Edo's Deck Lab
Defensive Deck of Doom

Due to the my final college class needing a final project, the page wasn't updated this week. However, this week, I have a total of three different decks for you to view.

For those that are wondering why their decks might not be featured, it's because YOU HAVEN'T FOLLOWED THE RULES. The most important rule that people are ignoring is the DECK WRITEUP. Three to four paragraphs are what you need -- at a minimum. The more, the better. I will have to stick with this position.

And now, onto our first deck of the evening. This one is a little unique (though has been seen before in Japan), in that defense is the priority.


"Tristan Kiyan"

This is basically a "sneak attack deck", I call it the Defensive Deck of Doom... I'll tell you how I use it after listing the monsters... This is the deck I use, but I think it could use some improvements. Not really a power-kill beatdown Deck.

Monsters

Catapult Turtle
Catapult Turtle
Island Turtle
Island Turtle
Android Pycho Shocker
Chaos Pod
Chaos Pod
Cyber Pod
Perfect Defense General
Turtle Crab
Turtle Crab
Critter
Critter
Black Forest Witch
Fisherbeast
Millenium Shield
Millenium Shield
Cannon Soldier
Gigatech Wolf
Goddess of the Truthful Eye
Goddess of the Truthful Eye
Time Magician

Magic

Shield in the left, Sword in the Right
Shield in the left, Sword in the Right
Giant Growth
Giant Growth
Giant Growth
Black Hole
Hand Obliteration
Hand Obliteration
Swords of Sealing Light
Swords of Sealing Light
Jar of Greed
Turtles Vow
Turtles Vow

Traps

Holy Barrier 
Deck Destruction Virus of Death
Deck Destruction Virus of Death
Holy ElfsúBlessings
Holy ElfsúBlessings
Demons Die

Fusion

Labyrinth Tank
Millenium Dragon

Since this isn't much of a power deck, it relies on tricky cards that help you draw some of your powerful ones, and help you get rid of your opponents monsters in hand. This can be done via Chaos Pod, the DDV, and Hand Obliteration... The point is to get the general of perfect defense onto the field. Since he can attack while in defense mode that is a good advantage. Use the shield and sword card before equiping the giant growth and... GADS! Start slapping around your opponent around, and keep the general on the field until their life points have dwindled to about 2500; removing all threats as your general proceeds to killing his or her monsters. Then play the catapult turtle and activate its effect. That's the end of your opponent! -Tristan


Unique. Very unique. For those who still don't get it, the main combo of the deck is to get the high defense Monsters on the Field (such as Millennium Shield and Labyrinth Wall), use Shield in the Right Hand, Sword in the Left, and commences the beatdown with 3000 attack strength Monsters. Then, you can launch them after the Battle Phase to do more massive damage.

First of all, remove the two Chaos Pods. The translation was wrong, after I started realizing it when playing the Kaiba Structure deck. Likewise, drop the Cyber Pod, the for the next reason I list.

The main problem that I see if that it requires a large number of high level Monsters. The only ways to get through this are to discard them then revive them, or use another way to Special Summon them from your hand. Let's use the former. Hand Obliteration is good, since if you place a Magic card during the turn, you can activate it afterward. So, place a revival card, using Hand Obliteration to dump some Monsters, then use the place card to bring them back. Peachy keen, eh Wally?

Critter is great for this deck; you have low attack strength Monsters. But put in two Labyrinth Walls. They're perfect for this deck (and basically identical to the Millennium Shield).

Drop the Fusion stuff; you will have a hard enough time with the rest of the combo. Remove the Black Forest Witch. You have no other Monsters in the deck with a defense strength of 1500 or less. I would say three Rock Soldiers.

After some thought, ditch the Crab Turtle-related cards; you need more slots to go with your theme. Remove the Island Turtles, and put in three Cave Dragons (basically identical to the Rock Soldier).

You have absolutely NO revival cards in this deck. Add Raise Dead, and three Shallow Graves. Since you're relying on defense, Shallow Grave works PERFECTLY. And add a Thunder Bolt (can't leave that out), and two Angel's Gifts to draw more cards and get some of your Monsters into the Cemetery. The Giant Growths are actually not well suited for this deck. I would drop two of them. Finally, add a Change of Heart and Cross Soul; since you probably won't be attacking much, except in a final assault, Cross Soul's drawback is negligible.

Traps. Remove the Demon's Die; with the attack strength you're running at, you won't really need more. And it will probably be a little difficult for your opponent to break through your defense strength. Add a Magic Cylinder. Holy Elf's Blessing isn't too effective; try to add two Attack Nullification to cancel the attacks that are directed at you. Put in one Imperial Decree and one Magic Jammer to negate some of the hefty Magic cards thrown your way.

Well, here would be our final forty-two card deck then:

    Monsters (??)

  1. Rock Soldier
  2. Rock Soldier
  3. Rock Soldier
  4. Cave Dragon
  5. Cave Dragon
  6. Cave Dragon
  7. Catapult Turtle
  8. Catapult Turtle
  9. Critter
  10. Critter
  11. Android Psycho Shocker
  12. General of Impenetrable Defenses
  13. Millennium Shield
  14. Millennium Shield
  15. Labyrinth Wall
  16. Labyrinth Wall
  17. Magic (??)

  18. Shield in the Right Hand, Sword in the Left Hand
  19. Shield in the Right Hand, Sword in the Left Hand
  20. Giant Growth
  21. Black Hole
  22. Hand Obliteration
  23. Hand Obliteration
  24. Sealing Swords of Light
  25. Sealing Swords of Light
  26. Jar of Greed
  27. Thunder Bolt
  28. Angel's Gift
  29. Angel's Gift
  30. Raise Dead
  31. Shallow Grave
  32. Shallow Grave
  33. Shallow Grave
  34. Change of Heart
  35. Cross Soul
  36. Traps (??)

  37. Holy Barrier - Mirror Force
  38. Magic Cylinder
  39. Deck Destruction Virus of Death
  40. Deck Destruction Virus of Death
  41. Attack Nullification
  42. Attack Nullification
  43. Imperial Decree
  44. Magic Jammer

Of course, the deck should be tested thoroughly, and suited to your playing style. But most of all, have fun with your theme decks. See how much flavor that Duel Monsters has!


If you have a deck that you would like to submit to Edo's Deck Lab, mail them on over to me so that I can have a look at it.


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