Lorik the Fine

Alignment:    Neutral Good

Player: Non-Player Character Referee: Jacob
Race: Elf Sex: Male Class: Bard Level: 14 Hit points: 42 Armor Class: 7 (12 from behind)
Strength: 13 Intelligence: 14 Dexterity: 17 Wisdom: 12 Constitution: 12 Charisma: 16
Magic Resistance: Standard Age: 39 years Height: 5' 4" Weight: 163 lb.
Walk 12" Unequipped; dex=17 AC= 7 Walk 9" Carrying 38 [90] lb.; dex=15 AC= 9 Walk 6" Carrying 77 [180] lb.; dex=13 AC=10 Walk 3" Carrying 116 [270] lb.; dex=11 AC=10
Attacks per round: One To Hit AC: 10 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 -4 -------------------------------------------- 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 Broadsword(2d4, 1d6+1) 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Arrow (1d6, 1d6 L) 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Holy Water (special) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 [Strength spell]
Damage bonus for strength: None [+2] Open doors: 1-7 [1-11] on d20 Maximum press: 155 [255] lb. Bend bars / Lift gates: 4% [16%] Hear noise: 80% Maximum # of henchpersons: 8 Unicorn status? No
Languages: Common, Elvish, Under common, gnomish Lorik has light skin, green eyes, a smooth body and face, and straight, black hair.
Experience Level Hit Points Hit AC 0 0 1 6 20 1125 2 11 20 2250 3 16 19 4500 4 18 19 Got a non-weapon proficiency 9000 5 19 18 18000 6 23 18 36000 7 28 17 63000 8 31 17 Got a non-weapon proficiency 99000 9 33 16 144000 10 34 16 198000 11 36 15 396000 12 38 15 Got a non-weapon proficiency 594000 13 40 14 792000 14 42 14 990000 15 44 13 1188000 16 46 13 Get a non-weapon proficiency 1386000 17 48 12 1584000 18 50 12 1782000 19 52 11 1980000 20 54 11 Get a non-weapon proficiency 2178000 21 56 10 2376000 22 58 10 2574000 23 60 9 2772000 24 62 9 Get a non-weapon proficiency 2970000 25 64 8 3168000 26 66 8 3366000 27 68 7 3564000 28 70 7 Get a non-weapon proficiency 3762000 29 72 6 3960000 30 74 6
Lorik the Fine's Personality and Special Skills:
As a good person, Lorik may not use poison and must help decent folk whenever possible. As a non-lawful type, Lorik is unlikely to be chosen for any real leadership position.
Lorik's parents were Elves Lorik is 30% resistant to sleep/charm. Lorik spots secret and concealed doors easily. Check with your referee, as circumstances vary. Lorik has infravision to 60 feet. Lorik the Fine is an accomplished musician and entertainer. Lorik influences others by talking or playing music. Lorik raises rolls to hit by +1 with a good pep talk. Lorik sings or talks well to overcome one enchantment spell/encounter. Lorik earns an individual experience award of 100 XP/level for each appropriate attempt to influence others. Lorik also has the following special abilities: Pick pockets: 95% Detect noise: 80% Climb walls: 60% Read languages: 95% Identify item: yes Use magic scroll: yes All these probabilities vary depending on circumstances. At each new level, distribute 15 additional % points. As an Elf, Lorik can rise to bard level 18.
Bards can cast spells while wearing armor. Bards cannot carry a shield. Bonuses and penalties for climbing walls: Rope and wall +55% Encumbrance - 5% per degree Below half HP -10% Rappelling, rope held +50% Rappelling, rope free +30% Handholds (ledges, tree) +40% Sloped inward +25% Sloped outward -25% Slippery, crumbling -25% Slippery, icy, slimy -40%
See "The Complete Bard's Handbook".
Lorik has the following non-weapon proficiencies: (Int ) Appraising (--- ) Blind-Fighting (Int ) Cooking (Int ) elvish (Modern Language) (Dex-1) pan pipes (Musical Instrument) (Dex-1) harp (Musical Instrument) (Int+1) Reading-Writing (Wis+3) Riding (Landbased) (Dex ) Rope Use (Chr ) Public Speaking
Lorik is kind-hearted. Lorik fights with finnesse. Lorik is kindred to Bridescale. Lorik is a talented chef.

