What has been the most rewarding aspect of Talislanta for you?
Meeting people who have played the Talislanta game. I've met them
at game conventions, online, on the phone, in game stores, through
the Talislanta e-mail list, and occasionally under even more unusual
circumstances (such as my step-daughter finding out that her boyfriend
and his bother were Talislanta fans when they were teenagers).
I've never met a group of people who are as bright, creative,
talented and nice as Talislanta fans. It's very rewarding to find
something you created has brought some fun and enjoyment into
other people's lives.
How long have you been involved in roleplaying?
I started playing back in 1981 or so. My younger cousin Fred,
from Seattle, was visiting my folk's home in Connecticut, and
he kept pestering me to try some weird new game he was into, called
D&D. After a while I gave in and said 'okay, I have time for
one short game'. Four hours later Fred was telling me he was too
tired to keep playing, and I was hooked. After playing D&D
for about a year I started writing my material. By 1983 I'd formed
a company called Bard Games with two other partners, and created
our first RPG product, a book called the Compleat Alchemist.
When you play Talislanta, what character(s) do you typically
like to play?
Oddly enough, I've only actually played Talislanta once; the other
times I've always been GM for a group of players or playtesters.
In my one experience as a PC I played a Rogue Magician of rather
dubious principles. I tricked a Gnomekin NPC into stepping into
some sort of inter-dimensional rift in order to acquire his valuables;
the poor fellow was never seen again. My fellow PCs learned to
give my character a wide berth (and to keep one eye upon him at
all times) for the duration of the adventure.
What caused the split from the Jovialis team and Bard Games?
Two things. First, I wanted to hire writers to develop the Talislantan
milieu, extrapolating material from The Chronicles and from my
notes. Some of the writers understood what I was looking for;
others wanted to go in their own direction, and resented having
to work within the guidelines presented to them. Needless to say,
things didn't work out.
The second problem was more complicated, and had to do with a
disagreement over the work-for-hire vs. royalties aspects of the
writer's contracts. It began when Bard Games went out of business,
and got pretty ugly. After trying unsuccessfully to resolve the
various issues, I finally ended up licensing the Talislanta game
to WotC (Wizards of the Coast) - minus the Cyclopedia material
which Jovialis helped produce, and which was the source of the
dispute.
Pink heffalumps or purple woozles? Why?
Both, in copious quantities. Because they're good for you.
What advice would you give to people who want to start up their
own new game?
I don't think I know enough about the current game market to comment
intelligently. But, I can say this: if it's a labor of love rather
than money, do it. You'll never regret spending time on something
that you love doing.
Other than the works of Vance, what other factors would you
say gave you the most inspiration for Talislanta?
Besides Vance, there was also Marco Polo's 'The Travels', Lovecraft's
'The Dreamquest of Unknown Kadath', certain of the works of William
S. Burroughs (from which many ideas of Talislanta's illicit substances
were derived), and many others. Visually, I was very much influenced
by 'Salome', a three-part story published in Heavy Metal magazine,
and written and drawn by Phillipe Druillet - I've looked for it
ever since, but with no success. Richard Corbin was also an influence,
especially his vivid use of colors; also Steve Ditko's 'Dr Strange',
and his depiction of spells and other dimensions. Those are just
a few.
We all know you're involved in music ('despite knowing better'),
but what do you actually listen to?
I've always had eclectic tastes in music, though I tended to concentrate
almost exclusively on a very few favorite bands, composers and
musicians. The first album I ever bought was the Beach Boy's 'Pet
Sounds'; I still think it's incredible. From there I went to the
Beatles, and Jimi Hendrix (an odd choice for a sax player at the
time), Sly and the Family Stone; then Tower of Power, Steely Dan,
The Police, and saxophonist Tom Scott. Nowadays I listen to lots
of things; the last albums I bought include the Chemical Brothers,
Suzanne Vega, 311, David Bowie, Beck, Sublime, and Porno for Pyros.
If you were an animal, what animal would you be?
A werewolf. We keep similar hours.