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MAGIC: THE GATHERING
--- "Unknowns" ---
A fan-created expansion set (v6.0)
CREATED BY COPYRIGHT (c) 1996-99 BY
Edward T. Hrzic III Edward T. Hrzic III
LAST UPDATED ON APPROXIMATE TOTAL
00/06/21 622 cards
"Magic: The Gathering" is (r) of Wizards of the Coast. Many of
the game mechanics are patent number 5,662,332 of Richard
Garfield. The use of the name of that game and its mechanics in
this file is not a challenge to said ownership. No cards from
this fan-created expansion set may be reproduced or used without
permission from its creator, Edward T. Hrzic III. Hey Wizards:
want to give me a job?
Comments and critiques about the cards in this file can be sent
to hrzic@hawaii.edu .
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I could use some people to "play test" (read: proxy) these cards,
to see if they are unbalanced or not, and to see if any of these
cards need to be changed in some way or another. More often than
not, this applies to mana costs and wording of text. If you
would be willing to, please send an inquiry to the above address.
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WARNING!
There is approximately sixty-two (62) pages of material here, which
runs over 130k. If you are running with a slow modem, this may
take a while.
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SOME NOTE ON THESE CARDS
1. This expansion set is creature heavy (I like creatures,
especially angels).
2. Many of these cards may appear to be re-hashes of existing
cards, and you are right.
3. Some of these cards could now be considered obsolete, due
to existing cards or cards that were released post
to the creation of a particular card in this set.
4. Finally, most of these cards can be said to (putting it
bluntly) "just plain SUCK KARPLUSAN YETI GONADS". You
have been WARNED.
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UNKNOWNS RULES INSERT
About Unknowns
The Unknowns(tm) expansion features new creatures, artifacts and
spells to add to your games. Like other Magic: The Gathering(r)
expansions, the Unknowns set is compatible with all Magic(r) cards.
New Features of The Unknowns
The Unknowns introduces new features to the Magic game. These new
abilities are explained below.
ASSAULT
There are some creatures that have the ability to surprise other
creatures in the game by directly attacking them. Assault is an
ability that allows creatures to do this. Treat the creature as if
the following was listed in its text box:
This creature may be played to attack a creature in play.
If you do, choose and remove a card in your hand from the
game that shares a color of this creature instead of
paying the mana cost, and this creature gains haste until
end of turn. Sacrifice this creature at end of turn.
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KEY: B = black mana, U = blue mana, G = green mana, R = red mana,
W = white mana, (*) = colorless mana, T = Tap
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ARTIFACTS 113
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Acid Cannister - Artifact, Mana Cost: (6)
Acid Cannister comes into play with three acid counters on it.
If there are no acid counters on Acid Cannister, sacrifice it.
(2),T,Remove an acid counter from acid cannister: Acid
Cannister deals 1 damage to each creature and player.
Akinite Wand - Artifact, Mana Cost: (3)
(1),T: Akinite Wand deals 1 damage to target creature.
(3),T: Akinite Wand deals 2 damage to target creature.
T,Sacrifice Akinite Wand: Destroy target creature.
Angelic Statue - Artifact, Mana Cost: (5)
(3): Angelic Statue becomes a 3/3 artifact Angel creature with
flying until end of turn.
Armor Vault - Artifact, Mana Cost: (4)
You may choose not to untap Armor Vault during your untap
step.
(3),T: Put an armor counter on Armor Vault.
(1),T: Target creature gets +0/+X as long as Armor Vault
remains tapped, where X is the number of armor counters on
Armor Vault.
Artifact Angel - Artifact Creature--Angel, 2/2, Mana Cost: (4)
Flying, protection from artifacts
Sacrifice an artifact: Put a +1/+1 counter on Artifact Angel.
Artifact Caller - Artifact, Mana Cost: (3)
Artifact Caller comes into play tapped.
T,Sacrifice Artifact Caller: Search your library for an
artifact card. Reveal that card, put it into your hand, then
shuffle your library.
Ball and Chain - Artifact, Mana Cost: (2)
T: Put a swing counter on Ball and Chain.
T,Sacrifice Ball and Chain: Ball and Chain deals X damage to
target creature, where X is the number of swing counters on
Ball and Chain. Play this ability only if you could play a
sorcery.
Bane of Life - Legendary Artifact, Mana Cost: (3)
When Bane of Life comes into play, sacrifice a creature or
sacrifice Bane of Life.
T: Target creature gets +3/+3 until end of turn. Sacrifice
that creature at end of turn.
Sacrifice Bane of Life: Remove target creature from the game.
"A vile creation of the Threat Within as a 'gift' to its
people. How does it treat its enemies?"
Beam Barrier - Artifact, Mana Cost: (5)
(X),T: Beam Barrier deals 1 damage to each creature attacking
you. X is the number of creatures attacking you.
Bed of Nails - Artifact, Mana Cost: (2)
Whenever any creature attacks you, Bed of Nails deals 1 damage
to that creature and 1 damage to you.
Bicycle of Otinage - Artifact, Mana Cost: (3)
(3),T: Target creature gains a basic landwalk ability of your
choice until end of turn.
"It may look stupid, but it gets the job done."
--Ahned Otinage
Black Pearl - Artifact, Mana Cost: (2)
Black Pearl comes into play tapped.
T: Add B to your mana pool. Play this ability as a mana
source.
T,Sacrifice Black Pearl: Add BB to your mana pool. Play this
ability as a mana source.
Blue Pearl - Artifact, Mana Cost: (2)
Blue Pearl comes into play tapped.
T: Add U to your mana pool. Play this ability as a mana
source.
T,Sacrifice Blue Pearl: Add UU to your mana pool. Play this
ability as a mana source.
Blood Gun - Artifact, Mana Cost: (5)
Pay 2 life: Blood Gun deals 1 damage to target creature or
player. Play this ability only if you could play a sorcery.
Book of War - Artifact, Mana Cost: (4)
(4),T: Until end of turn, whenever your creatures become
blocked, the blocking creatures get -1/-1 until end of turn.
get -1/-1 until end of turn.
Box of Woes - Artifact, Mana Cost: (3)
Box of Woes comes into play tapped.
T,Sacrifice Box of Woes: All creatures get -3/-3 until end
of turn. If a creature is put into a graveyard in this way,
remove that creature from the game instead.
Bracelet of Woud - Artifact, Mana Cost: (4)
(X),T,Sacrifice a creature with X power: Gain X life.
Candle of Summoning - Artifact, Mana Cost: (10)
(1),T: Choose a creature card in your hand and put that card
into play.
Cane of Roses - Legendary Artifact, Mana Cost: (6)
Whenever a sorcery or instant spell successfully deals damage
to you, that damage is reduced by 2.
T: Prevent all damage that would be dealt to you from the
next sorcery or instant spell this turn.
Chain Saw - Artifact, Mana Cost: (4)
(3),T: Target creature gets +2/+0 until end of turn. Until
end of turn, put a -1/-1 counter on creatures blocking or
blocked by this creature.
Chalice of Dreams - Artifact, Mana Cost: (3)
Chalice of Dreams comes into play tapped.
T,Sacrifice Chalice of Dreams: Search your library for three
cards. Remove one of those cards from the game, put one into
your hand, then shuffle your library. Put the remaining card
on top of your library.
Charismatic Brew - Artifact, Mana Cost: (4)
Sacrifice Charismatic Brew: Choose a creature. All creatures
able to block the chosen creature this turn must do so.
Clockwork Timer - Artifact, Mana Cost: (6)
Clockwork Timer comes into play with five countdown counters on
it.
During your upkeep, remove a countdown counter from Clockwork
Timer.
If there are no countdown counters on Clockwork Timer,
sacrifice it and each player discards his or her hand.
Continuum Chamber - Artifact, Mana Cost: (5)
T,Discard a card from your hand: Put a warp counter on
Continuum Chamber.
(5),T,Remove two a warp counters from Continuum Chamber: Take
an additional turn after the current one.
Controlling Rod - Artifact, Mana Cost: (5)
If Controlling Rod leaves play, remove all control counters
from all creatures.
(2),T: Put a control counter on target creature.
(1),T: Gain control of target creature with at least two
control counters on it for X turns, where X is the number of
control counters on that creature.
Creature Caller - Artifact, Mana Cost: (5)
Creature Caller comes into play tapped.
T,Sacrifice Creature Caller: Search your library for a creature
card. Reveal that card, put it into your hand, then shuffle
library afterward.
Crystal of Otinage - Artifact, Mana Cost: (4)
(3): Counter target artifact ability requiring an activation
cost.
"Sometimes the best thing to do is to do nothing at all."
--Jor Bight, mage
Dark Gun - Artifact, Mana Cost: (3)
(X)(X),T,Tap an untapped creature you control: Dark Gun deals X
damage to target creature.
Debris Pile - Artifact, Mana Cost: (6)
During your upkeep, you may put a debris counter on Debris
Pile.
During any player's turn, that player may choose to put an
artifact from his or her hand into play with converted mana
cost equal to or less than the number of debris counters on
Debris Pile. If so, remove all debris counters from Debris
Pile.
Diabolic Scissors - Artifact, Mana Cost: (1)
T: Remove two target cards in each graveyard from the game.
Diverting Wawd - Artifact, Mana Cost: (1)
T: Add one colorless mana to your mana pool. Play this ability
as a mana source.
Drain Chamber - Artifact, Mana Cost: (4)
(3),Pay 1 life: Target player loses 1 life.
Enchantment Caller - Artifact, Mana Cost: (5)
Enchantment Caller comes into play tapped.
T,Sacrifice Enchantment Caller: Search your library for an
enchantment card. Reveal that card, then put it into your
hand, then shuffle your library.
Fan of Ruby Lore - Artifact, Mana Cost: (4)
(X),T,Sacrifice a creature: Tap X target creatures.
Field of Runes - Artifact, Mana Cost: (4)
During your upkeep, pay (2) or sacrifice Field of Runes.
If Field of Runes leaves play, remove it from the game.
(1): Reduce the damage to you from an unblocked creature to 1.
Garbage Eater - Artifact Creature, 1/2, Mana Cost: (4)
(1),Discard a card from your hand: Garbage Eater gets +2/+2
until end of turn.
Gas Maine - Artifact, Mana Cost: (3)
(2),T: Put a gas counter on Gas Maine.
(3),T,Sacrifice Gas Maine: Gas Maine deals 2 damage to each
creature for each gas counter on it.
Glass Chrysanthemum - Artifact, Mana Cost: (1)
T,Sacrifice Glass Chrysanthemum: Add one mana of any color to
your mana pool. Play this ability as a mana source.
