The ENGLISH Yu-Gi-Oh! Expert Rules Page
Updated June 29th, 2002
MONSTER CARD RULINGS
NAME | VERSION | TYPE | CATEGORY | SET |
Armed Ninja | Flip | Magic/Trap Destruction | LOB-106 | |
Barrel Dragon | Activated | Monster Destruction | MRD-126 | |
Big Eye | Flip | Deck Manipulation | MRD-017 | |
Bistro Butcher, The | Triggered | Card Drawing | MRD-108 | |
Bladefly | Continuous / Triggered | Power Up / Power Down | MRD-118 | |
Blast Juggler | Activated | Monster Destruction | MRD-034 | |
Cannon Soldier | Activated | Direct Damage | MRD-106 | |
Castle of Dark Illusions | Flip | Power Up | MRd-073 | |
Catapult Turtle | Activated | Direct Damage | MRD-075 | |
Cocoon of Evolution | UP | Monster / Equipment | Statistic Replacement | MRD-011 |
Crass Clown | Triggered | Return To Hand | MRD-078 | |
Dark Elf | UP | Life Payment | Attack Cost | MRD-113 |
Dragon Piper | Flip | Mode Change | MRd-067 | |
Dream Clown | Triggered | Monster Destruction | MRD-080 | |
Electric Lizard | Triggered | Attack Prevention | MRD-048 | |
Exodia The Forbidden | Triggered | Rule Addition | LOB-124, DDS-003 | |
Gate Guardian | Special Summon | Summon | MRD-000 | |
Great Moth | Special Summon | Summon | MRD-070 | |
Hane-Hane | Flip | Return To Hand | SDK-046, LOB-110 | |
Harpie Lady Sisters | Special Summon | Summon | MRD-009 | |
Hoshiningen | Continuous | Power Up | MRD-102 | |
Immortal of Thunder, The | UP | Flip | Life Increase / Direct Damage | MRD-099 |
Insect Soldiers of the Sky | Triggered | Power Up | MRD-101 | |
Jinzo #7 | Actvated | Direct Attack | MRD-035 | |
Jirai Gumo | UP | Life Payment | Life Payment | MRD-089 |
Kazejin | UP | Activated | Power Down | MRD-026 |
Kuriboh | Activated | Damage Reduction | MRD-071 | |
Larvae Moth | Special Summon | Summon | MRD-007 | |
Lava Battleguard | Continuous | Power Up | MRD-115 | |
Leghul | Activated | Direct Attack | MRD-031 | |
Little Chimera | Continuous | Power Up / Power Down | MRD-117 | |
Little Swordsman of Aile, The | Activated | Power Up | MRD-085 | |
Lord of D. | UP | Continuous | Target Prevention | SDK-041 |
Magician of Faith | Flip | Magic Recovery | MRD-036 | |
Man-Eater Bug | Flip | Monster Destruction | SDY-046, LOB-108 | |
Masked Sorcerer | Triggered | Card Drawing | MRD-019 | |
Mask of Darkness | Flip | Trap Recovery | MRD-014 | |
Milus Radiant | Continuous | Power Up / Power Down | MRD-110 | |
Muka Muka | Continuous | Power Up | MRD-107 | |
Mushroom Man #2 | Activated | Direct Damage / Control Change | MRD-114 | |
Mysterious Puppeteer | Continuous / Triggered | Life Gain | SDK-043 | |
Mystic Lamp | Activated | Direct Attack | MRD-028 | |
Ooguchi | Activated | Direct Attack | MRD-032 | |
Pumpking the King of Ghosts | Continuous (Limited) / Triggered | Power Up | MRD-079 | |
Queen's Double | Activated | Direct Attack | MRD-051 | |
Rainbow Flower | Activated | Direct Attack | MRD-042 | |
Reaper of the Cards | Flip | Trap Destruction | LOB-071 | |
Sangan | UP | Triggered | Deck Manipulation | MRD-069 |
Sanga of the Thunder | UP | Activated | Power Down | MRD-025 |
Shadow Ghoul | Continuous | Power Up | MRD-090 | |
Star Boy | Continuous | Power Up / Power Down | MRD-109 | |
Steel Scorpion | Triggered | Monster Destruction | MRD-029 | |
Suijin | UP | Activated | Power Down | MRD-027 |
Swamp Battleguard | Continuous | Power Up | MRD-063 | |