Lorik the Fine's Recommended Equipment:
1 lb Dagger (1d4, 1d4 L) 3 lb Thieving tools 1 lb Bard's manual 1 lb Book of magic spells Material components pan pipes harp 4 lb Adventurer's leather belt with attached... ...canteen ...small knife ...first pouch with one dozen garlic buds ...second pouch stuffed with wolfsbane and belladonna ...third pouch for carrying gold and gems, plus... A leather backpack containing two bottles of holy water, room for one dozen additional bottles (water, drinks or potions), two wooden spoons and a wooden bowl, a piece of chalk, a pencil, and twelve pieces of writing paper. 20 lb A backpack containing a small hacksaw and a small file, miniature notes from Monstrous Compendium and its predecessors, fifty feet of rope and a grapnel. 30 lb A backpack containing: fifty feet of rope, ten bottles of holy water, ten flasks of oil, a candle, ten one-minute fuses, a book of matches, and five pounds of Trail Mix.

______ 60 lbs -- Total weight
# times "raised":
Here are the standard, unmodified AD&D saving throws for Lorik's character class: Paralyzation Poison or Rod, Staff Petrification Breath Death Magic or Wand or Polymorph Weapon Spell Level 1 13 14 12 16 15 Level 2 13 14 12 16 15 Level 3 13 14 12 16 15 Level 4 13 14 12 16 15 Level 5 12 12 11 15 13 Level 6 12 12 11 15 13 Level 7 12 12 11 15 13 Level 8 12 12 11 15 13 Level 9 11 10 10 14 11 Level 10 11 10 10 14 11 Level 11 11 10 10 14 11 Level 12 11 10 10 14 11 Level 13 10 8 9 13 9 Level 14 10 8 9 13 9 Level 15 10 8 9 13 9 Level 16 10 8 9 13 9 Level 17 9 6 8 12 7 Level 18 9 6 8 12 7 Level 19 9 6 8 12 7 Level 20 9 6 8 12 7 Level 21 8 4 7 11 5 Level 22 8 4 7 11 5 Level 23 8 4 7 11 5 Level 24 8 4 7 11 5 Level 25 8 4 7 11 5 Level 26 8 4 7 11 5 Level 27 8 4 7 11 5 Level 28 8 4 7 11 5 Level 29 8 4 7 11 5 Level 30 8 4 7 11 5
Dexterity 17 gives a bonus of 3 on saving throws against attacks that can be dodged.
Lorik will be able to put these spells in his spellbook: ( ) = percentage rolled to learn _ = Foul Spell of Evil Necromancy. Beware! (Mark [X] when each spell is found, taught or researched)
First Level Wizard Spells for Lorik: Three per day
[ ] ( 49) Alarm [ ] ( 43) Audible Glamer [X] ( 66) Cantrip [ ] ( 15) Change Self [ ] ( 6) Charm Person [ ] ( 29) Color Spray [ ] ( 14) Dancing Lights [X] ( 1) Detect Magic [ ] ( 47) Detect Undead [ ] ( 55) Enlarge/Reduce [ ] ( 54) Erase [ ] ( 28) Feather Fall [X] ( 34) Find Familiar [ ] ( 22) Gaze Reflection [ ] ( 35) Grease [ ] ( 43) Hold Portal [ ] ( 59) Hypnotism [X] ( 1) Identify [ ] ( 27) Mending [ ] ( 16) Message [ ] ( 17) Nystul's Magic Aura [ ] ( 48) Phantasmal Force [X] ( 1) Read Magic [ ] ( 45) Shocking Grasp [ ] ( 8) Spider Climb [ ] ( 10) Swim (1 day) [ ] ( 59) Tenser's Floating Disk [ ] ( 20) Ventriloquism [ ] ( 53) Wall of Fog [X] ( 1) Wizard Mark [ ] ( ) [ ] ( ) [ ] ( ) [ ] ( ) [ ] ( )
Second Level Wizard Spells for Lorik: Three per day
