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Edo's "Pokemon Card GB" File
v2.0 by Edo (hrzic@hawaii.edu)
Copyright (c) 1999 by Edward T. Hrzic III
Last updated: 99/08/16
Pokemon is a copyright/trademark of Nintendo, Creatures, and GAME
FREAK. Pokemon Card GB was also created with Hudson Soft.
http://www.geocities.com/TimesSquare/Alley/2247/Poke.htm
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----------| 0.0: TABLE OF CONTENTS
1.0 WHAT IS IS ABOUT?
2.0 HISTORY
3.0 SOME BACKGROUND
4.0 THE GAME
4.5 .....A few game hints
5.0 BUILDING A DECK
6.0 THE COMPUTER
7.0 BATTLE
8.0 IMAKUNI?
9.0 THE TUTORIAL GAME
10.0 THE FINAL FOUR
11.0 GAMEBOY-EXCLUSIVE CARD SPOILER
12.0 PROMOTIONAL CARD SPOILER
13.0 ALBUM LISTING
14.0 OTHER ITEMS OF INTEREST
15.0 THINGS TO BE ADDED
----------| 1.0: WHAT IS IT ABOUT?
This file is a review/FAQ/explaination for the Pokemon card
game for the Gameboy, called "Pokemon Card GB". I'll try to
give as much information as possible.
----------| 2.0: HISTORY
v2.0 This release of this file:
- Too many changes to mention individually
----------| 3.0: SOME BACKGROUND
I picked up "Pokemon Card GB" at a local game store that
imports Japanese games. Since I'm in Hawai'i, the game cost
me about $34.95. You also get a Promotional Card inside of
it (the promo Kairyuu [Dragonite]).
I do not have a Japanese GB (I have a U.S. one), but the
Japanese cartridge works perfectly. I believe that the
European GBs have smaller slots, so I don't think the Japanese
cartridge will work. Oh, and it works perfectly fine with my
aged, original, black and white GB.
----------| 4.0: THE GAME
Well, it's basically a "Quest" version of the trading card
game. You start out with a deck of your choosing, from three
available. And from there, you proceed to collect a series
of eight medals from each of the Club Masters in order to gain
entrance to the Pokemon Dome to fight the "Final Four".
While you do, you will combat lesser people around the Clubs,
in a game of cards. When you win these matches (and any other
match), you win two booster packs. There are a total of four
different booster packs, and you win them depending on the
difficulty of the opponent (at least, it appears that way to
me). Oh, and the cards from the GB version range all of the
way up to the Fossil expansion -- and that includes all of the
promo cards! Plus, there are a few cards that are only in
this game (denoted with a GB symbol, show on the data sheet
for the particular Pokemon).
In between some of the battles, you'll encounter your nemesis,
Rando, in some battles.
--> The Opening Menu
Card Battle Link up with a friend
Continue Ditto. If you reset the game, it
will ask you if you wish to
continue.
Begin a New Game Ditto.
Resume If you reset the game (by hitting
Select+Start+A+B), you can select
this option to take you back to
that place you reset on
Controls
Pad: Move around
Select: Use during battle
Start: Open the menu
B: Cancel; You can also hold it down to walk faster
A: Talk/Examine/Select
--> The Overhead Map
Whenever you exit one of the buildings, you will be taken to
the Overhead Map. Here, you can select any of the buildings
to go to. You can't get far into the Pokemon Dome without
having the eight medals.
The following is an EXTREMELY rough estimate of the overhead
map.
-----------------------------------------------------------------
Challenge Fire Club
Hall
Mr. Ishihara's Science
House Esper Club
Club
Pokemon
Stone Dome Green
Club Club
Elec Club
Dr. Ooyama's Battle Aqua
awawe Club Club
-----------------------------------------------------------------
--> The Start Menu
Pressing 'Start' during the game will bring up the following
menu on the right-hand side of the screen:
Status
Save
Decks
Cards
Options
Exit
--> Status
This brings up the status screen, giving you the following:
Name
Album (The number of different cards you have; total of
226)
Playing Time
Master Medals
-----> Save
It will ask you if you wish to save the game:
Yes No
-----> Decks
You can edit your decks here. See section 5.0 to build
decks.
-----> Cards
Here, you can see the cards that you own.
-----> Options
Option Menu
Message Speed
Slow 1 2 3 4 5 Fast
Battle Animations
Normal Skip Don't Show
Exit
4.5: A Few Hints
Some have asked me how to get started, and what medals to go
for. Well, after you complete the first tutorial in the
game, Dr. Ooyama will give you a choice of decks to start
with:
Hitokage [Charmander] and Friends deck
Zenigame [Squirtle] and Friends deck
Fushigidane [Bulbasaur] and Friends deck
Each of those decks gives you the family of that Evolution
(for those Charizard fans, yes, the Hitokage [Charmander] deck
gives it to you).
You may want to go for the medals in the following order:
Aqua: This club is, by far, the easiest. The cards required
to win the general matches are low, so you should spend a
while here to gain a relatively good collection of cards.
Fire: Well, since you've collected a number of Water cards
from the Aqua club, you should go here. With all due
respect, you should be able to murder all of the club
member's decks with your water deck. You should spend some
time here to gain some Fire cards.
