drive the box to the
area noted on the box. (There are three boxes, each to a different
location.)
submitted by Leiter (cnwitkow@concentric.net)

First Person Nikita Missile
You can go into first person mode with the nikita missles by launching the
missle, then pressing triangle. However you can only do this for a certain
amount of time or else it will blow up. this comes in handy when fighting
Sniper Wolf, and also blowing up the electric panel source. 
submitted by Acron

Frequency for Meryl
The frequency for Meryl is 140.15. This is helpful if you are renting the
game and don't have the cd case.
submitted by jparker21@hotmail.com

Fun Trick
After getting the stealth suit start a new game. When you find the C4 try to
sneak up behind a Genome soldier and plant it but be careful. You need to
be close. With any luck you will plant a C4 pak on the Soldier's back. Get
back and detonate it. Sayonara Soldier!!!
submitted by Adam Lingo

Get the Bandana
To get the Bandana, wich gives you infinite ammomo and no auto re-loads,
play up until you get to Ocelots Torture Rack. If you make it out of The
Rack without dying or giving up, when you beat the game, you will get the
Good ending, where you save Meryl. She will give you the Bandana, and
then once the credits a through, you can save your game. Save it and then
load it up again. Look into your inventoy and you will see the Bandana. 
submitted by Bandana

Get the Camera
To get the camera, when you get a Level 6 keycard go to the first building
(Tank Hanger), Then take the Elevator down to Basement 2. Go into the
hall before the Room where you fought Ocelot. Then there should be a
spot where you can blow a hole in the wall with C4, when you blow it up
there are two rooms, The camera is in one of the rooms, and there is
ammo and a ration around in there also.
submitted by HlyKletian@aol.com

Getting Sick
If you fail in Revolver's torture room and come into close contact with
Sasaki (the guard patrolling outside your prison cell), you can catch the flu.
This flu makes you sneeze every minute or so. You can cure this flu with
medicine. This medicine is a green box with a red cross on top of it.
Another way to catch a cold is as follows: 
When you're being held in the cell between Ocelot's torture tests, the
guard talks loudly to himself about his cold, then runs to the bathroom.
This is the point that most people usually break out of the cell. If you stick
around and don't use the ketchup though, you will be treated to Ocelot's
hospitality yet again. Survive, and you will be in the cell, and the sick guard
will get the runs again. NOW you can break out of the cell. Give Snake a
little time in the snow, and he will catch a cold, and start sneezing every
minute or so. the sound will probably give you away to your enemies, so
ask Otacon if there is anything he can do for you. 
submitted by Josh Brian Davis (MaxLink446@aol.com) and Jeff
(jcox_grubbs@hotmail.com)

Ghost Images
First, you need to obtain the camera either by [A] Finishing the game with
the ending where Meryl dies and starting that newly created save file with
the camera automatically in your inventory or ...

[B] Getting at least as far as defeating Liquid Snake in the hind helicopter
sequence, then going to the room located in Base 1, floor B-2 with a Level
7 cardkey where there are two autoguns you will have to use C4
explosives to the wall below and to the right of the bottom entrance to the
room where you fight Revolver Ocelot -- in one of the two rooms here,
the camera is located in the top one. BTW if you run into a jammed door
that you should be able to, try using a C4 explosive on it and trying to it
then.

In either case, here is how you see "Ghosts". Make sure you have at least
2 blocks free on a memory card to save at least one picture Take pictures
of different things and you may find a "Ghost" image of different
programmers, artists, etc. superimposed on your new snapshot Ive found
two by taking pictures of the ravens on the last major elevator and one by
snapping a shot of the dead guy in the prison cell.

Here are the locations for all 43 Spirit photos:

1.Kojima: Otacon lab (the picture frame to the right) 
2.Matsuhana: Hallway of corpses (outside Otacons lab) 
3.Sato: Comm Twr A (roof destroyed by a Hind D missiles) 
4.Nakamura: In Meryl's blood pool (where she is sniped) 
5.Shinkawa: Deep in Sniper Wolfs hallway behind the second pillar 
6.Uehara: Edge of elevator (the one were the ravens are) 
7.Negishi: Sewage waterfall 
8.Mizutani: When fighting Metal Gear 
9.Korekado: Men's retroom 
10.Sasaki: Picture frames in the Commanders room 
11.Sonoyama: Torture machine 
12.Toyota: Container in the middle of Raven's warehouse 
13.Kozyou: Behind the watertank-like structure in the Canyon 
14.Shimizu: Wolf dog cave (first crawling point) 
15.Kaneda: The mirror located in the Women's restroom 
16.Fukushima: Heliport,looking out to sea from cliff 
17.Takade: Ninja room,glass atedga 
18.Fujimura: Elevator,in the Comm Twr B complex 
19.Shikama: Electic floor 
20.Kimura: MG underground base,tip of of Metal Gear 'srailgun 
21.Kobayashi: Rock in canyon 
22.Okajima: Maggots of the real DARPA Chef in cell 
23.Nishimura: Next to Baker's corpse 
24.Mukaide: Reflection in wolfdog cave puddle 
25.Onoda: Where Baker is tied up 
26.Kitao: Decoy Octopus (fake DARPA chief) corpse 
27.Yoshimura: Dead end ofair duct 
28.Hirano: Elevator (Comm Twr B) deep in the shaft of top level 
29.Muraoka: Water in cargo dock 
30.Ishiyama: Heliport top of building 
31.Ito: Inside elevator to tank hangar 
32.Jerem Blaustein: Sniper Wolfs corpse 
33.Yoshioka: Bridge on the third floor of the the blast furnace 
34.Mori: Lowest point of elevator (Comm Twr B) 
35.Kinbara: Darck area of stairs 
36.Tougo: End of boiler room (in Blast Furnace where the stemeam is) 
37.Makimura: Hidden armory store room behnd the weakened wall) 
38.Kutome: Observation room 
39.Tanaka: Heliport,sleeping soilder 
40.Shigeno: Heliport,security caera by staircase 
41.Yamashita: Tip of nuke warhead in nukestorage room 
42.Kobayashi: Johnny Sasaki holding cell, near DARPA chief 
43.Scott Dolph: Way down in the dark from the walkway between
Comm Tower A and B 