[ ] ( 20) Alter Self [ ] ( 50) Blindness [ ] ( 47) Continual Light [ ] ( 5) Deafness [ ] ( 10) ESP [ ] ( 44) Fog Cloud [ ] ( 55) Fool's Gold [ ] ( 11) Forget [ ] ( 52) Hypnotic Pattern [ ] ( 44) Improved Phantasmal Force [ ] ( 47) Knock/Lock [ ] ( 34) Know Alignment [ ] ( 31) Leomund's Trap [ ] ( 47) Locate Corpse (within 1 mile/level) [ ] ( 28) Magic Mouth [ ] ( 6) Protection from Paralysis (1 creature, 1 turn/level) [ ] ( 4) Pyrotechnics [ ] ( 39) Rope Trick [ ] ( 16) Scare [ ] ( 58) Shatter [ ] ( 36) Spectral Hand [ ] ( 4) Stinking Cloud [ ] ( 23) Strength [ ] ( 35) Summon Swarm [ ] ( 41) Web [ ] ( 48) Wizard Lock [ ] ( ) [ ] ( ) [ ] ( ) [ ] ( ) [ ] ( )
Third Level Wizard Spells for Lorik: Three per day
[ ] ( 48) Blink [ ] ( 33) Clairvoyance [ ] ( 1) Dispel Magic [ ] ( 6) Explosive Runes [ ] ( 44) Feign Death [ ] ( 33) Fireball [ ] ( 2) Flame Arrow [ ] ( 35) Gust of Wind [ ] ( 42) Haste [ ] ( 17) Hold Undead [ ] ( 53) Infravision [ ] ( 8) Invisibility 10' Radius [ ] ( 43) Item [ ] ( 1) Monster Summoning I [ ] ( 39) Phantom Steed [ ] ( 37) Protection from Evil, 10'Radius [ ] ( 43) Protection from Normal Missiles [ ] ( 45) Secret Page [ ] ( 30) Slow [ ] ( 38) Water Breathing [ ] ( 48) Wind Wall [ ] ( ) [ ] ( ) [ ] ( ) [ ] ( ) [ ] ( )
Fourth Level Wizard Spells for Lorik: Three per day
[ ] ( 37) Detect Scrying [ ] ( 53) Dig [ ] ( 13) Dimension Door [ ] ( 3) Emotion [ ] ( 36) Enchanted Weapon +1 [ ] ( 36) Evard's Black Tentacles [ ] ( 17) Fire Shield [ ] ( 3) Ice Storm [ ] ( 45) Leomund's Secure Shelter [ ] ( 38) Magic Mirror [ ] ( 31) Massmorph [ ] ( 5) Minor Creation [ ] ( 37) Monster Summoning II [ ] ( 44) Otiluke's Resilient Sphere [ ] ( 17) Phantasmal Killer [ ] ( 3) Plant Growth [ ] ( 52) Polymorph Other [ ] ( 42) Polymorph Self [ ] ( 1) Remove Curse [ ] ( 26) Shout [ ] ( 9) Solid Fog [ ] ( 12) Vacancy [ ] ( 11) Wall of Fire [ ] ( 31) Wizard Eye [ ] ( ) [ ] ( ) [ ] ( ) [ ] ( ) [ ] ( )
Fifth Level Wizard Spells for Lorik: One per day
[ ] ( 35) Animate Dead _ [ ] ( 60) Avoidance [ ] ( 54) Chill Touch II (1d12 damage + save or be paralyzed) _ [ ] ( 39) Cloudkill [ ] ( 1) Contact Other Plane [ ] ( 49) Demi-Shadow Monsters [ ] ( 10) Dismissal [ ] ( 20) Domination [ ] ( 14) Hold Monster [ ] ( 31) Magic Jar _ [ ] ( 47) Major Creation [ ] ( 60) Passwall [ ] ( 28) Seeming [ ] ( 42) Shadow Door [ ] ( 53) Shadow Magic [ ] ( 43) Stone Shape [ ] ( 45) Summon Shadow _ [ ] ( 3) Telekinesis [ ] ( 53) Teleport [ ] ( 31) Transmute Rock to Mud/Mud to Rock [ ] ( 32) Wall of Force [ ] ( ) [ ] ( ) [ ] ( ) [ ] ( ) [ ] ( )
Sixth Level Wizard Spells for Lorik: Zero per day
[ ] ( 51) Anti-Magic Shell [ ] ( 34) Bigby's Forceful Hand [ ] ( 25) Chain Lightning [ ] ( 44) Conjure Animals [ ] ( 33) Contingency [ ] ( 37) Control Weather [ ] ( 47) Death Fog [ ] ( 48) Death Spell _ [ ] ( 19) Disintegrate [ ] ( 1) Enchant an Item [ ] ( 12) Eyebite [ ] ( 11) Glassee [ ] ( 58) Guards and Wards [ ] ( 36) Invisible Stalker [ ] ( 1) Legend Lore [ ] ( 38) Lower/Raise Water [ ] ( 12) Mass Suggestion [ ] ( 36) Mirage Arcane [ ] ( 11) Move Earth [ ] ( 26) Part Water [ ] ( 8) Permanent Illusion [ ] ( 43) Programmed Illusion [ ] ( 45) Reincarnation [ ] ( 15) Shades [ ] ( 21) Tenser's Transformation [ ] ( 38) True Seeing [ ] ( ) [ ] ( ) [ ] ( ) [ ] ( ) [ ] ( )
Lorik will not be able to learn these spells:
First Level Spells Not Learnable:
