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THE WORLD OF SACRED DEVICE
----------------------------------------------------------------------
Walkthrough Version 1.1
Author: Strife132
Email: tiamat@in.freei.net
----------------------------------------------------------------------
NOTE: The game never tells you what the money is called, so I'll refer
to it as gold.
WARNING: Don't read ahead if you don't want to find spoilers.
----------------------------------------------------------------------
CONTENTS
I. Intro/Updates
a. Introduction
b. Updates
II. Playing the Game/Etc.
a. Controls
b. The Menu
c. Battle
d. Elements
e. Status Changes
f. Skills/TP
g. Leveling Up/Experience
h. The Launcher Family's Debt
i. Dungeons
j. Types of Traps
k. Appraisal Items
l. Item Shop/Cyframe Upgrading
m. Characters
n. Pannam Town Map
o. Launcher Residence Area Map
III. Walkthrough
a. Walkthrough
b. Ruins
c. Bosses
IV. Lists
a. Enemy List
b. Item List
c. Cyframe Parts List
d. Skills List
V. Other
a. Hints and Tips
b. Legal Information
c. Links
----------------------------------------------------------------------
________________
I. INTRO/UPDATES
----------------
INTRODUCTION
------------
You have indeed picked an excellent game in Evolution. The first RPG
for the Dreamcast, it was certainly worth the wait; packed full of
exploring and fun. But enough, no need to write a review for it here.
This is the first full walkthrough I've ever written for an RPG, and I
have to say, it's a lot of hard work! Well, thanks for using my
walkthrough, I hope it helps you.
UPDATES
-------
V. 1.1 -- 1/13/00 -- Some minor updates on the item list (armor and
weapons) and the walkthrough. Also added one skill
for Pepper and one enemy I missed in the Blind
Ruins. The rest is going to have to be delayed
even longer because there was a death in my family
and I haven't had the time to work on it.
V. 1.0 -- 1/7/00 -- Created walkthrough. It isn't fully complete yet,
but I had to get it up anyway. I apologize for any
trouble it may cause, and will get it finished as
soon as possible. (In a day or two)
_________________________
II. PLAYING THE GAME/ETC.
-------------------------
CONTROLS
--------
The default controls are as follows:
D-Pad/Analog - Move/Switch Between Characters in Menus
A - Confirm/Enter
B - Cancel
X - Menu
Y - Walk/Arrange Items
A+B+X+Y+START - Soft Reset
The controls can be changed in the config menu.
THE MENU
--------
The menu can be accessed by hitting the X button (unless you change
it in the config menu.)
ITEM - Use/Throw away items
EQUIP - Equip weapons/armor/cyframe parts
SKILL - Shows skills; you can master them from the menu if you have
enough TP
STATUS - Shows statistics of your characters (i.e. HP, FP, Attack) and
your level/experience information.
PARTY - Allows you to make changes to your party
FORMATION - Change where your characters stand in battle
DISPERSE - Make one member leave to make room for another
CONFIG - Allows you to change game settings
SOUND - Stereo/Mono
SPEED - Changes message display speed
CONTROLLER - Make changes to the controls
In the Equip, Skill, and Status menus, switch between characters by
hitting right or left on the d-pad or moving the analog stick right or
left.
BATTLE
------
While exploring ruins, you will run into monsters you have to battle.
If you attack the enemy from behind without them seeing you, you will
get a surprise attack on the enemy and will be able to get in several
turns before the enemy. If you meet the enemy head on, you'll have a
normal battle. If the enemy attacks you from behind, they'll get a
surprise attack against you and get many turns in before you. The
icons on the right display the order of turns.
Battle Menu
-----------
Attack - Attack the enemy with weapon/cyframe
Special - Use/Master a skill
Item - Use an item
Move - Move forward or backward (NOTE: The farther back, yoou are, the
higher your defense but lower your attack and the closer you are to
the front, the higher your attack and lower your defense. It's usually
best to stay in the middle.)
Defend - Wait in defensive position to reduce damage from enemy
Flee - Escape from battle (all characters must be in the back row)
ELEMENTS
--------
The elements include fire, ice, and lightning. Attacking an enemy who
is weak against a certain element with that element will inflict more
damage than normal. What element an enemy is weak against depends on
what they're strong against.
Strong vs. | Weak vs.
---------------------
Ice | Fire
Fire | Ice
Fire & Ice | Lightning
STATUS CHANGES
--------------
Status changes are caused by certain enemy attacks and limit or hurt
the character they are inflicted on in some way during battle.
Status Change | Effect
-----------------------------------------
Berserk | Character attacks every turn for more damage than
normal
Blind | Hits and Evasion lowered
Blocked | Can't use skills
Brainwashing | Controlled by enemy (will recover if attacked)
Confusion | Attacks random targets including friends
Cursed | Luck and Agility lowered
Fallen | Can't do anything in battle (occurs when HP reaches 0)
Paralysis | Can't move until recovered
Poison | Damages character every turn
Recovering | Heals character every turn
Sleep | Can't move until woken up (will wake up if attacked)
SKILLS/TP
---------
Each character has different skills they can learn by earning enough
TP. Using them costs FP, which can be regained by attacking in battle.
Cyframe users can learn different abilities for each cyframe part
(besides stat boosting parts.) You can master a skill from the skills
menu or in battle. If you master it in battle, you will use the skill
without using any FP. You gain TP by defeating enemies and winning
battles.