submitted by James Lane and Michael Nescio

Jail Break
When you are in your jail sell after being tortured, you can get out with out
the help of Otacon. The guard is very sick and has the runs. When he
leaves to go to the bathroom crawl under the bed and wait for him to
come back. When he sees your gone he will run to the jail cell and open
it. When he first gets to the door quickly get out from under the bed and
when he comes in you knock him down once, and he will be out for
good. Also if you call Otacon he will give you some stuff and one thing he
gives you is ketchup. When the guard leaves lay on the ground with the
ketchup equiped in your items. It will look like your bleeding when he
comes back he will think you are dead when he opens the door knock him
down and your out. 
submitted by Jeremy Jennings (FleaPicker@HotMail.com)

Knockout Punch
Hit Triangle+Square 5 times to charge up then do rapid punch and in 10
punches it will kill any boss.
submitted by Dylan Obernesser (obernesse11@aol.com)

Mad Mei Ling
This is a code to make Mei Ling angry with you. Keep calling her over and
over without saving. If you do it enough (8-10 times) she will stop talking
to you and the stick her tongue out at you. 
submitted by Jim D. (Rockman1117@yahoo.com)

Mantis Memory
The Mantis reacts with startlingly correct witticisms depending on the save
games of other Konami games you have on your memory card. Try
confronting him with a Castlevania, ISS Soccer, Suikoden or Silent Hill
save game on your memory card for startling revelations.
submitted by Bryan Phan (tphan48760@aol.com)

Meryl's Undergarments
In the Women's Restroom where you meet up with Meryl prior to the
Psycho Mantis confrontation, if you follow Meryl straight in and move up
to the top stall within five seconds. Meryl will not have time to properly
change, and spends the first part of the conversation without her combat
pants on.
submitted by Bryan Phan (tphan48760@aol.com)

Nice Wolves
Method 1: When you first enter the caves, kill all the wolves. Meet up with
Meryl, and kill those dogs there. Leave only the small one. Shoot Meryl
with the Socom, then immediately equip a Cardboard Box. The little dog
will pee on the box. Now whenever you are in the cave, equip the Box
that the dog peed on and the Wolfs will leave you alone.

Method 2: Simply equip Sniper Wolf's hankerchief.
submitted by Allen Nuccio (XGunBladeX@aol.com)

Policenauts Guest Appearance
After you defeat Ninja for the first time, and meet up with Otacon, he tells
a story about Japanese Metal Gear prototypes. In the movie, seens from
Konami's japanese game, Policenauts can be seen.
submitted by Joey (BiZkitiEst@aol.com)

See Through Mantis's Eyes
When battling Psycho Mantis, hold in the Triangle (1st Person View)
button. Instead of seeing through Snake's eyes, you will see through
Mantis's. 
submitted by Schuyler Schuster (skyfs@hotmail.com)

Shy Meryl
When walking around with Meryl, if you keep staring at her in first-person
mode. Meryl starts blushing, turning embarrassed and tapping her gun to
her leg. Keep looking at her, and she turns more and more red, whispering
embarrassed little questions.
submitted by Bryan Phan (tphan48760@aol.com)

Silent, Deadly, and Easy Neck Snap
Sneak up, unarmed, behind a guard. When close, tap the square button
really quickly ten times. This way you don't have to risk any ruckus.
submitted by MADSTYLO@aol.com

Stealth Suit
To get the Stealth, wich makes you invisible to all enemies except for
Wolfs and bosses, play up until you get to Ocelots Torture Rack. Submit
to Ocelot by pressing SELECT. After the game is beaten, you will get the
bad ending where Meryl dies and you escape with Otacon. He will give
you his Stealth suit. Watch the credits, then save your game. After you
save, go to the Main Menu and load your game. Look in your inventory,
you will find the Stealth Suit. 
submitted by Allen Nuccio (XGunBladeX@aol.com)

Torture Tips
This tip contains a minor spoiler. You've been warned.

As you probably know, there are no continues in the torture event. If you
lose, you start at your last save. So this won't be a huge loss, remember to
save after beating Sniper Wolf. The torture event is coming very soon
afterwards.

If you want the best ending, don't submit to the torture. It gets more
difficult on the higer difficulty levels, but it never gets impossibly hard.

After getting through two tortures, you will have a chance to escape. 
When the guard runs to the bathroom, hide under the bed. When he says,
"He's gone!" and runs to the door, hop out and snap his neck.

After you get your stuff back, get rid of the "Timer B." It's a time bomb. 
submitted by Michael Kelehan (megamanx@iname.com)