Grass: Since you got some Fire cards at the previous club,
take down the Grass decks here. However, the club master
is missing! Simply beat the second lady to the left of the
screen, and she'll tell you that the club master is at Mr.
Ishihara's house. Go there, and talk to her, then she'll
leave. Go back to the Grass club, and then you'll be able
to fight her.
Stone: Since you have some Grass cards now, go to the Stone
club.
Elec: Take your fighting Pokemon deck and nuke them.
Science: The Science club is a bit hard to classify, since
there are a range of decks. Just play an opponent for a
few turns to see what they have, then reset the game and
modify your deck accordingly.
Esper: The Esper club can be ANNOYING, to say the least.
Your best bet is a Colorless Pokemon deck, with Korattas
[Rattatas], Purins [Jigglypuffs], etc., that have a
resistance to Psychic.
Battle: This club should be saved for last, because you need
to walk around to find the members to beat. When you first
talk to the club master, he'll ask you to find his members.
Basically, they are in the other club lounges. Find and
defeat all three of them, and then you'll be able to fight
the club master. The three that I found were in the Fire,
Grass, and Stone clubs, but it may be random.
----------| 5.0: BUILDING A DECK
When you select the Deck option from the menu, the first
screen that you will see is a list of four items. This is
your deck listing. At first, only the first slot will be
full, because you only have one deck. There will also be a
hand full of cards next to it. This hand icon indicates that
it is the deck that you are currently using. Press up and
down to choose a deck, and press 'A' to continue, or 'B' to
cancel.
You will then get a sub-menu at the bottom of the screen.
Edit Deck Use Deck
Name Deck Cancel
Selecting 'Use Deck' will make that deck the one you use
during the card battles.
--> Creating/Editing a Deck
When you select 'Edit Deck', you will see a listing of the
card types across the top of the screen, plus a listing of
the cards in the large window.
Select the card type you wish, and either press 'A', or press
'Down' to search through the list of cards. Pressing 'Right'
on a card will increase the use of that card in your deck
by 1. There will be two values next to the card (i.e. 3/20).
The first number is the number of that card you are using in
the current deck. The second value is the number of them that
you actually have left in your collection (this number may
lessen as you make other decks as well). Pressing 'Left'
will reduce your usage by 1. Remember that you can only have
4 of any card in a deck.
If you wish to see what a card does, press 'A' when on it.
You can then press 'Up' to see the previous card on the list,
or 'Down' to see the next card on the list.
Pressing 'Start' when selecting a card type will show you a
list of the cards that you currently have in the deck.
When you are done creating a deck, press 'B' and a menu will
pop up.
Listing Edit Name
Save Deck Erase Stop
If you try to save a deck, and you are under or over the
sixty card limit, it will not let you save it.
----------| 6.0: THE COMPUTER
In the various clubs, and at other locations, you may notice a
computer sitting on the corner. This a 'Record' computer, I
guess, and you can use it to check your progress.
Examine it, and you will get a menu.
Card Album A listing of different cards you have
Read Manual Read one of Professor Ooyama's manuals
Glossary A glossary of terms in the game
Printout Used with the GB printer (which I don't have)
Turn Off Cancel
--> Card Album
You will get a listing of 5 items:
1. Pokemon (Koroshiamu)
2. Mystery of Evolution
3. () Pokemon
4. Pokemon Lab
5. Promotional Cards
Select any one of them with the 'A' button, or 'B' to cancel.
You can them cycle through the different cards that you have,
and see which card numbers that you need.
--> Read Mail
There is certain mail that Dr. Ooyama will enable you to read
when you complete various portions of the game. The interval
is usually when you gain a new Medal.
If you haven't read a mail yet, it will be blinking. Select
it with the 'A' button, and Dr. Ooyama will give you a spiel.
After that, you will get a pack of cards, sometimes two.
After you finish the game for the first time, mails 13-15 will
be blinking, and you can claim the cards from there.
--> Glossary
A glossary of terms in the game. Since you've already played
the 'real' card game, you don't really need to see it, now do
you?
----------| 7.0: BATTLE
So, you think you're ready for battle, huh? If you've played
the real card game before, you need to know a few things.
1. There is no "Mulligan" rule. This means that if you or
your opponent does not draw a basic Pokemon in their
opening hand, the opponent does not get to draw the
two extra cards (NOTE: I have had my opponent reshuffle
up to five times, and I still have not draw any extra
cards. There goes most of my Decking Deck idea down the
drain...)
2. Not all of the battles are for six Prizes ("Side Cards"
in the Japanese game). Many of the easier battles are
only for two Prizes. The others are four prizes. The
battles with the Club Masters and the Grand Masters ARE
for six Prizes, though.
Usually when you talk to the people in the club room (north
of the entrance), they will ask you if you wish to fight
them. Selecting 'Yes' will take you into the battle scene.
The initial set-up is self-explanatory.
If each player draws a basic Pokemon, then you will be taken
to your 'Hand List' screen. Select a Pokemon to put as
your Active Pokemon with the 'A' button. From there, you
can either choose the first option from the small menu to
select it, or choose the second option to look at it. If you
change your mind, hit 'B'. Then, if you wish to put any
Pokemon on your bench, select them in the same way. If you
don't wish to, or you run out of Pokemon to put down, press
the 'B' button.