Golem Battle Armor - Artifact, Mana Cost: (4)
You may choose not to untap Golem Battle Armor during your
untap step.
T: Target creature you control gets +2/+2 as long as Golem
Battle Armor remains tapped. If Golem Battle Armor becomes
untapped, sacrifice that creature.
"Most creatures are apprehensive about getting into this
contraption. They don't voice any complaints afterward . . .
after all, they aren't around to complain."
Grappling Hook - Artifact, Mana Cost: (5)
T: Target creature cannot be blocked by only one creature
until end of turn.
Green Pearl - Artifact, Mana Cost: (2)
Green Pearl comes into play tapped.
T: Add G to your mana pool. Play this ability as a mana
source.
T,Sacrifice Green Pearl: Add GG to your mana pool. Play this
ability as a mana source.
Hale's Notebook - Artifact, Mana Cost: (2)
Hale's Notebook comes into play with one note counter on it.
(1),T: Put a note counter on Hale's Notebook.
(2),T,Remove a note counter from Hale's Notebook: Draw a card.
Hale's Scrolls - Legendary Artifact, Mana Cost: (4)
Hale's Scrolls comes into play tapped.
(2),T,Sacrifice Hale's Scrolls: Draw four cards.
(2),T,Sacrifice Hale's Scrolls: Look at the top ten cards of
your library. Put one of them into your hand, put any number
on top of your library in any order, and put the rest at the
bottom of your library.
Hammer of Flames - Artifact, Mana Cost: (3)
T: Target creature gets +2/-2 until end of turn. This cannot
reduce a creature's toughness below 1.
Helm of the Ages - Artifact, Mana Cost: (3)
(3),T: Choose one--+2/+0; or +1/+1; or +0/+2. Target creature
gets the chosen modifier until end of turn.
Hermetic Brew - Artifact, Mana Cost: (5)
T,Sacrifice Hermetic Brew,Sacrifice a creature: Hermetic Brew
deals X damage to target creature, where X is the sacrificed
creature's converted mana cost. Play this ability only if you
could play a sorcery.
Holy Candelabra - Artifact, Mana Cost: (3)
(X)(1),T: Untap X target lands. Holy Candelabra cannot untap
until your next untap step.
Hydraulic Armor - Artifact Creature--Armor, 6/6, Mana Cost: (4)
Hydraulic Armor cannot attack or block.
Tap a creature you control: Hydraulic Armor may attack or block
this turn, if able. If Hydraulic Armor leaves play this turn,
sacrifice the creature tapped in this way.
Hydraulic Hydra - Artifact Creature--Hydra, */4, Mana Cost: (6)
Hydraulic Hydra's power is equal to the number of creatures
that it blocks or blocks it in combat. Otherwise, power is 0.
(1): Hydraulic Hydra gets +1/+0 until end of turn. You cannot
use this ability more times per turn than the number of
creatures that block or are blocked by Hydraulic Hydra.
(2): Hydraulic Hydra can block an additional creature in combat
this turn.
Iconic Ribbon - Artifact, Mana Cost: (5)
When Iconic Ribbon comes into play, choose a creature type.
(X),T: All creatures of the chosen creature type that you
control get +2/+2 until end of turn. X is the number of
creatures of the chosen type that you control.
(X),T: Tap all creatures of the chosen creature type that
target opponent controls. X is the number of creatures of the
chosen type that player controls.
Jeweled Box - Artifact, Mana Cost: (2)
T,Discard a creature card from your hand: Draw a card.
Kinetic Bomb - Artifact, Mana Cost: (6)
Kinetic Bomb comes into play tapped.
(X)(4),T,Sacrifice Kinetic Bomb: Target opponent removes the
top X cards of his or her library from the game.
Knife Rack - Artifact, Mana Cost: (X)(3)
Knife Rack comes into play with X knife counters on it.
T,Remove a knife counter from Knife Rack: Knife Rack deals 1
damage to target creature or player. If there are no knife
counters on Knife Rack, sacrifice it.
Land Caller - Artifact, Mana Cost: (5)
Land Caller comes into play tapped.
T,Sacrifice Land Caller: Search your library for a land card.
Reveal that card, put it into your hand, then shuffle your
library.
Land Shearer - Artifact, Mana Cost: (2)
All players cannot play more lands than the least
number of lands controlled by any player plus one.
Lava Cannon - Artifact, Mana Cost: (5)
(3),T: Lava Cannon deals 3 damage to target creature and 1
damage to each creature you control.
Life Chamber - Artifact, Mana Cost: (4)
Pay 2 life: Add one colorless mana to your mana pool.
Lore Chamber - Artifact, Mana Cost: (5)
Your sorcery and instant spells are considered colorless spells
when cast.
Mana Arch - Artifact, Mana Cost: (2)
T: Flip a coin. If you win the flip, add two colorless mana
to your mana pool. If you lose the flip, you lose 3 life.
"Step into my arch! Win or lose! It's all how you play the
game!"
Mana Chamber - Artifact, Mana Cost: (4)
(2): Add one mana of any other color to your mana pool. The
mana used to activate this ability must be of a single color.
Play this ability as a mana source. This ability may be played
by any player.
Mana Orb - Artifact, Mana Cost: (0)
T: Target basic land you control is a different basic land of
your choice until end of turn.
Mana Rod - Artifact, Mana Cost: (2)
If Mana Rod is in your hand, you may remove it from the game to
add one mana of any color to your mana pool. Play this ability
as a mana source.
T: Add one colorless mana to your mana pool. Play this ability
as a mana source.
(2),T: Add one mana of any color to your mana pool. Play this
ability as a mana source.
Mataza's Ring - Artifact, Mana Cost: (4)
You may play a spell card that is on Mataza's Ring as though it
was in your hand. If you do, remove that card from the game.
If Mataza's Ring leaves play, remove from the game all cards on
Mataza's Ring.
(2),T: Put target sorcery and instant spells from your
graveyard on Mataza's Ring.
Mechanical Acreage - Artifact, Mana Cost: (4)
You may play one basic land during an opponent's main step.
That land comes into play tapped.
(1): Return target land you own and control to your hand. Use
this ability only during an opponent's turn.
Metallic Dreadnought - Artifact Creature--Dreadnought, 5/5,
Mana
Cost: (6)
(1),T: Metallic Dreadnought deals 2 damage to target creature
or 1 damage to target player.
(2),T: Metallic Dreadnought deals 2 damage to target player.
Mind Bauble - Artifact, Mana Cost: (4)
(6): Target player removes a card in his or her hand from the
game and gains 2 life. Play this ability only if you could
play a sorcery.
"My enemies sometimes forget what they are doing. So much the
better for me."
--Alex Jains, mage
Mouth of Souls - Artifact, Mana Cost: (3)
Mouth of Souls comes into play with three soul counters on it.
T,Remove a soul counter from Mouth of Souls: Counter target
creature spell. If there are no soul counters on Mouth of
Souls, sacrifice it.
"Children died mysteriously in their cradles. How can we fight
an enemy that kills us as we are born?"
Multi-Facet - Artifact, Mana Cost: (4)
At the beginning of your upkeep, choose one--first strike,
trample, banding or rampage: 2.
T: Target creature gains the chosen ability for this turn.
Mutation Chamber - Artifact, Mana Cost: (6)
(X),T,Remove two nontoken creatures you control from the game:
Put a Mutation token into play. Treat this token as a creature
with the colors of the removed creatures, and with power and
toughness each of the summed power and toughness of the removed
creatures. X is the sum of the total mana costs for both
creatures. X cannot be 0.
Otinage's Bauble - Artifact, Mana Cost: (0)
If Otinage's Bauble is put into your graveyard from play,
remove six cards below it from the game and put Otinage's
Bauble into play. If there are less than six cards below it,
remove all of those cards and Otinage's Bauble from the game.
Sacrifice Otinage's Bauble: Draw a card.
Otinage's Armory - Artifact, Mana Cost: (5)
Each creature you control gains "T: This creature deals 1
damage to target creature and 1 damage to itself."
Overcharge Battery - Artifact, Mana Cost: (6)
Whenever any of your sorcery spells deals damage, that damage
is increased by 1.
Pearl Fountain - Artifact, Mana Cost: (3)
(2),Put a random card from your hand at the bottom of your
library: Draw a card.
Petard - Artifact, Mana Cost: (1)
Petard comes into play with three fuse counters on it.
At the beginning of your upkeep, remove a fuse counter from
Petard. When there are no fuse counters on Petard, sacrifice
it and it deals 3 damage to each creature and player.
Philosopher's Stone - Legendary Artifact, Mana Cost: (2)
Philosopher's Stone comes into play tapped.
T,Shuffle Philosopher's Stone into its owner's library: Add
four colorless mana to your mana pool. Play this ability as a
mana source.
Poison Gas Trap - Artifact, Mana Cost: (4)
(2),T: Each attacking creature gets -2/-2 until end of turn.
Raena Battery - Artifact, Mana Cost: (4)
During your upkeep, you may put a Raena counter on Raena
Battery.
The generic converted mana cost of each artifact, creature and
enchantment is reduced by (X), where X is the number of Raena
counters on Raena Battery.
Red Pearl - Artifact, Mana Cost: (2)
Red Pearl comes into play tapped.
T: Add R to your mana pool. Play this ability as a mana
source.
T,Sacrifice Red Pearl: Add RR to your mana pool. Play this
ability as a mana source.
Ritualistic Brew - Artifact, Mana Cost: (3)
Tap a creature you control: Add one colorless mana to your mana
pool. Play this ability as a mana source.
Runed Daisho - Artifact, Mana Cost: (5)
T: Target creature gets +3/+0 until end of turn.
T: Target creature gets +0/+2 until end of turn.
Saaz Chamber - Artifact, Mana Cost: (4)
Discard two cards from your hand: Add one mana of any color to
your mana pool.
Scale Golem - Artifact Creature--Golem, 4/5, Mana Cost: (5)
(2): Regenerate Scale Golem.
"Some say that this artifact was made from the scales of a
slain dragon. Let's hope that dragon doesn't come back to get
them."
Shelun's Spear - Artifact, Mana Cost: (4)
Shelun's Spear does not untap during your untap step.
(1): Untap Shelun's Spear. Use this ability only during your
upkeep.
T,Tap a creature you control: Shelun's Spear deals 2 damage to
target creature or player.
"Shelun willed this weapon to his brother when he died.
Perhaps for a . . . better cause."
--Shelun, a tale of a thief
Shield of Roses - Legendary Artifact, Mana Cost: (6)
Whenever an unblocked creature deals combat damage to you, that
damage is reduced by 2.
T: Prevent all damage to you from an unblocked creature.