LEVELING UP/EXPERIENCE
----------------------
After each battle, you gain a certain amount of experience points
depending on what monsters you defeated, how many there were, and how
strong they were. Once you gain enough experience, you go up in level.
This raises your stats, thus making you stronger. You should fight
every enemy to be sure you're strong enough to survive.
THE LAUNCHER FAMILY'S DEBT
--------------------------
The Launcher family owes a lot of money to the Society, so Mag has to
find treasures in the ruins to pay off the debt. Some of the money
will automatically be used to pay off part of the debt after you
finish an assignment from the Society. You can use your own money to
pay toward the debt also, but it's not neccessary except to pay any
fees for being saved by the Society you might have, so if you don't
feel like fighting a lot of enemies, don't avoid them, just take a
break.
DUNGEONS
--------
Throughout the game, you'll visit different ruins where you'll fight
monsters and seek out treasure. The layout, treasures, and monsters are
all random. As you walk through the ruins, you'll automatically create
a map. On the map, white squares represent treasure chests and red
squares represent monsters. Green squares represent traps, but will
only appear if you use a trap search item. You'll want to avoid the
traps on the ground (where part of the floor comes up.) However, even
if you step on a trap on accident, some of the traps are good and
restore HP or FP. At the end of each dungeon, you will fight a boss
who holds a treasure that you can trade in at the Society for money to
pay off the Launcher family's debt and a portion of it to keep.
To stay at a high enough level to survive, you should fight every
monster. If all of your characters' HP reach zero, the Society will
come and save you, but you'll lose any items you got and they will
add a small fee to your debt. When you reach the end of a floor
(usually stairs,) you will be given the option to go to the next floor
or 'pause' your game. 'Pausing' your game makes a temporary save file
at that point in the dungeon so that you can stop playing for awhile
without having to start the dungeon all over again which will be
deleted once you load it. The amount of floors in the ruins depends on
how many ruins you have explored.
In each dungeon there are warps back to the Society scattered about
that are also marked with white squares. Once you reach the bottom
floor of a dungeon, the Society can't come and save you, but there is
always a save point and a warp back to the Society and there are no
monsters except for the boss.
Sometimes you'll find yourself in a room with tons of monsters where
the music changes. As much as you'd like to just avoid them, you
really should defeat ALL of the monsters!
TYPES OF TRAPS
--------------
- Restores 50% of HP
- Restores 50% of FP
- Reduces FP
- Erases Map
- Damages All Characters by Fire
- Confuses Characters
- Blinds Characters
- Alarms Enemies
- Makes Enemy Appear
- Makes All Enemies on floor Stronger
- Makes All Enemies on floor Weaker
- Takes an item out of your inventory and puts it in a chest on that
floor
- Warps you somewhere else on that floor
- Raises one stat by 1
- Makes all monsters on that floor disappear
APPRAISAL ITEMS
---------------
Some of the items you find in treasure chests throughout the ruins
are items that need to be appraised at the Society by talking to Nop
(the man at the left counter.) He will pay you for some of the items,
and for others charge you to make them into items.
ITEM SHOP/CYFRAME UPGRADING
---------------------------
You can go to the item shop near the Society to buy items and
equipment to use on your adventures. Every time you explore some
ruins, more items are added to the item shop, so visit often to be
well equipped and prepared.
In the building right next to the item shop is Sam the Upgrader, who
will upgrade your cyframes. If you have an Upgrade Kit, he can add a
slot to your cyframe for 1000 gold. He can also level up your cyframe
parts to make them stronger and slightly reduce the cost of FP for
each ability of the upgraded part.
CHARACTERS
----------
MAG LAUNCHER
Son of the famous adventurer, Asroc Launcher and the main character
of Evolution. Made a promise to protect his adventuring partner,
Linear, who mysteriously showed up one day with a letter from Mag's
father. Mag is always in the party. Uses a hand-type cyframe.
LINEAR CANNON
A shy, mysterious girl who showed up at the door of the Launcher
residence with a letter from Asroc Launcher telling Mag to watch
over her until he returns. Linear is always in the party for most of
the game.
GRE NADE
The Launcher family's servant and Mag's guardian while his father is
away. He makes a good companion as he is powerful and has many
useful abilities. Gre will join your party if you talk to him at the
Launcher residence.
CHAIN GUN
Only child of the Gun family, the Launcher family's rivals. She likes
Mag and is jealous of Linear. She has a very large variety of
attacking abilities. She will join you if you talk to her in the
blue bus outside the area of the Launcher residence. Uses a
sword-type cyframe.
PEPPER BOX
A wandering adventurer who shows up after Mag's first successful
assignment. She has a variety of abilities, including status
changing attacks. She will join you if you talk to her in the saloon
after meeting her at the Society. Uses a cannon-type cyframe.