A coin will begin to flip. Press 'A' or 'B' to begin the
toss. 'Heads' means that you will go first. 'Tails', and
your opponent goes first.
During your turn, you will draw a card, then be given the
'Game-Play' menu.
Hand Check Retreat
Attack Special Done
--> Hand
From here, you are given your 'Hand List' to play Pokemon,
Trainer cards, Energy cards, etc.
--> Attack
Self explanatory. Select which attack you wish to use from
that menu.
--> Check
This will give you a sub-menu.
All Cards Glossary
Your Cards Opponent's Cards
-----> All Cards
This will give you a view of both player's Active Pokemon
and Benched Pokemon. Your Pokemon will be highlighted by
default. Pressing up or down will highlight either your
opponent's Pokemon or your own. Pressing 'A' will select
it, or press 'B' to cancel.
-----> Your Cards
This will bring up another menu.
Your Pokemon Your Hand
Your Discard Pile
-------> Your Pokemon
You can cycle through your own Pokemon.
-------> Your Discard Pile
You can cycle through your Discard Pile.
-------> Your Hand
You can cycle through the cards in your hand.
--> Special
Use one of your Pokemon's Pokemon Power from here.
--> Retreat
If you select this, choose which Energy cards to be discarded.
Or press 'B' to cancel. If you do retreat, then select a
benched Pokemon to be your active Pokemon.
--> Done
If you don't want to do anything (or can't), select this.
----------| 8.0: IMAKUNI?
(Yes, the question mark is part of the guy's name.)
"Hmm? Wh-What do you want?
Eh? Me? You don't know who I am?
I am the Super Musical Star, Imakuni? ! Well?"
-----
Imakuni? is a little guy in mouse-like ears, who usually
appears in the left-hand room of the clubs, on the left side
of the bookcase. You'll know he's there, because the music
will change to a VERY weird beat.
Imakuni?'s not a very hard opponent to beat. He uses
obscure Pokemon in his deck, such as Kamonegi [Farfetch'd],
Yadon [Slopoke], Yadoran [Slobro], Kodakku [Psyduck] and
others. Unless there is some twist of fate, you will probably
defeat him by making him run out of Pokemon rather than win
all of your Prizes.
The first two times that you win against him, you will get
one of each booster pack. The third time, you will get the
Imakuni? promotional card.
The fourth and fifth times, you will get 1 of each booster
pack again. The sixth time, you will get the Imakuni?
promotional card again. After that, any time that you beat
him, you will get the booster packs.
In another note, Imakuni? is one of three singers in a
Japanese band, called "Suzukisan". If you purchase the
"Pokemon Best Collection" CD, he sings on it.
----------| 9.0: THE TUTORIAL GAME
At the beginning of the game, you will go through a tutorial
game with Mikasa, that shows you the workings of the game.
The problem is, if you don't know any Japanese, you're going
to have a bit of a problem getting past this part.
Setup:
a. First, play the Tosakinto [Goldeen] into your Active
Position.
b. Play the Hitodeman [Staryu] onto your Bench.
c. Press 'B' to begin the battle.
d. The coin toss will always let you go first.
e. Mikasa will start with a Wanrikii [Machop].
Your Turn 1:
a. You will draw a Water Energy card.
b. Follow Mikasa's instructions:
1. From the Battle menu, choose "Hand", and select a
Water Energy card.
2. Attach a Water Energy card to the Tosakinto [Goldeen].
3. From the Battle menu, choose "Attack", and select
"Tackle".
Mikasa's Turn 1:
a. He will attach a Fighting Energy card to his Wanrikii
[Machop].
b. He will then attack with a "Low Kick".
Your Turn 2:
a. You will draw a Water Energy card.
b. Follow Misaka's instructions:
1. Play the "Azumaou" [Seaking] on the Tosakinto.
2. Attach a Psychic Energy card to the Azumaou [Seaking].
3. Attack with "Waterfall".
Mikasa's Turn 2:
a. He will play a Ratta on his Bench.
b. He attach a Fighting Energy card to the Ratta [Rattata].
c. He will attack with a "Low Kick".
Your Turn 3:
a. You will draw a Water Energy card.
b. Follow Mikasa's instructions:
1. Attach a Water Energy card to the Hitodeman [Staryu].
2. Attack with "Tsuno de tsuku" [Waterfall].
c. Pick a prize (either of them). It will be a Water Energy
card.
d. Mikasa will move the Ratta up to the active position.
Mikasa's Turn 3:
a. He will Evolve the Koratta [Rattata] into a Ratta
[Raticate].
b. He will attach a Lightning Energy card to the Ratta
[Raticate].
c. He will attack with "Fang".
