Castlevania: Symphony of the Night

Developed By: Konami

Published By: Konami

Genre: 2D Action/Adventure

Players: 1

Rating: Teen

Memory Card: Yes

 I assure you that the first ever Castlevania game on the PlayStation will not dissapoint even the biggest Castlevania fan. Believe it or not, this Castlevania stays true with it's 2D origins, but it may be the last 2D Castlevania if the N64 has anything to do with it. Castlevania: Symphony of the Night's graphics are spectacular. The animation is top notch and the level of detail is astouning. This game really shows that 2D games are still alive and kicking. The sound, in my opinion, is the most impressive element of Symphony of the Night. The incredibly crisp and clear music ranges from orchestrated music to awsome guitar riffs. The control is tight and responsive, but unfortunately the frustrating jumping from falling platforms is still intact. The element that makes this game different from past 2D games is the variety of enemies in one area. It used to be that there were tons of the same type of enemy in one particular level and when you defeated that level you would move on to a level with another type of enemy. In Symphony of the Night there are many different kinds of enemies within a short distance of each other, and with each you must use a specific tactic on them. The bosses are often towering beasts of great power, and it isn't a cakewalk to beat them either. Overall this game is a must by for Castlevania fans and people who enjoy gothic type games, although true next-generation gamers may find it a little too "old school" for their tastes.

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