-----------------------------------------------------------------

YU-GI-OH! : OFFICIAL CARD GAME : DUEL MONSTERS
SPOILER FOR THE NEW RULER

v1.1, Updated: June 5, 2002

By Edo (edo_hrzic@hotmail.com)

http://www.stormpages.com/edhrzic/Yugioh.htm
or
http://www.geocities.com/TimesSquare/Alley/2247/Yugioh.htm

Yu-Gi-Oh! is a trademark and copyright of Kazuki Takahashi and
Studio Dice.  This file is (c) 2002 Edward T. Hrzic III.  All
rights reserved.

------------------------------------------------------------------

---------------| What is this file?

This file is a series of translations for the Duel Monsters card
game.  In it are the translations for the Pharaonic Guardian set
that was released in Japan.

---------------| What to do with it?

You may download and print this file out for your OWN, PERSONAL
USE, AND NOTHING ELSE!  This includes reformatting it, and
putting it on your own home page.  If you wish to post individual
translations for pure comparative purposes, then you may do so,
but you MUST INDICATE WHERE IT CAME FROM, AND GIVE MY URL!

NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!

Have I made myself clear?

---------------| History

v1.1 (June 5, 2002)
- Fixed Owl

1.0 (May 14, 2002)
- Initial release

---------------| Spoiler List

Monsters' statistics are written in the following way, for easy
reference:

Main Type/Sub-Type/Level/Attack strength/Defense strength

==========| THE NEW RULER

Released May 16th, 2002

Card Composition:

Ultimate Rare:  1
Secret Rare:    1             Monster Cards:  4
Ultra Rare:     3             Effect:        29
Super Rare:     4             Magic Cards:    8
Rare:           5             Trap Cards:    12
Normal Rare:    1             
Normal:        38

301-01
MASTER KYONSHI
Type: Normal Monster
Earth/Undead/4/1750/1000

301-02
GIANT KABAZAURUS
Type: Normal Monster
Water/Dinosaur/5/1700/1750

301-03
TREE-MAN 18
Type: Normal Monster
Earth/Machine/4/1600/1900

301-04
DARK JELLOID
Type: Effect Monster
Dark/Demon/1200/1500
Effect: When this Monster is Summoned, Reverse Summoned or
Special Summoned, reduce the attack strength of a face-up Monster
on the Field by 800.
Super Rare

301-05
NYUDORYUA
Type: Effect Monster
Dark/Demon/4/1200/850
Effect: When this Monster is destroyed during Battle and goes to
the Cemetery, destroy 1 Monster on the Field.
Super Rare

301-06
HELL POEMER
Type: Effect Monster
Dark/Demon/5/2000/1200
Effect: This effect is activated when it goes to the Cemetery due
to Battle.  While this card is in your Cemetery, your opponent
discards 1 card at random from his or her hand at the end of his
or her Battle Phase.  This card cannot be Special Summon from a
Cemetery.
Ultra Rare / Parallel Rare

301-07
GRAVEKEEPER DETECTIVE
Type: Effect Monster
Dark/Undead/3/1200/200
Effect: Reverse: Special Summon 1 Monster with [Gravekeeper] in
its name from your deck with an attack strength of 1500 or less.

301-08
GRAVEKEEPER CHANTER
Type: Effect Monster
Dark/Magic/3/800/800
Effect: When this Monster is Summoned, Reverse Summoned or
Special Summoned, do 500 damage to your opponent.

301-09
GRAVEKEEPER GUARD
Type: Effect Monster
Dark/Magic User/4/1000/900
Effect: Reverse: Return 1 of your opponent's Monsters on the
Field to his or her hand.

301-10
GRAVEKEEPER COMMANDER
Type: Effect Monster
Dark/Magic User/4/1500/1000
Effect: (Trample)

301-11
GRAVEKEEPER FOLLOWER
Type: Effect Monster
Dark/Magic User/3/700/500
Effect: Battle Damage done to your opponent by this Monster is
treated as though the damage came from the effect of this card.