Your Turn 4:
a. You will draw a Suriipu [Drowzee].
b. Follow Mikasa's instructions:
1. Play the Suriipu [Drowzee] on your Bench.
2. Attach a Water Energy card to the Suriipu [Drowzee].
3. Attack with "Waterfall".
Mikasa's Turn 4:
a. He will play a Lightning Energy card on the Ratta.
b. He will attack with a "Fang".
c. Your Azumaou [Seaking] will be Knocked-Out.
d. Follow Misaka's instructions:
1. Move your Hitodeman [Staryu] into the Active Position.
2. Press the 'Select' button to select it.
Your Turn 5:
a. You will draw a Potion.
b. Follow Mikasa's instructions:
1. Attach a Water Energy card to the Hitodeman [Staryu].
2. Attack using "Hirateuchi" [Slap].
Mikasa's Turn 5:
a. He will play a Wanrikii [Machop] onto his Bench.
b. He will attach a Fighting Energy card to the Wanrikii
[Machop].
c. He will retreat the Ratta [Raticate], and bring the
Wanrikii [Machop] into the Active Position.
d. He will attack with "Low Kick".
Your Turn 6:
a. You will draw a Azumaou [Seaking].
b. Follow Mikasa's instructions:
1. Play the Potion on the Hitodeman [Staryu].
2. Attach a Water Energy card to the Hitodeman [Staryu].
3. Attack with "Hirateuchi" [Slap].
Mikasa's Turn 6:
a. He will attach a Fighting Energy card to the Wanrikii
[Machop].
b. He will attack with "Low Kick".
Your Turn 7:
a. You will draw a Sutaamii [Starmie].
b. Follow Mikasa's instructions:
1. Play the "Sutaamii" [Starmie] on the Hitodeman
[Staryu].
2. Attack with "Star Freeze".
c. The Wanrikii [Machop] will be Paralyzed.
Mikasa's Turn 7:
a. He will attach a Fighting Energy card to his Wanrikii
[Machop].
b. He will be done.
Your Turn 8:
a. You will draw a Water Energy card.
b. Follow Mikasa's intructions:
1. Attack with "Star Freeze".
c. Draw your second Prize. It will be a Water Energy card.
d. You win!
And that's it!
If you talk to Mikasa at any other time (he's the one
sitting at the card table on the left), he will give you
the following menu:
Normal Game Play the practice game, but without
Misaka's instructions. If you win,
you get a booster pack, but it has
nothing but Energy cards in it.
Practice As if your practiced originally
Explain Rules Ditto
Nothing Cancel
----------| 10.0: THE FINAL FOUR
You've got all eight medals. You've got plenty of cards.
You're kicked everyone's butts up until now. Now you're
ready for the 'Final Four'.
Open the doors in the Pokemon Dome, and walk up the small
set of stairs. You've given one last chance to back-out, or
prepare.
If you decide to continue, you will fight the Pokemon Masters
one at a time. In between, they will ask you if you wish to
view your status. DO IT. You will be able to change your
deck and save. This is a very good thing.
First up will be Hiroko, the 'Fire Queen'. She will be using
(surprise) a Fire deck, with Charmanders, Growlithes, and
the GB-exclusive game, Faiyaa [Moltres]. Pull out your Water
deck, and she should fall relatively easily.
Here is the Water deck that I used against her:
21 Water Energy
4 Double Colorless Energy
3 Zenigame (Squirtle)
2 Kameeru (Wartortle)
4 Paokuu (Seel)
3 Jugon (Dewgong)
4 Hitodeman (Staryu)
3 Sutaamii (Starmie)
3 Koikingu (Magikarp)
2 Gyaradosu (Gyrados)
2 Rapurasu (Lapras)
2 Professor Ookido (Professor Oak)
1 Masaki (Bill)
1 Energy Removal
2 Monster Ball
1 Gust of Wind
2 Potion
1 Full Heal
Next up is Steve and his Lightning deck. Some of the cards
include Voltorbs and Electabuzzes.
Here is the Fighting deck I used against him:
21 Fighting Energy
4 Double Colorless Energy
3 Wanrikii (Machop)
4 Sekumuraa (Hitmonlee)
4 Ebikuraa (Hitmonchan)
1 Kamonegi (Farfetch'd)
2 Rakkii (Chansey)
2 Professor Ookido (Professor Oak)
3 Masaki (Bill)
1 Pokemon Trader
2 Monster Ball
4 PlusPower
1 Gust of Wind
4 Potion
3 Super Potion
1 Full Heal
Now you're up against Kanekouji and his Water deck. Expect
Lapras and Seels, along with Furiizaa [Articuno].
Here is the Lightning deck I used against him:
21 Lightning Energy
4 Double Colorless Energy
3 Pikachu (LV.14)
2 Raichuu (LV.45)
3 Koiru (LV.13) (Magnemite)
2 Reakoiru (LV.35) (Magneton)
3 Erebuu (LV.35) (Electabuzz)
2 Sandaa (LV.40) (Zapdos)
4 Rakkii (Chansey)
3 Garuura (Kangashkan)
2 Professor Oookido (Professor Oak)
4 Masaki (Bill)
1 Pokemon Trader
1 Energy Removal
1 Monster Ball
1 Gust of Wind
2 Potion
1 Full Heal
Last up is Ryudo and his Dragon deck. The cards include
Charmanders, Dratinis, Magikarps and Kangashkans. I used
the same Lightning Deck as above, and won pretty easily.
If this is your first time finishing the game, you will
fight your nemesis, Rando, before going into the Winner's
Gate. Otherwise, you can do through the Winner's Gate.
