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OTAKU NO CARDS
AN ANIME MADNESS SET
By ???
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This is an Anime Madness set that was sent to me anonymously.
See if y'all like it. It has some "interesting" cards, to say
the least.
-----Characters-----
Kubo (3)
Male Otaku 3/0/2
Kubo gets +0/+0/+1 for every Otaku you control.
---==o==---
Otaku no Video
Yoshiko Ueno (4)
Female 2/0/3
(0): Activate Yoshiko Ueno and a Banker Konda you
control to cancel a target Otaku.
----=o=----
Otaku no Video
Tanaka (3)
Male Otaku 2/0/3
TeamUp.
(0): Until the end of the turn, Tanaka gets TeamUp x2
when you block only with Otaku.
---==o==---
Otaku no Video
Yuri Sato (2)
Female Otaku 1/0/1
Activate to add (1) to your Art Pool.
----=o=----
Otaku no Video
Hino (5)
Male Otaku 3/0/3
The release Cost of every Fast or Slow Plot
Complication you play is reduced by 1.
----=o=----
Otaku no Video
Iiyama (4)
Male Otaku 2/6/3
The Release Cost of every Tool you release is reduced
by 1.
---==o==---
Otaku no Video
Miyoshi (4)
Male Otaku 2/0/3
TeamUp.
(1): +1/+0/+0 until the end of the turn.
----=o=----
Otaku no Video
Misty May (5)
Female Heroine 5/5/5
Airborne.
If you do not control at least three Otaku, Misty May
is canceled.
---==o==---
Otaku no Video
Nega-King (2)
Lion 0/0/1
Every character in a melee versus every Misty May you
control gets -1/-1/-1 until the end of the melee.
----=o=----
Otaku no Video
Posi-King (2)
Lion 0/0/1
Every Misty May you control gets +1/+1/+1 when
attacking or blocking.
----=o=----
Otaku no Video
Meddling Journalist (2)
Male Journalist 1/1/2
Activate to activate a target character. This
character's controller flips a coin. If the flip ends
up heads, this player gains 1 Ratings Point. If the
flip ends up tails, this player loses 1 Ratings Point.
----=o=----
Otaku no Video
Fukuhara (1)
Female Otaku 1/0/2
Activate to add (2) to your Art Pool. These Art
Points may not be used to release an Otaku.
---==o==---
Otaku no Video
Banker Konda (4)
Male Banker 2/0/2
When Banker Konda is released, every Otaku in play is
activated.
---==o==---
Otaku no Video
Mob of Fully-Crazed Fans (4)
Otaku 0/0/1
Mob of Fully-Crazed Fans gets +1/+0/+1 for every Otaku
you control.
----=o=----
Otaku no Video
Nameless Otaku (1)
Otaku 1/0/1
TeamUp.
----=o=----
Otaku no Video
-----Tools-----
Orb of Otaku (2)
Orb
(2): All damage dealt by a target Otaku no Video
character in combat this turn is reduced to 0.
----=o=----
Elevator (2)
Vehicle
Activate to give a target blocking character Airborne
until the end of the turn.
----=o=----
Coffee Shop (2)
Location
(x): Sacrifice Coffee Shop to give a target character
QuikHit xX until end of turn. X may be no greater
than 3.
----=o=----
Yakisoba Stand (3)
Location
Activate an Otaku you control to prevent 1 damage from
being dealt to a target character.
----=o=----
Otaku Shrine (3)
Location
Every Otaku gets +1/+0/+2 when attacking.
----=o=----
Model Kit (1)
Kit
Sacrifice Model Kit to put a Model token into play.
This Model token is a 1/0/1 Tool character.
----=o=----
Perfect Collection (6)
Collection
When Perfect Collection comes into play, choose a
target series. While Perfect Collection is ready, no
character from this series may leave play.
----=o=----
Fan Art (0)
Art
Activate Fan Art and an Otaku you control to add (1)
to your Art Pool.
----=o=----
Otakuland (5)
Location
(2): Activate to ready a target Otaku. This Otaku
gets +2/+0/+1 until the end of the turn.
----=o=----
Garage Kit Mold (4)
Kit
(4): Activate to place a Kit token into play. Treat
this token as a 2/0/2 Otaku no Video tool character.
----=o=----
Grand Prix Headquarters (6)
Location
(2): Activate a target Otaku you control to gain 1
Corporate Action. You may use this ability only
during your episode phase.
If Banker Konda is in play, Grand Prix Headquarters is
erased.
----=o=----
Assembly Line (4)
Location
(0): Sacrifice Assembly Line. Until your next
maintenance phase, characters and tools have a
Corporate Action cost of 0. You may use this ability
only during your maintenance phase, and only if you
control at least two Otaku.
----=o=----
Conference Room (5)
Location
(x): Sacrifice Conference Room. Activate X target
Otaku you control. You gain X Corporate Actions. On
his or her next episode phase, a target opponent gains
X-1 Corporate Actions. Use this ability only during
your episode phase.
