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YU-GI-OH! : OFFICIAL CARD GAME : DUEL MONSTERS
SPOILER FOR PHARAOH'S SERVANT
v3.0, Updated: June 5, 2002
By Edo (edo_hrzic@hotmail.com)
http://www.stormpages.com/edhrzic/Yugioh.htm
OR
http://www.geocities.com/TimesSquare/Alley/2247/Yugioh.htm
Yu-Gi-Oh! is a trademark and copyright of Kazuki Takahashi and
Studio Dice. This file is (c) 2002 Edward T. Hrzic III. All
rights reserved.
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---------------| What is this file?
This file is a series of translations for the Duel Monsters card
game. In it are the translations for the Pharaoh's Servant set
that was released in Japan.
---------------| What to do with it?
You may download and print this file out for your OWN, PERSONAL
USE, AND NOTHING ELSE! This includes reformatting it, and
putting it on your own home page. If you wish to post individual
translations for pure comparative purposes, then you may do so,
but you MUST INDICATE WHERE IT CAME FROM, AND GIVE MY URL! NO,
YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
---------------| History
v3.0 (June 5, 2002)
- Corrected Fly Tape House
- Corrected Mouse Trap
v2.8 (May 27, 2002)
- Corrected Hamburger Recipe
- Corrected Crab Turtle
---------------| Spoiler List
Monsters' statistics are written in the following way, for easy
reference:
Main Type/Sub-Type/Level/Attack strength/Defense strength
==========| PHARAOH'S SERVANT
Released ????
Card Composition:
Secret Rare: 1 Monster Cards: 7
Ultra Rare: 3 Effect: 25
Super Rare: 4 Ritual: 3
Rare: 6 Magic Cards: 15
Normal Rare: 1 Trap Cards: 2
Normal: 37
PS-00
BLUE EYES TOON DRAGON
Type: Effect Monster
Light/Dragon/8/3000/2500
Effect: You must have a [Toon World] in play to summon this
monster. This monster cannot attack during the turn it is
summoned. You must pay 500 Life Points to attack with this
monster. If your [Toon World] is destroyed, so it this card. If
your opponent does not control any Toon monsters, this card may
attack your opponent directly. This Monster must attack your
opponent's Toon Monsters, if he or she has any.
Secret Rare / Parallel Rare
PS-01
OCTOBARSAR
Type: Normal Monster
Water/Water/5/1600/1400
PS-02
PSYCHO KAPPA
Type: Normal Monster
Water/Water/2/400/1000
PS-03
UNICORN'S HORN
Type: Equipment Magic
Effect: Increase the equipped monster's attack and defense
strengths by 700. When this card is put into your Cemetery from
the Field, put it on top of your deck.
Super Rare
PS-04
LABYRINTH WALL
Type: Normal Monster
Earth/Rock/5/0/3000
Normal Rare
PS-05
WALL SHADOW
Type: Effect Monster
Dark/Warrior/7/1600/3000
Effect: This monster cannot be summoned normally. If you do not
sacrifice a [Labyrinth Wall] with a [Labyrinth Change] Equipment
card attached to it, you cannot special summon this monster.
PS-06
TWIN TAIL
Type: Normal Monster
Water/Water/3/850/700
PS-07
STONE GIANT
Type: Normal Monster
Earth/Rock/5/1600/1500
PS-08
LABYRINTH CHANGE
Type: Equipment Magic
Effect: Attach to a [Labyrinth Wall]. You may sacrifice this
card and a [Labyrinth Wall] to summon a [Wall Shadow] from your
deck.
PS-09
EXORCISM
Type: Magic
Effect: Destroy all Equipment cards on a Monster.
Rare
PS-10
GIANT GROWTH
Type: Equipment Magic
Effect: If you have fewer Life Points than your opponent, double
the equipped monster's attack strength. If you have more Life
Points than your opponent, halve the equipped monster's attack
strength. This attack strength modification takes place before
all others.
Rare
PS-11
INVITATION TO DANCE
Type: Ritual Magic
Effect: Used to summon a [Dancing Soldier]. Sacrifice monsters
from your hand and/or in play with total levels of 6 or more, or
you cannot summon a [Dancing Soldier].
PS-12
HAMBURGER RECIPE
Type: Ritual Magic
Effect: Used to summon a [Hamburger Recipe]. Sacrifice monsters
from your hand and/or in play with total levels of 6 or more, or
you cannot summon a [Hungry Burger].
PS-13
FLY TAPE HOUSE
Type: Trap
Effect: If your opponent Summons or Reverse Summons a monster
with a defense strength of 500 or less, destroy that monster.
PS-14
MOUSE TRAP
Type: Trap
Effect: If your opponent Summons or Reverse Summons a monster
with an attack strength of 500 or less, destroy that monster.