There will be a pedestal and a card floating on it. You can
get it if you wish, but if you walk behind the pedestal,
you'll see a computer. If you access it, you can see some of
the promotional cards that were used in the decks of the Final
Four.
Afterward, pick up the card. If this is your first time
finishing the game, you'll get four promotional cards. If
you finish the game again, you'll get one of them again. The
next time, you'll get the second one, and so on. After that,
whenever you finish the game, you'll get nothing for your
trouble.
----------| 11.0: GAMEBOY-EXCLUSIVE CARD SPOILER
The following cards ONLY exist in the GB card game. There IS
one GB card that exists outside of the GB game that you get as
a promotional card when you buy the game.
Monjara [Tangela]
Type: Basic Grass Pokemon
LV.12 HP 50
G: Numbness: 10
Effect: Flip a coin. If heads, the Defending Pokemon is
now Paralyzed.
GGC: Poison Whip: 10
Effect: The Defending Pokemon is now Poisoned.
-CC Retreat
R Weakness
No. 114 (Common)
Kyuukon [Ninetails]
Type: Stage 1 Fire Pokemon (Evolves from Rokon)
LV.35 HP 80
RR: (Kakimidasu)
Effect: ????
RRR: Fire (Konomai): 10x
Effect: Flip 8 coins. This attack does 10 damage times the
number of heads.
-C Retreat
W Weakness
No. 38 (Rare)
Boostaa [Flareon]
Type: Stage 1 Fire Pokemon (Evolves from Iibi)
LV.22 HP 60
CCC: Headbutt: 30
CCC: Fury: 10+
Effect: This attack does 10 more damage for each damage
counter on this Pokemon.
-C Retreat
W Weakness
No. 136 (Uncommon)
Faiyaa [Moltres]
Type: Basic Fire Pokemon
LV.37 HP 100
[Pokemon Power] Bring Flame
Effect: When you put this Pokemon into play from your hand,
you may search your Draw Pile for a 1 to 4 R Energy cards
(at random), show them to your opponent, and put them into
your hand. Shuffle your Draw Pile afterward. You can't
use this ability if it is one of your starting Pokemon.
RRR: (Gotto baado): 70
Effect: Flip a coin. If tails, this attack does nothing.
-CC Retreat
F Resistance
No. 146 (Rare -- Promo)
Where to get it: Beat the Final Four
Shawaazu [Vaporeon]
Type: Stage 1 Water Pokemon
LV.29 HP 60
C: (Kiaidame)
Effect: During your next turn, this Pokemon's Headbutt
does twice as much damage.
CCC: Headbutt: 30
-C Retreat
L Weakness
No. 134 (Uncommon)
Furiizaa [Articuno]
Type: Basic Water Pokemon
LV.37 HP 100
[Pokemon Power] Ice (Tsukaseru)
Effect: When you put this Pokemon into play from your hand,
you may flip a coin. If heads, your opponent's Active
Pokemon is now Paralyzed. You can't use this ability if
it is one of your starting Pokemon.
WWW: Ice Breath
Choose 1 of your opponent's Benched Pokemon. This attack
does 40 damage to that Pokemon. Don't apply Weakness and
Resistance for Benched Pokemon.
-CC Retreat
F Resistance
No. 144 (Rare -- Promo)
Where to get it: Beat the Final Four
Koiru [Magnemite]
Type: Basic Lightning Pokemon
LV.15 HP 40
C: Tackle: 10
LC: (Jiki) Storm
Effect: ????
-C Retreat
F Weakness
No. 81 (Common)
Marumain [Voltorb]
Type: Stage 1 Lightning Pokemon (Evolves from Biriridasu)
LV.35 HP 70
LL: Sonic Boom: 30
Effect: This attack's damage ignores the Defending
Pokemon's Weakness and Resistance.
LLL: Energy Control
Effect: Search your deck for a L Energy card and attach it
one of your Pokemon. Shuffle your deck afterward.
-C Retreat
F Weakness
No. 101 (Rare)
Sandaasu [Jolteon]
Type: Stage 1 Lightning Pokemon (Evolves from Iibii)
LV.24 HP 60
CC: Double (geri): 20x
Effect: Flip 2 coins. This attack does 20 damage times
the number of heads.
CCCC: Numbness: 30
Effect: Flip a coin. If heads, the Defending Pokemon is
now Paralyzed.
-C Retreat
F Weakness
No. 135 (Uncommon)
Sandaa [Zapdos]
Type: Basic Lightning Pokemon
LV.68 HP 100
[Pokemon Power] Coming Thunder
Effect: When this Pokemon is put into play from your hand,
it does 30 damage to a random Pokemon. You can't use this
power if it is one of your starting Pokemon.
LLL: Big Thunder
Effect: Choose a Pokemon at random. This attack does 70
damage to that Pokemon (Don't apply Weakness and
Resistance).
-CC Retreat
F Resistance
No. 145 (Rare -- Promo)
Where to get it: Beat the Final Four
Garagara [Marowak]
Type: Stage 1 Fighting Pokemon (Evolves from Karakara)
LV.70 HP 70
FC: Bone Strike: 10
Effect: Flip a coin. If heads, the Defending Pokemon
can't attack next turn.