Shifting Brim - Artifact, Mana Cost: (6)
Whenever you successfully play a nonpermanent spell, you may
pay (X) to put that card into your hand instead of your
graveyard, where X is that spell's total mana cost plus one.
Shining Rose - Artifact, Mana Cost: (2)
T,Sacrifice Shining Rose: Add two mana of any single color to
your mana pool. Play this ability as a mana source.
(2),T,Sacrifice Shining Rose: Add two mana of any combination
of colors to your mana pool. Play this ability as a mana
source.
Silk Wreath - Artifact, Mana Cost: (3)
You may choose not to untap Silk Wreath during your untap
step.
(1),T: Target creature gets +0/+3 as long as Silk Wreath
remains tapped.
Silver Boomerang - Artifact, Mana Cost: (3)
T: Silver Boomerang deals 2 damage to target creature or
player. At end of turn, return Silver Boomerang to owner's
hand.
Skin Flayer - Artifact, Mana Cost: (3)
(1),T: Remove a +1/+1 counter from target creature.
(2),T: Put a -1/-1 counter on target creature.
Spirit Rod - Artifact, Mana Cost: (4)
Spirit Rod cannot be the target of spells or abilities.
(1): Add one mana of any color to your mana pool. At end of
turn, an opponent gains control of Spirit Rod.
Spiritual Automaton - Artifact, 0/1, Mana Cost: (5)
(5): Choose a creature card in your graveyard. Spiritual
Automaton becomes a copy of that creature card, including
type, but retains this ability.
Splitting Chamber - Artifact, Mana Cost: (7)
Whenever you put a creature card into play from your hand, you
may put a copy of that creature card from your hand into play.
Syphoning Rod - Artifact, Mana Cost: (4)
(1),T: Tap target mana producing land. Add mana to your mana
pool equal to what could be generated by tapping the land for
mana. Play this ability as a mana source.
Sword Sphere - Artifact Creature--Wall, 6/1, Mana Cost: (0)
Whenever Sword Sphere blocks, put a -1/-0 counter on it.
Sword of Unknowns - Legendary Artifact, Mana Cost: (4)
T: Target creature gets +2/+1 gains first strike until end
of turn. If a creature is put into a graveyard during the same
turn that this creature damaged it, remove that creature from
the game.
If this creature leaves play this turn, sacrifice Sword of
Unknowns.
Teck - Artifact, Mana Cost: (4)
(4),T: Teck deals X damage to target creature, where X is the
number of creatures you control.
Thread of Protection - Artifact, Mana Cost: (5)
(2),T: Counter target spell or ability that targets a creature
you control.
(4): Untap Thread of Protection.
"The silk of the Ferric worms has been more than useful in
protecting an unsuspecting soul."
--Worpin Gaus, White Knight
Tiskite Talisman - Artifact, Mana Cost: (3)
Tiskite Talisman comes into play tapped.
T,Sacrifice Tiskite Talisman: Destroy all cards from the
Unknowns expansion set. Creatures destroyed in this way can't
be regenerated.
Toran Assaulter - Artifact Creature--Assaulter, 5/5, Mana
Cost: (8)
Trample
During your upkeep, discard three cards from your hand or Toran
Assaulter deals 5 damage to you.
Discard a card from your hand: Toran Assaulter gets +2/+2 until
end of turn.
Triel Brooch - Artifact, Mana Cost: (0)
(2): Put Triel Brooch into play. Use this ability only if
Triel Brooch is in your graveyard, and only if you have less
than three cards in your hand.
Sacrifice Triel Brooch: Draw a card.
Venom Scepter - Artifact, Mana Cost: (4)
(3),T: Choose a creature you control. If this creature attacks
and is not blocked, it deals no combat damage to defending
opponent this turn, and that opponent gets a poison counter.
If any opponent has ten or more poison counters, he or she
loses the game.
Vitalistic Brew - Artifact, Mana Cost: (4)
(X)(X),T,Sacrifice Vitalistic Brew: Put X +1/+1 counters on
target creature. Play this ability only if you could play a
sorcery.
Vire Staff - Artifact, Mana Cost: (1)
(3),T,Discard a card at random from your hand: Vire Staff deals
2 damage to target creature or player.
Volume of History - Legendary Artifact, Mana Cost: (4)
Volume of History comes into play tapped.
T,Remove Volume of History from the game: Each player may
search his or her library or graveyard for a single card. He
or she reveals that card, then puts it into his or her hand.
If a player searches his or her library, that player shuffles
his or her library afterward.
"Hale's book is one of the most guarded relics of the old age.
We all know that it contains tales of the past, but some say of
the future as well."
Waeving Staff - Artifact, Mana Cost: (5)
(6),T: Name a card that is not a basic land, then look at
target player's hand. That player discards all cards of the
chosen name.
Weapon Vault - Artifact, Mana Cost: (4)
You may choose not to untap Weapon Vault during your untap
step.
(3),T: Put a weapon counter on Weapon Vault.
(1),T: Target creature gets +X/+0 as long as Weapon Vault
remains tapped, where X is the number of weapon counters on
Weapon Vault.
Well of Wishing - Artifact, Mana Cost: (4)
Discard a card from your hand: Target player draws a card; or
target opponent discards a card from his or her hand. This
ability may by played by any player, but no more than two
times per turn per player.
Discard a card from your hand: Target player gains 2 life; or
target player loses 2 life. This ability may by played by any
player, but no more than two times per turn per player.
Whispering Mine - Artifact, Mana Cost: (6)
Draw an additional card during your draw step.
White Pearl - Artifact, Mana Cost: (2)
White Pearl comes into play tapped.
T: Add W to your mana pool. Play this ability as a mana
source.
T,Sacrifice White Pearl: Add WW to your mana pool. Play this
ability as a mana source.
Wings of Angels - Artifact, Mana Cost: (4)
(3),T: Target creature gains flying until end of turn.
World Orb - Artifact, Mana Cost: (6)
(4): Choose a color.
(2): Counter target spell of the last chosen color. If more
than one spell is countered in this way per turn, remove World
Orb from the game.
World Rod - Legendary Artifact, Mana Cost: (7)
World Rod comes into play tapped.
T,Remove World Rod from the game: Target opponent discards his
or her hand.
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BLACK SPELLS 87
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Acid Whelp - Creature--Whelp, 2/2, Mana Cost: (1)BB
Flying
U: Acid Whelp gets +1/+0 until end of turn. If more than UU is
used in this way per turn, sacrifice Acid Whelp at end of turn.
Arwd - Creature--Threatson Legend, 7/5, Mana Cost: (5)B
(1)BB,T: All Wolves and Spiders get +2/+0 until end of turn.
Black Grubs - Creature--Grubs, 1/1, Mana Cost: B
T: Add B to your mana pool. Play this ability as a mana
source.
"Those things slithered faster than a dog could run."
--Gale, journal entry
Black Guard - Creature--Soldier, 2/2, Mana Cost: (2)BB
BB: The next time that a green or white source of your choice
would deal damage to you this turn, prevent that damage.
Black Wings - Enchant Creature, Mana Cost: (2)B
Enchanted creature has flying.
Whenever enchanted creature attacks, it gets +1/+0 until end
of turn.
During your upkeep, pay B or sacrifice Black Wings.
Book Worm - Creature--Worm, 0/1, Mana Cost: (1)BB
BB,T: Remove the top card of each player's library from the
game.
Breath of the Threat Within - Sorcery, Mana Cost: (1)BB
Discard two cards from your hand: Target player randomly
discards four cards from his or her hand.
Carn Bastion - Creature--Carn, 8/8, Mana Cost: (2)BB
Trample
When Carn Bastion comes into play, discard your hand. If you
discard less than six cards in this way, Carn Bastion, and
deals 8 damage to you.
Carn Savage - Creature--Carn, 5/5, Mana Cost: (1)BB
When Carn Savage comes into play, discard three cards from your
hand or sacrifice Carn Savage.
Compostic Stench - Instant, Mana Cost: (2)BB
Remove all creature cards in your graveyard from the game:
Compostic Stench deals X damage to each creature attacking you,
where X is the number of creature cards removed from the game
in this way.
Darkling Fog - Enchant Creature, Mana Cost: B
Creatures blocking or blocked by enchanted creature get -2/-0
until end of turn.
"I . . . I can't see!"
--Mazerick, White Knight
Daughters of the Threat Within - Creature--Zombies, 5/5, Mana
Cost: (2)BB
During your upkeep, Daughters of the Threat Within deals 1
damage to you.
Decay - Enchant Creature, Mana Cost: (1)B
Play on a creature you control.
Enchanted creature gains "T: Add B to your mana pool. Play
this ability as a mana source." and "T,Pay 1 life: Add BB to
your mana pool. Play this ability as a mana source."
Decaying Armor - Enchant Creature, Mana Cost: (1)B
When Decaying Armor comes into play, put two +1/+1 counters on
enchanted creature.
When Decaying Armor leaves play, remove all +1/+1 counters from
enchanted creature, and put a -1/-1 counter it.
During your upkeep, remove a +1/+1 counter from enchanted
creature. When the last counter is removed, sacrifice Decaying
Armor.
Dephilur Bastion - Creature--Dephilur, 6/4, Mana Cost: (2)BB
When Dephilur Bastion comes into play, sacrifice two Dephilurs
or sacrifice Dephilur Bastion.
Dephilur Berserker - Creature--Dephilur, 2/2, Mana Cost: (3)BB
Trample
(3),T: Put a +1/+1 counter on Dephilur Berserker.
Dephilur Eater - Creature--Dephilur, 3/3, Mana Cost: (2)BB
T,Sacrifice a Dephilur: Reveal the top card of your library to
all players, and put that card into your hand. If that card is
a Dephilur card, draw a card.
T,Sacrifice two Dephilurs: Return target card from your
graveyard to your hand.
Dephilur Flyer - Creature--Dephilur, 2/2, Mana Cost: (1)BB
Flying, protection from black
Dephilur Lunatic - Creature--Dephilur, 3/3, Mana Cost: B
At the beginning of your upkeep, flip a coin. If you lose the
flip, tap Dephilur Lunatic and it deals damage 3 damage to you.
Dephilur Minion - Creature--Dephilur, 0/2, Mana Cost: B
B: Dephilur Minion gets +1/+0 until end of turn. If you spend
more than BB in this way per turn, sacrifice Dephilur at end of
turn.
"When these creatures arrived on the battlefield, many thought
they were simple-minded slaves of their masters."
Dephilur Possessor - Creature--Dephilur, 0/1, Mana Cost: (1)B
T: Target creature gets +2/+2 until end of turn. Put a
possession counter on that creature. If any creature has three
or more possession counters, destroy that creature. If that
creature leaves play this turn, sacrifice Dephilur Possessor.