PANNAM TOWN MAP
---------------
____________________________________________
| | | | H | | SAL | |
| ____ |TL| |______| |____________| |
| / / |
| / GB/ --------|
| /___/ __________ | |
| S_____ | | | |
| | H | | IS | | SOC |
| |_____| |__________| | |
| __________ | |
| | | |________|
| | CU | |
| |__________| |
| |
|____________________________________________|
___________________________
|KEY |
|--- |
|SOC - Society |
|IS - Item Shop |
|CU - Cyframe Upgrading Shop|
|SAL - Saloon |
|GB - Gun Family Bus |
|TL - To Launcher Residence |
|H - House |
|S - Save Point |
|___________________________|
LAUNCHER RESIDENCE AREA MAP
---------------------------
_________________________
| | |
| | LR |
| |______________|
| | | |
| | | |
|--LF-----------/ \ |
|------------------\ \ |
| \ \ |
|____________________|T|__|
________________________
|KEY |
|--- |
|LR - Launcher Residence |
|LF - To Landing Field |
|T - To Pannam Town |
|________________________|
________________
III. WALKTHROUGH
----------------
WALKTHROUGH
-----------
You start off in a battle against two monsters. You can easily beat
them by simply attacking. After you win, you will receive a Naolin
and a Naolin Gold. The game controls itself for awhile after this
battle. During this time, you'll meet Chain Gun, an adventure of the
Launcher family's rivals' family, who made it to the treasure before
Mag.
Once you have control of your character, leave the Launcher residence
and make your way back to the Society in town. Talk to Nina (the woman
at the left counter) and ask for an assignment. Choose whatever ruins
you want to go to (the Blind Ruins are the easiest to start out with.)
After you have your assignment, get a third party member (Chain in
the blue bus right outside the area of the Launcher residence or Gre in
the Launcher residence.) Then head to the Sea Otter seaplane by taking
the other path in the area of the Launcher residence and you can fly
to whatever ruins you chose. (See the Ruins section below for info on
the ruins.)
After you beat the first ruins, you will earn 10,000 gold, 8,000
toward the debt and 2000 for yourself. Appraise any appraisal items
you found in the ruins by talking Nop at the left counter. Now you can
take your earnings and buy new equipment/items and upgrade your
cyframe (if you want to update Chain or Pepper's cyframe, wait until
before your next assignment.)
Head back to the Launcher residence and Gre will ask you if you'd
like to retire for the evening. Answer yes.
The next morning, Gre will tell Mag that someone from the 8th
Imperial Army came to see him to ask about the legendary cyframe,
Evolutia. Gre tells Mag that they are waiting for him at Pannam Port.
Exit the Launcher residence and you will automatically be taken to the
port.
When you arrive at the port, you will see the giant ship of the 8th
Imperial Army. Walk up and talk to the sailor by the lift and he'll
let you ride up into the ship.
Follow the path straight. Don't bother with any of the side doors,
there aren't any items or anything. Eventually you'll reach a
staircase where you'll be stopped. Mag tells the man who he is and you
are shown up the stairs to meet Prince Eugene.
Eugene will have a little 'misunderstanding' about why there are two
people, and then you'll have control over Mag again. Go up to Eugene
and talk to him. Mag and Eugene will have a chat about Evolutia, then
you will be rudely told to leave. Just go back out the way you came.
The next morning, Gre and Mag will talk some more, and then it will
be time to go out for some more adventuring! Go to the Society; when
you enter, you'll meet Pepper. After she leaves, talk to Nina for a
new assignment. One area will be blockaded by the 8th Imperial Army,
so you'll have to pick from the other three.
After getting an assignment, get a third character (you can have
Pepper in your party now, she's at the saloon.) Now head the the Sea
Otter and fly to the ruins you chose. (See Ruins section for more
info.)
After the second ruins, you will earn 20,000 gold, 4,000 for
yourself. Appraise any items you found, buy items/upgrade cyframes in
town then head back to the Launcher residence and 'call it a day'
(option 2.)
Once you have control over Mag again, head back to the Society, get
another assignment, get a third party member, buy/upgrade whatever you
want in town then go to the next ruins in the Sea Otter airplane. (See
'Ruins' section below.)
Your earnings for this assignment will be 30,000 gold and you'll be
able to keep 6,000. Appraise whatever items you need to, buy stuff, and
upgrade your cyframes then head back to the Launcher residence.
Mag and Gre will talk for awhile again. In the morning, Eugene pays
Mag a visit and they have a talk for awhile, until Eugene finds out
that Linear is not in the Launcher family by blood and leaves suddenly
giving the order to get the girl, Linear. After that's all over, it's
time for some more ruin exploring. Go to the Society for an assignment,
get your third character, make any preparations you need, and hop into
the seaplane to the last remaining unblockaded ruins.
RUINS
-----
Blind Ruins
-----------
These are the easiest ruins to start out with. REMEMBER: To be strong
enough to survive, always fight ALL of the enemies.
Enemies (see enemy list for more info):
Big Ben
Hydra
Paleo Calinoides
Popo Tribesman
Spekler
Teio Roach
Terapede
BOSS: Mandasks (See 'Bosses' below for strategy)
Heaven Ruins
------------
These are, in my opinion, the second easiest ruins. Not much to say,
but remember to fight all of the enemies.
Enemies (see enemy list for more info):
Big Ben
Claymore
Millepede
Peripatus
Protocalus
Spekler
Teio Roach
BOSS: Rafflesian
NOTE: Before fighting the boss, put everyone in the back row.
Shades Ruins
------------
Most of the enemies here are weak against fire. Don't forget to
explore each level completely.
Enemies (see enemy list for more info):
Archaeopteryx
Bacterio
Brummbar
Crinoid
Gumbas
Hyenodon
Paleo Calinoides
BOSS: Shadenischus
BOSSES
------
BLIND RUINS - MANDASKS
If Mag has Magna Rave have him use it continuously, otherwise use
Magna Combo. If he runs out of FP, have him use regular attacks. Linear
should use Protection Spell right away; after that she should heal your
characters when neccessary, and when they don't need it she should just
attack. You may also want to use her Strenth Spell. If Gre has
Energy-Saving, have him use it on Mag. Other than that, just have him
attack. Pepper and Chain should use regular attacks and/or attacking
skills. Mandasks will sometimes paralyze you, but it usually heals
automatically after one or two turns. If your characters desperately
need to be healed, but Linear's turn isn't soon enough or she is
paralyzed, have Gre, Pepper, or Chain use healing items.