PS-15
TURTLE VOW
Type: Ritual Magic
Effect: Used to summon a [Crab Turtle]. Sacrifice monsters from
your hand and/or in play with total levels of 8 or more, or you
cannot summon a [Crab Turtle].
PS-16
DANCING SOLDIER
Type: Ritual Monster
Earth/Warrior/6/1950/1850
Effect: Summon by an [Invitation to Dance]. You must sacrifice
monsters from your hand and/or in play with total levels of 6 or
more.
PS-17
HUNGRY BURGER
Type: Ritual Monster
Dark/Warrior/6/1950/1850
Effect: Summon by a [Hamburger Recipe]. You must sacrifice
monsters from your hand and/or in play with total levels of 6 or
more.
PS-18
CRAB TURTLE
Type: Ritual Monster
Water/Water/8/2550/2500
Effect: Summon by a [Turtle Vow]. You must sacrifice monsters
from your hand and/or in play with total levels of 8 or more.
PS-19
DRAGON EGGER
Type: Normal Monster
Fire/Dragon/7/2200/2600
PS-20
TOON DRAGON EGGER
Type: Effect Monster
Fire/Dragon/7/2200/2600
Effect: You must have a [Toon World] in play to summon this
monster. This monster cannot attack during the turn it is
summoned. You must pay 500 Life Points to attack with this
monster. If your [Toon World] is destroyed, so it this card. If
your opponent does not control any Toon monsters, this card may
attack your opponent directly. This Monster must attack your
opponent's Toon Monsters, if he or she has any.
PS-21
TOON MERMAID
Type: Effect Monster
Water/Water/4/1400/1500
Effect: You must have a [Toon World] in play to summon this
monster. This monster cannot attack during the turn it is
summoned. You must pay 500 Life Points to attack with this
monster. If your [Toon World] is destroyed, so it this card. If
your opponent does not control any Toon monsters, this card may
attack your opponent directly. This Monster must attack your
opponent's Toon Monsters, if he or she has any.
Rare
PS-22
TOON DEMON
Type: Effect Monster
Dark/Demon/6/2500/1200
Effect: You must have a [Toon World] in play to summon this
monster. This monster cannot attack during the turn it is
summoned. You must pay 500 Life Points to attack with this
monster. If your [Toon World] is destroyed, so it this card. If
your opponent does not control any Toon monsters, this card may
attack your opponent directly. This Monster must attack your
opponent's Toon Monsters, if he or she has any.
Ultra Rare / Parallel Rare
PS-23
TIME BOMBER
Type: Effect Monster
Fire/Fire/2/200/1000
Effect: Reverse: During your Standby Phase, sacrifice this
monster. Destroy all of your monsters, and do damage to your
opponent equal to half the total of the destroyed monsters'
attack strengths.
Rare
PS-24
DIAMOND DRAGON
Type: Normal Monster
Light/Dragon/7/2100/2800
Ultra Rare / Parallel Rare
PS-25
TOON WORLD
Type: Permanent Magic
Effect: You must pay 1000 Life Points to play this card. During
each of your Standby Phases, pay 500 Life Points or destroy this
card. If this card is put into your Cemetery from the Field,
restore all Life Points you paid for this card.
Super Rare / Parallel Rare
PS-26
CYBER POD
Type: Effect Monster
Dark/Rock/3/900/900
Effect: Reverse: Destroy all monsters on the Field. Each player
draws the top 5 cards of his or her deck. If any of those cards
are level 4 or less monster cards, they are summoned to the
Field.
PS-27
BRINGER OF LIGHT
Type: Effect Monster
Light/Angel/3/100/200
Effect: While this card is face-up on the Field, cards put into a
Cemetery are removed from the game instead.
Rare
PS-28
GIANT RAT
Type: Effect Monster
Earth/Animal/4/1400/1450
Effect: If this card is put into your Cemetery from the Field
during battle, you may summon a Earth Main-Type monster with an
attack strength of 1500 or less from your deck to the Field (you
don't have to sacrifice Monsters to summon a level 5 or higher
Monster).
PS-29
SENJU GOD
Type: Effect Monster
Light/Angel/4/1400/1000
Effect: When you Summon or Reverse Summon this Monster, you may
search your deck for 1 Ritual Monster and put it into your hand.
Super Rare
PS-30
UFO TURTLE
Type: Effect Monster
Fire/Machine/4/1400/1200
Effect: If this card is put into your Cemetery from the Field
during battle, you may summon a Fire Main-Type monster with an
attack strength of 1500 or less from your deck to the Field (you
don't have to sacrifice Monsters to summon a level 5 or higher
Monster).
PS-31
QUICK-KILL ASSASSIN
Type: Effect Monster
Dark/Demon/4/2000/2000
Effect: Reduce this monster's attack and defense strengths by 400
for each card in your hand.