Dephilur Ravager - Creature--Dephilur, 3/3, Mana Cost: (2)BB
Trample
Whenever Dephilur Ravager attacks, it gets +4/+0 until end of
turn.
"The creature was meek when repelling our attacks, but
countered with a vengeance."
Dephilur's Blade - Enchant Creature, Mana Cost: (2)BB
Enchanted creature gets +1/+0 if it is a nonwhite creature or
+2/+0 if it is a black creature.
Whenever enchanted creature attacks, it gets +X/+0 until end
of turn, where X is the number of Dephilurs in play.
Dephilur Seductress - Creature--Dephilur, 1/1, Mana Cost: (2)B
B: Dephilur Seductress gets +0/+1 until end of turn.
BB: Gain control of target creature as long as its toughness is
less than Dephilur Seductress'.
"Not all of the Dephilurs were horrible visaged creatures."
Dephilur Spawn - Creature--Dephilur, 0/1, Mana Cost: (0)
Banding
Dephilur Spawn is black. Dephilur Spawn cannot be the target
of your spells or abilities.
Dephilur Strike Team - Creature--Dephilurs, 3/3, Mana Cost: (3)B
First strike, assault
Dephilur Wraith - Creature--Dephilur, 2/2, Mana Cost: (1)BBB
(1)BB: Dephilur Wraith gains a basic landwalk ability until end
of turn. Use this ability only during your upkeep.
Dege Rashka - Creature--Horror Legend, 2/3, Mana Cost: (3)B
Draw an additional card during your draw step.
During your discard step, discard all but six cards.
Desperate Angel - Creature--Angel, 4/4, Mana Cost: (2)BB
Flying, assault
When Desperate Angel comes into play, discard a card from your
hand, or sacrifice Desperate Angel.
Dire Need - Mana Source, Mana Cost: (0)
Dire Need is black.
Show all players the cards in your hand. If you have no
possible sources of mana in your hand or in play and no mana
in your mana pool, you may add BB to your mana pool, or one
mana of any other color to your mana pool.
Earshriek - Sorcery, Mana Cost: (1)B
Earshriek deals 1 damage to each tapped creature, plus 1 damage
for each Earshriek in all graveyards.
Eaters - Enchant World, Mana Cost: (2)BB
During each player's upkeep, that player puts the top card of
his or her library into his or her graveyard.
Elder Dephilur - Creature--Dephilur, 2/2, Mana Cost: (1)BB
(1)B,T,Sacrifice Dephilur Elder: Search your library for a
card and put it into your hand. Shuffle your library
afterward. Play this ability only if you could play a sorcery.
Enr - Creature--Threatson Legend, 7/5, Mana Cost:
BBB,T: For each creature he or she controls, each player pays
(1) or sacrifices that creature.
Essence Vampire - Creature--Vampire, 2/2, Mana Cost: (1)BB
BB,Put a -1/-1 counter on a creature you control: Gain 2 life.
Faldunae - Creature--Threatson Legend, 7/5, Mana Cost: (5)B
B,T: Tap target artifact, creature or land.
Fima of the Depths - Creature--Dephilur Legend, 6/4, Mana
Cost: (3)BB
(1)B: Regenerate Fima of the Depths. Regenerating does not
cause Fima of the Depths to tap.
T,Sacrifice a Dephilur: Put a +1/+1 counter on target Dephilur.
Genetic Defect - Enchant Creature, Mana Cost: (2)B
Enchanted creature gets -2/-2.
Gerald Oniluoa - Creature--Dephilur Legend, 4/6, Mana Cost: (4)BB
Protection from white
T: Add B and one colorless mana to your mana pool. Play this
ability as a mana source.
(X),T: Target player pays (X) or loses 2 life.
Ghoul Angel - Creature--Angel, 3/3, Mana Cost: (3)BB
Flying
During your upkeep, you may put a rot counter on Ghoul Angel.
Remove two rot counters from Ghoul Angel: Regenerate Ghoul
Angel.
Gina, Young Deceiver - Creature--Beast Legend, 1/1, Mana
Cost: (3)BB
(0): Gina, Young Deceiver gets +5/+5 until end of turn. Use
this ability only if Gina, Young Deceiver is blocking or
blocked.
Gitkicwhn - Creature--Threatson Legend, 8/6, Mana Cost: (4)BBB
BBB,T: Until end of turn, you may play a black creature from
your hand whenever you could play an instant.
Grub Swarm - Creature--Grubs, 1/*, Mana Cost: (2)B
Grub swarm has toughness equal to the number of grubs in play.
"Before I knew it, they had swarmed over me and taken off my
right arm."
--"Lefty", retired adventurer
Hated Angel - Creature--Angel, 3/3, Mana Cost: (3)BB
Flying
Hated Angel cannot be blocked except by artifact creatures and
black creatures.
Hiloraah - Creature--Threatson Legend, 8/4, Mana Cost: (4)BB
(1)B,T: Target creature gets -0/-2 until end of turn.
Horrid Convulsion - Sorcery, Mana Cost: (2)B
Horrid Convulsion deals 2 damage to target creature and 2
damage to you.
Horror - Sorcery, Mana Cost: (1)B
Destroy target nonblack creature you control and target
nonblack creature an opponent controls. They can't be
regenerated.
Horror Angel - Creature--Angel, 3/3, Mana Cost: (3)BB
Flying
Horror Angel cannot be blocked by only one creature.
When Horror Angel comes into play, destroy target nonblack
creature.
K'rach - Creature--Goblin Legend, 5/2, Mana Cost: (2)RR
Discard a card from your hand: Regenerate K'rach.
Lack of Harvest - Sorcery, Mana Cost: (X)BB
Tap X target lands. Those lands do not untap during their
controller's next untap step.
Lengred, the General - Creature--Dephilur Legend, 5/5, Mana
Cost: (5)BB
First strike, trample
All black creatures you control get +1/+1.
BB,T: Destroy target nonblack creature. It can't be
regenerated.
"A twisted mockery of humanity. He leads into battle what we
despise most. He sold his soul to the Threat Within. Heaven
help him."
Lifestrand - Enchantment, Mana Cost: (1)BB
Whenever a creature is put into a graveyard from play, that
creature's controller discards a card from his or her hand.
Lynch Mob - Creature--Mob, 2/1, Mana Cost: BB
Haste
At the end of any turn, return Lynch Mob to owner's hand.
"The lynch mobs were amassed easily, and moved swiftly.
Unfortunately, they had the habit of disbanding just as
quickly."
Maluk - Creature--Threatson Legend, 9/4, Mana Cost: (5)BBB
(X)BBB,T: Target player discards X cards from his or her hand,
where X is one plus the number of Threatsons in play.
Mindrib - Enchant Creature, Mana Cost: BBB
Whenever enchanted creature deals combat damage to a player,
that player discards a card at random from his or her hand.
Sacrifice Mindrib: Defending player discards two cards at
random from his or her hand. Use this ability only if
enchanted creature is attacking and unblocked.
Neophyte Vampire - Creature--Vampire, 2/2, Mana Cost: B
When Neophyte Vampire is put into a graveyard from play, you
lose 2 life and an opponent gains 2 life.
Prince of the Damned - Creature--Vampire Legend, 4/4, Mana
Cost: (4)BB
Flying, protection from white
Whenever a creature is put into a graveyard the same turn that
Prince of the Damned damaged it, draw a card.
Sacrifice a creature: Put a +1/+1 counter on Prince of the
Damned. Play this ability only if you could play a sorcery.
Princess of the Damned - Creature--Vampire Legend, 1/3, Mana
Cost: (4)BB
Flying, protection from black
Whenever a creature is put into a graveyard the same turn that
Princess of the Damned damaged it, gain 2 life.
(1)B: Target vampire gets +1/+1 until end of turn.
Rely on Yourself - Instant, Mana Cost: (2)B
Destroy target creature with two or more enchantments on it.
It can't be regenerated.
Renard Iffane - Creature--Dephilur Legend, 6/4, Mana Cost: (2)BBB
During your upkeep, pay (X), where X is the number of Dephilur
tokens in play, or sacrifice Renard Iffane and all Dephilur
tokens.
T: Put a 1/1 black Dephilur creature token into play.
Rindu - Creature--Threatson Legend, 7/5, Mana Cost: (4)BB
BB,T: Destroy target artifact. Use this ability only if that
permanent's controller has been successfully dealt damage this
turn by a permanent you control.
Rotting Flesh - Enchant Creature, Mana Cost: BB
During your upkeep, you may put a -1/-1 counter on enchanted
creature.
(0): Return Rotting Flesh to your hand. Play this ability only
during your discard step, and only if Rotting Flesh is in your
graveyard.
"Boss, is it good for pieces of my face to be falling off like
this?"
--Gashen Tur, guardsman
Ruining - Instant, Mana Cost: B
Target player shuffles his or her library.
"The slightest slip can assist me."
Rot Plague - Enchantment, Mana Cost: (2)BB
As Rot Plague is cast, choose an opponent.
During your upkeep, you may put a -1/-1 counter on a creature
that opponent controls.
Sacrifice Rot Plague if the chosen opponent controls no
creatures.
Savau - Creature--Threatson Legend, 7/9, Mana Cost: (6)BB
(1)BB,T: Return target creature card from your graveyard to
your hand.
Severed Grubs - Creature--Grubs, 1/2, Mana Cost: (1)BB
Whenever damage is dealt to Severed Grubs, but is not put into
a graveyard from play, put 0/1 black Grub creature token into
play.
Shadowy Ghost - Creature--Ghost, 1/3, Mana Cost: B
When Shadowy Ghost becomes the target of a spell or ability,
sacrifice Shadowy Ghost.
Shifting Zombie - Creature--Zombie, 2/2, Mana Cost: (1)BB
When Shifting Zombie comes into play, you may pay (1)B to put
a Shifting Zombie from your graveyard into play.
Soul of the Threat Within - Sorcery, Mana Cost: (5)BB
Each player discards his or her hand.
Soul Vampire - Creature -Vampire, 1/2, Mana Cost: (1)B
Pay 3 life: Soul Vampire gains +2/+2 until end of turn.
Sumorarah - Creature--Threatson Legend, 7/4, Mana Cost: (5)B
(1)B,T: Target creature gets +2/+0 until end of turn.
Swamp Dweller - Creature--Dweller Legend, */*, Mana Cost: (2)BB
Swamp Dweller's power and toughness each equal the number of
black mana producing lands you control.
T,Sacrifice Swamp Dweller: Add BBB to your mana pool. Play
this ability as a mana source.
Syphon - Enchant Creature, Mana Cost: (2)BB
Whenever enchanted creature deals damage, you gain that much
life.