Tainted Wisdom | Triggered | Deck Manipulation | MRD-081 | |
Thunder Dragon | Activated / Triggered | Deck Manipulation | MRD-097 | |
Time Wizard | Activated | Monster Destruction | MRD-065 | |
Trap Master | Flip | Trap Destruction | SDY-043 | |
Unhappy Maiden, The | Triggered | Attack Prevention | MRD-134 | |
Wall of Illusions | Triggered | Return To Hand | SDY-034 | |
White Magical Hat | Triggered | Discard | MRD-016 | |
Wicked Worm Beast, The | Triggered | Return To Hand | SDK-004 | |
Witch of the Black Forest | Triggered | Deck Manipulation | MRD-116 | |
Witch's Apprentice | Continuous / Triggered | Power Up / Power Down | MRD-116 | |
Yado Karu | Triggered | Deck Manipulation | MRD-104 |
Armed Ninja [j. Blue Ninja]
Category: Magic/Trap Destruction
Type: Flip
- If Summoned (i.e. face-up attack mode) or Special Summoned, it's effect is NOT activated.
- If Flipped, its effect MUST be activated, and it MUST destroy a Magic card on the Field (even if it would be one of yours).
- You may choose a face-up Magic card or face-down card in either player's Magic/Trap Zone.
- If neither player has cards in his or her Magic/Trap Zone, the effect is nullfied.
Barrel Dragon [j. Revolver Dragon]
Category: Monster Destruction
Type: Activated
- Can use its effect and attack during the same turn.
- CANNOT be used if this Monster is face-down.
- If this Monster uses its ability, somehow leaves play, then re-enters play during the same turn, its ability can be used again during that turn.
- Barrel Dragon is a Machine, not a Dragon, so it is not covered by the Lord of D.'s effect.
Big Eye [j. Eye King of the Depths]
Category: Deck Modification
Type: Flip
- If Flipped, its effect MUST be activated, and you MUST rearrange the top five cards of your deck.
- If you have fewer than 5 cards in your deck, rearrange as many as you can.
Bistro Butcher, The [j. Devil Cook]
Category: Card Drawing
Type: Triggered
- Direct damage is either damage in a direct attack; or, "overflow" damage if this Monster attacks and destroys a Monster that's in attack mode with a lower attack strength; or, damage resulting from a Monster attacking this Monster that has a lower attack strength than its defense strength.
- Your opponent MUST draw both cards
- If your opponent is forced to draw cards in this way, and has 1 or fewer cards in his or her deck, your opponent loses the game.
- If the Battle Damage done to you by this Monster is reduced to 0 (such as with [Kuriboh] or [Waboku]), this effect does not trigger.
Bladefly [j. Blade Fly]
Category: Power Up
Type: Continuous
- This effect is only active while it is face-up.
- The effect applies only to face-up Monsters.
- If a Monster is turned face-up (such as with an attack), it immediately gains the bonus.
Blast Juggler [j. Mister Bomber]
Category: Monster Destruction
Type: Activation
- This ability is optional, but must be used during your Standby Phase.
- Being offered in Tribute this way does not count for Tribute for any other reason (i.e. Summons and/or Sets).
Cannon Soldier [j. Cannon Soldier]
Category: Direct Damage
Type: Activation
- This is not Battle Damage, so cards that reduce Battle Damage (such as [Kuriboh] and [Waboku]) can't be used to prevent this damage.
- May be used as many times per turn as you like.
- CANNOT be used if this Monster is face-down.