HEAVEN RUINS - RAFFLESIAN
**STRATEGY ONE**
Put everyone in the back row before starting the battle. Rafflesian
will suck all of your characters forward one rank periodically
throughout the battle. DO NOT let any of your characters stay in the
front row, because Rafflesian will do a VERY powerful attack on one of
them. Have Mag use Magna Rave if he has it; if not, use Magna Combo.
If he starts to run low on FP have him attack regularly. Have Linear
cast spells to raise your party's defense and attack and anything else
if you like, and also have her heal when neccessary. If she's not doing
anything else, have her use regular attacks to regain her FP. If Gre
has Energy-Saving, have him use it on Mag (especially if Mag is using
Magna Rave.) Other than that, Gre should just attack or use healing
items if neccessary. If Pepper has Trigger Happy (or Pepper Flash),
have her use that and after that just have her attack and use healing
items when needed. If she doesn't have it, have her use a combination
of regular attacks and attacking skills. Have Chain use a combination
of regular attacks and attacking skills and also healing items when
neccessary. Be warned: Rafflesian has a good curing skill so take him
out as quickly as you can.
**STRATEGY TWO**
If the first strategy is giving you trouble, just do the same thing
except allow Rafflesian to suck you in and do his powerful attack.
After he does the attack again someone, have Linear use a cure spell on
them or have her or someone else use a curative item on them.
SHADES RUINS - Shadenischus
Shadenischus uses a strategy similar to Refflesian, except he pushes
you toward the back and then does a really powerful ice laser against
everyone in the back row. I suggest you stay AWAY from the back row,
because unlike Rafflesian's attack, this attack hits the whole rank
(Mag's Moving Hand Parts may come in handy here.) Use the usual basic
strategy; if Mag has Magna Rave, he should use it and if not, he should
use Magna Combo (regular attacks if he runs out of FP.) Linear should
use Protection Spell and should also heal your characters when
necessary, with maybe a regular attack here and there to regain her FP.
If Gre has Energy-Saving, have him use it on Mag and other than that he
should use regular attacks and curative items when needed. Chain and
Pepper should go all out with their most powerful skills but also use
regular attacks once in awhile to restore FP. If Pepper has Trigger
Happy or Pepper Flash, you may want to have her use that and then just
use regular attacks. Having to move forward all the time may make this
battle seem somewhat challenging, but Shadenischus isn't really the
hardest of the bosses.
_________
IV. LISTS
---------
ENEMY LIST
----------
Archaeopteryx
Found in: Shades Ruins
Weak Against: Ice
Bacterio
Found in: Shades Ruins
Weak Against: Fire
Big Ben
Found in: Blind Ruins, Heaven Ruins
Weak Against:
Brummbar
Found in: Shades Ruins
Weak Against: Lightning
Claymore
Found in: Heaven Ruins
Weak Against: Fire
Crinoid
Found in: Shades Ruins
Weak Against: Fire
Gumbas
Found in: Shades Ruins
Weak Against: Fire
Hydra
Found in: Blind Ruins
Weak Against:
Hyenodon
Found in: Shades Ruins
Weak Against: Fire
Millepede
Found in: Heaven Ruins
Weak Against: Lightning
Paleo Calinoides
Found in: Blind Ruins, Shades Ruins
Weak Against:
Peripatus
Found in: Heaven Ruins
Weak Against:
Popo Tribesman
Found in: Blind Ruins
Weak Against:
Protocalus
Found in: Heaven Ruins
Weak Against: Lightning
Spekler
Found in: Blind Ruins, Heaven Ruins
Weak Against:
Teio Roach
Found in: Blind Ruins, Heaven Ruins
Weak Against: Lightning
Terapede
ITEM LIST
---------
Items
-----
ANCIENT LIGHT
Use - Removes status/stat changes from all enemies
Cost - N/A
CHAMELEON COLOR
Use - Keeps enemy from seeing you on one floor
Cost - N/A
DOCTOR POTION
Use - Cures poison or paralysis
Cost - 20
ELECTRIC BALL
Use - Causes lightning elemental damage to one rank of enemies in
battle
Cost - N/A
EYE POTION
Use - Cures sleep or blindness
Cost - 20
FANG POWDER
Use - Increases attack by 5
Cost - N/A
FIRE BALL
Use - Causes fire elemental damage to one rank of enemies in battle