Treuvi Deathdreamer - Creature--Dephilur Legend, 4/6, Mana
Cost: (3)BBB
T,Sacrifice a creature: Target player discards a card from his
or her hand.
T,Sacrifice a dephilur: Target player discards a card from his
or her hand at random.
"She's persuasive. I'll give her that."
Triel Vampire - Creature--Vampire, 2/2, Mana Cost: (1)BB
Flying
Whenever a creature is put into a graveyard the same turn that
Triel Vampire damaged it, that creature's controller puts the
top card of his or her library into his or her graveyard.
T: Target creature gets -1/-0 until end of turn.
Triel Vampire Lord - Creature--Vampire, 3/3, Mana Cost: (4)BB
Flying, first strike
Whenever a creature is put into a graveyard the same turn that
Triel Vampire Lord damaged it, that creature's controller
discards a card from his or her hand.
B,Sacrifice a creature: Regenerate Triel Vampire Lord.
Unnatural Boon - Instant, Mana Cost: (1)B
Sacrifice a creature: Put a +1/+1 counter on target creature.
Vag Battery - Creature--Vag, 1/1, Mana Cost: B
Vag Battery comes into play with three battery counters on it.
T,Remove a battery counter from Vag Battery: Add B to your mana
pool. Play this ability as a mana source.
Vag Crawler - Creature--Vag, 2/2, Mana Cost: (2)B
(6): Vag Crawler cannot be blocked until end of turn.
Vag Follower - Creature--Vag, 2/2, Mana Cost: (2)B
B: Regenerate Vag Follower. Regenerating does not cause Vag
Follower to tap.
"They say cousins of the Dephilurs. I know differently."
Vag Lord - Creature--Vag, 4/3, Mana Cost: (2)BB
Whenever a vag comes into play, gain 1 life.
Vag Wind - Enchantment, Mana Cost: (2)BB
Lose 1 life: Return target Vag you control to its owner's hand.
Any player may play this ability, but only if that player could
play a sorcery.
Lose 2 life: Return target creature you control to owner's
hand. This ability may be played by any player, but only if
that player could play a sorcery.
Vampiric Transformation - Enchant Creature, Mana Cost: (1)BB
Whenever a creature is put into a graveyard the same turn that
enchanted creature damaged it, put a +1/+1 counter on enchanted
creature.
Veil of Death - Sorcery, Mana Cost: (X)BBB
Pay X life: Destroy X target nonblack creatures. They can't
be regenerated.
Virul Infection - Sorcery, Mana Cost: (2)B
Target player gets one poison counter. If any player has ten
or more poison counters, he or she loses the game.
Wall of Absorption - Creature--Wall, 2/3, Mana Cost: (1)BB
Whenever a creature is put into a graveyard the same turn that
Wall of Absorption damaged it, put a +0/+1 counter on it.
Wave of Dessication - Sorcery, Mana Cost: (3)B
You may remove a black card in your hand from the game instead
of paying Wave of Dessication's mana cost.
Wave of Dessication deals X damage to target player, where X is
the number of creature cards in his or her graveyard.
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BLUE SPELLS 66
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Aight Erran - Creature--Wizard Legend, 6/3, Mana Cost: UUUU
Assault
(X),T: Aight Erran deals X damage to target creature. X cannot
be greater than Aight Erran's power.
"His power is great, but his arrogance is greater."
Artifact Chain - Enchant Artifact, Mana Cost: (1)U
When Artifact Chain comes into play, draw a card.
Enchanted artifact's abilities with an activation cost, that do
not have T symbols to use those abilities, now have an
activation cost of T to use each of those abilities.
Blue Guard - Creature--Soldier, 2/2, Mana Cost: (2)UU
UU: The next time a green or red source of your choice would
deal damage to you this turn, prevent that damage.
Blue Knight - Creature--Knight, 2/2, Mana Cost: UU
First strike, protection from red
"While the black and white knights practiced their bickering,
the blue and red knights began their own."
--Giles Tuyr, peasant
Charlie - Creature--Librarian Legend, 1/3, Mana Cost: (2)U
(1)U,T: Look at the top three cards of your library. Put one
of those cards into your hand, and put the rest at the bottom
of your library.
Collapsing Landbridge - Enchantment, Mana Cost: (2)UU
Whenever any player puts a land into play, that player pays (1)
or sacrifices a land.
Dena Shark - Creature--Shark, 2/1, Mana Cost: U
First strike, islandhome
Drifting Angel - Creature--Angel, 1/1, Mana Cost: U
Flying
Drifting Angel can block only creatures with flying.
Eater of Lands - Creature--Leviathan, 6/6, Mana Cost: (1)UUUU
Mountainwalk, protection from red.
UU,T,Sacrifice Eater of Lands: Destroy two target lands.
During your upkeep, discard a land card from your hand or
sacrifice Eater of Lands.
"Quell the beast by feeding it with the earth."
Energy Bloom - Instant, Mana Cost: (1)U
Remove a counter from target creature.
You may pay (1)U in addition to the mana cost of this spell to
put that counter on any other legal target creature.
Energy Wave - Sorcery, Mana Cost: (3)U
Tap or untap all creatures.
Epic - Enchant World, Mana Cost: (4)WW
Epic comes into play with four time counters on it.
Epic cannot be the target of spells or abilities.
At the beginning of your upkeep, remove a time counter from
Epic. If there are no time counters on Epic at the beginning
of your upkeep, each player loses 6 life.
"Time . . . no time left! Let's get this over with . . . NOW!"
Falcon Drake - Creature--Drake, 2/2, Mana Cost: (2)U
Flying
Attacking does not cause Falcon Drake to tap.
"Just as their cousins, their attention spans are shorter than
a dwarf."
--Fink Ertin
Full Counter - Enchantment, Mana Cost: (4)UU
Remove a blue card in your hand from the game,Pay 2 life:
Counter target noncreature spell.
Gleaming the Future - Enchantment, Mana Cost: (2)U
UUU: Look at the top card of your library. You may choose to
put that card into your graveyard. If you do not, return that
card to the top of your library.
Guardianship - Instant, Mana Cost: (0)
Guardianship is blue.
Choose a creature when Guardianship is cast. Until end of
turn, you may sacrifice a creature to prevent 1 damage to
the chosen creature.
Great White - Creature--Shark, 7/7, Mana Cost: (5)UU
Islandhome, assault
Whenever a creature is put into a graveyard from play the same
turn that Great White damaged it, remove that creature from the
game.
During your upkeep, pay UUU or sacrifice Great White.
Inaen King - Creature--Merfolk, 3/3, Mana Cost: (4)UU
All merfolk get +1/+1.
U: Target blocked merfolk gets +1/+0 until end of turn.
Inaen Priest - Creature--Merfolk, 1/1, Mana Cost: U
T: Prevent up to 2 damage to target merfolk.
Inaen Prince - Creature--Merfolk, 2/2, Mana Cost: (2)UU
First strike
Whenever Inaen Prince attacks, all attacking merfolk gain first
strike until end of turn.
Inaen Princess - Creature--Merfolk, 1/2, Mana Cost: (1)UU
UU,T: Counter target red spell unless its controller discards
a red card from his or her hand.
Inaen Queen - Creature--Merfolk, 2/2, Mana Cost: (3)UU
Banding
UU: Target blocking merfolk gets +0/+1 until end of turn.
U,T: Target merfolk gains protection from red until end of
turn.
"Their beauty matches their courage. If only they were human."
--Jor Bight, mage
Inaen Reefknight - Creature--Merfolk, 4/4, Mana Cost: (3)UU
First strike
Inaen Warlord - Creature--Merfolk, 3/3, Mana Cost: (1)U
During your upkeep, Inaen Warlord deals 3 damage to target
creature you control.
Inaen Warrior - Creature--Merfolk, 1/1, Mana Cost: (1)U
U: Inaen Warrior gains islandwalk until end of turn.
U: Inaen Warrior gets +1/+0 until end of turn. You cannot
play this ability more than three times per turn.
Inaen Wizard - Creature--Merfolk, 1/1, Mana Cost: (2)U
(2),T,Sacrifice a merfolk: Add UUU to your mana pool. Play
this ability as a mana source.
Island Dweller - Creature--Dweller Legend, */*, Mana Cost: (2)UU
Island Dweller's power and toughness each equal the number of
blue mana producing lands you control.
T,Sacrifice Island Dweller: Add UUU to your mana pool. Play
this ability as a mana source.
King Kamehameha - Creature--King Legend, 3/4, Mana Cost: (1)UUU
T: Gain control of target island. If King Kamehameha leaves
play, or you lose control of King Kamehameha, you lose control
of all islands controlled in this way.
Leviathan Drake - Creature--Drake, 5/5, Mana Cost: (2)UU
Flying
When Leviathan Drake comes into play, sacrifice two islands or
sacrifice Leviathan Drake.
Lisa Oer - Creature--Swordmistress Legend, 5/5, Mana Cost: (4)UU
All other Swordmistresses get +1/+1.
Each Swordmistress gains "T: Target creature gets +X/+X until
end of turn, where X is this creature's power."
Mana Gambler - Mana Source, Mana Cost: (1)U
Flip a coin. If you win the flip, add one mana of any color to
your mana pool, and you may repeat this toss. Otherwise, your
opponent chooses one--add one mana of any color to his or her
mana pool; or draw a card; or he or she gains 2 life.
Midnight Tornado - Sorcery, Mana Cost: (5)UU
Destroy all lands.
Milen Rouser - Creature--Politician, 1/1, Mana Cost: (2)U
T: Reveal the top card of your library to all players. If it
is a creature card, remove that card from the game. Otherwise,
put that card into your hand.
"Politics can work wonders on the people."
Mind Angel - Creature--Angel, */*, Mana Cost: (2)UU
Flying
Mind Angel has power and toughness each equal to the number of
cards in an opponent's hand.
Mindflash - Instant, Mana Cost: U
Put a card from your hand at the bottom of your library: Draw a
card.
Nervous Warrior - Creature--Soldier, 3/3, Mana Cost: (1)U
When Nervous Warrior becomes the target of a spell or ability,
sacrifice Nervous Warrior.
Overriding Cowardice - Instant, Mana Cost: (1)U
Remove target creature from the game. At the beginning of the
next turn, return that creature to play.
Psi-Learn - Enchant Creature, Mana Cost: (2)UU
When Psi-Learn comes into play, choose a creature card in your
graveyard.
Enchanted creature gains the abilities of the chosen creature.
If that creature leaves your graveyard, sacrifice Psi-Learn.
Quicksilver Copycat - Creature--Shapeshifter, 3/3, Mana
Cost: (4)U
T: Quicksilver Copycat becomes a copy of target creature, but
retains its power and toughness, and this ability.
