The Spider Warrior R.C.C.

Black as night and as quick as a bullet, the Spider Warriors are a race to be reckoned with. As beings that are technically half-spider half-human, the Spider Warriors can be a threat indeed. They have been known to raid small villages in packs of 40-50 (1d4x10+10), eating the local inhabitants. No one knows where the Spider Warriors came from. It is rumored (among the Spider Warriors as well) that they are a result of a Gene-Spicer's madness. Other rumors hint at DNA transfusions gone haywire. Some have even suggested that they are "demons sent from hell to purge the land of all that is holy". Weather any of these accusations are true, no one knows. The Spider Warriors have dark-gray to black skin, dark gray to black hair (always worn long), eyes without pigment, and muscular builds. Lend to wear clothing and body armor that is dark in color. Once per year, a female Spider Warrior will find a mate, go through the mating process, then instinctively kill the male. About 3d6 days later, the female will lay 1d4 eggs, which she will mother until they are about 6 years old. The eggs will hatch 2d4 days after being laid.

Alignments: Any. (70% of them are cannibals) Attributes: IQ: 3d6, MA: 3d6, ME: 3d6, PS: 2d4+20 (supernatural), PP: 4d6+2, PE: 4d6+2, PB: 2d6, Spd: 3d6+40 Average Size: 8-10 feet tall Weight: 215-350 pounds Average-life Span: 120 years Hit Points & SDC: A mega-damage being MDC: PE attribute plus 1d6 MD per level of experience, and/or from body armor or magic. Horror Factor: 13 PPE: 3d6

Special Abilities: 1. Leap: The Spider Warrior can use his spider legs to leap 30 feet up and 30 feet across, add 1d8 feet per level of experience. 2. Wall Climbing: The Spider Warrior can use his legs to climb on walls and ceilings without suffering Spd penalties. Base percentages are as follows: Smooth (like glass) surfaces: 20% +2% per level, Stucco and Brick-like surfaces: 40% +4% per level, All other surfaces: 60% +5% per level. 3. Immunity to Poison: Due to its spider nature, the Spider Warrior is immune to all non-magical poisons. Has a +4 save vs Magical Poisons. 4. Poisonous Bite: The Spider Warrior has a bite that secretes a non-lethal non-magical poison into its victim's bloodstream. The victim must save vs Poison or fall asleep in 2d4x4 rounds for 3d6x4 rounds. 5. Immunity to Falls: The Spider Warrior cannot be hurt from falling. Damage tables are as follows: 1-50 feet fall: No Damage, 51-100 feet falls: 1 M.D. of damage, 101-150 feet falls: 1d4 M.D., 151-200 feet: 2d4 M.D., 201-250 feet: 3d4, etc. 6. Hold Breath: The Spider Warrior can hold its breath for 20 rounds, +1d4 rounds per level.

Penalties: 1. Water: Spider Warriors cannot swim. When in water, they can hold there breath as the ability above suggests, but if they don't reach a source of oxygen afterwords, they die. All skills and bonuses (except saving throws) are at half when underwater.

RCC Skills: One Earth Language of choice at 89% Mathematics: Basic (+15%) Climb (+50%) Prowl (+50%) Wilderness Survival (+30%) Track Animals (+30%) Track Humanoids (+30%) Hand to Hand: Expert (this can be changed to Hand to Hand: Martial Arts or Assassin (if evil) for the cost of one "RCC Related Skill" point)

RCC Related Skills: Select 8 other skills. Select 2 additional skills at levels 3, 6, 10, and 14 Communications: Any Domestic: Any Electrical: None Espionage: Any Mechanical: None Medical: First Aid only Military: any except demolitions/demolitions disposal Physical: Any, (+5% where available) Pilot: Any Pilot Related: Any Rogue: Any (+5%) Science: Any Technical: Any WP: Any Wilderness: Any (+20%)

Secondary Skills: The character also gets to select 6 secondary skills from the previous list. These are additional areas of knowledge that do not get the advantage of the bonus listed in parentheses. All secondary skills start at the base skill level. Also, skills are limited (any, only, none) as previously indicated in the list.

Available OCCs (optional): Any except Magic (can have Juicer and Crazy conversions)

Weapons of choice: Most will use natural attacks over anything else, but can use any weapon.

Equipment: Whatever they can find or as according to OCC

Bionics and Cybernetics: Can have cybernetics and bionics.

Money: Scavengers mostly, whatever they can find.

Experience: Uses the Dragon's Experience Tables (see RIFTS page 17)

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