FFF: Shriek
Effect:
-CC Retreat
G Weakness
L Resistance
No. 105 (Uncommon)
----------| 12.0: PROMOTIONAL CARD SPOILER
Promotional cards are gained in various ways during your
Quest. Most of them are gained by trading cards to various
people. Some others are gained after card battles. It is
also important to note that it appears that you can only
get two of any particular promotional card through normal
game play. However, you may be able to get them by trading
with a friend through the Link Cable.
Getting the promotional cards also seems to be time-dependant.
The first time that I played through the game, some of the
promotional cards would be one place. But the second time
that I played through, some were in the same place, and others
were in DIFFERENT places than before! So, I have tried to
compile a list of the possible locations to get the
promotional cards:
-----| Mr. Ishihara
Mr. Ishihara's cards seem to be one of the constants that
you can get.
The first time, he'll ask for a Pikushii [Clefable] in
exchange for a Surfing Pikachu (the one with the ocean in the
background).
The second time, he'll ask for a Metamon [Ditto] in exchange
for a Flying Pikachu.
The third time, he'll want a Rakkii [Chansey] for the other
Surfing Pikachu (the one with Mt. Fuji in the background).
-----| Aqua Club
There is a girl at the table that will want a Rapurasu
[Lapras] for an Windii [Arcanine].
-----| Elec Club
Near the entrance, and the bottom, is a man who wants an
Erebuu [Electabuzz] in exchange for a promo Erebuu
[Electabuzz].
-----| Stone Club
There is a man sitting at the right side of the table in the
lounge. Ever now and then, he'll ask you to give him a card
(usually, these are uncommons). Do it. Eventually, since
you've been so nice to him, he'll give you a promo card.
-----| Esper Club
There is an old man all of the way to the left in the lounge.
After you get the Esper Medal, he'll give you a promo Mewtwo.
-----| Fire Club
There is a young boy near the top of the lounge that wants
Energy cards. If you say yes, he'll take all of your
remaining Energy cards (the ones that aren't in your decks),
and tell you about a promo card location. Go to the
window/pictureframe behind him at the top of the lounge, and
examine it. You'll get a promo there.
Either way, if you give him the card or not, he leaves. It's
best to leave him be until late in the game. And, no, if you
don't give him the Energy, you don't get the promo.
-----| Rando
Whenever you encounter Rando in your travels, and you beat
him (this will be twice), you'll get a promo card each time.
The first one is usually a Purin [Jigglypuff].
-----| The Challenge Cup
Go to the Challenge Hall and play in the tournament. Each
time that you win the tournament, you'll get a promo card.
After you finish the Challenge Cup for the first time, go
back after every medal that you get. Sometimes a new
tournament will start.
-----| Imakuni?
See the Imakuni? section in order to get his promo card.
Windi [Arcanine]
Type: Stage 1 Fire Pokemon (Evolves from Gaadi)
LV.34 HP 70
CC: Quick Attack: 10+
Effect: Flip a coin. If heads, this attack does 20 more
damage.
RR: Fure Blaze : 40+
Effect: You must discard 2 R Energy cards attached to this
Pokemon in order to use this attack. This attack does 10
more damage for each damage counter on this Pokemon.
-C Retreat
W Weakness
No. 59 (Promo)
Pikachu
Type: Basic Lightning Pokemon
LV.16 HP 60
C: Cry
Effect: During your opponent's next turn, damage done to
this Pokemon by attacks is reduced by 10.
LL: Electric Shock: 20
Effect: Flip a coin. If heads, the Defending Pokemon is
now Paralyzed.
-C Retreat
F Weakness
No. 25 (Promo)
Flying Pikachu
Type: Basic Lightning Pokemon
LV.12 HP 40
L: Electric Shock: 10
Effect: Flip a coin. If heads, the Defending Pokemon is
now Paralyzed.
CCC: Fly: 30
Effect: Flip a coin. If tails, this attack does nothing.
If heads, during your opponent's next turn, prevent all
damage done to this Pokemon from attacks.
-C Retreat
F Weakness
No. 25 (Promo)
Surfing Pikachu
Type: Basic Lightning Pokemon
LV.13 HP 50
WW: Surf: 30
-C Retreat
F Weakness
No. 25 (Promo)
Erebuu [Electabuzz]
Type: Basic Lighting Pokemon
LV.20 HP 60
L: Light Wall
Effect: During your opponent's next turn, reduce all damage
done to this Pokemon by half (rounding up).
CC: Quick Attack: 10+
Effect: Flip a coin. If heads, this attack does 20 more
damage.
-CC Retreat
F Weakness
No. 125 (Promo)
Myutsuu [Mewtwo]
Type: Basic Psychic Pokemon
LV.60 HP 70
P: Energy Absorption
Effect: Choose two Energy cards in your Discard pile and
attached them to this Pokemon.
PPC: Psycho Burn: 40
-CC Retreat
P Weakness
No. 150 (Promo)
Purin [Jigglypuff]
Type: Basic Colorless Pokemon
LV.12 HP 50
C: Heal
Effect: Remove 1 damage counter from this Pokemon.
CCC: (Sutemi) Tackle: 40
Effect: This Pokemon does 20 damage to itself.