Quicksilver Chanter - Creature--Shapeshifter, 2/2, Mana
Cost: (3)U
As Quicksilver Chanter is cast, choose a creature type.
Quicksilver enchanted gains protection from that creature type.
Quicksilver Reshaper - Creature--Shapeshifter, 2/2, Mana
Cost: (2)U
Tap a creature you control: Quicksilver Reshaper gets +1/+1
until end of turn. The creature tapped in this way gets
-1/-1 until end of turn.
Rebuke - Enchantment, Mana Cost: (2)UU
UU: Flip a coin. If you win the toss, return target permanent
to owner's hand.
Revoke - Instant, Mana Cost: U
Counter target spell unless its controller pays (1).
Rolling Fury - Enchant Creature, Mana Cost: (1)UU
You may choose to play Rolling Fury whenever you could play
an instant.
Enchanted creature gains trample.
Siphon Energy - Instant, Mana Cost: (3)UU
Counter target spell. At the beginning of your next main
step, add (X) to your mana pool, where X is the mana cost of
that spell.
Sohden Atar - Creature--Merfolk Legend, 4/4, Mana Cost: (3)UU
Sacrifice a merfolk: Return Sohden Atar to owner's hand.
"They hailed him . . . called him a god. That was before he
abandoned them."
--Twor, Merfolk historian
Sound Barrier - Enchantment, Mana Cost: (2)UU
Discard two cards from your hand: Counter target spell. This
ability may be played by any player.
Spit Sprite - Creature--Faerie, 1/1, Mana Cost: (1)U
Flying
T: Tap target creature.
"I've got something in my eye."
--Frakas, adventurer
Symmetric Coalescence - Enchant Creature, Mana Cost: (2)UU
As Symmetric Coalescence is cast, choose another creature in
play.
Enchanted creature becomes a copy of that creature.
Swimming - Enchant Creature, Mana Cost: (1)U
You may choose to play Swimming whenever you could play an
instant.
Enchanted creature gains Islandwalk.
Sword Enchanter - Creature--Swordmistress, 1/1, Mana Cost: (2)U
Protection from green
Sword Enchanter gets +1/+1 for each enchantment on it.
Sword Follower - Creature--Swordmistress, 2/2, Mana Cost: (1)UU
T,Discard a card from your hand: Target creature gets +2/+2
until end of turn.
The One From The Deep - Creature--Leviathan Legend, 9/9, Mana
Cost: (4)UU
Trample, protection from red
During your upkeep, sacrifice a basic island. If you control
no basic islands, sacrifice The One From The Deep.
Sacrifice two islands: Destroy target creature. It can't be
regenerated.
The Truth Be Told - Sorcery, Mana Cost: UUU
You may return an untapped island you control to owner's hand
instead of paying The Truth Be Told's mana cost.
Show your hand to target opponent: That opponent shows you his
or her hand.
Thorn Shark - Creature--Shark, 3/3, Mana Cost: (1)UU
Islandhome, protection from red
Tidal Crash - Sorcery, Mana Cost: (2)UU
Tidal Crash deals 2 damage to each nonblue creature target
player controls.
"It is a sad day when an entire village disappears off the face
of the planet."
Time Crash - Enchantment, Mana Cost: (2)UUU
Whenever a permanent comes into play, remove that permanent
from the game. At the beginning of the next player's turn,
put that permanent into play.
Time Jump - Sorcery, Mana Cost: (3)U
Take an additional turn after the current one. Your opponent
takes an additional turn after his or her next one.
Tedek Djinn - Creature--Djinn, 3/3, Mana Cost: (2)UU
Flying
T,Put a -1/-1 counter on Tedek Djinn: Destroy target creature
with flying.
Water - Enchant Creature, Mana Cost: (1)U
Play on a creature you control.
Enchanted creature gains "T: Add U to your mana pool. Play
this ability as a mana source." and "T,Pay 1 life: Add UU to
your mana pool. Play this ability as a mana source".
Water Angel - Creature--Angel, 4/2, Mana Cost: (2)UU
Flying
U: Water Angel gets +0/+1 until end of turn.
U: Water Angel gains protection from red until end of turn.
Water Bank - Mana Source, Mana Cost: U
Add UU to your mana pool.
Water Sprite - Creature--Faerie, 1/1, Mana Cost: U
Flying
"And if I might add, annoying!"
--any warrior
Wall of Clones - Creature--Wall, */*, Mana Cost: UUU
As Wall of Clones is cast, choose a creature. Wall of Clones
has power and toughness each equal to the chosen creature.
U: Regenerate Wall of Clones.
Weakened Flesh - Sorcery, Mana Cost: (1)U
Weakened Flesh deals 1 damage to each creature for each +1/+1
counter on that creature.
Whirling Spinner - Creature--Spinner, 3/1, Mana Cost: (1)U
Haste
During your upkeep, pay U or sacrifice Whirling Spinner.
Wind Drop - Instant, Mana Cost: (1)UU
Return target creature an opponent controls to its owner's
hand and return target creature you control to its owner's
hand.
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GREEN SPELLS 60
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Akeni Nakanishi - Creature--Wizard Legend, 2/3, Mana Cost: (3)GG
T: Counter target spell if its controller does not pay (2).
"I wish I could speak her language."
--Samuel Farsen, mage
Albino Hamster - Creature--Hamster, 0/1, Mana Cost: (0)
Albino Hamster is a green spell when cast and is a green
creature.
"Hamsters are harmless."
Amazon Assassin - Creature--Amazon, 1/1, Mana Cost: (1)GG
G,T: Destroy target tapped creature.
Amazon Climber - Creature--Amazon, 2/2, Mana Cost: GG
Amazon Climber cannot be blocked by walls.
Amazon Cryer - Creature--Amazon, 2/2, Mana Cost: (1)GG
You may choose to play Amazon Cryer any time that you could
play an instant.
Amazon Headdress - Enchantment, Mana Cost: GGG
All amazons get +1/+1.
(1)G: Target amazon gets +1/+1 until end of turn.
"Did I ever tell you that someone tried to steal it? And did I
ever tell you about the CHARMING personalities of the Amazons?"
--Turnot Hale, historian
Amazon Huntress - Creature--Amazon, 2/2, Mana Cost: (1)GG
Forestwalk
Amazon Infantry - Creature--Amazon, 1/1, Mana Cost: GG
Banding
G: If banded with only one other creature, Amazon Infantry
gains all abilities of that creature until end of turn.
"There are many men who pursue the women of the woods. It's a
shame that they all return in several pieces."
--Turnot Hale, historian
Amazon Scout - Creature--Amazon, 1/1, Mana Cost: (1)G
When Amazon Scout comes into play, you may pay (1)G to search
your library for an Amazon Scout and put that card into play.
Shuffle your library afterward.
Amazon Sorceress - Creature--Amazon, 1/1, Mana Cost: (1)GG
Amazon Sorceress cannot generate more than GGG per turn.
(1): Add G to your mana pool. You cannot play this abilty more
than twice each turn. Play this ability as a mana source.
Sacrifice Amazon Sorceress: Add GGG to your mana pool. Play
this ability as a mana source.
Amazon Thief - Creature--Amazon, 1/1, Mana Cost: (1)GG
You may choose to not untap Amazon Thief during your untap
step.
T: Gain control of target noncreature artifact as long as
Amazon Thief remains tapped.
"Valuables aren't the only things they steal."
Amazon Tracker - Creature--Amazon, 2/2, Mana Cost: (1)GG
T: Amazon Tracker deals damage equal to its power to target
creature. That creature deals damage equal to its power to
Amazon Tracker.
Tap a creature you control: Amazon Tracker gets +1/+1 until end
of turn. If Amazon Tracker is put into your graveyard this
turn, sacrifice all creatures tapped in this way.
Amazon Warmaidens - Creature--Amazons, 5/5, Mana Cost: (2)GG
When Amazon Warmaidens comes into play, lose 2 life or
sacrifice Amazon Warmaidens.
Tap an amazon you control: Amazon Warmaidens gets +1/+1 until
end of turn. If Amazon Warmaidens is put into your graveyard
this turn, sacrifice all amazons tapped in this way.
Bada Juggler - Creature--Juggler, 0/1, Mana Cost: GGG
(1): Put a card from your hand under Bada Juggler.
(X),T: Put X cards from under Bada Juggler into your hand.
Remove a card from the game from under Bada Juggler: Counter
target spell or ability that would put Bada Juggler into your
graveyard from play.
Branching Thallid - Creature--Fungus, 1/2, Mana Cost: (2)G
During your upkeep, you may put a spore counter on Branching
Thallid.
Remove three spore counters from Branching Thallid: Target
creature gets +0/+3 until end of turn.
Breed Queen - Creature--Queen, 0/2, Mana Cost: (1)GGG
(1),T,Tap a creature you control: Put a breed counter on Breed
Queen.
G,T,Remove two breed counters from Breed Queen: Put a 1/1 green
Breed creature token into play.
GG,T,Remove two breed counters from Breed Queen: Put a 2/2
green Spawned creature token into play.
"Them queens are lookers for sure. But be afraid of what comes
out of 'em."
--Poilut the Grey, mercenary
Brown Hamster - Creature--Hamster, 0/1, Mana Cost: (0)
Brown Hamster is a green spell when cast and is a green
creature.
"What a cute animal! What can it do?"
"Nothing."
"Nothing?"
"Nothing. Well, almost nothing."
Charum Vast - Creature--Hunter Legend, 4/4, Mana Cost: (3)GG
Banding
T: Charum Vast deals damage equal to its power to target
Dephilur. That Dephilur deals damage equal to half its power,
rounded down, to Charum Vast.
"Trained to destroy the Dephilurs."
Claws of Bane Razors - Enchant Creature, Mana Cost: G
When Claws of Bane Razors comes into play, draw a card.
Enchanted creature gets +1/+0.
G: Enchanted creature gets +1/+0 until end of turn. You cannot
spend more than GG in this way each turn.
Concentrated Growth - Instant, Mana Cost: (X)(X)GG
Target creature gets +X/+X until end of turn.
"It loomed above us. Fortunately, I made it out . . . the rest
of my party died horribly."
Dephilur Combatant - Creature--Hunter, 2/2, Mana Cost: (1)G
T,Sacrifice Dephilur Combatant: Dephilur Combatant deals its
power in damage to target creature.
Divider - Creature--Shapeshifter, */6-*, Mana Cost: (1)GG
As Divider is cast, choose a number from 1 to 5. Divider's
power is equal to the chosen number, and toughness is equal to
6 minus the chosen number.
During your upkeep, you may choose a different number.