Cost - N/A
FLAMING WRAP
Use - Increases fire resistance for all friends in battle
Cost - N/A
FROZEN SOLID WRAP
Use - Increases ice resistance for all friends in battle
Cost - N/A
HERB
Use - Restores 300 HP to one friend
Cost - N/A
ICE BALL
Use - Causes ice elemental damage to one rank of enemies in battle
Cost - N/A
ITEM SEARCH
Use - Shows locations of treasure chests on map for one floor
Cost - N/A
MINI-BH BALL
Use - Sucks enemy into a black hole and moves them forward
Cost - N/A
MINNAOLIN
Use - Restores 100 HP to all friends
Cost - N/A
MINNAOLIN GOLD
Use - Restores 500 HP to all friends
Cost - N/A
MOKANA AMPOULE
Use - Restores 60 HP and 30 FP to one friend
Cost - 220
NAOLIN
Use - Restores 100 HP to one friend
Cost - 50
NAOLIN GOLD
Use - Restores 500 HP to one friend
Cost - 200
NAOLIN ROYAL
Use - Restores 1000 HP to one friend
Cost - N/A
NERVE GAS BULLET
Use - Paralyzes all enemies
Cost - N/A
PURIFYING POTION
Use - Cures curse or block
Cost - 20
PUSH RUBBER
Use - Moves an enemy backward
Cost - N/A
RED VIPER
Use - Revives one fallen friend and restores 25% of their HP
Cost - 350
ROLLING BOMB
Use - Poisons all enemies
Cost - N/A
RUIN SEARCH
Use - Automatically creates map for one floor
Cost - N/A
SHEEP BOMB
Use - Puts all enemies to sleep
Cost - N/A
SHELL POWDER
Use - Raises Defense by 5
Cost - N/A
SOUL POTION
Use - Cures confusion, berserk, or brainwashing
Cost - 20
STICKY BALL
Use - Lowers Evasion of one enemy
Cost - N/A
THERMO SEARCH
Use - Shows positions of monsters on map for one floor
Cost - N/A
TRAP SEARCH
Use - Shows locations of traps on map for one floor
Cost - N/A
QUICK GUARDER
Use - Boosts one friend's defense by 15% in battle
Cost - N/A
QUICK RACER
Use - Boosts one friend's evasion by 15% in battle
Cost - N/A
QUICK SNIPER
Use - Boosts one friend's hits by 15% in battle
Cost - N/A
QUICK SPEED
Use - Boosts one friend's agility by 15% in battle
Cost - N/A
UPGRADE KIT
Use - Add slot to cyframe
Cost - N/A
Appraisal Items
---------------
AMBER KERCHIEF
Appraise - Sell for 1500 gold
BROKEN HELMET
Appraise - Sell for 1200 gold
GAS TANK
Appraise - Sell for 800 gold
HYENODON'S TOOTH
Appraise - Becomes Fang Powder for 1000 gold
ICE FANG CRYSTAL
Appraise - Sell for 600 gold
MONSTER EGG
Appraise - Sell for 400 gold
OLD SANDAL
Appraise - Sell for 400 gold
PALEO CALINOIDES' FEET
Appraise - Becomes Alarm Clock for 1500 gold
RUSTY GUN
Appraise - Sell for 400 gold
SMALL METAL ROD
Appraise - Sell for 1000 gold
Weapons
-------
FIGHT GUN
Equipped by - Gre
Cost - N/A
ATTACK + 105
FRYING PAN
Equipped by - Linear
Cost - N/A
ATTACK + 16
FRYING PAN WITH POT HOLDER
Equipped by - Linear
Cost - 180
ATTACK + 22
DEF + 5
HUNTING GUN
Equipped by - Gre
Cost - 240
ATTACK + 45
LUCKY FRYING PAN
Equipped by - Linear
Cost - N/A
ATTACK + 66
HITS - 50
LUCK + 25
LUMPY FRYING PAN
Equipped by - Linear
Cost - 300
ATTACK + 38
HITS - 15
NEW STYLE GUN
Equipped by - Gre
Cost - N/A
ATTACK + 75
OLD-STYLE GUN
Equipped by - Gre
Cost - N/A
ATTACK + 30
USED FRYING PAN
Equipped by - Linear
Cost - 600
ATTACK + 85
HITS + 20
Armor (Head, Body, Foot)
------------------------
BANDANA OF THE SUN
Equipped by - Chain, Gre, Pepper
Type - Head
Cost - N/A
ATTACK + 12
DEF + 36
LUCK + 24
BOOTS
Equipped by - Chain, Mag
Type - Foot
Cost - N/A
DEF + 5
EVASION + 5
AGILE + 5
BREAST PROTECTOR
Equipped by - Mag,
Type - Body
Cost - 480
DEF + 84
CASUAL SANDALS
Equipped by - Linear, Pepper
Type - Foot
Cost - N/A
DEF + 10
EVASION + 5
CASUAL SHOES
Equipped by - Anyone
Type - Foot
Cost - 40
EVASION + 38
CERAMIC BOOTS
Equipped by - Chain, Mag
Type - Foot
Cost - N/A
DEF + 28
AGILE + 5
CLOGS
Equipped by - Gre, Mag,
Type - Foot
Cost - N/A
Attack + 6
DEF + 40
AGILE - 6
COAT
Equipped by - Chain, Linear, Pepper
Type - Body
Cost - N/A
DEF + 10
FANCY SANDALS
Equipped by - Linear, Pepper
Type - Foot
Cost - N/A
DEF + 15
FINE GLASS
Equipped by - Mag, Pepper,
Type - Head
Cost - 600
DEF + 72
EVASION + 10
FRILLY RIBBON
Equipped by - Gre, Linear
Type - Head
Cost - N/A
DEF + 5
EVASION + 4
AGILE + 6
GAS MASK
Equipped by - Anyone
Type - Head
Cost - N/A
PREVENTS POISON
DEF + 60
AGILE - 5
GIMMICK SHOES
Equipped by - Linear, Mag, Pepper,
Type - Foot