- This card can Tribute itself for its own effect.
- You may tribute face-up or face-down Monsters.
Castle of Dark Illusions [j. Castle That Spreads The Darkness]
Category: Power Up
Type: Flip (Limited)
- Only Zombie Monsters that were face-up when this Monster was Flipped gain the bonus for the five turns. Zombie Monsters that enter play after this Monster has flipped do NOT gain the bonus.
- This stat increase is PERMANENT.
- The five turn schedule goes like this:
If Flipped during your turn ::::: (1) Your turn, (2) Your opponent's turn, (3) Your turn, (4) Your opponent's turn, (5) your turn.
If Flipped during your opponent's turn ::::: (1) Your opponent's turn, (2) Your turn, (3) Your opponent's turn, (4) your turn, (5) Your opponent's turn.
Catapult Turtle [j. Catapult Turtle]
Category: Direct Damage
Type: Activation
- May be used as many times per turn as you like.
- CANNOT be used if this Monster is face-down.
- This card can Tribute itself for its own effect.
- You may Tribute face-up or face-down Monsters.
Cocoon of Evolution [j. Evolutionary Cocoon]
Category: Equipment
Type: Equipment
- Since it is a Monster card, it counts toward your one Monster per turn limit.
- Since it becomes an Equipment card, it can't be Equipped on a face-down Monster.
- CAN be played as a Normal Monster.
- If Equipped on a [Petite Moth], it is placed in your Magic/Trap zone (since it is treated as an Equipment card).
- If Equipped on a [Petite Moth], it is NOT considered a Special Summon.
- Only counts YOUR turns for the time limit of bringing out a [Larvae Moth] or [Great Moth]. The turn that this card is Equipped on a [Petite Moth] counts as the first turn.
- If Equipped on a [Petite Moth], it can be destroyed by [De-Spell], [Heavy Storm], and other cards that destroy Magic cards.
Crass Clown [j. Murder Circus]
Category: Return To Hand
Type: Triggered
- If a Fusion Monster is returned to a player's hand, it is returned to its owner's Fusion deck instead.
- This ability activates despite the way in which its mode was changed (such as with [Stop Defense]).
Dark Elf [j. Dark Elf]
Category: Life Payment
Type: Triggered
- The Life Payment must be paid when stated that it is attacking.
- The Life must be paid EACH time the Monster attacks.
- If a Reset occurs, the Life Payment is NOT returned to its controller.
Dragon Piper [j. Jar Demon]
Category: Mode Change
Type: Flip
- If Summoned (i.e. face-up attack mode) or Special Summoned, it's effect is NOT activated.
- If Flipped, its effect MUST be activated, and it MUST destroy a Dragon Capture Jar on the Field (even if it would be one of yours).
- Only destroys a face-up Dragon Capture Jar on the Field.
Dream Clown [j. Dream Clown]
Category: Monster Destruction
Type: Triggered
- This ability activates despite the way in which its mode was changed (such as with Stop Defense).
- A Monster on the Field must be destroyed, even if it would be itself.
Electric Lizard [j. Electric Lizard]
Category: Attack Prevention
Type: Triggered
Exodia The Forbidden / (Parts) of the Forbidden One [j. Sealed Exodia / Sealed (Parts)]
Category: Rule Addition
Type: Triggered
- All parts must be in your HAND in order to activate its effect.
- Can be played as Monsters.
Gate Guardian [j. Gate Guardian]
Category: Special Summon
Type: Summon
- CANNOT be summoned in the normal way (i.e., by Tributing two Monsters).
- Can ONLY be summoned by Tributing [Sanga of the Thunder], [Kazejin] and [Suijin].
- This is a Special Summon, so Trap Hole cannot be used to destroy it.
Great Moth [j. Great Moth]
Category: Special Summon
Type: Summon
- CANNOT be summoned in the normal way (i.e., by Tributing two Monsters).