( 73) Affect Normal Fires ( 94) Armor ( 66) Burning Hands ( 89) Change Object (analogous to "Change Self") ( 98) Chill Touch _ ( 97) Comprehend Languages ( 97) Friends ( 84) Jump ( 72) Light ( 61) Magic Missile ( 67) Mount ( 95) Protection from Evil ( 64) Shield ( 65) Sleep ( 96) Spook ( 64) Taunt ( 91) Unseen Servant ( ) ( ) ( ) ( ) ( )
Second Level Spells Not Learnable:
( 96) Bind ( 61) Blur ( 81) Darkness 15' Radius ( 77) Deep Pockets ( 93) Detect Evil / Good ( 89) Detect Invisibility ( 92) Detect Life ( 61) Flaming Sphere ( 93) Glitterdust ( 69) Invisibility ( 93) Levitate ( 67) Locate/Obscure Object ( 86) Mirror Image ( 97) Protection from Cantrips ( 73) Ray of Enfeeblement ( 86) Whispering Wind ( ) ( ) ( ) ( ) ( )
Third Level Spells Not Learnable:
( 72) Clairaudience ( 84) Fly ( 79) Hold Person ( 96) Illusionary Script ( 89) Leomund's Tiny Hut ( 71) Lightning Bolt ( 65) Melf's Minute Meteors ( 99) Non-Detection ( 98) Paralysis (by touch, power last 4R+1/L) _ ( 78) Spectral Force (100) Suggestion ( 94) Tongues ( 75) Vampiric Touch _ ( 72) Wraithform ( ) ( ) ( ) ( ) ( )
Fourth Level Spells Not Learnable:
( 94) Charm Monster ( 64) Confusion ( 86) Contagion _ ( 73) Enervation _ ( 83) Fear ( 63) Fire Charm ( 74) Fire Trap ( 90) Fumble ( 96) Hallucinatory Terrain ( 83) Illusionary Wall ( 79) Improved Invisibility ( 72) Minor Globe of Invulnerability ( 94) Rary's Mnemonic Enhancer ( 64) Rainbow Pattern (Moving Hypnotic Pattern) ( 71) Shadow Monsters ( 91) Stoneskin (4R+1R/L, dispellable) ( 71) Wall of Ice ( ) ( ) ( ) ( ) ( )
Fifth Level Spells Not Learnable:
( 95) Airy Water ( 68) Animal Growth ( 99) Bigby's Interposing Hand ( 99) Cone of Cold ( 89) Conjure Elemental ( 80) Distance Distortion ( 99) Dream ( 78) Fabricate ( 73) False Vision ( 86) Leomund's Secret Chest ( 86) Mordenkeinen's Faithful Hound ( 64) Monster Summoning III ( 86) Sending ( 83) Wall of Iron ( 95) Wall of Stone ( ) ( ) ( ) ( ) ( )
Sixth Level Spells Not Learnable:
( 99) Geas ( 64) Globe of Invulnerability ( 79) Mislead ( 76) Monster Summoning IV ( 71) Otiluke's Freezing Sphere ( 67) Project Image ( 62) Repulsion ( 87) Stone to/from Flesh ( 78) Veil ( ) ( ) ( ) ( ) ( )

Lorik's Bard spells per day:
Spell Level: 1 2 3 4 5 6 ______________________________
Level 1: Level 2: 1 Level 3: 2 Level 4: 2 1 Level 5: 3 1 Level 6: 3 2 Level 7: 3 2 1 Level 8: 3 3 1 Level 9: 3 3 2 Level 10: 3 3 2 1 Level 11: 3 3 3 1 Level 12: 3 3 3 2 Level 13: 3 3 3 2 1 Level 14: 3 3 3 3 1 Level 15: 3 3 3 3 2 Level 16: 4 3 3 3 2 1 Level 17: 4 4 3 3 3 1 Level 18: 4 4 4 3 3 2 Level 19: 4 4 4 4 3 2 Level 20: 4 4 4 4 4 3 No additional spells at higher levels.
Lorik's combat rolls at levels 13 through 14: To Hit AC: 10 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 -4 -------------------------------------------- 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 Broadsword(2d4, 1d6+1) 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Arrow (1d6, 1d6 L) 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Holy Water (special) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 [Strength spell]
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