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The Bladelance Warriors, v1.0
For Warhammer Fantasy Battle by Games Workshop
Written by Ed Hrzic
Copyright (c) 1995 by Ed Hrzic
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Warhammer Fantasy Battle is a trademark of Games Workshop, and
this file is not a challenge to their work.
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This is one of my first Warhammer works, and thus I have made
many mistakes when creating them (i.e. point values), or made
them too powerful. I am not a tremendous Warhammer fan, but I
like to share my creations with others. I am always open to
suggestions, and may be reached at "bd981@@yfn.ysu.edu". Contact
me if you feel the urge.
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THE BLADELANCE WARRIORS
As the forces of Chaos continue to rise upon the Old World, there
was a call to create a new force of warriors that would be able
to fight against the Daemons forces of Slaanesh, Nurgle, and the
host of other creatures from beyond the pale.
From that call, a man named Galade began a series of intensive
training exercises and prayers to his god. For several years, he
continued this state of "fanaticism", and, when he finally came
to the conclusion that he hade found out enough about himself and
the forces of darkness, he began to teach its ways to others.
Through these rigors, the two divisions of Bladelance Warriors,
Knight and Wizard, they were bestowed a multitude of powers to
combat the evil forces that plagued much of the land.
As well as powers, each warrior creates a weapon that their name
is based on: the Bladelance. The weapon is created totally from
the users will and soul; a weapon of pure good that would inflict
mortal wounds against the daemons. It appears as a shaft of
light in the warrior's hand, and has several bolts of blue energy
that run up and down the blade. In addition to the weapon, a set
of Brightarmor is created during their training. It is also
similar to the Bladelance in that it appears to be made of light,
and has bolts of blue energy coarsing through it.
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0-2 BLADELANCE KNIGHT, cost: 400
The Bladelance Knight is the fighting aspect of the Bladelance
division of warriors. Their Bladelance is more powerful than
that of the Wizard's, yet the Knight cannot learn any magical
spells.
M WS BS S T W I A Ld
4 6 5 5 5 3 8 4 10
Special Abilities:
BLADELANCE. The Bladelance is the Knight's weapon of choice. No
other weapon will or can be used. (1) The weapon is never
knocked out of the Knight's hand, because it is willed into
existence by the Knight. (2) The Bladelance can be used to
absorb magical spells with a saving throw, even if a save is not
normally allowed. This spell can be returned against the caster
in the following Magic Phase. (3) It does D4 wounds in combat,
and is a Strength 8 weapon attack. (4) Finally, against daemons,
the Bladelance will always hit and has the potential to inflict
double damage.
BRIGHTARMOR. The Brightarmor is the only type of armor that the
Bladelance Knight can wear. (1) The armor is quite protective,
almost like a suit of plate mail, but very light. This allows
them to move unencumbered. It also gives them a save of a 3 or
better on a D6, with a minimum save of a 6. (2) The armor is
magically resistant, allowing the Knight to make a saving throw
when one is not normally allowed to, IN ADDITION to the save for
absorption. (3) Due to the bright nature of the armor, opponents
who do not make a Willpower check are at -1 to hit. Daemons are
instead at -2 if they fail this check.
RING OF CURING. All Bladelance Knights have a Ring of Curing
with them at all times. This item has D4+2 charges in it, which
must be determine at the start of the game. It can be used to
heal 1 wound at any time during the player's turn. Only one
charge may be used at a time, per round.
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0-2 BLADELANCE WIZARD, cost: 543
M WS BS S T W I A Ld
4 5 4 4 5 3 5 3 10
MAGICAL ABILITY. The Bladelance Wizard is the equivalent of 20th
level wizard and can cast from any one sphere of the player's
choice.
BLADELANCE. The Bladelance is the Wizard's weapon of choice. No
other weapon will or can be used. (1) The weapon is never
knocked out of the Wizard's hand, because it is willed into
existence by the Wizard. (2) The Bladelance can be used to
absorb magical spells with a saving throw, even if a save is not
normally allowed. This spell can be returned against the caster
in the following Magic Phase, or be used to increase the Wizard's
current Magic Points by the cost of the spell. (3) Before
battle, the Wizard's Bladelance can be used to store an
additional 2D6 Magic Points before battle. (4) It does D3 wounds
in combat, and is a Strength 6 weapon attack. (5) Finally,
against daemons, the Bladelance will always hit and has the
potential to inflict double damage.
BRIGHTARMOR. The Brightarmor is the only type of armor that the
Bladelance Wizard can wear. (1) The armor is quite protective,
almost like a suit of chain mail, but very light. This allows
them to move unencumbered. It also gives them a save of a 4 or
better on a D6, with a minimum save of a 6. (2) The armor is
magically resistant. It allows the Wizard to make a saving throw
when one is not normally allowed to, IN ADDITION to the save for
absorption. (3) Due to the bright nature of the armor, opponents
who do not make a saving throw are at -1 to hit. Daemons are at
-2 instead if they fail their save.
RING OF CURING. The ring of curing is the same as the Knight's,
listed above.
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