Edem'a Mirasha - Creature--Amazon Legend, 3/4, Mana Cost: (3)GGG
Protection from green
Whenever Edem'a Mirasha is untapped, all blocking green
creatures get +0/+2 until end of turn.
Floral Growth - Enchant Land, Mana Cost: GG
Enchanted swamp or island becomes a basic forest.
G: Return Floral Growth to owner's hand.
Forest Angel - Creature--Angel, 3/3, Mana Cost: (3)GG
Flying
T: Untap target forest. Target opponent untaps a mana-
producing land of his or her choice.
GG: Regenerate target green creature. Tap Forest Angel at end
of turn.
"I could have sworn there was something flying in the trees."
Forested Growth - Instant, Mana Cost: (3)G
Forested Growth deals 2 damage to target creature or player.
Forested Growth instead deals 3 damage to target creature or
player if the target or the target's controller controls any
forests.
Forest Dweller - Creature--Dweller Legend, */*, Mana Cost: (2)GG
Forest Dweller's power and toughness each equal the number of
green mana producing lands you control.
T,Sacrifice Forest Dweller: Add GGG to your mana pool. Play
this ability as a mana source.
Forest Hideaway - Enchantment, Mana Cost: (6)GGGG
Your creature spells cannot be countered.
Forest Shade - Creature--Shade, 1/1, Mana Cost: (2)G
G: Forest Shade gets +1/+1 until end of turn.
GG: Forest Shade gains forestwalk until end of turn.
During your upkeep, pay (1)G or sacrifice Forest Shade.
Furry Hamster - Creature--Hamster, 0/1, Mana Cost: (1)G
All hamsters get +1/+1.
Gathering Elf - Creature--Elf, 1/1, Mana Cost: G
When Gathering Elf comes into play, untap target basic,
nonforest land.
Green Guard - Creature--Soldier, 2/2, Mana Cost: (2)GG
GG: The next time a black or blue source of your choice would
deal damage to you this turn, prevent that damage.
Hair of Strangulation - Instant, Mana Cost: (1)GG
Target creature cannot be blocked until end of turn.
Halt - Instant, Mana Cost: G
You may tap an untapped creature you control instead of paying
Halt's mana cost.
Target creature loses trample until end of turn.
Draw a card.
"Why use a spell?
Logs work just as well."
--Giles Tuyr, peasant
Higher Evolution - Enchantment, Mana Cost: (2)GG
All creatures you control get +1/+1.
"Now THAT will definitely raise some eyebrows."
Lady of Masks - Creature--Ghost Legend, 10/9, Mana Cost: (4)GG
Protection from green
Lady of Masks cannot attack or block.
During your upkeep, Lady of Masks deals 3 damage to each other
creature you control.
Remove a card in your hand from the game: Lady of Masks can
attack or block this turn, if able.
"When the Lady comes, so do the rains. They are her tears, and
her only companions."
--Turnot Hale, historian
Mana Storm - Instant, Mana Cost: (3)GG
Tap the remaining mana-producing lands of target opponent.
Mana Storm deals 1 damage to that opponent for each land that
was tapped in this way.
Nature - Enchant Creature, Mana Cost: (1)G
Play on a creature you control.
Enchanted creature gets "T: Add G to your mana pool. Play this
ability as a mana source" and "T,Pay 1 life: Add GG to your
mana pool. Play this ability as a mana source."
Nature's Bane - Instant, Mana Cost: (2)GGG
Counter target blue instant spell. Nature's Bane deals 2
damage to you.
Omary Vast - Creature--Hunter Legend, 4/4, Mana Cost: (4)WW
First strike
Whenever it is blocking or blocked by a Dephilur, Omary Vast
gets +3/+3 until end of turn.
Pacifistic Gatherer - Creature--Gatherer, 1/2, Mana Cost: GGG
If Pacifistic Gatherer comes into play before you attack, for
this turn and the next, no player may declare an attack.
Ptyranodon Egg - Creature--Egg, 0/2, Mana Cost: (2)G
When Ptyranodon Egg is put into your graveyard from play, put a
2/2 green Ptyranodon creature token into play with flying.
Ptyranodon Nest - Enchantment, Mana Cost: (2)GG
GG,Sacrifice a 1/1 creature: Put a 01/ green Egg creature token
into play. If an egg token leaves play by receiving lethal
damage, put a 1/1 green Hatchling creature token into play with
flying.
Rachael Mane - Creature--Amazon Legend, 1/3, Mana Cost: (4)G
Whenever a spell or ability controlled by an opponent makes you
discard more than one card from your hand or library, you may
choose to discard only one card.
Rains of the Lady - Instant, Mana Cost: G
Target creature loses banding until end of turn.
Draw a card.
"I hated those rains. Lord knows that my troops began to feel
a sickness, and could not look each other in the faces. I tell
you, something horrible was at work."
Ruby Dragonfly - Creature--Dragonfly, 1/1, Mana Cost: (1)GG
Flying
R: Ruby Dragonfly gets +1/+0 until end of turn.
G: Ruby Dragonfly gains first strike until end of turn.
Slog of Yyinma - Creature--Slog, 1/2, Mana Cost: (2)GG
(1)G: Choose a card type--enchantment, sorcery, or instant
spells. Slog is not affected by the chosen spell type until
end of turn.
(2)G: Choose a color. Slog gains protection from the chosen
color until end of turn.
"Those slogs are the ugliest creatures I've ever seen, and
downright impossible to kill."
--Zachary Tyme, warrior
Sparkling Grove - Enchantment, Mana Cost: (5)GG
You may play creatures from your hand any time that you could
play an instant.
Striped Hamster - Creature--Hamster, 0/1, Mana Cost: (1)G
T: All hamsters cannot be blocked until end of turn. The
defending player may pay (2) for each attacking hamster to
ignore this ability.
Swarm of Bees - Enchant Creature, Mana Cost: (2)G
Play on a creature you control.
Enchanted creature gains "G: Enchanted creature gets +0/+1
until end of turn" and "(X),T,Sacrifice Swarm of Bees: Swarm of
Bees deals X to target creature, where X is the amount of G you
pay. You cannot spend more than GGG in this way."
Treebranch Slayer - Creature--Elf, 4/4, Mana Cost: (3)GG
Assault
Whenever Treebranch Slayer blocks or becomes blocked, it gets
+2/+2 until end of turn.
Treebranch Skirmisher - Creature--Elf, 2/2, Mana Cost: (1)GGG
Banding
G: Treebranch Skirmisher gains +0/+1 until end of turn.
Treebranch Vanisher - Creature--Elf, 2/2, Mana Cost: (4)G
(0): Treebranch Vanisher cannot be blocked until end of turn.
Treebranch Vanisher deals damage equal to its power to you.
Treebranch Warrior - Creature--Elf, 3/3, Mana Cost: (2)GG
First strike
Treuy Vines - Enchant Land, Mana Cost: (1)G
Enchanted land gains "T: Untap target creature".
Vital Strike - Sorcery, Mana Cost: G
Target blocking creature gets +4/+0 until end of turn.
Vital Wave - Sorcery, Mana Cost: (3)G
Vital Wave deals 1 damage to target player for each creature
he or she controls.
Wall of Seeds - Creature--Wall, 0/1, Mana Cost: (3)G
All damage dealt to Wall of Seeds by creatures is reduced to 0.
G: Wall of Seeds gets +0/+1 until end of turn.
"I swallowed enough of those seeds to start a farm in my
stomach.
Whispers of the Lady - Instant, Mana Cost: GGGG
All creatures you control gain shadow until end of turn. At
end of turn, Whispers of the Lady deals 1 damage to each
creature you control that gained shadow in this way.
Winged Thallid - Creature--Fungus, 2/2, Mana Cost: (2)GG
Flying
During your upkeep, you may put a spore counter on Winged
Thallid.
Remove three spore counters from Winged Thallid: Put a 1/1
green Winged Saproling creature token with flying into play.
"Now I've seen EVERYTHING."
--Maxwell Fare, scout
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RED SPELLS 86
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Anger - Creature--Spirit, 1/1, Mana Cost: (1)R
Trample, rampage: 4
"Every see anger personified? Good. You don't want to
either."
Artifact Devourer - Creature--Beast, 2/2, Mana Cost: (1)R
You may choose to not untap Artifact Devourer during your untap
step.
T: Put a feed counter on target artifact. If Artifact Devourer
is tapped at the end of your untap step, put a feed counter on
that artifact. If the number of feed counters equals or
exceeds the artifacts casting cost, it is removed from the
game. If Artifact Devourer leaves play, or you lose control of
Artifact Devourer, remove all feed tokens from all artifact.
Artifact Eater - Creature--Beast, 2/2, Mana Cost: (3)R
When Artifact Eater comes into play, you may destroy target
artifact. If you do, put two +1/+1 counters on Artifact Eater.
Beam Smash - Instant, Mana Cost: (2)RR
Beam Smash deals 1 damage to target creature for each card in
your hand.
Billowing Flames - Enchantment, Mana Cost: (2)RRR
During your upkeep, pay R for each fire counter on Billowing
Flames or sacrifice it.
Whenever a red spell is successfully cast, put a fire counter
on Billowing Flames.
Sacrifice Billowing Flames: Billowing Flames deals X damage to
target creature where X is the number of fire counters on
Billowing Flames.
Body Blow - Instant, Mana Cost: (1)R
Target blocked creature gets +1/+0 until end of turn. Tap all
creatures blocked by that creature.
Book Burning - Sorcery, Mana Cost: (1)RR
Each player removes the top three cards of his or her library
from the game.
Cage Lightning - Enchant Creature, Mana Cost: (2)R
Whenever enchanted creature attacks, it deals 2 damage to its
controller, and enchanted creature is destroyed after combat.
The controller may pay (2) to prevent this damage and (2) to
prevent enchanted creature from being destroyed in this way.
Caged Djinn - Creature--Djinn, 2/2, Mana Cost: (2)UU
Flying
Caged Djinn cannot attack.
T,Remove Caged Djinn from the game: Search your library for a
card, put it into your hand, then shuffle your library.
Cavalry - Creature--Cavalry, 2/1, Mana Cost: (1)R
(1)R: Cavalry gets +1/+1 until end of turn.
Cerut Kobolds - Creature--Kobolds, 0/1, Mana Cost: (0)
Cerut Kobolds is a red spell when cast and is a red creature.
Collapsing Vein - Sorcery, Mana Cost: R
Destroy target nonbasic land.
Dancing Fireball - Sorcery, Mana Cost: R
Dancing Fireball deals 1 damage to target creature. The
controller of that creature may deal 1 damage to another target
creature.