-C Retreat
F Weakness
P Resistance
No. 39 (Promo)
Imakuni?
Type: Trainer
Effect: Your Active Pokemon is now Confused. You can't play
this card if that Pokemon was just played this turn.
Super Energy Retrieval
Type: Trainer
Effect: Trade 2 of the other cards in your hand for up to 4
Energy cards in your Discard Pile.
----------| 13.0: ALBUM LISTING
This is a listing of the cards that are in each "set" in the
album.
1. Pokemon (Koroshiamu) -- The one with Pikachu on the front
A01 Nidoran (M)
A02 Nidoriino [Nidorino]
A03 Monjara (GB) [Tangela]
A04 Sutoraiku [Scyther]
A05 Kairosu [Pinsir]
A06 Hitokage [Charmander]
A07 Rizaado [Charmeleon]
A08 Gaadi [Growlithe]
A09 Uindii [Arcanine]
A10 Poniita [Ponyta]
A11 Buubaa [Magmar]
A12 Pauwau [Seel]
A13 Jugon [Dewgong]
A14 Tosankinto [Goldeen]
A15 Azumaou [Seaking]
A16 Hitodeman [Staryu]
A17 Koikingu [Magicarp]
A18 Gyaradosu [Gyrados]
A19 Pikachuu [Pikachu]
A20 Raichuu (Basic) [Raichu]
A21 Koiru [Magnemite]
A22 Reakoiru [Magneton]
A23 Erebuu [Electabuzz]
A24 Sandaa (Basic) [Zapdos]
A25 Diguda [Diglett]
A26 Dagutorio [Dugtrio]
A27 Wanrikii [Machop]
A28 Ebiwaraa [Hitmonchan]
A29 Keeshii [Abra]
A30 Yungeraa [Kadabra]
A31 Koratta [Rattata]
A32 Ratta [Raticate]
A33 Purin [Jigglypuff]
A34 Pukurin [Wigglytuff]
A35 Nyaasu [Meowth]
A36 Rakkii [Chansey]
A37 Garuura [Kangashkan]
A38 Kabigon [Snorlax]
A39 Professor Ookido [Professor Oak]
A40 Masaki [Bill]
A41 Switch
A42 Monster Ball [Pokeball]
A43 Scoop Up
A44 Computer Search
A45 PlusPower
A46 Defender
A47 Item Finder
A48 Potion
A49 Full Heal
A50 Recover
E01 Grass Energy
E02 Fire Energy
E03 Water Energy
E04 Lightning Energy
E05 Fighting Energy
E06 Psychic Energy
2. Mystery of Evolution
B01 Fushigidane [Bulbasaur]
B02 Fushigisou [Ivysaur]
B03 Fushigibana [Venusaur]
B04 Kyatapii [Caterpie]
B05 Toransu [Metapod]
B06 Batafurii [Butterfree]
B07 Biidoru [Weedle]
B08 Kokuun [Kakuna]
B09 Supiaa [Beedrill]
B10 Nidokingu [Nidoking]
B11 Madatsubomi [Bellsprout]
B12 Utsudon [Weepinbell]
B13 Utsubotto [Victribeel]
B14 Rizaadon [Charizard]
B15 Gyaraoppu [Rapidash]
B16 Busutaa (Jungle] [Flareon]
B17 Zenigame [Squirtle]
B18 Kameeru [Wartortle]
B19 Kamekkusu [Blastoise]
B20 Kurabu [Crabby]
B21 Kinguraa [Kingler]
B22 Sutaamii [Starmie]
B23 Shaawaazu (Jungle) [Vaporeon]
B24 Sandaazu (Jungle) [Jolteon]
B25 Sando [Sandshrew]
B26 Sandoban [Sandslash]
B27 Goorikii [Machoke]
B28 Kairikii [Machamp]
B29 Ishibutsute [Geodude]
B30 Goroon [Graveler]
B31 Goroonya [Golem]
B32 Karakara [Cubone]
B33 Garagara [Marowak]
B34 Goosu [Gastly]
B35 Goosuto [Haunter]
B36 Gengaa [Gengar]
B37 Ruujuura [Jynx]
B38 Poppo [Pidgey]
B39 Pijon [Pidgeot]
B40 Pijiotto [Pigeotto]
B41 Purin [Jigglypuff]
B42 Iibui [Eevee]
B43 Pokemon Trader
B44 Pokemon Breeder
B45 Clefairy Doll
B46 Energy Retrieval
B47 Energy Search
B48 Gust of Wind
B49 Super Potion
B50 Pokemon Flute
3. () Pokemon
C01 Nidoran (F)
C02 Nidorina
C03 Nidokuin [Nidoqueen]
C04 Nazonokusa [Oddish]
C05 Kusaihana [Gloom]
C06 Rafureshia [Vileplume]
C07 Parasu [Paras]
C08 Parasekuto [Parasect]
C09 Tamatama [Execute]
C10 Nasshii [Exeggutor]
C11 Rokon [Vulpix]
C12 Kyuukon [Ninetails]
C13 Buusutaa (Gameboy) [Flareon]
C14 Faiyaa [Moltres]
C15 Sherudaa [Shelder]
C16 Parushen [Cloyster]
C17 Rapurasu [Lapras]
C18 Shawaazu (Gameboy) [Vaporeon]
C19 Omanaito [Omanyte]
C20 Omasutaa [Omastar]
