DarkRealities Logo



Presents

a game by: Leonard Zajaczkowski

Download Battle Dice rules and gifs in zip format.(32k)
See the Cheat Sheet.

OBJECT:

Battle Dice is a quick and simple game of combat in which one player tries the destroy the others headquarters. Each player rolls a battle line, on five dice, which he uses to attack the other player's line. The outcome of the skirmish determines the damage done to the losing player's headquarters.

SETUP:

1. Each player needs five Battle Dice and a regular six sided die.

2. Both players roll the regular dice and the highest roll becomes General #1.

3. Players place the regular die near them with the number six showing; this is the players headquarters.

SEQUENCE OF PLAY:

1. Both players roll their five Battle Dice in secret behind their arm.

2. Each player has the option of re-rolling as many dice as he wants, one time. General #1 is first in choosing whether to re-roll and if he does re-roll any of his dice, he must show all his dice to General #2. Now General #2 has the same option. If you do not wish to re-roll any of your dice then you may keep your battle line a secret till the skirmish begins.

3. FIGHT! Any artillery pieces in a battle line automatically take out the same amount of enemy planes. For instance, if one player had a battle line with plane, plane, artillery, artillery, cavalry and the other had plane , plane, artillery, tank, grunt. Then player one would lose 1 plane to player two's artillery and player two would lose two planes to player one's 2 artillery. So the planes are out of the game before the attack begins (see example 1).

example 1

4. General #1 attacks first. Attacking is simple, choose one (or combination) of your dice that can kill one of your opponents dice(see cheat sheet 1) and then take the enemy you killed out of the skirmish. Continuing with the last example, the battle lines are now plane, artillery, artillery, cavalry for player one and artillery, tank, grunt for player two. Lets say player 2 is General #1, so he chooses his artillery to kill player two's plane and says my artillery kills your plane.


Battle Dice Logo

 

Then the plane is taken out of play (see example 2).

example 2

5. Now STEP 4 is repeated with General #2 attacking. This exchange of fire continues until one battle line is destroyed or a stale mate is reached.

6. The player with the most amount of dice left in his battle line is the winner of the skirmish. The winner subtracts the amount of dice the loser has from his battle line, whatever is left can be used to repair the winners or damage the opponents headquarters for an equal amount of points. For example, the winner has five dice left and the enemy has one (5 - 1 = 4) your total is 4 so you can damage or repair by 4 points, but you can't do both.

7. Now General #2 becomes General #1 (vice versa) and the sequence of play begins again; this continues until one of the headquarters is reduced to zero.

VICTORY CONDITIONS:

Victory is achieved when you reduce your enemies headquarters to zero.

AFTERTHOUGHTS

These instruction constitute the basic game of Battle Dice. There will be an advanced set of instructions issued as well as expansion sets.

LEGAL NOTICE

By playing or distributing Battle Dice you are agreeing to the following: Battle Dice, in its entirety, is copyright 1996, 1997 by Leonard Zajaczkowski, all rights reserved. The logo for DarkRealities is copyright 1996 by Leonard Zajaczkowski. Battle Dice, in any form, may not be sold in any way, either directly or through its distribution. The only exception is the normal costs involved with on-line computer access. Battle Dice, in its entirety, may be copied for personal use and distribution, as long as no financial gain results from that distribution. Battle Dice may not be modified in any manner.

Contact DarkRealities for licensing or reprint information. E-mail all inquires to one of the following:

zaja@oocities.com

 

Battle Dice (c) 1995-2000 by Leonard Zajaczkowski. All rights reserved.


ArrowReturn to the Game Room


This page and its contents copyrighted 1997-2000 by Leonard Zajaczkowski. Reproduction prohibited without permission.