- Can ONLY be summoned by Tributing a Petite Moth that has had a Cocoon Equipped on it for four turns.
- This is a Special Summon, so Trap Hole CANNOT be used to destroy it.
Hane-Hane [j. Hane Hane]
Category: Return to Hand/Deck
Type: Flip
- If Summoned (i.e. face-up attack mode) or Special Summoned, its effect is NOT activated.
- If Flipped, its effect MUST be activated, and it MUST return a Monster on the Field to its owner's hand (even if it would be itself).
- If a Fusion Monster is returned to its owner's hand, it is instead returned to its owner's Fusion Deck.
- You may choose a face-up Monster or face-down Monster.
Harpie Lady Sisters [j. Harpy Lady Triplets]
Category: Special Summon
Type: Summon
- CANNOT be summoned in the normal way (i.e., by Tributing two Monsters).
- Can only be summoned by using an [Elegant Egotist] Magic card.
- This is a Special Summon, so Trap Hole CANNOT be used to destroy it.
Hoshiningen [j. Super Star]
Category: Power Up
Type: Continuous
- This effect is only active while it is face-up.
- The effect applies only to face-up Monsters.
- If a Monster is turned face-up (such as with an attack), it immediately gains the bonus.
Kuriboh [j. Kuribo]
Category: Damage Prevention
Type: Activated
- Only prevents the Battle Damage done to YOU, not to a Monster.
Immortal of Thunder, The [j. Thunder Sage]
Category: Life Gain / Life Loss
Type: Flip / Triggered
- If Summoned (i.e. face-up attack mode) or Special Summoned, it's effect is NOT activated.
- If Flipped, its effect MUST be activated, and you MUST gain 3000 Life Points.
- Its OWNER loses the 5000 Life Points if it has been Flipped, and goes to the Graveyard at a later point.
- If it came into play face-up (i.e. Normal Summon or Special Summon), its controller does not lose any Life Points. This is because it was not Flipped.
- If this Monster is returned to a player's hand or is removed from the game, neither player loses any Life Points for this effect.
Insect Soldiers of the Sky [j. Insect Solder]
Category: Power Up
Type: Triggered
- The increase in attack strength only lasts until the end of the Battle Phase.
Jinzo #7 [j. Cyborg #7]
Category: Damage
Type: Battle
- Attacking your opponent directly is optional.
- Equipment Magic cards are treated normally.
Jirai Gumo [j. Landmine Spider]
Category: Attack Cost
Type: Triggered
- The coin must be flipped, and Life Payment (if any) must be paid when stated that it is attacking.
- The coin must be flipped EACH time the Monster attacks.
- The coin is NOT flipped if the Monster is attacked.
- If you incorrectly call the coin, the Monster still attacks as normal.
- If a Reset occurs, the Life Payment is NOT returned to its controller.
Kazejin [j. Wind Guardian Hyuga]
Category: Statistic Reduction
Type: Activated
- This ability can only be used ONCE. (Use a counter to represent it, if need be).
- If this Monster uses its ability, somehow leaves play, then re-enters play, its ability can be used again.
- This ability specifically reduce the ATTACK STRENGTH of the Monster that is attacking it to 0 (unlike [Waboku], which only reduces Battle Damage).
--- If this Monster is in attack mode, and uses this ability on the Monster attacking it, the attacking Monster will be destroyed, and damage done to your opponent equal to this Monster's attack strength.
--- If this Monster is in defense mode, and uses this ability on the Monster attacking it, the attacking Monster will survive, and damage done to your opponent equal to this Monster's defense strength.- This reduction only lasts until the end of the Battle Phase.
- [Reverse Trap] will not work on a Monster affected with this ability, since this ability SETS the Monster's attack strength to 0; it actually doesn't give the Monster a modifier.
Larvae Moth [j. Larva Moth]
Category: Special Summon
Type: Summon
- Cannot be summoned in the normal way.
- Can only be summoned by Tributing a Petite Moth that has had a Cocoon Equipped on it for four turns.