301-12
GRAVEKEEPER OBSERVER
Type: Effect Monster
Dark/Magic User/4/1000/1000
Effect: When your opponent activates a card with an effect that
discards card from your hand, you may put this card into your
Cemetery.  Negate that activation and effect, and destroy that
card.
Rare

301-13
GRAVEKEEPER LEADER
Type: Effect Monster
Dark/Magic User/5/1900/1200
Effect: You can only have 1 of this cards on the Field at a time.
While this card is on the Field, your Cemetery is not affected by
[The Sleeping Valley of the Pharaoh - Necrovalley].  If this card
was Sacrifice Summoned, Special Summoned 1 Monster from your deck
with [Gravekeeper] in its name.
Super Rare

301-14
GRAVEKEEPER GUNNER
Type: Effect Monster
Dark/Magic User/4/1400/1200
Effect: Sacrifice 1 of your Monsters on the Field with
[Gravekeeper] in its name to do 700 damage to your opponent. 
However a [Gravekeeper Gunner] cannot be sacrificed in this way.

301-15
GRAVEKEEPER ASSASSIN
Type: Effect Monster
Dark/Magic User/4/1500/150
Effect: A [The Sleeping Valley of the Pharaoh - Necrovalley] must
be on the Field to activate this effect.  When this Monster
attacks, you may change the mode of 1 of your opponent's face-up
Monsters.

301-16
THE MAN WITH THE EYE OF UJAT
Type: Effect Monster
Dark/Magic User/4/1600/1600
Effect: When Normal Summoned, and during your Standby Phase,
reveal 1 of your opponent's Set cards on the Field, then turn it
back face down.

301-17
JACKAL PALADIN
Type: Effect Monster
Light/Animal Warrior/7/2700/1200
Effect: Your opponent's Monsters that are destroyed and sent to
the Cemetery by this card are placed on top of your opponent's
deck.
Ultra Rare / Parallel Rare

301-18
THE BLACK CAT THAT BRINGS UNHAPPINESS
Type: Effect Monster
Dark/Animal/2/500/300
Effect: Reverse: Put a Trap card from your deck on top of your
deck.  If a [The Sleeping Valley of the Pharaoh - Necrovalley] is
on the Field, put that Trap card into your hand.

301-19
SHIP TO THE SUNSET
Type: Effect Monster
Water/Water/3/800/1400
Effect: If this Monster is destroyed during Battle and goes to
the Cemetery, destroy the Monster that destroyed it.

301-20
WISEMAN OF MANY WINGS FARCOS
Type: Effect Monster
Air/Bird/4/1700/1200
Effect: Your opponent's face-up attack mode Monsters that are
destroyed and sent to the Cemetery by this card are placed on top
of your opponent's deck.
Rare

301-21
THE OWL THAT BRINGS UNHAPPINESS
Type: Effect Monster
Air/Bird/2/300/500
Effect: Reverse: Put a Field Magic card from your deck on top of
your deck.  If a [The Sleeping Valley of the Pharaoh -
Necrovalley] is on the Field, put that Magic card into your hand.

301-22
SHABTI'S PROTECTOR
Type: Effect Monster
Dark/Rock/1/100/100
Effect: Discard this card from your hand.  Until the End Phase,
your Monsters with [Gravekeeper] in their names do not receive
Battle Damage.

301-23
SNAKE POD
Type: Effect Monster
Earth/Reptile/2/600/300
Effect: Reverse: Put 1 [Cobra Token] (Earth/Reptile/3/1200/1200)
on your Field.  If a [Cobra Token] is destroyed during Battle, do
500 damage to your opponent.
Rare

301-24
SOUL-HUNTING SPIRIT
Type: Effect Monster
Dark/Undead/3/300/300
Effect: This card cannot be destroyed during Battle.  If this
card is the target of a Magic, Trap or Effect Monster, destroy
this Monster.  If this Monster successfully completes a direct
attack on your opponent, your opponent discards 1 card at random
from his or her hand.

