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                       OTAKU NO CARDS
                    AN ANIME MADNESS SET

                           By  ???
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This is an Anime Madness set that was sent to me anonymously. 
See if y'all like it.  It has some "interesting" cards, to say
the least.

-----Characters-----

Kubo                     (3)
Male Otaku               3/0/2
Kubo gets +0/+0/+1 for every Otaku you control.
---==o==---
Otaku no Video

Yoshiko Ueno             (4)
Female                   2/0/3
(0): Activate Yoshiko Ueno and a Banker Konda you 
control to cancel a target Otaku.
----=o=----
Otaku no Video

Tanaka                   (3)
Male Otaku               2/0/3
TeamUp.
(0): Until the end of the turn, Tanaka gets TeamUp x2 
when you block only with Otaku.
---==o==---
Otaku no Video

Yuri Sato                (2)
Female Otaku             1/0/1
Activate to add (1) to your Art Pool.
----=o=----
Otaku no Video

Hino                     (5)
Male Otaku               3/0/3
The release Cost of every Fast or Slow Plot 
Complication you play is reduced by 1.
----=o=----
Otaku no Video

Iiyama                   (4)
Male Otaku               2/6/3
The Release Cost of every Tool you release is reduced 
by 1.
---==o==---
Otaku no Video

Miyoshi                  (4)
Male Otaku               2/0/3
TeamUp.
(1): +1/+0/+0 until the end of the turn.
----=o=----
Otaku no Video

Misty May                (5)
Female Heroine           5/5/5
Airborne.
If you do not control at least three Otaku, Misty May 
is canceled.
---==o==---
Otaku no Video

Nega-King                (2)
Lion                     0/0/1
Every character in a melee versus every Misty May you 
control gets -1/-1/-1 until the end of the melee.
----=o=----
Otaku no Video

Posi-King                (2)
Lion                     0/0/1
Every Misty May you control gets +1/+1/+1 when 
attacking or blocking.
----=o=----
Otaku no Video

Meddling Journalist      (2)
Male Journalist          1/1/2
Activate to activate a target character.  This 
character's controller flips a coin.  If the flip ends 
up heads, this player gains 1 Ratings Point.  If the 
flip ends up tails, this player loses 1 Ratings Point.
----=o=----
Otaku no Video

Fukuhara                 (1)
Female Otaku             1/0/2
Activate to add (2) to your Art Pool.  These Art 
Points may not be used to release an Otaku.
---==o==---
Otaku no Video

Banker Konda             (4)
Male Banker              2/0/2
When Banker Konda is released, every Otaku in play is 
activated.
---==o==---
Otaku no Video

Mob of Fully-Crazed Fans (4)
Otaku                    0/0/1
Mob of Fully-Crazed Fans gets +1/+0/+1 for every Otaku 
you control.
----=o=----
Otaku no Video

Nameless Otaku           (1)
Otaku                    1/0/1
TeamUp.
----=o=----
Otaku no Video

-----Tools-----

Orb of Otaku             (2)
Orb
(2): All damage dealt by a target Otaku no Video 
character in combat this turn is reduced to 0.
----=o=----

Elevator                 (2)
Vehicle
Activate to give a target blocking character Airborne 
until the end of the turn.
----=o=----

Coffee Shop              (2)
Location
(x): Sacrifice Coffee Shop to give a target character 
QuikHit xX until end of turn.  X may be no greater 
than 3.
----=o=----

Yakisoba Stand           (3)
Location
Activate an Otaku you control to prevent 1 damage from 
being dealt to a target character.
----=o=----

Otaku Shrine             (3)
Location
Every Otaku gets +1/+0/+2 when attacking.
----=o=----

Model Kit                (1)
Kit
Sacrifice Model Kit to put a Model token into play.  
This Model token is a 1/0/1 Tool character.
----=o=----

Perfect Collection       (6)
Collection
When Perfect Collection comes into play, choose a 
target series.  While Perfect Collection is ready, no 
character from this series may leave play.
----=o=----

Fan Art                  (0)
Art
Activate Fan Art and an Otaku you control to add (1) 
to your Art Pool.
----=o=----

Otakuland                (5)
Location
(2): Activate to ready a target Otaku.  This Otaku 
gets +2/+0/+1 until the end of the turn.
----=o=----

Garage Kit Mold          (4)
Kit
(4): Activate to place a Kit token into play.  Treat 
this token as a 2/0/2 Otaku no Video tool character.
----=o=----

Grand Prix Headquarters  (6)
Location
(2): Activate a target Otaku you control to gain 1 
Corporate Action.  You may use this ability only 
during your episode phase.
If Banker Konda is in play, Grand Prix Headquarters is 
erased.
----=o=----

Assembly Line            (4)
Location
(0): Sacrifice Assembly Line.  Until your next 
maintenance phase, characters and tools have a 
Corporate Action cost of 0.  You may use this ability 
only during your maintenance phase, and only if you 
control at least two Otaku.
----=o=----

Conference Room          (5)
Location
(x): Sacrifice Conference Room.  Activate X target 
Otaku you control.  You gain X Corporate Actions. On 
his or her next episode phase, a target opponent gains 
X-1 Corporate Actions. Use this ability only during 
your episode phase.
----=o=----