- This is a Special Summon, so Trap Hole cannot be used to destroy it.
Lava Battleguard [j. Barbarian #1]
Category: Power Up
Type: Continuous
Leghul [j. Regguru]
Category: Damage
Type: Battle
- Attacking your opponent directly is optional.
- Equipment Magic cards are treated normally.
Little Chimera [j. Little Chimera]
Category: Power Up
Type: Continuous
- This effect is only active while it is face-up.
- The effect applies only to face-up Monsters.
- If a Monster is turned face-up (such as with an attack), it immediately gains the bonus.
Little Swordsman of Aile, The [j. Young Airu Swordsman]
Category: Power Up
Type: Activated
- May be used as many times per turn as you like.
- CANNOT be used if this Monster is face-down.
- You may tribute face-up or face-down Monsters.
Lord of D. [j. Lord of Dragons - Dragon Ruler]
Category: Other
Type: Continuous
- As the English wording is vague, the effect actually works like so:
All Dragon-Type monsters cannot be the target of Magic Cards, Trap Cards, or other effects while this card is face up on the field.
[NOTE: The second version of the Unlimited printing of this card corresponds to the above text.]
- All Equipment Magic cards
- Barrel Dragon
- Block Attack
- Castle Walls
- Change of Heart
- Crass Clown
- Dream Clown
- Hane-Hane
- Man-Eater Bug
- Reinforcements
- Soul Exchange
- Stop Defense
- Trap Hole
- Tribute To The Doomed
- Two-Pronged Attack
- Waboku
- All Field Magic cards
- Dark Hole
- Dragon Capture Jar
- Fissure
- Mirror Force
- Raigeki
- Share The Pain
- Shield and Sword
- Wall of Illusion
Magician of Faith [j. Saint Magician]
Category: Magic Recovery
Type: Flip
- If Summoned (i.e. face-up attack mode) or Special Summoned, it's effect is NOT activated.
- If Flipped, its effect MUST be activated, and you MUST return a Magic card from your Graveyard to your hand (if possible).
Man-Eater Bug [j. Man-Eating Bug]
Category: Return To Hand/Deck
Type: Flip
- If Summoned (i.e. face-up attack mode) or Special Summoned, it's effect is NOT activated.
- If Flipped face up, its effect MUST be activated, and it MUST destroy a Monster on the Field (even if it would be itself).
- You may choose a face-up Monster or face-down Monster.
Masked Sorcerer [j. Masked Automaton]
Category: Card Drawing
Type: Battle Damage
- Direct damage is either damage in a direct attack, or "overflow" damage if this Monster attacks and destroys a Monster that's in attack mode with a lower attack strength.
Mask of Darkness [j. Mask of Darkness]
Category: Trap Recovery
Type: Flip
- If Summoned (i.e. face-up attack mode) or Special Summoned, it's effect is NOT activated.
- If Flipped, its effect MUST be activated, and you MUST return a Trap card from your Graveyard to your hand (if possible).
Milus Radiant [j. Milus Radiant]
Category: Power Up
Type: Continuous
- This effect is only active while it is face-up.
- The effect applies only to face-up Monsters.
- If a Monster is turned face-up (such as with an attack), it immediately gains the bonus.
Muka Muka [j. Muka-Muka]
Category: Power Up
Type: Continuous
Mushroom Man #3 [j. Kinoko Man]
Category: Life Loss / Change Control
Type: Continuous / Activated
Mysterious Puppeteer [j. Mysterious Puppeteer]
Category: Life Gain
Type: Continuous
- As the English wording is confusing, the effect actually works like so:
While this card is face up on the Field, if a Monster is Summoned, Flip Summoned or Flipped face up, gain 500 Life Points.- Only Monsters that are Summoned, Flip Summoned or turned face up AFTER the Mysterious Puppeteer is face up activate its ability.
- Is NOT activated for Monsters that are Set.
