Bastard Sword
Also known as a "hand-and-a-half" sword, the bastard sword resembles a long sword, but has a slightly longer, heavier blade, and notably longer hilt, allowing it to be easily gripped and used either one- (DR 8) or two-handed (DR 9).
Battle Fan
Attributed to the famed Phaedran beauty and duelist Naemarra, the battle fan remains a rare weapon, save for its use among a handful of courtesans, "Vermilion Thorn" assassins, and female duelists. While these weapons appear to be ornate, attractive, folding ribbed fans, they are also useful weapons for both parrying (+1 bonus when fully fanned out) and attacking. The ribs of the fan are inevitably constructed of black iron or a superior metal, and the "fabric" of the fan itself, originally of thin leather, is now commonly made of spangalor, albeit heavily decorated. Additionally, the tip of each rib is sharpened, allowing it to be used as a slashing weapon. Duelists may use a battle fan as one of their swordsmanship weapons.
Blade Stave
A relatively uncommon weapon, the typical blade stave consists of a stout 3'-4' wooden staff, with a 2'-3' sword blade attached to one end. The staff helps to counterbalance the weight of the blade, while also providing more leverage for strikes. Some varieties feature a slightly smaller sword blade at each end of the staff.
Butterfly Pins
These attractive pins are typically around 4"-5" long, formed from iron, and topped with a heavy decorative knob, usually formed like a beautiful butterfly with colored lacquer wings. In addition to being worn decoratively in the hair, especially to keep elaborate coiffures in place, they can be used as stabbing or throwing knives. The courtesan-assassins of Zandu's "Vermilion Thorns" are said to be especially proficient with these "weapons".
Crystalmace, Gnomekin
Widely used before the crystalblade was perfected, crystalmaces are simple, club-like weapons, consisting of little more than a large, rough chunk of crystal affixed to a stout handle wrapped in moss-weave. Although the crystalblade has long displaced the crystalmace as the weapon of choice among Gnomekin, crystalmaces are still crafted and used on account of their ease of construction. Unlike crystalblades, crystalmaces have no armor penetrating benefits.
Dart
Darts are typically around 1' in length, with a feathered wooden shaft, and pointed metal head. They are thrown like short spears, make effective hunting weapons against small prey, and are used by some of the continent's more primitive tribal cultures, including some Jaka. When held, they can be used as makeshift daggers, but suffer a -1 hit penalty.
Fork Dagger
Created in 611n.a. by the esteemed Kasmiran trapsmage Ussir al Hadan, at the behest of Zandir Palaestra instructor Orini, the fork dagger has since become an uncommon, but recognizable weapon within Zandu's dueling culture. On cursory inspection it appears to be an ordinary long-bladed dagger, such as those commonly used in the off-hand of most duelists. However, when a small button is pressed, the blade seems to separate at the middle, each half springing out to form an 80o angle "V"-shaped fork. The fork-like array makes the blade less effective for attacking (DR in brackets), but increases its parrying potential substantially (+2 to parry), especially against the light Zandir blades.
Kavar
Primarily favored as a gladiatorial weapon, the kavar resembles a cross between a hand axe and spiked hook. It can be used to hook and opponent or weapon, or strike with the hooked, spiked blade. The female Beastman pictured above is using a kavar.
Knuckle Dusters
Knuckle dusters include any weapon that reinforces a punch and protects the fist, including brass knuckles, iron gauntlets, and studded gloves. Such weapons use the character's brawling skill, and allow the character to do DR2 +STR damage with a punch.
Makram
The makram is another vicious gladiatorial weapon, and consists of a short iron bar, about 2 feet in length, with a central grip protected by a hand-guard (usually spiked), and a curving blade on each end of the bar. The male Beastman pictured above is using a makram.
Punch Dagger/Punch Knife
Punch daggers are concealable, easy to use weapons, ordinarily consisting of 4 iron connected iron rings (much like a knuckle duster), with a broad, triangular blade attached that projects from the knuckles when worn. It has the same statistics as a normal dagger, but is used with a punching (rather than stabbing) motion, is double the price, and cannot be thrown. Punch knives are similar, but have very short blades (about half as short as they are broad), astoundingly easy to conceal, and use knife statistics instead.