Cost - 480
DEF + 55
GLITZY GEAR
Equipped by - Gre, Mag,
Type - Head
Cost - N/A
PREVENTS SLEEP
DEF + 60
GYM SUIT
Equipped by - Chain, Linear, Pepper
Type - Body
Cost - 145
DEF + 5
EVASION + 5
AGILE + 5
HEAD GEAR
Equipped by - Gre, Mag
Type - Head
Cost - N/A
DEF + 10
HEAVY COAT
Equipped by - Chain, Linear, Pepper
Type - Body
Cost - 365
DEF + 66
EVASION - 5
AGILE - 5
HEAVY TAIL COAT
Equipped by - Gre
Type - Body
Cost - 330
DEF + 54
EVASION - 5
AGILE - 5
HIGH HEEL SHOES
Equipped by - Linear, Pepper
Type - Foot
Cost - N/A
DEF + 8
EVASION - 5
LUCK + 5
HUNTER JACKET
Equipped by - Chain, Mag, Pepper
Type - Body
Cost - 350
DEF + 48
EVASION + 12
IRON CLOGS
Equipped by - Gre, Mag,
Type - Foot
Cost - N/A
ATTACK + 20
DEF + 45
AGILE - 8
LEATHER JACKET
Equipped by - Chain, Mag, Pepper
Type - Body
Cost - 250
DEF + 60
METAL TAIL COAT
Equipped by - Gre
Type - Body
Cost - 430
INSERT STATS HERE ****
MINTOUIN GLASS
Equipped by - Gre, Mag, Pepper
Type - Head
Cost - N/A
PREVENTS SLEEP
DEF + 10
NOCT GLASS
Equipped by - Gre, Mag, Pepper
Type - Head
Cost - N/A
PREVENTS BLINDNESS
DEF + 18
OVERALLS
Equipped by - Mag
Type - Body
Cost - N/A
DEF + 15
OVERSIZED DRESS
Equipped by - Linear
Type - Body
Cost - N/A
DEF + 13
PREMIUM SHOES
Equipped by - Anyone
Type - Foot
Cost - 240
DEF + 24
EVASION + 10
AGILE + 4
SHORT JACKET
Equipped by - Chain, Mag, Pepper
Type - Body
Cost - N/A
DEF + 24
SILK HAT
Equipped by - Gre
Type - Head
Cost - N/A
DEF + 60
SILVER MASK
Equipped by - Chain
Type - Head
Cost - N/A
DEF + 15
AGILE - 2
SNOW BOOTS
Equipped by - Mag,
Type - Foot
Cost - N/A
INCREASE ICE RESISTANCE
DEF + 12
SPIRITED BANDANA
Equipped by - Chain, Gre, Pepper
Type - Head
Cost - 360
ATTACK + 12
DEF + 36
LUCK + 5
TAIL COAT
Equipped by - Gre
Type - Body
Cost - N/A
DEF + 17
TURQUOISE RIBBON
Equipped by - Gre, Linear
Type - Head
Cost - N/A
DEF + 5
EVASION + 6
AGILE + 4
WING KERCHIEF
Equipped by - Chain, Linear
Type - Head
Cost - 300
DEF + 36
EVASION + 20
AGILE + 5
LUCK + 3
Accessories
-----------
ALARM CLOCK
Equipped by - Anyone
Use - Protects from sleep
Cost - 1500 (Created from Paleo Calinoides' Feet)
AMULET OF CONFUSION
Equipped by - Anyone
Use - Protects from confusion once, then is destroyed
Cost - 100
AMULET OF PARALYSIS
Equipped by - Anyone
Use - Protects from paralysis once, then is destroyed
Cost - 100
CRYSTAL BANGLE
Equipped by - Anyone
Use - HITS + 20, EVASION + 10
Cost - N/A
FOUR-LEAF CLOVER
Equipped by - Anyone
Use - DEF + 3, LUCK + 2
Cost - N/A
ISIS FIGURE
Equipped by - Anyone
Use - Hits enemy with same amount of damage the enemy inflicts on you,
but has a 30% chance of breaking each time
Cost - N/A
LUCKY CHARM
Equipped by - Anyone
Use - LUCK + 5
Cost - N/A
POCKET WATCH
Equipped by - Gre
Use - HITS + 10, EVASION + 5
Cost - N/A
ROCKET
Equipped by - Mag
Use - DEF + 5, LUCK + 3
Cost - N/A
STRAW DOLL
Equipped by - Anyone
Use - Hits enemy with same amount of damage the enemy inflicts on you,
but has a 20% chance of breaking each time
Cost - N/A
WOOL GLOVES
Equipped by - Anyone
Use - Increase ice resistance, DEF + 12
Cost - N/A
CYFRAME PARTS LIST
------------------
ATTACK BOOSTER +##
For - All
Use - Raises attack
BLADE PARTS
For - Chain/Sword-Type
Use - Fight with a sword
BULLET PARTS
For - Pepper/Cannon-Type
Use - Fight by shooting cannon
FLAME BLADE PARTS
For - Chain/Sword-Type
Use - Fight with fire element
FLAME CART PARTS
For - Pepper/Cannon-Type
Use - Fight with fire element
HAND PARTS
For - Mag/Hand-Type
Use - Fight by punching the enemy
ICE CART PARTS
For - Pepper/Cannon-Type
Use - Fight with ice element
JET PARTS
For - Chain/Sword-Type
Use - Fight with a body-slam
LIGHTNING BLADE PARTS
For - Chain/Sword-Type
Use - Fight with lightning element
LIGHTNING HAND PARTS
For - Mag/Hand-Type
Use - Fight with lightning element
MOVING HAND PARTS
For - Mag/Hand-Type
Use - Fight by moving characters/enemies
SAUCER PARTS
For - Chain/Sword-Type
Use - Fight by firing a discus
SPECIAL BULLET PARTS
For - Pepper/Cannon-Type
Use - Fight with abnormal status
SKILLS LIST
-----------
Chain
-----
BLADE PARTS
Double Blade - Series of slashes against an enemy
*Starts With*
Line Blade - Attack against a rank of enemies
