On Kalhimari Dessert at the start you have got to fall back into last place. Go up to the first mystery box
and get one. Make sure you get a star if not wait there till you get one. Then go to the first crossing at the
railroad tracks. Turn and head into them, and go to the end of the tunnle. Then turn around and start to go back
at that moment hit the star and go out of the tunnle. Before you go out the little guy will cone out with a sing
that says 2nd lap. Which means you are a lap ahead of the others by one lap.( But remember this only works on the first and second lap)

Get a first place overall on every cup in the 150cc class. After you reset your machine, the title screen should have changed (the picture will be different). Then, go into GP mode and you will notice a new option, Extra, under 150cc. That's an option to race on mirrored tracks! They are NOT reverse tracks but mirrored tracks. Mirrored means that you're still going in the same direction, but the turns are flipped (except Toad's Turnpike in which you're racing against the traffic).

Hit the brakes as soon as you hit a banana peel. Hold the brakes for 1 second, then release and hit the gas. This will prevent you from skidding or losing a balloon in Battle Mode.

If you can't pass an opponent, try drafting him. Line your kart up behind another racer. You'll see wisps of air come off your kart and you'll speed up slightly. Not much, but enough to pass whomever you're following.

On the Royal Raceway after the big jump there will be a yellow road to the right. If you follow it, it will bring you to the Mario 64 castle.

To race the tracks in mirror mode, you must win a gold cup in all 150cc events.

At Noku Noku Beach you can make the jump off the ramp without a power-up. Just aim straight into the cave, use jump (the right shoulder button) make sure not to hit the walls, and jump right out from under the waterfall.

At Hydro Pond, after driving through about half the course, your driver will enter the ghost house. Upon entering, take a right, but not as sharp as normal and you'll pass by a wall on your left. Instead of aiming toward the bats, you'll aim slightly left and pass on the left side of the wooden pole. This might look like suicide, but jump over the edge of the star-shaped pool and you'll pass up that first-place player.

At Rainbow Road, right at the start of the race there is a large hill from which each racer makes a slight jump. Often times, if you're aiming too far left or right your racer will fly off the course, which is not a short-cut. Just as the slope begins to descend, press JUMP and you'll fly much higher and farther than ever. This shaves seconds, and in the second and third laps, your racer should jump right over the heads of those difficult-to-see Chomps. For a bigger boost, turn to the left as soon as you jump. If you're quick enough you should land on the track about halfway through the lap!

At Yoshi Valley follow the course until you hit the mazey part. Immediately go left and stay left. The first part of the short-cut is to stay left and on the narrow part of the course. After managing to do that, you'll hit a little checkered ledge, and you'll see a big red and white sign on the left pointing right. This is the hard part. Accelerate as fast as possible and stay to the far right. As soon as the rail on the left side end, pull a hard left powerslide off the road. You'll continue the powerslide onto the upcoming road after you land, and if you do it right, you'll have shaved off at least 10 seconds or lead the pack. Of course, this one takes a lot of practice, but once mastered, it can't be beat.

At Donkey Jungle Park, near the beginning of the race is a self-propelling ramp which sends your racer across a giant river. Instead of jumping straight off it, aim to the far left and you'll be ahead of the crowd by a few seconds. Second, this course is full of sharp turns. Use the mushroom power-ups as you pass across the jungle terrain and though you'll be hit by coconuts, you'll still end up farther ahead than if you didn't.

Third, there is one cave on this course that disrupts many players because of its weird angles and hard-to-follow path. But look at the ground and there is a light-colored path, which makes it far easier to follow. Fourth, upon entering the cave, accelerate to the maximum and aim toward the steep slope. If your racer is going fast enough then pull a hard left powerslide and you'll slide right up the slope, thereby shaving a few seconds.

Mario and Luigi are very well balanced racer who don't have any major advantages or disadvantages. They're both good choices for beginning racers.

