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KUCHIBA CITY GYM
Machisu [Lt. Surge]
v1.4, by Edo (hrzic@hawaii.edu)
Last updated: 99/08/17
http://www.geocities.com/TimesSquare/Alley/2247/Poke.htm
Not part of this document may be reproduced in any form without
express written consent of the author.
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DISCLAIMER: This spoilers and information within this file
are not the last word on the translations of these cards. I
make mistakes, so some of this information may be incorrect.
----------| I. What is it?
The Kuchiba City Gym is the third fixed starter deck for the
Pokemon TCG in the Gym Expansion, for the trainer Lt. Surge.
All of the cards in this deck deal with Lightning Pokemon.
----------| II. History
v1.4: Third release of this file:
- Changed the names to English
- Moderate format changes
----------| III. What's in the Box?
Inside of the box, you get:
- Sixty-four (64) cards
- The "Pre-Rule Book" (that you are supposed to read before
the main rule book; it gives you information on the deck
that you bought, plus some other information about the
game itself)
- The "Main Rule Book" (i.e., that contain the rules)
- A Pokemon coin (yellow with a Raichu on it)
Name Card Type Pokemon Number
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Lt. Surge's Magneton Lightning PKMN No. 082
Lt. Surge's Pikachu (L.15) Lightning PKMN No. 025
(x2)
Lt. Surge's Pikachu (L.10) Lightning PKMN No. 025
(x2)
Lt. Surge's Raichu (x2) Lightning PKMN No. 026
Lt. Surge's Voltorb (L.12) Lightning PKMN No. 100
(x2)
Lt. Surge's Voltorb (L.15) Lightning PKMN No. 100
(x2)
Lt. Surge's Electrode (x2) Lightning PKMN No. 101
Lt. Surge's Electabuzz (x2) Lightning PKMN No. 125
Lt. Surge's Magnemite (L.10) Lightning PKMN No. 081
Lt. Surge's Magnemite (L.12) Lightning PKMN No. 081
(x2)
Lt. Surge's Rattata (x2) Colorless PKMN No. 019
Lt. Surge's Raticate Colorless PKMN No. 020
Lt. Surge's Spearow (x2) Colorless PKMN No. 021
Lt. Surge Trainer No number
Spy Tactics (x2) Trainer No number
Lt. Surge's Bargaining Trainer No number
Energy Circulate (x2) Trainer No number
Kuchiba City Gym Trainer No number
Switch Trainer No number
Poke Ball (x2) Trainer No number
Gust of Wind Trainer No number
Super Potion Trainer No number
Full Heal Trainer No number
Defender Trainer No number
Double Colorless Energy Energy No number
Lightning Energy (x24) Energy No number
----------| IV. Spoiler of the Cards
POKEMON
Lt. Surge
Type: Trainer
Effect: Put your Active Pokemon on your bench, and replace
it with a Basic Pokemon from your hand.
(If your bench is full, you cannot play this card.)
Picture: Lt. Surge
No number
Lt. Surge's Magneton
Type: Stage 1 Lightning Pokemon (Evolves from Lt. Surge's
Magnemite)
LV.30 HP 70
[Pokemon Power] Energy Charge
Effect: You can only use this power if this Pokemon is
your Active Pokemon. Move a L Energy card from 1 of your
Pokemon on your Bench to this Pokemon. This power can't
be used if this Pokemon is Asleep, Confused, or Paralyzed.
LLLC: Megashock: 50
Effect: Flip a coin. If tails, this Pokemon does 20
damage to itself.
-CC Retreat
F Weakness
No. 082 (Holo)
Lt. Surge's Pikachu
Type: Basic Lightning Pokemon
LV.15 HP 50
C: (Taiden)
Effect: Choose 1 L Energy card in your discard pile and
attach it to this Pokemon.
LL: Electric Tail: 20
Effect: Flip a coin. If heads, the Defending Pokemon is
now Paralyzed.
-C Retreat
F Weakness
No. 025
Lt. Surge's Pikachu
Type: Basic Lightning Pokemon
LV.10 HP 40
CC: Quick Attack: 10+
Effect: Flip a coin. If heads, this attack does 20 more
damage.
Retreat
F Weakness
No. 025
Lt. Surge's Raichu
Type: Stage 1 Lightning Pokemon
LV.32 HP 70
LL: Mega Punch: 30
LLLL: 10,000 Volts: 100
Effect: Discard all Energy cards attached to this Pokemon
in order to use this attack.
-CC Retreat
F Weakness
No. 026
Lt. Surge's Voltorb
Type: Basic Lightning Pokemon
LV.12 HP 40
L: Spin Ball: 20x
Effect: Flip 1 coin. This attack does 20 damage times the
number of heads.
