Zyphlix Asbraun

Seeker Of Lost Magics


Introduction

Zyphlix was my favorite character when I was still playing regulary. I am presenting here that maybe someone else will find a use for him and maybe enjoy his company on adventures as much as I did. The information about his home and retirement is where I see him now though one day I hope to bring him back into another game. For some reason I really want to play a game in Myth Dranner and he would be my preference for a character there.

Scott Beard


History

Born and raised to a farming family of Mistledale, Zyphlix was raised with stories of adventure, his favorites being of his hero, Elminster. When he became old enough, he left his home to seek out adventures of his own. He became apprenticed to Ailion, an elven mage that still wandered the Elven Court. After several years as an apprentice to Ailion, he had acquired a great interest in the oldest of magics. A spell that every mage knew was of little interest, he wanted the ones that had been all but forgotten. When he finally left his mentor, it was to go in search of such spells.

He joined up with a band of adventurers seeking to make their fortune by finding abandoned treasures, and maybe doing a few heroic deeds (if the reward was great enough). He let them split the wealth among themselves, keeping only enough to live on, and of course any scrolls or spell books he came across and a few select magic items.

Even with his desire to find new spells, he was always unable to turn down anyone who needed some help from him. He started to believe himself cursed when every village or city he and his compainions came to had some problem that only a band of adventurers could solve. While most adventures kept him from his precious search, a few yeilded new spellbooks for study as well as an ancient spell book in an unknown language (read magic allowed him to be able to read the magic of the spell book but not the instructions for casting its spells, has resisted all attempts at comprehend languages and other such spells).

He eventually broke away from his first party as they became more mercenary and sought out new companions. He traveled for a time with a group led by a goody-goody paladin. Though not mercenary like his first group, they seemed to seek out places where they would be needed. After one adventure into the underdark that left him nearly dead and with no new discoveries, he made his decision to retire and study those items and spells he had come to acquire so far.


Other Information

Zyphlix's family is still living on their farm in Mistledale. His mother died of a fever, but his father, two sisters, and one brother are still alive and doing well. His youngest brother Destrum, also left home to find adventure, and his current whereabouts and wellbeing are unknown to the family.

His true name is Melvin Asbraun, he took the name Zyphlix when he started learning the ways of magic, and has not used his true name since. Also, he has yet to consider himself worthy of seeking out and meeting his hero, Elminster.

He is currently retired from adventuring to study and learn more about the spell book he cannot read. It was discovered in a set of ruins in the High Moore, and he has found some leads that it may have belonged to a githzerai wizard that had taken refuge there. He is living in a small home in Beregost with an underground cavern in the area serving as his true hold where he can safely stores his rare findings.

The cavern below his home was discovered during his last adventure which went into the underdark. It seemed a perfect place to keep his true hold so he left one of a pair of magical rugs and sealed the single entrance with a cavein before leaving. Once back on the surface he built a small home in Beregost, and placed the second rug in the main room. The magic is activated by standing on it and concentrating on the location of the other.

While he is currently concentrating on deciphering the spellbook, he hopes to return home one day with an adventuring group brave enough to try Myth Drannor.


Stats

Class: Mage
Race: Human
Alignment: Neutral Good
Level: 6
STR: 6
DEX: 12
CON: 8
INT: 15
WIS: 9
CHA: 13
Languages: Common, Elven, Read/Write Common, Read/Write Elven
Non-Weapon Proficiencies: Agriculture, Animal Handling, Weather Sense, Cooking, Riding (Horses), Cooking, Spellcraft, Religion (Faerunian)
Weapon Proficiencies: Quarterstaff, Dagger
Magic Items: Ring of Protection +2, Bag Of Holding (Spell Book, Components)