Sword of Hope II

By Kemco

Graphics: 4.0

The graphics are good, but they don't move. The only time they DO move is in battle sequences. Alot of the game is text. The text describes what you or the person on the screen is doing or saying. The game is in a first-person perspective, too.

Sound: 4.0

The sound of this game changes with each setting(for example, there is different music for the woods, the desert, the temple, and the plains), which is good. Every time you meet up with an enemy, you hear a wierd noise. This doesn't get a better rating because sound effecs are almost non-existant.

Control: 6.0

These controls are ultra-simple because there is no overworld map. All you do is give commands through a dialugue box. A gives the command, and B cancels the command.

Funfactor: 3.5

An RPG is not fun without an overworld map to me. Random enemies make it a little more fun if you like that kind of RPG. Personally, I don't like the first-person perspective, and I don't think other RPG fans will, either.

Overall: 4.5

Difficulty: Advanced

Style: RPG

Replay value

The Story

Buried deep within the cold, cold ground beneath the tranquil Kingdom of Riccar lies the painting of a monstrous dragon. Lodged in the fearsome dragon's scaly chest and piercing it's cold black heart, a magnificent sword shines in the darkness. Five years ago, brave Prince Theo swung the mighty Sword of Hope and sealed the Dragon of Darkness away in this mural, presumably for all eternity. Suddenly, from an ancient temple guarded for centuries by a noble family of sorcerers, an eerie bolt of red light shoots out toward the sky...

The prophecy reads:

An arrow of red pierces the sky,

And darkness awakens from eternal sleep

A wave of terror-filled hysteria swept Riccar Kingdom, as the ancient prophecy foretelling death and doom called itself to the forefront of the frightened citizens' minds. To calm his loyal subjects, Prince Theo set ou to solve the mystery of the ominous red light.