PS-32
KARATE MAN
Type: Effect Monster
Earth/Warrior/3/1000/1000
Effect: Once during a turn, you may double this monster's attack
strength. If you do, destroy it at the end of the turn. This
attack strength modification takes place before all others.
PS-33
DARK ZEBRA
Type: Effect Monster
Earth/Animal/4/1800/400
Effect: During your Standby Phase, if this is the only monster
you control, it changes to defense mode, and you cannot change
its mode again during that turn.
PS-34
GIANT VIRUS
Type: Effect Monster
Dark/Demon/2/1000/100
Effect: If this card is put into your Cemetery from the Field
during battle, do 500 damage to your opponent. Then, you may
summon as many cards of the same name from your deck to the Field
as you wish to in attack mode. Shuffle your deck afterward.
Rare
PS-35
QUICK SQUIRREL
Type: Effect Monster
Earth/Animal/2/1000/100
Effect: If this card is put into your Cemetery from the Field
during battle, gain 1000 Life Points. Then, you may summon as
many cards of the same name from your deck to the Field as you
wish to in face-down defense mode. Shuffle your deck afterward.
Rare
PS-36
DARK FAMILIAR
Type: Effect Monster
Dark/Demon/2/500/500
Effect: Reverse: When this monster is put into your Cemetery from
the Field, you and your opponent may choose a monster in his or
her Cemetery and play it to the Field.
PS-37
SHINE ANGEL
Type: Effect Monster
Light/Angel/4/1400/800
Effect: If this card is put into your Cemetery from the Field
during battle, you may summon a Light Main-Type monster with an
attack strength of 1500 or less from your deck to the Field (you
don't have to sacrifice Monsters to summon a level 5 or higher
Monster).
PS-38
BOAR SOLDIER
Type: Effect Monster
Earth/Animal Warrior/4/2000/500
Effect: You can only summon this monster face-down. If summoned
normally, this card is destroyed. If your opponent controls only
1 monster, reduce this monster's attack strength by 1000.
PS-39
GRIZZLY MOTHER
Type: Effect Monster
Water/Animal Warrior/4/1400/1000
Effect: If this card is put into your Cemetery from the Field
during battle, you may summon a Water Main-Type monster with an
attack strength of 1500 or less from your deck to the Field (you
don't have to sacrifice Monsters to summon a level 5 or higher
Monster).
PS-40
DRAGONFLY
Type: Effect Monster
Air/Insect/4/1400/900
Effect: If this card is put into your Cemetery from the Field
during battle, you may summon a Air Main-Type monster with an
attack strength of 1500 or less from your deck to the Field (you
don't have to sacrifice Monsters to summon a level 5 or higher
Monster).
PS-41
CEREMONY BELL
Type: Effect Monster
Light/Magic User/0/1850
Effect: While this monster is face-up on the Field, each player
plays with his or her hand face up.
PS-42
SONIC BIRD
Type: Effect Monster
Air/Bird/4/1400/1000
Effect: When you Summon or Reverse Summon this monster, you may
search your deck for 1 Ritual Magic card and put it into your
hand.
PS-43
KILLER TOMATO
Dark/Plant/4/1400/1100
Effect: If this card is put into your Cemetery from the Field
during battle, you may summon a Dark Main-Type monster with an
attack strength of 1500 or less from your deck to the Field (you
don't have to sacrifice Monsters to summon a level 5 or higher
Monster).
PS-44
KOTODAMU
Type: Effect Monster
Earth/Angel/3/0/1600
Effect: While this card is face-up on the Field, cards of the
same name cannot be played to the Field (the mode doesn't
matter). If a card is played with same name as another in play,
it is destroyed (or if more than one is played simultaneously,
they are all destroyed).
PS-45
GAIA POWER
Type: Field Magic
Effect: Increase the attack strength of all Earth Main-Type
monsters by 500, and reduce the defense strength by 400.
PS-46
WATER WORLD
Type: Field Magic
Effect: Increase the attack strength of all Water Main-Type
monsters by 500, and reduce the defense strength by 400.
PS-47
BURNING BLOOD
Type: Field Magic
Effect: Increase the attack strength of all Fire Main-Type
monsters by 500, and reduce the defense strength by 400.
PS-48
DESERT STORM
Type: Field Magic
Effect: Increase the attack strength of all Air Main-Type
monsters by 500, and reduce the defense strength by 400.
PS-49
SHINE SPARK
Type: Field Magic
Effect: Increase the attack strength of all Light Main-Type
monsters by 500, and reduce the defense strength by 400.
PS-50
DARK ZONE
Type: Field Magic
Effect: Increase the attack strength of all Dark Main-Type
monsters by 500, and reduce the defense strength by 400.
PS-51
EMISSARY OF PEACE
Type: Permanent Magic
Effect: During your Standby Phase, pay 100 Life Points. Monsters
will attack strength of 1500 or more cannot attack.
Rare
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