Poisons and Drugs

Don't you hate it when you're out, hunting the Rack, and you pick up some River Phoenix wannabe that's been having just a little bit more fun than he oughta? Sure, we don't have much to fear from poisons...we are already dead (just had to state that for Toreador's sake)... but things can still affect us when obtained from the blood of our victims. Some vampires (commonly known as "Lushes" or "Heads") actively seek out this type of prey for that lil extra buzz. Other vampires, with WP of 4 or lower, or with weaker Natures (child, Bon Vivant, etc) may risk addiction but this is uncommon.

Here are some examples of how some drugs affect Kindred:

Alcohol: Subtract one from Dexterity and Intelligence for ever two drinks of alcohol in the victim's blood. If you are drinking bloodwyne, you may have one drink then you loose one die in Dexterity and Intelligence for the 3rd, 5th, 7th drink, ad nauseum. Effect fades at the rate of one die per hour.

Marijuana: Subtract one die to Perception die pools. Difficulties on frenzy rolls are decreased by one... lasts for one hour. Also note that the Kindred will have a slightly altered perception of time.

Hallucinogens: Lower all dice pools by 1 to 3 (inability to concentrate). He suffers effects simliar to the level two Dementation power known as The Haunting. Depending on the nature of the "trip" he may gain extra dice in one of his abilities or a die towards auspex for the duration. Effect lasts for (8 minus stamina) hours.

Cocaine/crack/speed: Vampires who possess the Celerity Discipline gain an extra level for (10 minus stamina) hours. Difficulties on all frenzy rolls are increased by one.

Heroin/morphine/barbiturates: Subtract two from Dexterity and all ability dice pools for (10 minus stamina) minutes. The vampire enters a dreamlike state for (12 minus stamina) hours. Difficulties on frenzy rolls are decreased by one due to the calming effects of the drugs.

Salmonella (food poisoning): Eh..that would suck... The vampire becomes nauseated and is unable to consume any more blood (roll stamina, diff 6, to overcome),and suffers one health level of bashing damage. Effects last for the remainder of the night.

Poison: The vampire subtracts one from all dice pools and takes from one to three levels of normal damage per scene or even turn, depending on the intensity of the poison. Most inflict a fixed amount of damage and the vampire is able to purge the bad blood at his normal expenditure rate.

So kiddies... remember you are what you eat. No sugar on your cheerios and, if the blood smells like almonds... best bet is look elsewhere for din-din.

Anarch is outta here.



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