C21 Furiizaa [Articuno]
C22 Pikachuu (Jungle) [Pikachu]
C23 Raichuu (Fossil) [Raichu]
C24 Biriridama [Voltorb]
C25 Marumain (Jungle) [Electrode]
C26 Sandaazu (Gameboy) [Jolteon]
C27 Sandaa (Fossil) [Zapdos]
C28 Mankii [Mankey]
C29 Okorizaru [Primeape]
C30 Saihoon [Ryhorn]
C31 Saidon [Rhydon]
C32 Kabuto [Kabuto]
C33 Kabutopsu [Kabutops]
C34 Putera [Aerodactyl]
C35 Fuudin [Alakazam]
C36 Suriipu [Drowzee]
C37 Myuu (Fossil) [Mew]
C38 Pippi [Clefairy]
C39 Nyaasu (Jungle) [Meowth]
C40 Perushian [Persian]
C41 Kamonegi [Farfetch'd]
C42 Beroringa [Lickitung]
C43 Kentaros [Tauros]
C44 Miniryuu [Dratini]
C45 Hakuryuu [Dragonair]
C46 Kairyuu [Dragonite]
C47 Old Man Fuiji
C48 Fossil of Something
C49 Energy Removal
C50 Pokemon Center
C51 Double Colorless Energy
4. Pokemon Lab
D01 Aabo [Ekans]
D02 Aabokku [Arbok]
D03 Zubatto [Zubat]
D04 Gorubatto [Golbat]
D05 Konpan [Venonat]
D06 Morufon [Venomoth]
D07 Betobetaa [Grimer]
D08 Betobeton [Muk]
D09 Dogaasu [Koffing]
D10 Matadogaasu [Weezing]
D11 Monjara [Tangela]
D12 Kyuukon (Gameboy) [Ninetails]
D13 Buubaa (Fossil) [Magmar]
D14 Kodakku [Psyduck]
D15 Gorudakku [Golduck]
D16 Nyoron [Poliwag]
D17 Nyorozo [Poliwhirl]
D18 Nyorobon [Poliwrath]
D19 Menokurage [Tentacool]
D20 Dokukurage [Tentacruel]
D21 Tattsuu [Horsea]
D22 Shiidora [Seadra]
D23 Koiru (Gameboy) [Magnemite]
D24 Reakoiru (Fossil) [Magneton]
D25 Marumain (Gameboy) [Electrode]
D26 Iwaaku [Onix]
D27 Garagara [Marowak]
D28 Sawamuraa [Hitmonlee]
D29 Yadon [Slowpoke]
D30 Yadoran [Slowbro]
D31 Goosu [Gastly]
D32 Goosuto [Haunter]
D33 Suriipaa [Hypno]
D34 Bariyaado [Mr. Mime]
D35 Myutsuu [Mewtwo]
D36 Pijotto (Gameboy) [Pigeot]
D37 Onisuzume [Spearow]
D38 Onidoriru [Fearow]
D39 Pikushii [Clefable]
D40 Doodoo [Doduo]
D41 Doodorio [Dodrio]
D42 Metamon (Gameboy) [Ditto]
D43 Porigon [Porigon]
D44 Impostor Professor Oak
D45 Miniskirt [Lass]
D46 Super Energy Removal
D47 Pokedex
D48 Devolution Spray
D49 Maintenance
D50 Gambler
D51 Recycle
5. Promotional Cards
P01 Uindii [Arcanine]
P02 Faiyaa (Gameboy) [Moltres]
P03 Furiizaa (Gameboy) [Articuno]
P04 Pikachuu (L.16) [Pikachu]
P05 Pikachuu (L.16) [Pikachu] (Alternate Artwork)
P06 Flying Pikachu [Flying Pikachu]
P07 Surfing Pikachu [Surfing Pikachu]
P08 Surfing Pikachu [Surfing Pikachu] (Alternate Artwork)
P09 Erebuu (L.20) [Electabuzz]
P10 Sandaa (Gameboy) [Zapdos]
P11 Yadon (L.9) [Slowpoke]
P12 Myuutsuu (L.60) [Mewtwo]
P13 Myuutsuu (L.60) [Mewtwo] (Alternate Artwork)
P14 Myuu (L.8) [Mew]
P15 Purin (L.12) [Jigglypuff]
P16 Kairyuu (Gameboy) [Dragonite]
P17 Imakuni?
P18 Super Energy Retrieval
----------| 14.0: OTHER ITEMS OF INTEREST
1. Some Trainer cards have different names than their English
counterparts. For example, the card "Bill" is "Masaki". Even
more strange, the card "Lass" is actually called "Miniskirt"!
----------| 15.0: THINGS TO BE ADDED
As you can see, this file is far from being complete. It
will take some time to do all of it. If you have anything to
add, contact me at the above address.
The following items are to be added into the next version of
this file. If you have suggestions, please let me know at
the above address.
- The 'Challenge Machine' information (the computer-like
machine behind Professor Ooyama)
-----------------------------------------------------------------
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