Peach, Toad and Yoshi accelerate well and don't lose a lot of speed if you go into grass or sand. Their maximum speed is slightly faster than average because they are lighter racers. Their disadvantage is corners -- they can lose a lot of speed if you don't slide. Their other disadvantage is their light weight -- if they collide with a heavier racer, they'll crash for sure.

Donkey Kong, Wario and Bowser turn corners well, even if you don't slide. Also, if they collide with another racer, regardless of size, they usually don't crash. While their heaviness is an advantage, it also has its drawbacks. They start out slow off of the Starting Line, and take a while to reach top speed. Since they are heavier racers, their tires will sink into the grass or sand if they go off-road, causing them to lose a lot of speed.

Slide through the corners. In most corners, keep the gas on as you take the corner and hold the R Button to slide through the turn. While sliding, your speed will not decrease even as you turn. To get the best time, learning this slide is important.

Advanced Sliding Technique (Mini-Turbo) Start sliding as usual. (You can tell if you're sliding if white smoke rises from your wheels.) As you slide, steer in the direction opposite of your turn, then quickly steer back in the original direction. The smoke should turn yellow. Repeat the same sequence again, and if you succeed, the smoke will change to red. While doing this, you must keep pressing the A Button and the R Button. When the smoke becomes red, release the R Button. For a moment, your speed will increase a little. The trick is that after steering in the opposite direction, return to the original steering direction.

If you hold the A Button right after the yellow light, and yet before the green light, you will burst off of the Starting Line with a turbo boost. Be careful! If you hold the button too early, your tires will spin out and you will start even slower. Practice is the key.

If you run over a Banana while turning, you will always slip. However, if you hit one, rapidly press the B Button when you are unbalanced, and sometimes you will not slip. If a music note appears over your racers head, you successfully avoided the Banana Slip.

In Koopa Troopa Beach, if you can get a Super Mushroom; race to the ramp leading up to the hole in the side of the mountain, then use the Mushroom. You should have enough speed to get launched into the hole in the mountain. This is a really big shortcut that will put you in First Place for sure, but it takes a lot of practice to get it right.

Since there are multiple paths to follow in Yoshi's Valley, here is a cool shortcut. When you get to the entrance of the multiple paths (right after you pass by the two Yoshi flags) try hanging a sharp right, then the first left, follow the pathway to the right, under the archway, then go over the bridge. When you drop off the ledge, follow the arrow to get back on the correct pathway.

The type of item you get is almost directly related to the position you're in. If you are in eighth place, you will tend to get stars, thunder bolts, spiny shells, super mushrooms, and triple red shells. In 7th through 5th place, you'll sometimes get stars, sometimes thunder bolts, a few shells, maybe get a super mushroom or two, and will probably get a couple of spiny shells. In fourth and third place, you will get more shells, bananas, triple mushrooms, and bombs, almost never get special items, and will get your share of ghosts. In first and second place, your item of choice will usually be the banana, green shell, mushroom, or bomb. It makes no sense to be 8th and get a banana so that you can get the person behind you, right? If you're first you would have no one to hit if you had a star, so what are you're chances of getting one?


In Wario stadium, during time trials, on the second bump after the start turn so that your racer is facing the left wall. Use your turbo boosts, while pressing the jump button, and you can fly over the wall for a shortcut.

In the desert, when you see the train, go past it a use a Lightning bolt and your opponents will hit the train!

In Wario stadium, right when you start off, go to the right of the track and point your kart at the left edge of the 4th bump. Speed up, and when you get to the peak of the bump, hit the jump button. (R Button) If you time it just right, and practice, you will jump over the wall and onto the next track, cutting your time by about 30 seconds

If you can't get the hang of the mini turbo or just want do something that is just as effective then you should try the jump around turn trick. when you come to a sharp turn and can hardly make it around it using the slide you can jump jump jump and not loose any speed by doing so you can take sharper turns and it is usually as effective as the mini turbo. if you use it correctly you should be able to beat course's that you though were impossible. using this to the full extent you should only drive straight and not turn normal and loose speed.

This trick is very tricky and it can only be done on time trail.

