The ENGLISH Yu-Gi-Oh! Expert Rules Page
Updated June 29th, 2002
TRAP CARD RULINGS
NAME | VERSION | TYPE | CATEGORY | SET |
Acid Trap Hole | Normal | Monster Destruction | DDS-??? | |
Dragon Capture Jar | Continuous | Mode Change | SDY-044, LOB-045 | |
Fake Trap | Triggered | Trap Destruction Prevention | MRD-056 | |
Horn of Heaven | Counter | Summon Negation | MRD-130 | |
Just Desserts | Normal | Direct Damage | SDK-040 | |
Magic Jammer | Counter | Magic Negation | MRD-128 | |
Mirror Force | Triggered | Monster Destruction | MRD-138 | |
Reverse Trap | UPDATED | Normal (Duration) | Power Down | SDY-047, SDK-047 |
Robbin' Goblin | Continuous | Triggered | MRD-135 | |
Solemn Judgement | Counter | Summon / Magic / Trap Negation | MRD-127 | |
Trap Hole | Normal / Triggered | Monster Destruction | SDY-027, SDK-033, LOB-058 | |
Ultimate Offering | Continuous / Activated | Summon | SDY-050, SDK-050 | |
Waboku | Normal | Damage Prevention | SDY-040 |
Acid Trap Hole [j. Acid Pit Trap]
Category: Monster Destruction
Type: Normal
- If the Monster has a defense strength of 2000 or less, its Flip Effect (if any) is activated AFTER it is destroyed. If the Monster has an defense strength of more than 2000, it is turned back face-down, and its Flip Effect (if any) is NOT activated.
- The defense strength of the Monster INCLUDES defense strength modifications (such as from Field Magic cards).
Dragon Capture Jar [j. Dragon-Sealing Jar]
Category: Mode Change
Type: Continuous
- If on the Field, and a [Stop Defense] is played on a Dragon, it will revert to attack mode for a brief moment (if face down, it will be turned face up and its effect activated, if any), then the Dragon Capture Jar's continuous effect will change it immediately back to defense mode.
Fake Trap [j. False Trap]
Category: Trap Destruction Prevention
Type: Triggered
- If your opponent uses a [Heavy Storm] to destroy all Magic and Traps cards on the Field, activating this card will save your Trap cards, but those Trap cards that are saved MUST be shown to your opponent (to prevent cheating).
Horn of Heaven [j. Ascending Horn]
Category: Summon Negation
Type: Counter
- Tributing a Monster is a cost to using this card.
- If this card is negated, the Tributed Monster is not returned to its user.
- If a Summon is negated, the Monster is NOT to have been considered to have come into play, so it does not trigger other card effects (such as [Mysterious Puppeteer]). If a Normal Summon is negated, it still counts toward its player's one Monster per turn.
Just Desserts [j. Reap What You Sow]
Category: Direct Damage
Type: Normal
- If a Monster is Tributed or destroyed in a Chain with this card (such as with [Two-Pronged Attack]), that Monster is not counted for the damage purposes.
Magic Jammer [j. Magic Jammer]
Category: Magic Negation
Type: Counter
- Discard a card from your hand is a cost to using this card.
- If this card is negated, the discarded card is not returned to its user.
Mirror Force [j. Holy Barrier - Mirror Force]
Category: Monster Destruction
Type: Triggered
- Negates the attack; no Battle Damage is done.
Reverse Trap [j. Curse of Amanojaku]
Category: Statistic Alteration
Type: Normal (Duration)
- Simply turns positive modifiers negative, and negative modifiers positive until the end of the turn.
- Monsters CANNOT have negative attack and defense strengths. If the attack and/or defense strengths would be less than 0, they are set to 0 AFTER DOING ALL CALCULATIONS.
- Activating two or more [Reverse Traps] during a single turn will not "reset" things. The turn will remain as switched according to the first [Reverse Trap] played.
Robbin' Goblin [j. Thieving Goblin]
Category: Discard
Type: Continuous / Triggered
- Only Battle Damage done to your opponent by your Monsters triggers this effect.
- Direct damage is either damage in a direct attack; or, "overflow" damage if this Monster attacks and destroys a Monster that's in attack mode with a lower attack strength; or, damage resulting from a Monster attacking this Monster that has a lower attack strength than its defense strength.
- If the Battle Damage done to you by a Monster is reduced to 0 (such as with [Kuriboh] or [Waboku]), this effect does not trigger.
Seven Tools of the Bandit [j. Thief's Swiss Army Knife]
Category: Trap Negation
Type: Counter
- Paying Life Points is a cost to using this card.
- If this card is negated, the Life Points are not returned to its user.
Solemn Judgement [j. Declaration of God]
Category: Summon / Magic / Trap Negation
Type: Counter
- Paying Life Points is a cost to using this card.
- If this card is negated, the Life Points are not returned to its user.
- Can negate a Summon (i.e. face-up attack mode), Flip Summon or Special Summon. CANNOT negate a Set (i.e. face-down defense mode).
- If a Summon is negated, the Monster is NOT to have been considered to have come into play, so it does not trigger other card effects (such as [Mysterious Puppeteer]). If a Normal Summon is negated, it still counts toward its player's one Monster per turn.
Trap Hole [j. Pit Trap]
Category: Monster Destruction
Type: Triggered
- Can only be used on a Monster that was Summoned or Flip Summoned. CANNOT be used on Monsters that were Special Summoned.
- Must be used just after the Monster was Summoned or Flip Summoned as part of the Chain.
- CANNOT be used on face-down Monsters, or Monsters that were Set.
- CANNOT be used on Monsters that are Flipped, rather than Flip Summoned.
- The attack strength of the Monster summon INCLUDES attack strength modifications (such as from Field Magic cards).
Ultimate Offering [j. Compensation of Blood]
Category: Summon
Type: Continuous
- Can ONLY be used during MAIN PHASE 1 or 2, or during your OPPONENT'S BATTLE PHASE. [EDO'S NOTE: Yeah, yeah. That's the ruling. Don't shoot me; I'm just the messenger.]
- Can be used multiple times during a turn.
- Can Tribute Summon, if the required number of Monsters are on the Field.
- If a Monster is Summoned in this way (i.e. face-up attack mode), [Trap Hole] CAN be used on it, since it is a Normal Summon (albeit an extra Normal Summon).
Waboku [j. Emissary of Harmony]
Category: Damage Reduction/Prevention
Type: Normal; Lasting Effect
- Reduces the Battle Damage done by a Monster to 0 for the remainder of the turn.
- Does NOT reduce the attack strength of the Monster to 0.
- All other effects of the attack still happen.
- If a Monster is attacked by another Monster with a higher attack strength, and this card is activated on the attacking Monster, the defending Monster survives. No ill-effects happen to the attacking Monster.
- If used on a Monster that has an equal attack strength of the Monster it is attacking, the defending Monster will survive, and the attacking Monster will be destroyed.
- Read my essay [Essay 06: Waboku and Battle Damage] for the whole explanation of how Waboku and Battle Damage works. Yes, that is EXACTLY how it works in that essay.
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