301-25
NIGHTMARE HORSE
Type: Effect Monster
Dark/Undead/3/300/200
Effect: This card can attack your opponent directly even if he or
she has Monsters on the Field.

301-26
NIGHTMARE-SHAVING SPIRIT
Type: Fusion Monster
Dark/Undead/?/800/600
Effect: [Soul-Hunting Spirit] + [Nightmare Horse]
This card cannot be destroyed during Battle.  If this card is the
target of a Magic, Trap or Effect Monster, destroy this Monster. 
This card can attack your opponent directly even if he or she has
Monsters on the Field.  If this Monster successfully completes a
direct attack on your opponent, your opponent discards 1 card at
random from his or her hand.

301-27
DARK TUTOR
Type: Normal Magic
Effect: Name a card.  If that card is in your opponent's deck, he
or she puts that card into his or her hand.
Rare

301-28
SHOTGUN SHUFFLE
Type: Permanent Magic
Effect: Pay 300 Life.  Once during your turn, you may shuffle
your deck or your opponent's deck.

301-29
REPUTATION
Type: Normal Magic
Effect: Your opponent names a level.  Reveal cards from your deck
until you reveal a Monster card that can be Normal Summoned.  If
that Monster has the same level as the chosen level, discard all
cards revealed in this way.  If not, Special Summon it, and
discard the other cards revealed.

301-30
TORTURE ROOM OF NIGHTMARES
Type: Permanent Magic
Effect: When damage is done to your opponent's Life Points other
than Battle Damage, do 500 damage to your opponent.  This damage
is not triggered by a [Torture Room of Nightmares] effect.
Rare

301-31
TIME CAPSULE
Type: Normal Magic
Effect: Choose 1 card from your deck, and remove it from the
game, face-down.  During your second Standby Phase after
activation, destroy this card, and put the card that was removed
from the game into your hand.

301-32
THE SLEEPING VALLEY OF THE PHARAOH - NECROVALLEY
Type: Field Magic
Effect: While this card is on the Field, negate the effects of
Magic, Trap or Effect Monsters that refer to the Cemetery,
excluding those that remove cards from the game.  Also, while
this card is on the Field, increase the attack and defense
strengths of all Monsters on the Field with [Gravekeeper] in
their names by 500.

301-33
BUSTER LAUNCHER
Type: Equipment Magic
Effect: Can only be Equipped on a Monster with an attack strength
of 1000 or less.  During the Damage Step, if your opponent's
Monster's attack strength (if in attack mode) or defense strength
(if in defense mode) is 2500 or higher, increase the Equipped
Monster's attack strength by 2500.

301-34
HELIOGRAPH TABLET
Type: Normal Magic
Effect: Pay 1000 Life Points.  During this duel, your hand size
is 7.

301-35
BLACK SNAKE SICKNESS
Type: Permanent Magic
Effect: During your Standby Phase, do 2000 damage to each player. 
During the second and following Standby Phases, the damage is
doubled.

301-36
TERRA FORMING
Type: Normal Magic
Effect: Put 1 Field Magic card from your deck into your hand.

301-37
THE SYMBOL OF COURAGE
Type: Permanent Magic
Effect: During your Battle Phase, increase the attack strength of
all of your Monsters by 200.

301-38
METAMORPHOSIS
Type: Normal Magic
Effect: Sacrifice 1 of your Monsters on the Field.  Special
Summon a Fusion Monster from your Fusion Deck with a level equal
to the sacrificed Monster.

301-39
IMPERIAL SACRIFICE
Type: Normal Magic
Effect: A [The Sleeping Valley of the Pharaoh - Necrovalley] must
be on the Field to activate this effect.  Each player discards
all Monster cards in his or her hand.

