Cleric | Mage | Paladin | Ranger | Thief | Warrior |
+3 Wisdom | +3 Intelligent | +3 Strength | +3 Strength | +3 Dexterity | +3 Strength |
All clerics begin with skill in the
mace. Other weapon or shield skills must
be purchased, many at a very dear
cost. The default skill selection for
clerics is as follows:
skills:
flail
the proper use of flails
spell groups:
attack
a selection of offensive magics
creation
the making of physical objects, such as food and water
curative
spells that cure the sick and feeble of their ailments
benedictions powerful
magics that grant the blessings of the gods
detection
informational magics, such as detect magic and identify
healing
spells for treating wounds, from scratches to death blows
maladictions an
assortment of curses
protective
defensive magics, including the powerful sanctuary spell
transportation spells for getting
from here to there
weather
spells for conjuring and mastering the elements
Mage
All mages begin with skill in the dagger.
Any other weapon skills must be
purchased, at a very high rate.
The default skill selection for mages is
as follows:
skills:
lore
the lore of magical items
spell groups:
beguiling
spells that control the mind
combat
offensive magics, such as fireball and chill touch
detection
informational magics, such as detect magic and identify
enhancement
spells that maximize physical potential, such as haste
illusion
magics for concealing and deceiving
maladictions
a selection of curses fit for any witch
protective
defensive magics, ranging from armor to stone skin
transporation
spells for getting from here to there
weather
spells for conjuring and mastering the elements
Paladin
Skills:
Shield Block
The art of parrying with a shield.
Disarm
Leaves your opponent weaponless.
Enhanced Damage
This skill multiplies your damage in battle.
Parry
The art of parrying with weapons.
Third Attack
Gives a skilled warrior 3 attacks a round.
Spells:
Curative
Cures the sick and weak of most aliments.
Detection
Informational magic, like detect hidden.
Transportation
For geting from here to there.
Healing
Spells for treating wounds. Big and small.
Protection
Defensive magic, includes sanctuary spell.
Ranger
Rangers start with the sword skill,
but others may be learned, or purchased.
The list of ranger skills are as follows:
Skills:
Lore
Gives you info on objects.
Shield Block
The art of parrying with a shield.
Enhanced Damage
This skill multiplies your damage in battle.
Parry
The art of parrying with weapons.
Third Attack
Gives a skilled warrior 3 attacks a round.
Spells:
Combat
Spells for attacking big nastys.
Detection
Informational magic, like detect hidden.
Transportation
For geting from here to there.
Enhancement
Enhances things you allready have. like strength
Protective
Defensive magic, includes sanctuary spell.
Thief
All thieves begin with the dagger combat
skill, and are learned in steal as
well. Any other weapon skills
must be purchased, unless the default selection
is chosen. This default skill
package includes:
skills:
mace
the use of maces and other blunt weapons
sword
swordplay and fencing
backstab
the art of hitting your opponent by surprise
disarm
used to deprive your opponent of his weapon
dodge
the best way to take a punch is not to be there
second attack with
training, the skilled thief can hit twice as fast
trip
a good way to introduce an opponent to the floor
hide
the art of remaining undetected in a room
peek
used to look into a person's belongings
pick lock
a useful skill for breaking and entering
sneak
with this skill, a thief can walk into a room undetected
Warrior
Warriors begin with skill in the sword,
and gain a second attack in combat.
Other weapon skills may be purchased
cheaply, or gained in the default skill
package, which includes the following:
skills:
weaponsmaster
this group provides knowledge of all weapon types
shield block
the art of parrying with a shield
bash
a forceful rush with the body, designed to flatten your foes
enhanced damage
this skill multiplies your damage in battle
parry
the art of parrying with weapons
rescue
allows you to take the blows aimed for a companion
third attack
allows the skilled warrior to land three blows in one round