- The effect is activated for both your Monsters and your opponent's Monsters.
- The Mysterious Puppeteer does not activate itself when it is first Summoned, Flip Summoned or turned face-up.
- The controller of the Mysterious Puppeteer is the one that gains the Life Points.
- If there are Multiple face-up Mysterious Puppeteers on the Field, each of their effects are activated.
- A player's Life Points can be increase above the starting value of 8000.
Mystic Lamp [j. Magic Lamp]
Category: Damage
Type: Battle
- Attacking your opponent directly is optional.
- Equipment Magic cards are treated normally.
Ooguchi [j. Largemouth]
Category: Damage
Type: Battle
- Attacking your opponent directly is optional.
- Equipment Magic cards are treated normally.
Princess of Tsurugi [j. Queen of Swords]
Category: Direct Damage
Type: Flip
- If Summoned (i.e. face-up attack mode) or Special Summoned, it's effect is NOT activated.
- If Flipped, its effect MUST be activated, and you MUST do damage to your opponent.
Pumpking the King of Ghost [j. Ghost King Pumpking]
Category: Power Up
Type: Continuous (Limited)
Queen's Double [j. Impostor Queen]
Category: Damage
Type: Battle
- Attacking your opponent directly is optional.
- Equipment Magic cards are treated normally.
Rainbow Flower [j. Rainbow Flower]
Category: Damage
Type: Battle
- Attacking your opponent directly is optional.
- Equipment Magic cards are treated normally.
Reaper of the Cards [j. Card-Hunting Grim Reaper]
Category: Magic/Trap Destruction
Type: Flip
- If Summoned (i.e. face-up attack mode) or Special Summoned, it's effect is NOT activated.
- If Flipped face up, its effect MUST be activated, and it MUST destroy a Trap card on the Field (even if it would be one of yours).
- You may choose a face-up Trap card or face-down card in either player's Magic/Trap Zone.
- If neither player has cards in his or her Magic/Trap Zone, the effect is nullfied.
Sangan [j. Critter]
Category: Deck Search
Type: Triggered
- This effect is MANDATORY. If you have no other legal Monsters in your deck, this effect ends.
- You must show the Monster to your opponent (to prevent cheating).
- If under the control of another player and it goes to the Graveyard, it's OWNER is the one that gets to search his or her deck.
Sanga of the Thunder [j. Electric Guardian Sanga]
Category: Statistic Reduction
Type: Activated
- This ability can only be used ONCE. (Use a counter to represent it, if need be).
- If this Monster uses its ability, somehow leaves play, then re-enters play, its ability can be used again.
- This ability specifically reduce the ATTACK STRENGTH of the Monster that is attacking it to 0 (unlike [Waboku], which only reduces Battle Damage).
--- If this Monster is in attack mode, and uses this ability on the Monster attacking it, the attacking Monster will be destroyed, and damage done to your opponent equal to this Monster's attack strength.
--- If this Monster is in defense mode, and uses this ability on the Monster attacking it, the attacking Monster will survive, and damage done to your opponent equal to this Monster's defense strength.- This reduction only lasts until the end of the Battle Phase.
- [Reverse Trap] will not work on a Monster affected with this ability, since this ability SETS the Monster's attack strength to 0; it actually doesn't give the Monster a modifier.
Shadow Ghoul [j. Shadow Ghoul]
Category: Power Up
Type: Continuous
Star Boy [j. Star Boy]
Category: Power Up
Type: Continuous
- This effect is only active while it is face-up.
- The effect applies only to face-up Monsters.
- If a Monster is turned face-up (such as with an attack), it immediately gains the bonus.
Steel Scorpion [j. Iron Scorpion]
Category: Monster Destruction
Type: Battle
Suijin [j. Water Guardian Suga]
Category: Statistic Reduction
Type: Activated
- This ability can only be used ONCE. (Use a counter to represent it, if need be).
- If this Monster uses its ability, somehow leaves play, then re-enters play, its ability can be used again.
