Spells Tables

 

"MP" refers to the MP cost of the spell, "R" refers to the range of the spell, and "S" refers to the number of squares away from the target affected by the spell.

 

Offensive Spells

Spell

MP

R

S

Effect

Blaze 1

2

1-2

0

Max. 6 HP damage

Blaze 2

6

1-2

1

Max. 10 HP damage

Blaze 3

10

1-2

1

Max. 15 HP damage

Blaze 4

10

1-2

0

Max. 40 HP damage

Freeze 1

3

1-2

0

Max. 10 HP damage

Freeze 2

7

1-2

1

Max. 12 HP damage

Freeze 3

12

1-3

1

Max. 18 HP damage

Freeze 4

12

1-3

0

Max. 50 HP damage

Bolt 1

8

1-2

1

Max. 14 HP damage

Bolt 2

15

1-3

2

Max. 16 HP damage

Bolt 3

20

1-3

2

Max. 25 HP damage

Bolt 4

20

1-3

0

Max. 60 HP damage

Hell 1

2

1

0

Max. 6 HP damage

Hell 2

5

1-2

1

Max. 8 HP damage

Hell 3

8

1-2

1

Max. 12 HP damage

Hell 4

8

1-2

0

Max. 30 HP damage

Desoul 1

8

1-2

0

Drains the enemy's soul

Desoul 2

13

1-2

1

Drains the enemy's soul

 

 

Defensive Spells

Spell

MP

R

S

Effect

Heal 1

3

0-1

0

Regains max. 15 HP

Heal 2

5

0-2

0

Regains max. 15 HP

Heal 3

10

0-3

0

Regains max. 30 HP

Heal 4

20

0-1

0

Regains full HP

Aura 1

7

0-3

1

Regains max. 15 HP

Aura 2

11

0-3

2

Regains max. 15 HP

Aura 3

15

0-3

2

Regains max. 30 HP

Aura 4

20

-

-

Regains full HP

Detox 1

3

0-1

0

Purges poison

Detox 2

6

0-2

0

Purges poison

 

 

Auxiliary Spells

Spell

MP

R

S

Effect

Boost 1

5

0-1

1

Increases speed and defense by 40%

Boost 2

9

0-2

2

Increases speed and defense by 40%

Slow 1

3

1

1

Decreases speed and defense by 40%

Slow 2

6

1-2

2

Decreases speed and defense by 40%

Attack 1

7

1-3

0

Increases attack by 40%

Dispel 1

5

1-2

1

Blocks the enemy's magic

Muddle 1

6

1-2

1

Decreases the enemy's accuracy

Muddle 2

11

1-2

2

Causes the enemy to be muddled

Sleep 1

4

1-2

1

Causes the enemy to sleep

Egress 1

8

-

-

Escapes from battle

 

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