WET WORK

      The story this far...

      NeuroWave Inc. (see the protagonists section) has learned from an employee who left Neotek that this corp was working on a new type of very powerful and dense skillsoft. Unfortunately, the employee was killed before he accepted to tell where these work were being done. That's where the runners come in: they must find where the r&d lab is and then steal the skillsofts.

      Where to find the informations

      Professor Imbelman: He is a well informed scientist who works for Neotek in their secret sea base. He is in town, in a luxurious hotel with three ork bodyguards, to receive data stolen a Yamatetsu R&D lab and verify its authenticity. He knows where the research are conducted, but won't say it unless seriously treatened. He have a "cortex bomb" that contains acid that liquefy his brain if he doesn't report everyday at 13:00.

      Other subsidiaries: The location of the sea-based lab can be found in the Neotek's headquarters and in Neotek's Headware land division which is originally called Neotek-Cybernetics. The other divisons don't have this data. The HQ is well defended and should be hard to enter. Neotek-Cybernetics is easier to enter as it doesn't contain mcuh sensitive data, except for that location.

      On the matrix: Neotek's matrix is pretty good for a corporation of its size. Their site contains mostly useless data, and a couple of good paydata hidden behind a layer of black IC. The information concerning the sea base is in it, but the only useful information about it is that its located on the sea instead of being a classical land based office. The only way to learn the exact position of the sea base is by going through a very well protected communication link that is established everyday at a random time with the naval site. By going through this communication link the decker enters the base's site and can then find its exact position in a file.

      Row, row, row your boat...

      After finding the position of the base, the runners must now infiltrate it. There are more than two ways to enter it, but these are the most probable. First, they might try to infiltrate the base with a boat of Neotek. To do so they can sneak into the boat that brought Imbelman on shore and hide in it until they arrive on the platform. The second way would be to use their own boat to get there. For this plan, the runners must have a boat. If they don't, NeuroWave may lend them one for the run, with a driver if necessary. The boat they give is a modified "Cigarette" that is armored and can bring four persons at once, they may lend two if its a necessity.

      The base itself is protected mainly by flying and submarine drones outside the base. The submarine drones contain one torpedo and an underwater riffle for after they shot their torpedo. Inside the base, the defenses are lower than your everyday secret lab because they consider their base hard to find and hard to get to (the drones can do a very good job). The security devices are mostly technological, mainly maglocks and sentry guns guard it. There is a small number of guards who usually wait in a small tower on top of the building, sniping at whatever is coming to attack them, before moving in defensive position inside the bulding. The information about the new skillsofts can be found in a lab below sea-level, on a big computer. The data is encrypted and might need some time to a skilled decker to get it (this computer isn't connected to the matrix), while the runners shoot the last guards who try to stop them.

      The aftermath

      After the runners get back on shore, they can contact their fixer who will arrange a meeting with the Johnson. If you want to had more sweat to this run, have a couple of Neotek hitmen try to kill them and get their skillsofts back. The Johnson pays the runners (I'll let you decide how much this pays...) and they don't hear anything from him ever, or do they?...

      Protagonists

      NeuroWave Inc.:
            This medium sized corporation works in the field of cybernetics and are specialized in headware. Their production is really average and thus they tend to drop in front of their competitors. They've been hiring numerous shadowrunners to run against their competitors or to find information that could help them become more competitive against the like of Yamatetsu or, in this case, Neotek.
            The information given by Chris Milkwood, the employee who left Neotek, was like a blessing to NeuroWave. If they were able to steal this new technology they would certainly become much bigger than they are now.

      Neotek:

            This corporation is much bigger and powerful than NeuroWave and as such they never considered it as a true competitor. They work in numerous fields of work, ranging from cybernetics to genetics, having a small office for each of these divisions. Their skillsofts are recognized as being of good quality, but Fucchi and Yamatetsu have much better stuff. The new skillsofts they designed enables to put more data on a smaller chip, making the mass-production of these very cost-effective and powerful. This new technology is develloped in a sea-based "office", which is actually a floating platform on which top-secret researchs are conducted.
            Chris Milkwood left Neotek one day, and never came back. He wasn't a high level scientist, and therefore didn't have any "security systems" that would kill him if he ran away. All he knew was what was going on and where it was going on. It took Neotek a week to find Milkwood and send hitmen to kill him, in the meantime he had time to sell what he knew to NeuroWave.

      Professor Imbelman:

            Professor Imbelman is an old scientist who wants to make an important discovery before he dies. The new skillsofts are his chance for doing so, and he doesn't want anybody to steal them from him. He doesn't have any family, having spent most of his life in a secret lab of some sort, and very few friends. Neotek is his only employer for 30 years and he doesn't want to betray them.