Sword of Hope II
By Kemco
Graphics: 4.0
The graphics are good, but they don't move. The only time they DO move
is in battle sequences. Alot of the game is text. The text describes
what you or the person on the screen is doing or saying. The game is
in a first-person perspective, too.
Sound: 4.0
The sound of this game changes with each setting(for example, there is
different music for the woods, the desert, the temple, and the plains),
which is good. Every time you meet up with an enemy, you hear a wierd
noise. This doesn't get a better rating because sound effecs are almost
non-existant.
Control: 6.0
These controls are ultra-simple because there is no overworld map. All
you do is give commands through a dialugue box. A gives the command,
and B cancels the command.
Funfactor: 3.5
An RPG is not fun without an overworld map to me. Random enemies make
it a little more fun if you like that kind of RPG. Personally, I don't
like the first-person perspective, and I don't think other RPG fans will,
either.
Overall: 4.5
Difficulty: Advanced
Style: RPG
Replay value
The Story
Buried deep within the cold, cold ground beneath the tranquil Kingdom of
Riccar lies the painting of a monstrous dragon. Lodged in the fearsome
dragon's scaly chest and piercing it's cold black heart, a magnificent sword
shines in the darkness. Five years ago, brave Prince Theo swung the mighty
Sword of Hope and sealed the Dragon of Darkness away in this mural, presumably
for all eternity. Suddenly, from an ancient temple guarded for centuries
by a noble family of sorcerers, an eerie bolt of red light shoots out
toward the sky...
The prophecy reads:
An arrow of red pierces the sky,
And darkness awakens from eternal sleep
A wave of terror-filled hysteria swept Riccar Kingdom, as the ancient
prophecy foretelling death and doom called itself to the forefront of the
frightened citizens' minds. To calm his loyal subjects, Prince Theo set
ou to solve the mystery of the ominous red light.