The ENGLISH Yu-Gi-Oh! Expert Rules Page
Updated June 29th, 2002
MAGIC CARD RULINGS
NAME | VERSION | TYPE | CATEGORY | SET |
Block Attack | Normal | Mode Change | MRD-133 | |
Card Destruction | Normal | Discard / Draw | SDY-042 | |
Change of Heart | Normal (Duration) | Monster Control | SDY-032, MRD-060 | |
Cheerful Coffin, The | Normal | Discard | MRD-059 | |
Dark Hole | Normal | Monster Destruction | SDY-022, SDK-022, LOB-052 | |
De-Spell | Normal | Magic Destruction | SDY-029, SDK-035 | |
Elegant Egotist | UPDATED | Normal | Special Summon | MRD-024 |
Fissure | Normal | Monster Destruction | SDY-026, SDK-032, LOB-057 | |
Flute of Summoning Dragon | Normal | Special Summon | SDK-042 | |
Germ Infection | UPDATED | Equipment | Power Down | MRD-136 |
Heavy Storm | Normal | Magic/Trap Destruction | MRD-142 | |
Last Will | Normal (Duration) | Special Summon | SDY-039 | |
Monster Reborn | Normal | Mode Change | SDY-030, SDK-036, LOB-118 | |
Paralyzing Potion | Equipment | Attack Prevention | MRD-137 | |
Remove Trap | Normal | Trap Destruction | SDY-048, SDK-048, LOB-060 | |
Ring of Magnetism | UPDATED | Equipment | Attack Redirection | MRD-139 |
Share the Pain | UPDATED | Normal | Monster Removal | MRD-140 |
Shield and Sword | UPDATED | Normal (Duration) | Statistic Change | MRD-131 |
Soul Exchange | UPDATED | Normal | Tribute | SDY-041 |
Soul Release | Normal | Graveyard Removal | MRD-058 | |
Stim-Pack | UPDATED | Equipment | Power Up / Power Down | MRD-141 |
Stop Defense | Normal | Mode Change | LOB-095 | |
Sword of Deep Seated | UPDATED | Equipment | Deck Manipulation / Triggered | MRD-132 |
Swords of Revealing Light | Normal [SPECIAL] (Duration) | Attack Prevention | LOB-101 | |
Tribute To The Doomed | Normal | Monster Destruction | MRD-057 |
Block Attack [j. Seal Attack]
Category: Mode Change
Type: Normal
Card Destruction [j. Hand Obliteration]
Category: Card Discarding; Card Drawing
Type: Normal
- Does NOT count itself in the number of cards discarded in this way.
Change of Heart [j. Change of Heart]
Category: Monster Control
Type: Normal (Duration)
- The controlled Monster can be Tributed (it will go to its owner's Graveyard).
- If the controlled Monster would go back to its owner's control, and the owner's Monster Slots are full, the Monster would be destroyed instead.
- When used, you gain control of your opponent's Monster in the same mode it was in under your opponent's control. You are free to change the mode of that Monster. When the Monster is returned to your opponent's control, it returns in the same mode that it left your Field in.
- Any Equipment cards that were attached to a Monster remain attached to that Monster when under your opponent's control (they still occupy your Magic/Trap slots, however).
Cheerful Coffin, The [j. Enthuastic Undertaker]
Category: Discard
Type: Normal
- You must discard either 1, 2 or 3 Monster cards from your hand.
Dark Hole [j. Black Hole]
Category: Monster Destruction
Type: Normal
- Destroys both your Monsters and your opponent's Monsters.
- Destroys all face-up AND face-down Monsters.
De-Spell [j. Magic Removal]
Category: Magic Destruction
Type: Normal
- If the card that you choose turns out to not be a Magic card, you do not get to choose another target, and this card's effect ends.
- This card CANNOT be used in a chain when your opponent uses a Magic card, because Spell Speed 1 cards CANNOT Chain.
Elegant Egotist [j. Ten-Thousand Reflections]
Category: Special Summon
Type: Normal
[EDO'S NOTE: Actually, the English Metal Raiders version is correct, and corresponds to the description above. The pre-release spoiler that I got from Upper Deck was incorrect.]- The English card is incorrect. The correct text would be:
When there are 1 or more Harpie Lady cards on the field, you can Special Summon a Harpie Lady or Harpy Lady Sisters from your hand or deck.