----=o=----
Stolen Cels (2)
Pilfered Art
(2): Sacrifice Stolen Cels to search trough a target
opponent's cutting room floor and choose one card and
put it into your hand. Return the card to its owner's
cutting room floor when the card leaves play or when
the game is over.
----=o=----
GX Studios (3)
Location
When GX Studio is released, pay (x).
Take the top X cards from your studio and put them
face down under GX Studio.
During your episode phase, you may pay 3 Corporate
Actions to take the top card from under GX Studio and
place it in your hand. If this card is a character or
a tool, put it directly into play under your control.
Treat is as though it were just released. If this
drawn card was not a character or a tool, you may
discard it to gain 2 Corporate Actions.
--===o===--
Tokyo Dome (5)
Location
(x): Sacrifice Tokyo Dome and activate X target Otaku
you control to gain X Ratings Points. If you go above
35 Ratings Points with this ability, you are now at 35
Ratings Points. Use this ability only during your
episode phase, and only if you control at least two
non-Otaku characters.
----=o=----
Giant Projector (4)
Projector
Pay 1 Corporate Action at the beginning of your
episode phase or Giant Projector is erased.
All non-Otaku No Video characters get +2/+0/+2.
---==o==---
Harlock Sticker (2)
Sticker
Place on a target Otaku.
If you control at least one Arcadia of My Youth
character, this Otaku gets +1/+1/+1.
----=o=----
-----Plot Complications-----
Apathy (4)
PERMANENT
Place on a target character.
This character may not attack or block.
----=o=----
Baka! (2)
FAST
Deals 2 damage to a target character. This
character's controller loses 1 Ratings Point.
-----o-----
Convention (6)
PERMANENT
If you control fewer than four Otaku, convention is
erased.
During your maintenance phase, place a popularity
counter on Convention.
Every non-Otaku character gets +X/+X/+X, where X is
the number of popularity counters on Convention.
---==o==---
Costume Play (2)
PERMANENT
When Costume Play is released, choose a non-Otaku no
Video character in play. Then place Costume Play on a
target Otaku.
This Otaku becomes an exact copy of this non-Otaku no
Video character, but still retains the Otaku
designation, and is still considered to be from the
Otaku no Video series. This character gets -1/-1/-0.
----=o=----
Giant X (6)
PERMANENT
If you control fewer than three Otaku, Giant X is
erased.
1: Activate an Otaku you control to give a target
Otaku +1/+1/+1 until the end of the turn.
---==o==---
Grand Prix (6)
PERMANENT
If you control fewer than three Otaku, Grand Prix is
erased.
3: Activate three Otaku you control to gain 1
Corporate Action. You may use this ability only
during your episode phase.
---==o==---
Gratuitous Lupin Reference (2)
FAST
If you control at least one Lupin III character, a
target Otaku gets +1/+2/+2 until the end of the turn.
-----o-----
Great Effects (1)
FAST
A target character may attack the turn it comes into
play under your control.
-----o-----
Hostile Takeover (6)
FAST
Play during a target player's maintenance phase.
Look at this player's hand and choose how this
player's Corporate Actions are spent, who attacks
whom, and when they attack. You may make only legal
actions. You may not choose to have this player
forefiet the game.
-----o-----
Lightning Strike (2)
FAST
Deals 3 damage to a target character.
-----o-----
Nani?! (2)
SLOW
Until the end of the turn, treat a target character's
text block as if it was empty. Any cards on this
character are considered to be in the text block of
this character.
-----o-----
Otakings! (4)
PERMANENT
Place on a target Otaku.
This Otaku gets +2/+0/+2.
----=o=----
Portrait of an Otaku (4)
PERMANENT
When Portrait of an Otaku comes into play, choose a
target series other than Otaku no Video. Then place
Portrait of an Otaku on a target Otaku.
If you control at least three characters from the
chosen series, this Otaku gets +2/+1/+2.
----=o=----
Raging Inferno (6)
SLOW
Deals 4 damage to every Otaku.
-----o-----
Some People Just Don't Get It (0)
FAST
A target character in combat deals no damage in combat
this turn.
-----o-----
The Quiz of the Otaku (2)
PERMANENT
Place on a target character.
Add the designation "Otaku" to any designation this
character already has.
----=o=----
This Is Ridiculous (7)
SLOW
The game is over and considered a draw. Any opponent
can counter this effect by paying 7 Ratings Points.
-----o-----
Trapped! (1)
FAST
A target character may not use any maneuvers this
turn.
-----o-----
Unemployed (4)
FAST
A target Animator is erased.
-----o-----
Vengeance of Otaku (2)
FAST
A target Otaku gets +1/+0/+0 and gains Frenzy until
the end of the turn.
-----o-----
Wait In Line (3)
FAST
Every Otaku is activated.
-----o-----
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