LC: Double Spin: 20x
Effect: Flip 2 coins. This attack does 20 damage times the
number of heads.
-C Retreat
F Weakness
No. 100
Lt. Surge's Voltorb
Type: Basic Lightning Pokemon
LV.15 HP 50
LC: Break Ball: 30
Effect: Flip a coin. If tails, this Pokemon does 10 damage
to itself.
-C Retreat
F Weakness
No. 100
Lt. Surge's Electrode
Type: Basic Lightning Pokemon
LV.33 HP 70
[Pokemon Power] Shockbomb
Effect: If this Pokemon is your active Pokemon, whenever
an attacking Pokemon does damage to this Pokemon, flip a
coin. If tails, this power does 20 damage to each
player's active Pokemon. This power can't be used if this
Pokemon is already Asleep, Confused, or Paralyzed when the
opponent attacks.
LLC: Power-up Ball: 30+
Effect: Flip 3 coins. This attack does 10 more damage for
each heads.
-CC Retreat
F Weakness
No. 101
Lt. Surge's Electabuzz
Type: Basic Lightning Pokemon
LV.22 HP 60
L: (Taiden)
Effect: Choose 1 L Energy card in your discard pile and
attach it to this Pokemon.
LL: Electric (Tobashi): 20
Effect: Choose 1 L Energy card attached to this Pokemon,
and attach it to 1 of your Benched Pokemon.
(If you have no Pokemon Bench Pokemon, the Energy card
is discarded instead.)
-CC Retreat
F Weakness
No. 125
Lt. Surge's Magnemite
Type: Basic Lightning Pokemon
LV.10 HP 30
L: Destruction Wave: 10
Effect: Flip a coin. If heads, choose 1 Energy card
attached to the Defending Pokemon and discard it.
LL: Confusion Wave: 20
Effect: Flip a coin. If heads, the Defending Pokemon is
now Confused.
Retreat
F Weakness
No. 081
Lt. Surge's Magnemite
Type: Basic Lightning Pokemon
LV.12 HP 40
L: Electric Shock: 10
Effect: Flip a coin. If heads, the Defending Pokemon is
now Paralyzed.
CC: Tackle: 20
-C Retreat
F Weakness
No. 081
Lt. Surge's Raticateta
Type: Basic Colorless Pokemon
LV.10 HP 40
C: Focus Energy
Effect: During your next turn, this Pokemon's Gnaw does
twice as much damage.
CC: Gnaw: 20
-C Retreat
F Weakness
P Resistance (Damage -30)
No. 019
Lt. Surge's Raticate
Type: Stage 1 Colorless Pokemon (Evolves from Lt. Surge's
Rattataa)
LV.32 HP 70
C: Super Fang: ?
Effect: This attack does damage equal to one-half of the
Defending Pokemon's remaining HP (round up).
-C Retreat
F Weakness
P Resistance (Damage -30)
No. 020
Lt. Surge's Spearow
Type: Basic Colorless Pokemon
LV.8 HP 30
C: Drill Beak: 20
Retreat
L Weakness
F Resistance (Damage -30)
No. 024
TRAINERS
Spy Tactics
Type: Trainer
Effect: Look at your opponent's hand. Afterward, if you
wish, you may discard as many cards as you like from your
hand, then draw the same number of cards that you discarded.
Picture: Lt. Surge and a Raichu with binoculars.
No number
Lt. Surge's Bargaining
Type: Trainer
Effect: Ask your opponent if each player may draw 1 of his or
her Prizes.
If it's okay, each player draws 1 of his or her own Prizes.
If it's not okay, you draw 1 card.
Picture: Lt. Surge, shaking an Electabuzz's hand.
No number
Energy Circulate
Type: Trainer
Effect: Choose any number of Energy cards attached to 1 of
your Pokemon and return them to your hand.
Picture: A bunch of Energy balls flying from a black-hole.
No number
Kuchiba City Gym
Type: Trainer (Stadium Card)
Effect: Each player may flip a coin whenever its Lt. Surge
Pokemon attacks.
If heads, and the attack does damage, that attack does 10
more damage.
If heads, this card does 10 damage to the attacking Pokemon.
(This Stadium card stays in play for the entire game. If
another Stadium card is played, this card is discarded.)
Picture: A metallic gym
No number
Poke Ball
Type: Trainer
Effect: Flip a coin. If heads, search your deck for a Basic
Pokemon or Evolution card, show it to your opponent, and put
it into your hand. Shuffle your deck afterward.
Picture: A pokeball.
No number
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