- This ability specifically reduce the ATTACK STRENGTH of the Monster that is attacking it to 0 (unlike [Waboku], which only reduces Battle Damage).
--- If this Monster is in attack mode, and uses this ability on the Monster attacking it, the attacking Monster will be destroyed, and damage done to your opponent equal to this Monster's attack strength.
--- If this Monster is in defense mode, and uses this ability on the Monster attacking it, the attacking Monster will survive, and damage done to your opponent equal to this Monster's defense strength.- This reduction only lasts until the end of the Battle Phase.
- [Reverse Trap] will not work on a Monster affected with this ability, since this ability SETS the Monster's attack strength to 0; it actually doesn't give the Monster a modifier.
Swamp Battleguard [j. Barbarian #2]
Category: Power Up
Type: Continuous
Tainted Wisdom [j. Demon Brain]
Category: Deck Manipulation
Type: Triggered
- This ability activates despite the way in which its mode was changed (such as with Stop Defense).
Thunder Dragon [j. Thunder Dragon]
Category: Deck Search
Type: Activated
- Can be activated by simply discarding it from your hand during your Main Phase 1 or 2.
- Can be activated by discarding it through another effect, as long as it was during your Main Phase 1 or 2.
- You must show the cards to your opponent (to prevent cheating).
Time Wizard [j. Time Magician]
Category: Monster Destruction
Type: Activated
- If this Monster uses its ability, somehow leaves play, then re-enters play during the same turn, its ability can be used again during that turn.
Trap Master [j. Trap Master]
Category: Magic/Trap Destruction
Type: Flip
- If Summoned (i.e. face-up attack mode) or Special Summoned, it's effect is NOT activated.
- If Flipped, its effect MUST be activated, and it MUST destroy a Trap card on the Field (even if it would be one of yours).
- You may choose a face-up Trap card or face-down card in either player's Magic/Trap Zone.
- If neither player has cards in his or her Magic/Trap Zone, the effect is nullfied.
Unhappy Maiden, The [j. Starving Girl]
Category: Attack Negation
Type: Triggered
Wall of Illusions [j. Wall of Illusions]
Category: Return To Hand/Deck
Type: Triggered
- If a Fusion Monster is returned to its owner's hand, it is instead returned to its owner's Fusion Deck.
White Magical Hat [j. White Thief]
Category: Discard
Type: Triggered
- Direct damage is either damage in a direct attack; or, "overflow" damage if this Monster attacks and destroys a Monster that's in attack mode with a lower attack strength; or, damage resulting from a Monster attacking this Monster that has a lower attack strength than its defense strength.
- If the Battle Damage done to you by this Monster is reduced to 0 (such as with [Kuriboh] or [Waboku]), this effect does not trigger.
Wicked Worm Beast, The [j. Vile Worm Beast]
Category: Return To Hand/Deck
Type: Continuous
- If face down, it is not returned your hand at the end of the turn.
- If controlled by your opponent, it is returned to its owner's hand at the end of the turn.
- Is only returned to its owner's hand if it is still on the Field (i.e. does not return to a player's hand from the Graveyard).
Witch of the Black Forest [j. Black Forest Witch]
Category: Deck Search
Type: Triggered
- This effect is MANDATORY. If you have no other legal Monsters in your deck, this effect ends.
- You must show the Monster to your opponent (to prevent cheating).
- If under the control of another player and it goes to the Graveyard, it's OWNER is the one that gets to search his or her deck.
Witch's Apprentice [j. Apprentice Witch]
Category: Power Up
Type: Continuous
- This effect is only active while it is face-up.
- The effect applies only to face-up Monsters.
- If a Monster is turned face-up (such as with an attack), it immediately gains the bonus.
Yado Karu [j. Yadokaryu]
Category: Deck Manipulation
Type: Triggered
- This ability activates despite the way in which its mode was changed (such as with [Stop Attack]).
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