301-40
THE REVERSE QUIZ
Type: Normal Magic
Effect: Put all of the cards in your hand and on the Field in
your Cemetery.  Guess the type of the top card of your deck
(Magic, Trap or Monster).  If you are correct, switch Life Points
with your opponent.

301-41
COFFIN SELLER
Type: Permanent Trap
Effect: Whenever 1 of your opponent's Monsters goes to the
Cemetery, do 300 damage to your opponent.

301-42
CURSE OF AGING
Type: Normal Trap
Effect: Discard 1 card from your hand.  Reduce the attack and
defense strengths of 1 of your opponent's Monsters on the Field
by 500.

301-43
THE KEY THAT OPENS THE DOOR OF HELL
Type: Counter Trap
Effect: If an effect does damage to you that isn't Battle Damage,
the damage that is done to you is done to your opponent.

301-44
THUNDER BREAK
Type: Trap
Effect: Discard 1 card from your hand.  Destroy 1 card on the
Field.

301-45
NARROW PASSAGE
Type: Permanent Trap
Effect: You can only activate this card if each player has two or
fewer Monsters on the Field.  Each player is only able to Summon
up to 2 Monsters.

301-46
CONFUSING BATTLE
Type: Normal Trap
Effect: Your opponent shuffles his or her hand into his or her
deck, then draws a number of cards held previously.

301-47
CHALKBOARD ERASING TRAP
Type: Counter Trap
Effect: If an effect does damage to you that isn't Battle Damage,
negate that damage, and your opponent discards 1 card from his or
her hand.

301-48
RITUAL OF THE SPIRITS
Type: Normal Trap
Effect: Special Summon a Monster from your Cemetery with
[Gravekeeper] in its name.  This card is not affected by [The
Sleeping Valley of the Pharaoh - Necrovalley].

301-49
INVASION OF TERRITORY
Type: Normal Trap
Effect: Activate during your Standby Phase.  Discard 1 card from
your hand.  Your opponent cannot Normal Summon or Special Summon
during his or her next turn.

301-50
BLOOD OF DRAGONS
Type: Normal Trap
Effect: All of your Monsters on the Field are Dragon Sub-Type
Monsters until the end of the turn.

301-51
LAVA GOLEM
Type: Effect Monster
Fire/Demon/8/3000/2500
Effect: In order to summon this Monster, sacrifice 2 of your
opponent's Monsters.  This Monster is a Special Summon.  During
each of this Monster's controller's Standby Phases, this Monster
does 1000 damage to him or her.  When you Special Summon this
Monster, you cannot do a Normal Summon during this turn.
Secret Rare / Ultimate Rare

301-52
VISER SHOCK
Type: Effect Monster
Dark/Demon/5/800/600
Effect: When this Monster is Summoned, Reverse Summoned or
Special Summoned, return all Set cards on the Field to their
owners' hands.
Secret Rare / Ultimate Rare

301-53
QUIZ
Type: Normal Magic
Effect: During this card's effect, your opponent cannot look
through your Cemetery.  The opponent of the player that activates
this card guesses the bottom-most Monster card in this card's
player's Cemetery.  If he or she is correct, remove that Monster
from the game.  If incorrect, Special Summon that Monster to its
owner's Field.
Secret Rare

301-54
LIFELINE
Type: Permanent Trap
Effect: If 1 of your Monsters was destroyed during Battle and
went to the Cemetery, discard your hand, increase that Monster's
attack strength by 800 and Special Summon it to the Field.
Secret Rare

301-55
TORTURE WHEEL
Type: Permanent Trap
Effect: While this card is on the Field, 1 of your opponent's
Monsters cannot attack, and cannot change its mode.  During your
Standby Phase, this card does 500 damage to your opponent.
Secret Rare

301-56
RED EYES BLACK DRAGON
Type: Normal Monster
Dark/Dragon/7/2400/2000
Ultimate Rare

------------------------------------------------------------------
Fin.

    Source: geocities.com/timessquare/alley/2247

               ( geocities.com/timessquare/alley)                   ( geocities.com/timessquare)