A Merging Of Fates
Classes
 
Cleric Mage Paladin Ranger Thief Warrior
+3 Wisdom +3 Intelligent +3 Strength +3 Strength +3 Dexterity +3 Strength
Note: Each class adds different base/max statures to the already existing race statures.
 
Cleric
    Clerics are the most defensively orientated of all the classes.  Most of their
    spells focus on healing or defending the faithful, with their few combat spells
    being far less powerful than those of mages. However, clerics are the best
    class by far at healing magics, and they posess an impressive area of
    protective magics, as well as fair combat prowess.

    All clerics begin with skill in the mace.  Other weapon or shield skills must
    be purchased, many at a very dear cost.  The default skill selection for
    clerics is as follows:

    skills:
    flail           the proper use of flails

    spell groups:
    attack          a selection of offensive magics
    creation        the making of physical objects, such as food and water
    curative        spells that cure the sick and feeble of their ailments
    benedictions    powerful magics that grant the blessings of the gods
    detection       informational magics, such as detect magic and identify
    healing         spells for treating wounds, from scratches to death blows
    maladictions    an assortment of curses
    protective      defensive magics, including the powerful sanctuary spell
    transportation  spells for getting from here to there
    weather         spells for conjuring and mastering the elements

Mage

    Mages specialize in the casting of spells, offensive ones in particular.
    Mages have the highest-powered magic of any class, and are the only classes
    able to use the draconian and enchanting spell groups.  They are also very
    skilled at the use of magical items, though their combat skills are the
    weakest of any class.

    All mages begin with skill in the dagger. Any other weapon skills must be
    purchased, at a very high rate.  The default skill selection for mages is
    as follows:

    skills:
    lore                    the lore of magical items

    spell groups:
    beguiling             spells that control the mind
    combat               offensive magics, such as fireball and chill touch
    detection             informational magics, such as detect magic and identify
    enhancement       spells that maximize physical potential, such as haste
    illusion                magics for concealing and deceiving
    maladictions        a selection of curses fit for any witch
    protective           defensive magics, ranging from armor to stone skin
    transporation       spells for getting from here to there
    weather              spells for conjuring and mastering the elements

Paladin

    Paladins are magic using warriors, usually good alignment. Although paladins
    are not as tough as warriors, they make up for it through the use of spells.
    All Paladins begin with skill in sword. Any other skills may be purchased.
    The default skill selection for Paladins is as follows:

    Skills:

    Shield Block                  The art of parrying with a shield.
    Disarm                          Leaves your opponent weaponless.
    Enhanced Damage         This skill multiplies your damage in battle.
    Parry                            The art of parrying with weapons.
    Third Attack                  Gives a skilled warrior 3 attacks a round.

    Spells:

    Curative                         Cures the sick and weak of most aliments.
    Detection                       Informational magic, like detect hidden.
    Transportation                For geting from here to there.
    Healing                          Spells for treating wounds. Big and small.
    Protection                      Defensive magic, includes sanctuary spell.

Ranger

    Rangers are great woodsmen. They have a good knowledge of the physical
    combat arts, as well as magic. Rangers are usually good aligned, but evil
    rangers do exist.

    Rangers start with the sword skill, but others may be learned, or purchased.
    The list of ranger skills are as follows:

    Skills:

    Lore                            Gives you info on objects.
    Shield Block                 The art of parrying with a shield.
    Enhanced Damage        This skill multiplies your damage in battle.
    Parry                           The art of parrying with weapons.
    Third Attack                Gives a skilled warrior 3 attacks a round.

    Spells:

    Combat                        Spells for attacking big nastys.
    Detection                      Informational magic, like detect hidden.
    Transportation              For geting from here to there.
    Enhancement                Enhances things you allready have. like strength
    Protective                     Defensive magic, includes sanctuary spell.

Thief

    Thieves are a marginal class. They do few things better than any other class,
    but have the widest range of skills available.  Thieves are specialists at
    thievery and covert actions, being capable of entering areas undetected where
    more powerful adventurers would fear to tread.  They are better fighters than
    clerics, but lack the wide weapon selection of warriors.

    All thieves begin with the dagger combat skill, and are learned in steal as
    well.  Any other weapon skills must be purchased, unless the default selection
    is chosen.  This default skill package includes:

    skills:
    mace                the use of maces and other blunt weapons
    sword               swordplay and fencing
    backstab           the art of hitting your opponent by surprise
    disarm              used to deprive your opponent of his weapon
    dodge               the best way to take a punch is not to be there
    second attack    with training, the skilled thief can hit twice as fast
    trip                   a good way to introduce an opponent to the floor
    hide                 the art of remaining undetected in a room
    peek                used to look into a person's belongings
    pick lock          a useful skill for breaking and entering
    sneak               with this skill, a thief can walk into a room undetected

Warrior

    Warriors live for combat and the thrill of battle. They are the best fighters
    of all the classes, but lack the subtle skills of thieves and the magical
    talents of mages and priests.  Warriors are best for those who don't mind
    taking the direct approach, even when another method might be called for.

    Warriors begin with skill in the sword, and gain a second attack in combat.
    Other weapon skills may be purchased cheaply, or gained in the default skill
    package, which includes the following:

    skills:
    weaponsmaster       this group provides knowledge of all weapon types
    shield block            the art of parrying with a shield
    bash                       a forceful rush with the body, designed to flatten your foes
    enhanced damage    this skill multiplies your damage in battle
    parry                      the art of parrying with weapons
    rescue                    allows you to take the blows aimed for a companion
    third attack             allows the skilled warrior to land three blows in one round