-----------------------------------------------------------------
CREATING A HERO QUEST CLASS/TEMPLATE
Written by Ed Hrzic
-----------------------------------------------------------------
This file gives you some generic rules on how to create a
character template for use in Milton Bradley's fantasy board
game, "Hero Quest".
-----------------------------------------------------------------
All templates begins with a base of 15 character points to
distribute between attributes and abilities. Some statistics
must have a minimum attribute; you must pay the minimum cost for
that attribute.
1. MAIN ATTRIBUTES:
Attack Dice: 1 cp per 1 die (min.1, max.4)
(assign appropriate weapon for attack die number)
Defend Dice: 1 cp per 1 die (min.1, max.4)
Body: 1 cp per Body point (min.4, max.10)
Mind: 1 cp per Mind point (min.2, max.8)
2. SECONDARY ATTRIBUTES:
Movement Dice: 1 cp per extra movement die over the intial
two movement dice (max.4)
Magical Spells: 1 cp per each Elemental Category (max.3)
3. SPECIAL ABILITIES:
Disarm Traps: 1 cp; follow rules as the 'Dwarf'
Backstab: 2 cp; only with a dagger or short sword and no
armor. effective attack dice is multiplied by two.
Charm: 2 cp; the enemy must immediately roll 1 red die. if
it is a 4-6, nothing happens. otherwise, the monster is
stunned for 1 red die worth of turns. may not attack or
move, but defends at full.
Turn Undead: 2 cp; all undead enemies in line-of-sight must
roll 1 red die. on a roll of less than 5, the enemy must
back 2 spaces away from the turner. On a roll of 1, the
undead is destroyed instead.
Regeneration: 3 cp; at the beginning of your turn, roll 1 red
die. if it is a 5-6, you heal 1 Body point. does not work
if your Body points are 0.
4. LIMITATIONS: 1 extra cp per limitation (i.e. cannot use
certain weapons, etc.)
5. SAMPLE TEMPLATES:
Thief - A 1 (dagger), D 2 (none), B 4, M 4
Backstab, Disarm Traps, 3 movement dice
Bard - A 2 (sh.swd), D 2 (none), B 5, M 3
Magic-1 element, Backstab, 2 movement dice
Amazon - A 2 (sh.swd), D 3 (chain), B 6, M 4
2 movement dice
Cleric - A 2 (sh.swd), D 2 (none), B 5, M 4
Magic-2 elements, 2 movement dice
Dreamer - A 1 (dagger), D 2 (none), B 4, M 3
Charm, Backstab, Magic-1 element, 2 movement dice
Faerie - A 1 (dagger), D 1 (none), B 4, M 2
Charm, Magic-1 element, Backstab, 4 movement dice
Dragon Woman - A 2 (sh.swd), D 2 (none), B 6, M 3
Magic-1 element, 3 movement dice
Bikini - A 1 (dagger), D 1 (none), B 5, M 2
Backstab, Charm, 4 movement dice
               (
geocities.com/timessquare/alley/Alley)                   (
geocities.com/timessquare/alley)                   (
geocities.com/timessquare)