Fissure [j. Fissure / Broken Earth]
Category: Monster Destruction
Type: Normal
- Can be used if your opponent has only one face-up Monster on the Field.
- If more than one Monster has the lowest attack strength, the player of this card chooses which is destroyed.
- Q: Why isn't Fissure a targeted effect?
A: It's because the user of the card doesn't choose the target; Fissure itself does. Even if the user would choose which of two Monsters that tie for the lowest attack strength will be destroyed, it's still not "targeted."
Flute of Summoning Dragon [j. Dragon-Calling Horn]
Category: Special Summon
Type: Normal
- The English card is incorrect. The correct text would be:
Playing this card when there is a Lord of D. card face-up on the field allows you to play up to 2 Dragon-Type cards from your hand as a Special Summon.- CAN be used if your opponent has a face-up Lord of D. on the Field.
- You may choose to summon 1 or 2 Dragon-Type MONSTER cards from your hand.
- CANNOT be played if you have no free Monster Slots.
- Since they are Special Summons, [Trap Hole] can't be used on Dragon-Type Monsters played in this way.
Germ Infection [j. Microscopic Infection]
Category: Power Down
Type: Equipment
- The reduction is CUMULATIVE.
- The reduction only lasts as long as this card is Equipped on the Monster.
Heavy Storm [j. Heavy Storm]
Category: Magic/Trap Destruction
Type: Normal
- Destroys both your Magic/Trap cards and your opponent's Magic/Trap cards.
- Destroys all face-up AND face-down Magic/Trap cards.
Last Will
Category: Special Summon
Type: Normal (Duration)
- If played, does not have to be used.
- If played, its effect only works for one Monsters destroyed (i.e., it can't be used multiple times).
- Can be used to summon high-level Monsters (level 5 or higher), as long as they are not Monsters with a Special Summon requirement.
- Can be used after one of your Monsters has gone to the Graveyard from the Field.
- Multiple Last Wills can be played. The first of your Monsters that hits the Graveyard during that turn will trigger both Last Will effects.
--- Example: You play two Last Wills. Two of your Monsters go to the Graveyard during this turn. The first will trigger both Last Wills, allow you to Special Summon two Monsters (one Monster for each Last Will). The second Monster that goes to the Graveyard does not trigger the Last Wills, because they only count for one Monster.
Monster Reborn [j. Raise Dead]
Category: Special Summon
Type: Normal
- CAN be used on normal Monsters that have been discarded from your hand in some way. [EDO'S NOTE: Yes, DESPITE what the FAQ page says on the Upper Deck Site.]
- CANNOT be used on Monsters that have a Special Summon requirement that make their way into your Graveyard without entering play in the required way at least once.
Monsters that have a Special Summon requirement (currently):
- All Fusion Monsters
- Gate Guardian
- Great Moth
- Harpie Lady Sisters
- Larvae Moth
--- Example #1: If I discarded a Dark Magician from my hand (in some way), you or I CAN use Monster Reborn on it.
--- Example #2: If I discarded a Gate Guardian from my hand (in some way), you or I CAN'T use Monster Reborn on it. [Because it didn't enter play at least once.]
--- Example #3: If I summoned a Gate Guardian into play at least once by Tributing Sanga, Suijin and Kazejin, and it goes to the Graveyard (in some way), you or I CAN use Monster Reborn on it. [Because it entered play at least once.]- Since they are Special Summons, [Trap Hole] can't be used on Monsters played in this way.
Paralyzing Potion [j. Paralysis Potion]
Category: Attack Prevention
Type: Equipment
- The Equipped Monster CAN change its mode.
Remove Trap [j. Trap Remover]
Category: Trap Destruction
Type: Normal
- This card CANNOT be used in a chain when your opponent uses a Magic card, because Spell Speed 1 cards CANNOT Chain.
Ring of Magnetism [j. Magnetic Ring]
Category: Attack Redirection
Type: Equipment
- Can ONLY be Equipped on YOUR Monster. This is because your opponent can only attack your Monsters anyway.
Share the Pain [j. Share Wounds]
Category: Monster Removal
Type: Normal
- The English card is vague in its usage, so it works much like this:
You choose 1 of the Monsters on your side of the Field and destroy it. Your opponent chooses 1 of the Monsters on his or her side of the Field and destroys it.- Tributing a Monster in this way does NOT count as Tribute for any other purpose (such as Tribute Summon, [Cannon Soldier], etc.).
