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StatisticsAttributesDEX: 14 STR: 7 TOU: 14 PER: 13 WIL: 11 CHA: 11 Initiative: 14 Physical Defense: 18 Number of Attacks: 3 Spell Defense: 16 Attack: 16 Social Defense: 14 Damage: 19 Armor: 0 Number of Spells: 1* Mystic Armor: 14 Spellcasting: 16 Knockdown: Immune Effect: See Below Recovery Tests: 6 Death Rating: 70 Combat Movement: 95 Wound Threshold: 20 Full Movement: 190 Unconsciousness Rating: Immune Legend Points: 2500 Equipment: None Loot: 1D4-1 kernels of True Fire that last 30 seconds unless transferred to an orichalcum container. |
Commentary:Fire Spawns live in or near the Death Sea. They also are present in the Elemental plane of fire. They are immune to all fire-based spells, and take double Step Damage from water-based spells such as Ice Spear and Ice Mace and Chain. Fire attacks actually heal the Fire Spawn of the Damage inflicted. *They may cast any fire-based elementalist spells up to the 5th Circle. All spells are cast as if they needed no Threads (so they can all be cast in 1 combat round) to demonstrate the affinity of the Fire Spawn with it’s element. |