*300 TP to master*
V Blade - Attack twisting enemy line into a V shape
*800 TP to master*
X Blade - Attack twisting enemy line into an X shape
*1600 TP to master*
Air Raid - Attack against all enemies
*3000 TP to master*
Hyper Air Rave - Lift one enemy into the air for a powerful
multi-slashing attack
*5000 TP to master*
FLAME BLADE PARTS
Fire Machete - Fire elemental pressure attack
*Starts With*
Fire Shield - Increases fire resistance (self)
*100 TP to master*
Fire Saucer - Fire elemental disc attack; unaffected by distance
*400 TP to master*
JET PARTS
Dash Attack - Body-bashing attack; moves enemy to front rank
*Starts With*
Reverse Attack - Body-bashing attack from behind; moves enemy to
front rank
*100 TP to master*
Dash Tackle - Attack against one enemy; moves enemy to back rank;
moves Chain to front rank
*400 TP to master*
Reverse Tackle - Attack against one enemy from behind; moves enemy to
front rank; moves Chain to back rank
*1600 TP to master*
Gre
---
STORYTELLING TYPE
Go to Sleep! - Cause all enemies to fall asleep
*Starts With*
Get it Together! - Slightly restores HP to one friend
*100 TP to master*
Can't Get Away With That! - Rebuke and block enemy
*400 TP to master*
Hey! - Reduces the Attack of all enemies
*1600 TP to master*
Buck Up! - Cures sleep/confusion/brainwashing/berserk
*3200 TP to master*
Pull Yourself Together! - Restores some HP to one friend
*6400 TP to master*
????
SPIRIT TYPE
Spirited Shot - Beating attack
*Starts With*
Spirited Explosion - Beating attack with explosive spirit; increases
enemy wait time
*200 TP to master*
Fire Spirit - Fire elemental beating attack
*800 TP to master*
Ice Spirit - Ice elemental beating attack
*1200 TP to master*
Lightning Spirit - Lightning elemental beating attack
*2000 TP to master*
Spirited Peak - Giant spirit beating attack against all enemies;
increases enemy wait time
*4000 TP to master*
CUSTOM TYPE
Boost - Temporarily raise cyframe parts by one level
*Starts With*
Critical - Make a cyframe user's next attack critical
*150 TP to master*
Speed Up - Shortens freeze after using a cyframe skill
*450 TP to master*
Energy-Saving - Temporarily reduce FP use for a cyframe user
*900 TP to master*
Full Power - Temporarily raise cyframe parts to max level
*2700 TP to master*
High Speed - Shortens freeze a lot after using a cyframe skill
*5400 TP to master*
COOKING TYPE
Flaccid Soup - Reduce defense of all enemies
*Starts With*
Ultra-Spice Mabodofu Sauce - Cause confusion in all enemies
*200 TP to master*
Spaghetti La Mer - Blinds all enemies
*600 TP to master*
Roast Chicken - Reduces agility of all enemies
*1800 TP to master*
Lamb Steak - Increase FP regeneration rate for one friend other than
Gre himself
*3600 TP to master*
Eisheaia Lunch Box - Doubles gained TP for one friend other than self
*4600 TP to master*
MAG ONLY TYPE
Encourage - Slightly raises all paramaters
*Starts With*
Incite Anger - Causes berserk state
*100 TP to master*
Please Go First - Eliminates Mag's wait time
*500 TP to master*
Rouse - Raises all parameters greatly
*2500 TP to master*
Morning Call - Revives Mag and restores all of his HP
*7500 TP to master*
Linear
------
STRENGTH RECOVERY TYPE
A Little First Aid - Slightly restores HP to one rank of friends
*Starts With*
First Aid - Restores some HP to one rank of friends
*125 TP to master*
Serious First Aid - Restores some HP to all friends
*400 TP to master*
Welcome Home! - Revives fallen character and restores 25% of their HP
*1200 TP to master*
Major First Aid - Completely restores HP to one friend
*2400 TP to master*
Welcome Home, Dear! - Revives fallen character and restores all of
their HP
*5600 TP to master*
????
SPELL TYPE
Protection Spell - Increases Defense for one rank of friends
*Starts With*
Strength Spell - Increases Attack for one rank of friends
*400 TP to master*
Quickness Spell - Increases Agility for one rank of friends
*1200 TP to master*
Dexterity Spell - Increases effect of attack item (self)
*2400 TP to master*
Cure Spell - Restores status to one rank of friends
*3200 TP to master*
Anger Spell - Causes one rank of friends to become berserk
*6400 TP to master*
????
????