- You CANNOT play this card unless both you and your opponent have at least one Monster on the Field.
Shield and Sword [j. Shield in the Right Hand, Sword in the Left Hand]
Category: Statistic Change
Type: Normal (Duration)
- For Monsters, calculate all additions and subtractions to attack and defense strengths first, then swap the attack and defense.
- This lasting effect ALSO applies to Monsters that come into play after this card is used. [EDO'S NOTE: The last sentence of the English card is incorrect.]
- Applies ONLY to face-up Monsters. Monsters that are turned face-up during the same turn that this card is played are affected by the change.
- Additions/Subtractions after this card is used are swapped as well. [EDO'S NOTE: The second-to-last sentence of the English card is incorrect.]
--- Example #1: I have a face-up [Mystical Elf] (800/2000) on the Field. [Shield and Sword] is used. The [Mystical Elf] becomes (2000/800). I then activate a [Castle Walls]. The [Mystical Elf] changes to (2500/800).
--- Example #1: I have a face-up [Mystical Elf] (800/2000) on the Field. [Shield and Sword] is used. The [Mystical Elf] becomes (2000/800). I then activate a [Reinforcements]. The [Mystical Elf] changes to (2000/1300).
Soul Exchange [j. Cross Soul]
Category: Tribute
Type: Normal
- Can be used to Tribute your opponent's Monster for whatever way you wish (such as for a Tribute Summon, or Monster Effects like the [Cannon Soldier]), but must be Tributed RIGHT AFTER using Soul Exchange (i.e., does not last the entire turn).
- CANNOT be used during Main Phase 2. Skipping your Battle Phase is a "cost" to using this card.
- You may choose to Tribute a face-up or face-down Monster.
- Does NOT give you control of the Monster.
- Only one [Soul Exchange] can be used at a time for Tributing. This is because the card/effect that you are Tributing for must be used RIGHT AFTER the use of [Soul Exchange].
- And no, a Summon in this way is NOT a Special Summon. (NO WAY IN HELL IS IT A SPECIAL SUMMON.) This is because [Soul Exchange] isn't the source of the Summon.
Soul Release [j. Release of the Soul]
Category: Graveyard Removal
Type: Normal
- You must remove 1, 2, 3, 4 or 5 cards in your or your opponent's Graveyard from the game.
Stim Pack [j. Doping]
Category: Power Up / Power Down
Type: Equipment
- The reduction in attack strength includes the initial 700 point increase.
-- Example: During the first Standby Phase after you play [Stim Pack], the effective increase would be 500 (700 - 200). The second Standby Phase would be 300 (700 - 200 - 200). Etc.- The 200 point reduction is CUMULATIVE.
- Increase / Reduction is NOT permanent, i.e., only applies while the [Stim Pack] is Equipped on the Monster.
Stop Defense [j. Seal Defense]
Category: Mode Change
Type: Normal
- If it changes a Monster from face-down defense mode to face-up attack mode, it is NOT considered a Flip Summon, though any effect it has is activated.
Sword of Deep-Seated [j. Sword of Tenacity]
Category: Power Up / Deck Manipulation
Type: Equipment
- If placed in a Graveyard from the Field, it MUST be placed on top of your deck.
- Only goes to the top of a deck when placed in a Graveyard from the FIELD.
Swords of Revealing Light [j. Sealing Swords of Light]
Category: Other
Type: Normal [SPECIAL] (Duration)
- Once played, remains in one of your Magic/Trap slots.
- Is destroyed at the END of your opponent's THIRD turn.
- De-Spell, Armed Ninja, and other cards that destroy or remove Magic CAN be used on a Swords of Revealing Light that is in a Magic/Trap slot.
- Does NOT prevent your opponent from changing the modes of his or her Monsters.
- You (the player of the this card) can still attack your opponent.
- If two or more are on the Field, they "count down" simultaneously (i.e., their time limit does NOT "stack up").
- Monsters that are Set on the Field after this card comes into play are played face-down.
- Monsters that come into play after this card comes into play cannot attack until the end of the this card's effect.
Tribute To The Doomed [j. Welcome For The Dead]
Category: Monster Destruction
Type: Normal
- Discarding the card is a cost to playing this card.
- If this card is negated, the discarded card is NOT returned to its user.
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