Repeating Crossbow
A recent Aeriad innovation, this unusual light crossbow features a hopper of 10 bolts atop it, and uses a wooden lever mechanism to rapidly recock and load the weapon between shots. As a result, the repeating crossbow can be fired up to twice a round, but suffers from reduced range and power because its action requires a weaker pull. Reloading the hopper take 1 round per 2 bolts.
Rope Dart
The rope dart is a peculiar weapon, featuring a 6" long iron blade attached to the end of a 10'-12' length of cord. When wielded by a skilled user, the rope dart can be spun on a short length and used as a weak flail. It can also be whipped out to entangle an opponent, limb, or weapon, or used to attack like a thrown knife at short range (while continuing to hold the cord itself, allowing for easy and rapid retrieval). In emergencies, it can even be used as a short makeshift rope and grapple. Due to its versatile nature, and ease of concealment, the rope dart is popular with some assassins.
Shield Studs
Numerous heavy metal studs can be added to any variety of shield or buckler, thereby increasing both their Max. DR, and the DR they inflict when used to bash an opponent. To simulate this, use +10 g.l., and +5 WT as the base additional cost and weight for black iron studs on any normal shield. For bucklers, the base additional cost and weight for black iron studs is +5 g.l., and +2 WT. This treatment increases the Max. DR of a normal shield by 10 (20 for adamant studs), or by 3 for bucklers (6 for adamant). Shield bash DR for each weapon is increased by 1, making a studded shield bash inflict DR 4 + STR, and a studded buckler bash inflict DR 3 + STR.
Shield Spikes
An alternative to studding a shield or buckler, is to affix iron spikes to it, greatly increasing its shield bash DR, but improving its Max. DR rating by a lesser amount. To simulate this, use +20 g.l., and +5 WT as the base additional cost and weight for black iron spikes on any normal shield. For bucklers, the base additional cost and weight for black iron spikes is +10 g.l., and +2 WT. This treatment increases the Max. DR of a normal shield by 5 (10 for adamant spikes), or by 2 for bucklers (4 for adamant). Shield bash DR for each weapon is increased by 3, making a spiked shield bash inflict DR 6 + STR, and a spiked buckler bash inflict DR 5 + STR. A shield or buckler cannot have both spikes and studs.
Small Sword
A common Zandir weapon, the small sword is, for all intents and purposes, a half-length version of the common dueling sword, often used as the secondary weapon by many duelists.
War Claws
A popular gladiatorial weapon, war claws consist of a tough leather glove, reinforced with bands of iron, to which 2-4 foot-long iron blades are attached, projecting 9" beyond the wearer's knuckles. These savage weapons are used to claw, slash, and stab, creating the numerous wounds that bloodthirsty crowds are especially fond of.
Type |
DR |
WT |
STR |
Cost |
Effective Range |
Bastard Sword (#) |
8/9 |
7 |
+1 |
20 g.l. |
- |
Battle Fan |
3 |
1 |
- |
15 g.l. |
- |
Blade Stave # |
9 |
9 |
0 |
15 g.l. |
- |
Butterfly Pin |
3 |
.25 |
- |
5 g.l. |
thrown |
Crystalmace |
6 |
3 |
-3 |
12 g.l. |
- |
Dart |
4 |
1 |
- |
2 g.l. |
thrown |
Fork Dagger |
4 (2) |
1 |
- |
30 g.l. |
thrown |
Kavar |
4 |
5 |
0 |
2 g.l. |
- |
Knuckle Duster |
2 |
.5 |
- |
2 s.p. |
- |
Makram |
4 |
4 |
-1 |
4 g.l. |
- |
Punch Dagger |
4 |
1 |
- |
2 g.l. |
- |
Punch Knife |
3 |
1 |
- |
2 g.l. |
- |
Repeat. Crossbow # |
4 |
3 |
-3 |
75 g.l. |
100' |
Rope Dart # |
4 |
2 |
- |
2 g.l. |
thrown (max. 12') |
Shield Studs |
+1 |
+5 |
- |
+10 g.l. |
- |
Shld Studs (buckler) |
+1 |
+2 |
- |
+5 g.l. |
- |
Shield Spikes |
+3 |
+5 |
- |
+20 g.l. |
- |
Shld Spikes (buckler) |
+3 |
+2 |
- |
+10 g.l. |
- |
Small Sword |
5 |
1.5 |
-3 |
15 g.l. |
- |
War Claw |
6 |
3 |
-1 |
4 g.l. |
- |