STATUS RECOVERY TYPE
Wake-up Touch - Cures sleep/blindness
*Starts With*
Poison Release Touch - Cures poison/paralysis
*100 TP to master*
Everyone Refreshed - Cures blindness/poison/paralysis for all friends
*400 TP to master*
Hello Touch - Cures sleep/confusion/brainwashing/berserk
*800 TP to master*
Block Release Touch - Cures curse/block
*1600 TP to master*
Everyone Wide Awake - Cures
confusion/brainwashing/berserk/curse/block for
all friends
*3200 TP to master*
Restorative Touch - Cures all status abnormalities for one friend
*6400 TP to master*
PRESENT TYPE
Give Health - Give away half of remaining HP to a friend
*Starts With*
Pain Box - Attack with an exploding box
*100 TP to master*
You Go First - Exchange turn with a friend
*400 TP to master*
Give Power - Give away half of remaining FP to a friend
*1200 TP to master*
Exploding Box - Attack one rank of enemies with an exploding box
*2400 TP to master*
Give Me Power - Take half of remaining FP from a friend
*4800 TP to master*
????
????
MUSIC TYPE
Enticing Tone - Move enemy one step closer
*Starts With*
Blocking Tone - Block enemy's skills
*400 TP to master*
Fearful Tone - Chase enemies from combat
*1200 TP to master*
Phony Tone - Reduce Hits of all enemies
*2400 TP to master*
Flat Tone - Reduces all parameters of all enemies
*3600 TP to master*
????
????
Mag
---
HAND PARTS
Magna Punch - Knock down punch/uppercut
*Starts With*
Charge Punch - Lunging punch attack (moves to front rank)
*50 TP to master*
Magna Combo - Triple punch/uppercut; knocks enemy back a rank
*200 TP to master*
Mach Punch - God-swift punch; freezes Mag after attack
*600 TP to master*
Shock Punch - Vibration attack to one rank of enemies by hitting the
ground
*1500 TP to master*
Dive Punch - Attack to all enemies by hitting the ground
*3000 TP to master*
Magna Rave - Intense attack against one enemy
*4500 TP to master*
Giant Knuckle - Huge fist attack against all enemies
*6000 TP to master*
LIGHTNING HAND PARTS
Lightning Punch - Punch using lightning elemental
*Starts With*
Zap, Baby, Zap! - Freezes all enemies weak vs. lightning
*50 TP to master*
Thunder Shield - Increases lightning resistance (self)
*360 TP to master*
MOVING HAND PARTS
Members Advance - Move one friend other than self forward
*Starts With*
Members Retreat - Move one friend other than self backward
*100 TP to master*
Enemy Advance - Move one enemy forward
*300 TP to master*
Enemy Retreat - Move one enemy backward
*500 TP to master*
Rank Moves - Move all friends to a line occupied by friends
*1250 TP to master*
Pepper
------
BULLET PARTS
Double Shot - Successive shooting; power unaffected by distance
*Starts With*
Line Shot - Attack with lines of fire; power unaffected by distance
*300 TP to master*
All-Range Shot - Attack against one line of enemies; power unaffected
by distance
*1200 TP to master*
Trigger Happy - Continuous firing using all FP; power unaffected by
distance
*3600 TP to master*
Burst Shot - Attack against one enemy; power unaffected by distance;
Pepper moves back one rank
*8400 TP to master*
????
FLAME CART PARTS
Flame Beam - Fire elemental beam attack
*Starts With*
Fire Shield - Increases fire resistance (self
*75 TP to master*
Burning Typhoon - Fire elemental tornado attack
ICE CART PARTS
Ice Beam - Ice elemental beam attack
*Starts With*
Ice Shield - Increases ice resisitance (self)
*75 TP to master*
Freezing Tempest - Ice elemental tornado attack
*500 TP to master*
SPECIAL BULLET PARTS
Quiet Shot - Attack against all enemies causing sleep
*Starts With*
Clammy Shot - Attack against all enemies causing paralysis
*200 TP to master*
Rolling Shot - Attack against all enemies causing poison
*400 TP to master*
Skull Scattershot - Attack against all enemies causing curse
*800 TP to master*
Strobe Shot - Attack against all enemies causing blindness
*1600 TP to master*
Flat Shot - Attack against one enemy that reduces all parameters
*3200 TP to master*
________
V. OTHER
--------
HINTS AND TIPS
--------------
- Try to fight all the enemies so you'll be strong enough to survive
- Search every floor completely! Check all the treasure chests
- ALWAYS save the game at the end of each dungeon before the boss
- Don't constantly rely on skills during regular battles; attack
normally a lot so you won't run low on FP
- Try to save a few poison preventing accessories 'til the end if you
can, because it will help a lot in the final battle
- If you find that you aren't strong enough to beat the boss at the
end of a dungeon, go back to town then return to the ruins. You'll
be able to choose which floor to start on; start a few floors below
the last one so you can build up a bit before fighting the boss.
- Don't forget to return everyone to their original ranks after
fighting Rafflesian
- If you step on a trap that confuses your characters, just hold still
and after a bit you will be cured automatically
LEGAL INFORMATION
-----------------
This walkthrough is Copyright (c) 1999 Strife132. Feel free to put it
on your webpage COMPLETELY UNALTERED and with all credit given to me.
You may NOT use this walkthrough to make money or reproduce it in any
way besides electronically.
LINKS
-----
http://www.gamefaqs.com/ - GameFAQ *
http://strife132.cjb.net/ - My Homepage *
http://www.rpgamer.com/ - RPGamer
* - The latest version of this file can be found here
               (
geocities.com/timessquare/alley)                   (
geocities.com/timessquare)