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                         The Black Reaver

                converted from Rolemaster to AD&D
                    By Ed Hrzic and John Marley
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NOTE: When we translated the Black Reaver over to AD&D, we added
a few "extras" (marked *) to make it better than a Death Knight.
We used the Data Con RPG Conversion Charts as well as the
conversion charts from Rolemaster.
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Climate/Terrain:         Any
Frequency:               Very Rare
Organization:            Solitary
Activity Cycle:          Any
Diet:                    None
Intelligence:            Average (13-15)
Treasure:                ? (Special)
Alignment:               Chaotic Evil

No. Appearing:           1
Armor Class:             -15
Movement:                6, Fl 12 (D), Sw 12
Hit Dice:                55 (300 hp)
THAC0:                   2
Damage/Attack:           4d8/4d8/4d4
Special Attacks:         +7 to hit, +14 to damage, plus weapon
Special Defense:         * +3 magical weapon needed to hit
Magic Resistance:        * 90%
Size:                    L (8')
Morale:                  N/A
XP:                      1,000,000

The Black Reaver is a fearsome warrior, and a destructive
opponent.  They are nearly immune to magic, and pursue their prey
without stopping.

  COMBAT: The Black Reaver is always equipped with a black,
hooked battle axe (+5), and wears black full plate armor (+5)
with cape and helmet.  The only thing seen inside of the helmet
are two burning, red eyes.  * The Reaver is immune to all charm,
sleep and other mind-affecting spells, as well as those spells
that affect movement, and the Reaver has all normal undead
immunities.  In addition, it saves on a roll of 2 or better on
all its saving throws.  It causes fear in all those that see it
at -4.  Those who roll a 1 or lower suffer a heart attack and die
upon the spot.  Once per round, the Reaver can either cast
Fireball, Lightning Bolt or Slay Living at 30th level
proficiency.  The Reaver can regenerate 5 hp per round.

  HABITAT/SOCIETY: The Black Reaver was originally an undead or
greater lycanthrope, but possessed by a greater daemon.  It is
usually assigned/ordered to guard a specific treasure or door. 
It moves slowly, but relentlessly.  It does not require food,
water or air to survive.

  ECOLOGY: Black Reavers are what all little Death Knights want
to be when they grow up.


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