Protoss Units: Observers
"Does he ever give up?"
-DasBooten as he spots another
attempted expansion at the same site he's attacked 4 times already-- his
opponett never knew there was an observer overhead the entire time =)
Stats:
Nexus -> Gateway -> Cybernetics
Core -> Robotics Facility -> Observatory
Name: Observer
Cost: 25
minerals, 75 gas
Psi Used: 1
PSP (psionic shield points): 20
HP (hit points): 20
Armor: 0
Damage: N/A
Special: Detector,
always cloaked
Upgrades: Speed
and Sight Range at Observatory
In Comparison:
Less common that zerg detectors
(overlords)- but much more effective.
Much more efficient and covert
than Science Vessels.
Effective Uses:
Extra defensive buffer around
your town. Know what's going to attack you and where. A requirement
if fending off nuke-sending ghosts.
Scout enemy town. Around his
town is great- but if you can sneak some in it's even better!
...But why not combine those
two and put them all over the map?! Observers are the most covert detector
in the game. Very rarely will they be taken out.
Cheap, fast building, fairly
fast. They'll make a world of difference.
Good when used with...
Any attack force where you fear
cloaked units will be fighting. (Terran and late-game Protoss)
These little guys give protoss
a huge scouting advantage.
By DasBooten
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