
G-Police

Developer: Psygnosis
Publisher: Psygnosis
Genre: Shooter
Players: 1
Difficulty: Hard
Rating: K-A
Memory Card: 1 Block
Analog Compatible: Yes


G-Police is a new Sci-Fi shooter from the
development powerhouse that is Psygnosis. While G-Police pales in
comparison to Colony Wars, G-Police has some interesting elements
which keep this game from being simply mediocre. You are a member of
the G-Police, or Government Police. You must protect the innocent
citizens from the corrupt corporations that are fighting with each
other over Earth's remaining resources.


You pilot a Havoc, it is kind of like a
Helicopter, except without the blades. Your jet powered Havoc must be
successfuly navigated through the fully 3D environments while taking
out the enemies of society. You must complete missions ranging from
escort missions to assasination missions. The environments that the
game is set in are gigantic domes linked to one another by some sort
of warp tunnels. You have many different weapons at your disposal,
just like every good shooter, such as missles and lasers.


The graphics are great for the most part. G-Police
uses all of the PlayStation's graphical goodies, like transparancies
and lighting effects. The explosions and afterburners look
exceptional. The huge, expansive cities are well designed and give
the feeling that you're actually there. You can choose to view your
Havoc from many views, but in my opinion, the cockpit view is the
best because you can see what you're doing a little bit better. The
part where the graphics really suffer is the dreaded draw-in. You
literaly can only see about a hundred feet ahead of you, which makes
manuvering at high speeds very difficult to say the least. The
darkness seems to envelope everything, really hurting this games
overall look.


The music is only mediocre. I'm getting tired of
developers putting only so-so Electronica music in their games, but
it does fit the futuristic feel of the game. The sound effects come
across clean and clear. The explosions boom and all of the other
sound effects of battle are well represented. One thing I really
liked was the dispatcher who gave you helpful information instead of
just babbling on and on or repeating the same frases over and over
again. The mission debriefs are also read to you in clear audio,
which is great if you don't feel like reading a bunch of text.


The control is another area where G-Police fails
in. The Havoc controls too loosely, especially at high speeds. And
that's another thing, the speed control. Instead of having to keep
the button pressed to maintain speed, you simply hold it until the
speed gets to where you want it, then you let go and it stays there,
kind of like cruise-control. But it can leave you mashing buttons
trying to slow down to turn a 180 and pursue an enemy jet. That kind
of control works well with Flight-Sims, but the domes just aren't big
enough for it to work in this game.


G-Police is a solid buy for Sci-Fi shooter fans,
anyone else will only want a rental of this game. This game would
have been a lot more fun if I could of just seen where the hell I was
going. This game is just too flawed, keeping it out of the
PlayStation hall of fame.


With over 40 missions spanning over two discs,
G-Police offers plenty of missions to keep you busy for quite some
time. The problem is that some of the later missions are so
difficult, you may just want to quit and play some of the earlier
missions.






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