1# Start sliding as usual (like on a sharp turn) . When your sliding if your watching the smoke close enough you can see either the letters E or V formed of smoke

2# Next, as you slide steer in the opposite direction of your turn, then quickly steer back in you original direction . If you succeed the smokes color will change yellow .

3# Repeat the same operation and, if you once again succeed the smokes color will change red heres how, while doing this you must rapidly keep pressing the A button (throttle) and the R button. It might be easy for some people if you can imagine constantly steering a car left and right (don't you think you would get a serious rush).

4# When the smoke turns red release the R button and your speed will increase (watch your speedometer) this acceleration trick is called the mini turbo. After steering in the opposite direction, the trick is to correctly return the steering to the original direction.


You can get a 5 and a half second lap and a time of 35 seconds in D.K.'s Jungle Parkway. You know that tunnel before the finish line? Well there is a dark spot in the left corner right before you come out of it. what you do is jump through it and angle just a little bit to far left so you come back into the cave before you hit the water. You must be precise for the trick to work. Now do it again and lakitu will say lap 2. Do it one more time and you should be on your third lap. Once you hit the ground get up as quickly as you can, cut the corner using your mushrooms. If you did it correctly you will get a 5 and a half second lap and a time of 35 seconds.

Sent in by Matthew Burge

For a secret screen, be in first place in special cup. (Uncertain about if you have to be in 150cc.) Then press L on the start screen. It had a weird picture on it

To go Backwards push the Joystick down and hold the B button.

Sent in by Matty Bear

Go into the Time Trial mode and pick your player. Next, choose one of the levels below and get a time better than what is listed.

Luigi Raceway - under 1'52"00
Mario Raceway - under 1'30"00
Royal Raceway - under 2'40"00


For example, if you get a time of 1'51"47 (which is under 1'52"00) on Luigi Raceway, then when you immediately retry after that, it will say, "NOW -- MEET THE COURSE GHOST!!!" You will then race against a ghost of Luigi. (On Mario Raceway, you'll race against Mario, and on Royal Raceway, you'll race against Peach.) Even after you turn off the power, you'll still be able to race against each course ghost without having to achieve the needed time again. The course ghosts are automatically saved to your cartridge so there's no need for a Controller Pak.

Having trouble meeting those times? Make sure you understand and know how to do the "mini turbo boost" sliding technique. It involves holding down the R button to slide around a corner, and while you continue to hold down the button, you have to "steer" the joystick to the opposite direction and back. If you did that correctly, the smoke will change from white to yellow. Repeat the "steering" motion again, and the smoke should change from yellow to red. Once the smoke is red, let go of the R button. If you have your speedometer on-screen, you'll notice your speed go up for a few seconds. You'll need to repeat this technique around every almost corner (and sometimes you'll have to do it several times around one corner) tohave a fighting chance.

There is a possibility that there may be a course ghost for each of the eight drivers and their boards in the game, but we assume that there are only ghosts for the three "Raceway" boards. Wondering what happens if you beat the course ghost? As far as we can tell, absolutely nothing happens. But hey, at least you can call yourself a "pro" once you beat them.

As soon as the light turns blue, hit the gas and hold it. You should get a nice turbo boost! Be careful, if you hold the button down too soon, you'll spin out instead!


When you are racing in Wario Stadium you can make a shortcut! 1. After the start line try to get a good acceleration. 2. Before the forth small hill which is after the start line try to take a left. 3. At the top of the forth hill you should be vertical against the left wall. 4. Use the ( R ) button while hitting the wall and surly you gona jump a head of everybody else.

Go to the Luigi Circuit and race the course under 1 minute and 52 seconds (1:51). If you're able to do it you can then race against your ghost. What's even better is that the ghost is permanently saved into the game.

If you get a lightning bolt on a level with a big jump in it. Use it right before your opponents, go over the jump. If you do it at the right time, they won't make the jump. Not only will you pass them up, but they will lose their position, possibly taking them from 1st place to 8th place.

On the intro screen hold down A, B, L, R and it will show the Top Time for the tracks.



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