WHO, HOW, WHERE, WHAT?

This page is dedicated to general questions about RPGs (Role Playing Games), but as only a few points are discussed here, it is continued in the FrequentlyAskedQuestions-page, where we've stored interessting questions from our visitors. Should you still not find the answer to your question, just write us at: roledge@oocities.com.

Read these points in any order you wish.
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Who can play them?

Actually, anyone. Anyone who enjoys pretending to be other people and live in other situations, who has enough imagination and a bit of creativity. Check for yourself, maybe you've alredy played one without knowing. (see Definitions).
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What do I need?

It depends on what kind of role playing game you wish to play. If you just want to pretend to be someone else, nothing but your imagination.

For anything more complex than that, you'd mostly need other players.

For Live-Role Playing Games, you need a suitable costume and an area to play in (mostly outside).

For Pen-and-Paper role playing games (I'd say the most common kind), you'd need rule books, pens, paper, erasers, and dice; which ones exactly depends on the "system" you're playing. The most important things are still imagination and creativity, the other things are just there to make the creation of the world and resolving situations.
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Where can I get the necessary stuff?

Normally you can get everything in local comic-shops, or at least information about it. Even though not all comic-shops will offer role playing games, the clerks will often know much about them and might be able to order them or know where you can get what you need.
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How is this stuff built up?

This is a relatively open subject. What you would mostly need for pen-and-paper games is paper (for notes, or numercal values describing the person you're playing), pens and erasers, rule books (which contain the rules for specific situations) and dice of all shapes and sizes.

By "dice", however, I don't necessarily mean the standard six-sided dice that pop into mind. Dice are simply objects to be thrown, with a cerain number of sides (usually an even number), to obtain a number. These dice represent the random factors in the game. The most common kinds are four-sided dice (tetrahedrons), six-sided dice (cubes), eight-sided dice (octahedrons), ten-sided dice, twelve-sided dice (dodecahedrons) and twenty-sided dice (icosahedrons, I think). All of these (except for the ten-sided dice) are so-called "platonic bodies" with numbers on their sides. Combinations of these dice are also used, such as adding dice of the same or different type, or using one ten-sided dice for the tens and another for the units (giving a number from 00 to 99, 00 being treated as 100), for example.
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