Stolen Cels              (2)
Pilfered Art
(2): Sacrifice Stolen Cels to search trough a target 
opponent's cutting room floor and choose one card and 
put it into your hand.  Return the card to its owner's 
cutting room floor when the card leaves play or when 
the game is over.
----=o=----

GX Studios               (3)
Location
When GX Studio is released, pay (x).
Take the top X cards from your studio and put them 
face down under GX Studio.
During your episode phase, you may pay 3 Corporate 
Actions to take the top card from under GX Studio and 
place it in your hand.  If this card is a character or 
a tool, put it directly into play under your control.  
Treat is as though it were just released.  If this 
drawn card was not a character or a tool, you may 
discard it to gain 2 Corporate Actions.
--===o===--

Tokyo Dome               (5)
Location
(x): Sacrifice Tokyo Dome and activate X target Otaku 
you control to gain X Ratings Points. If you go above 
35 Ratings Points with this ability, you are now at 35 
Ratings Points. Use this ability only during your 
episode phase, and only if you control at least two 
non-Otaku characters.
----=o=----

Giant Projector          (4)
Projector
Pay 1 Corporate Action at the beginning of your 
episode phase or Giant Projector is erased.
All non-Otaku No Video characters get +2/+0/+2.
---==o==---

Harlock Sticker          (2)
Sticker
Place on a target Otaku.
If you control at least one Arcadia of My Youth 
character, this Otaku gets +1/+1/+1.
----=o=----

-----Plot Complications-----

Apathy                   (4)
PERMANENT
Place on a target character.
This character may not attack or block.
----=o=----

Baka!                    (2)
FAST
Deals 2 damage to a target character.  This 
character's controller loses 1 Ratings Point.
-----o-----

Convention               (6)
PERMANENT
If you control fewer than four Otaku, convention is 
erased.
During your maintenance phase, place a popularity 
counter on Convention.
Every non-Otaku character gets +X/+X/+X, where X is 
the number of popularity counters on Convention.
---==o==---

Costume Play             (2)
PERMANENT
When Costume Play is released, choose a non-Otaku no 
Video character in play.  Then place Costume Play on a 
target Otaku.
This Otaku becomes an exact copy of this non-Otaku no 
Video character, but still retains the Otaku 
designation, and is still considered to be from the 
Otaku no Video series.  This character gets -1/-1/-0.
----=o=----

Giant X                  (6)
PERMANENT
If you control fewer than three Otaku, Giant X is 
erased.
1: Activate an Otaku you control to give a target 
Otaku +1/+1/+1 until the end of the turn.
---==o==---

Grand Prix               (6)
PERMANENT
If you control fewer than three Otaku, Grand Prix is 
erased.
3: Activate three Otaku you control to gain 1 
Corporate Action.  You may use this ability only 
during your episode phase.
---==o==---

Gratuitous Lupin Reference  (2)
FAST
If you control at least one Lupin III character, a 
target Otaku gets +1/+2/+2 until the end of the turn.
-----o-----

Great Effects            (1)
FAST
A target character may attack the turn it comes into 
play under your control.
-----o-----

Hostile Takeover         (6)
FAST
Play during a target player's maintenance phase.
Look at this player's hand and choose how this 
player's Corporate Actions are spent, who attacks 
whom, and when they attack.  You may make only legal 
actions.  You may not choose to have this player 
forefiet the game.
-----o-----

Lightning Strike         (2)
FAST
Deals 3 damage to a target character.
-----o-----

Nani?!                   (2)
SLOW
Until the end of the turn, treat a target character's 
text block as if it was empty.  Any cards on this 
character are considered to be in the text block of 
this character.
-----o-----

Otakings!                (4)
PERMANENT
Place on a target Otaku.
This Otaku gets +2/+0/+2.
----=o=----

Portrait of an Otaku     (4)
PERMANENT
When Portrait of an Otaku comes into play, choose a 
target series other than Otaku no Video.  Then place 
Portrait of an Otaku on a target Otaku.
If you control at least three characters from the 
chosen series, this Otaku gets +2/+1/+2.
----=o=----

Raging Inferno           (6)
SLOW
Deals 4 damage to every Otaku.
-----o-----

Some People Just Don't Get It      (0)
FAST
A target character in combat deals no damage in combat 
this turn.
-----o-----

The Quiz of the Otaku    (2)
PERMANENT
Place on a target character.
Add the designation "Otaku" to any designation this 
character already has.
----=o=----

This Is Ridiculous       (7)
SLOW
The game is over and considered a draw.  Any opponent 
can counter this effect by paying 7 Ratings Points.
-----o-----

Trapped!                 (1)
FAST
A target character may not use any maneuvers this 
turn.
-----o-----

Unemployed               (4)
FAST
A target Animator is erased.
-----o-----

Vengeance of Otaku       (2)
FAST
A target Otaku gets +1/+0/+0 and gains Frenzy until 
the end of the turn.
-----o-----

Wait In Line             (3)
FAST
Every Otaku is activated.
-----o-----

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    Source: geocities.com/timessquare/alley/2247

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