Deadly Impact - Sorcery, Mana Cost: (9)RRRR
Deadly Impact deals 10 damage to target player.
Deforestation - Enchantment, Mana Cost: (1)R
When Deforestation comes into play, search your library for
a basic forest and put it into play, tapped, or sacrifice
Deforestation. Shuffle your library afterward.
At the beginning of your main step, sacrifice a forest and add
GGGG to your mana pool.
During your upkeep, if you control no forests, you lose the
game.
Destroying Glyph - Instant, Mana Cost: RR
Target blocking wall you control gets +10/+0 or +0/+10 until
end of turn. Sacrifice that wall at end of combat.
Disintegration Web - Sorcery, Mana Cost: (3)R
Remove target artifact from the game.
Dragon's Haven - Enchant Land, Mana Cost: (2)RR
Play on a mountain you control.
Enchanted land gains "R: Target dragon gets +0/+1 until end of
turn." and "RR: Target blocking dragon gains first strike until
end of turn."
During your upkeep, if you control less than three dragons,
sacrifice Dragon's Haven.
Duststorm - Creature--Sandstorm, 4/1, Mana Cost: UU
Dustorm cannot block.
Electrical Beam - Sorcery, Mana Cost: (X)(X)R
(X),Remove the top X cards of your library from the game:
Electrical Beam deals X damage to target creature or player.
Elite Swordmaiden - Creature--Swordmistress, 3/3, C. Cost: (2)RR
First strike
R: Elite Swordmistress loses first strike until end of turn.
Target creature gains first strike until end of turn.
Explosive Charge - Sorcery, Mana Cost: (3)R
Destroy target artifact.
Draw a card.
Field Crush - Sorcery, Mana Cost: (4)R
Destroy target land.
Draw a card.
Firaet - Creature--Firaet, 2/2, Mana Cost: (1)R
Mountainwalk
Whenever Firaet blocks or becomes blocked by a blue creature,
it gets +1/+1 until end of turn.
During your upkeep, pay R or sacrifice Firaet.
Fire - Enchant Creature, Mana Cost: (1)R
Play on a creature you control.
Enchanted creature gains "T: Add R to your mana pool. Play
this ability as a mana source" and "T,Pay 1 life: Add RR to
your mana pool. Play this ability as a mana source"
Fire Angel - Creature--Angel, 4/4, Mana Cost: (3)RR
Flying
Whenever Fire Angel blocks or becomes blocked by a blue
creature, it gets +1/+1 until end of turn.
RR: Attacking does not cause Fire Angel to tap this turn.
Fire Blossom - Sorcery, Mana Cost: RR
Fire Blossom deals 2 damage to target creature. For each RR
you pay in addition to the casting cost, Fire Blossom deals 2
damage to an additional, different creature. No creature may
be targeted more than once in this way.
Fireflash - Instant, Mana Cost: R
Fireflash deals 1 damage to target creature or player. It
can't be regenerated.
Fire Lance - Enchant Creature, Mana Cost: R
R: Enchanted creature gets +1/+0 until end of turn. No more
than RR can be used in this way per turn.
Fire Life - Enchant Creature, Mana Cost: (1)R
When Fire Life comes into play, draw a card.
R: Enchanted creature gets +0/+1 until end of turn.
Fire Moon - Enchant World, Mana Cost: RRR
All basic mountains produce an additional red mana when tapped
for mana.
Fire Sprite - Creature--Faerie, 1/1, Mana Cost: (1)R
Flying, protection from red
Flowstone Angel - Creature--Angel, 1/5, Mana Cost: (3)R
Flying
R: Flowstone Angel gets +1/-1 until end of turn.
Forest Fire - Sorcery, Mana Cost: (X)RR
Destroy all forests. Forest Fire deals X damage to you, where
X is the number of forests destroyed in this way.
Gaseous Wurm - Creature--Wurm, 0/0, Mana Cost: (3)RR
Gaseous Wurm comes into play with three +1/+1 counters on it.
Remove a +1/+1 counter from Gaseous Wurm: Gaseous Wurm deals
1 damage to target creature or player.
RRR,Sacrifice Gaseous Wurm: Gaseous Wurm deals 1 damage to
each creature and player for each +1/+1 counter on it.
Goblin Cleric - Creature--Goblin, 1/1, Mana Cost: (1)RR
T: Prevent 1 damage to target goblin.
Goblin Mischief Makers - Creature--Goblins, 1/1, Casting
Cost: (1)R
T: Choose a land you control and a land an opponent controls.
Exchange control of those lands until end of turn.
Goblin Slingers - Creature--Goblins, 0/1, Mana Cost: R
T: Goblin Slingers deals 1 damage to target creature.
Gravity Swell - Instant, Mana Cost: (2)R
Sacrifice a creature: Gravity Swell deals X damage to target
creature, where X is the sacrificed creature's power.
Great Impact - Sorcery, Mana Cost: (5)RRR
You may play Great Impact any time you could play an instant.
If you do, pay (2)RR in addition to its mana cost.
Great Impacts deals 10 damage to each creature.
Healing Flames - Sorcery, Mana Cost: (4)R
Sacrifice a creature: Gain life equal to that creature's
mana cost. You cannot gain more than 3 life in this way.
Heat Angel - Creature--Angel, 1/1, Mana Cost: R
Flying
Heat Breeze - Sorcery, Mana Cost: (1)R
Heat Breeze deals 1 damage to all attacking creatures with
flying.
Instantaneous Combustion - Instant, Mana Cost: (2)RR
Instantaneous Combustion deals 5 damage to target creature or
player. Spells or abilities that prevent or redirect damage
cannot be used to protect that creature.
Knaxiannum - Creature--Knaxiannum, 2/6, Mana Cost: (2)RR
Whenever a spell is cast that deals damage to a single target,
it is redirected to Knaxiannum.
Whenever a spell is cast that deals damage to multiple targets,
one of those targets must be Knaxiannum.
Kobold Maniac - Creature--Master, 1/1, Mana Cost: (1)R
Sacrifice a kobold: All kobolds get +1/+1 until end of turn.
Laughing Madman - Creature--Madman, 1/2, Mana Cost: RRR
When Laughing Madman comes into play, look at an opponent's
hand. For each blue instant that is found there, that
opponent pays U or discards that card.
Lightning Wall - Creature--Wall, 2/2, Mana Cost: RR
First strike
R: Lightning Wall gets +0/+1 until end of turn.
Living Lightning - Creature--Ball Lightning, 3/1, Casting
Cost: RRR
Trample, Haste
Sacrifice Living Lightning at end of turn.
(1): Living Lightning gets +1/+0 until end of turn.
Maga-Maga - Creature--Goblin Legend, 2/3, Mana Cost: (3)RR
All other goblins get +1/+1.
Mana Blast - Sorcery, Mana Cost: (2)RR
Mana Blast deals 2 damage to target player and each creature he
or she controls.
Master Digger of Churane - Creature--Digger Legend, 0/4, Casting
Cost: (4)R
When Master Digger of Churane come into play, draw six cards.
Skip your draw step.
Master of Goblins - Creature--Orc, 2/2, Mana Cost: (2)R
T: Target goblin gets +2/-1 until next turn.
Massive Impact - Sorcery, Mana Cost: (6)RR
Massive Impact deals 10 damage to target creature.
Mechanical Fear - Enchantment, Mana Cost: (2)RR
Whenever target opponent puts an artifact into play, Mechanical
Fear deals damage to him or her equal to that artifact's
casting cost.
Sacrifice Mechanical Fear: Destroy target artifact. Creature
artifacts destroyed in this way can't be regenerated.
Meteorite - Creature--Meteorite, 6/6, Mana Cost: RRRR
Haste
All creatures able to block Meteorite must do so.
Sacrifice Meteorite at end of turn.
Mountain Dweller - Creature--Dweller Legend, */*, Casting
Cost: (2)RR
Mountain Dweller's power and toughness each equal the number of
red mana producing lands you control.
T,Sacrifice Mountain Dweller: Add RRR to your mana pool. Play
this ability as a mana source.
Mountain Leviathan - Creature--Leviathan, 10/10, Casting
Cost: (4)RR
Trample, mountainhome
During your upkeep, sacrifice a mountain or sacrifice Mountain
Leviathan.
Sacrifice a mountain: Mountain Leviathan deals 3 damage to
target creature.
Oso Del Fuego - Creature--Knight, 3/3, Mana Cost: (1)R
Whenever a red spell is successfully cast, Oso Del Fuego deals
1 damage to you.
T: Target bear gets +2/+2 until end of turn.
Petty Thief - Creature--Thief, 1/1, Mana Cost: R
Whenever Petty Thief is put into a graveyard from play, draw a
card.
R: Sacrifice Petty Thief.
Red Guard - Creature--Soldier, 2/2, Mana Cost: (2)RR
RR: The next time a blue or white source of your choice would
deal damage to you this turn, prevent that damage.
Red Knight - Creature--Knight, 2/2, Mana Cost: RR
First strike, protection from blue
"Let them come! We will be ready for anything that dares
oppose us!"
--Valient, Red Knight
Revered General - Creature--Soldier, 3/3, Mana Cost: (4)R
Whenever any other creature you control attacks, it gets +1/+1
until end of turn.
Rite of Flames - Enchantment, Mana Cost: (2)RR
When Rite of Flames comes into play, sacrifice two mountains
or sacrifice Rite of Flames.
Each basic mountain gains "T: This land deals 1 damage to
target creature or player".
"We took cover when the flames hit. Then our cover vanished."
Sadistic Madman - Creature--Madman, 1/1, Mana Cost: RRR
When Sadistic Madman comes into play, it deals 1 damage to
target opponent for each card in his or her hand.
Sadistic Madwoman - Creature--Madwoman, 1/1, Mana Cost: RRR
When Sadistic Madwoman comes into play, it deals 1 damage to
target opponent for each card in your hand.
Savage Gorilla - Creature--Ape, 1/1, Mana Cost: (1)R
When Savage Gorilla comes into play, you may choose to
sacrifice an untapped basic forest. If you do, put two +1/+1
counters on Savage Gorilla.
Shatterbreeze - Sorcery, Mana Cost: (X)R
Destroy X target tapped artifacts.
Sheet of Flames - Enchant Creature, Mana Cost: RRR
Destroy all creatures blocking or blocked by enchanted creature
at end of combat. They can't be regenerated.
Soul Flame - Enchant World, Mana Cost: RRR
Whenever a creature is put into a graveyard from play, Soul
Flame deals 1 damage to that creature's controller.
Strength In Pain - Enchant Creature, Mana Cost: (1)RR
Whenever damage is dealt to enchanted creature, put a +1/+1
counter on it at end of turn.
Suicidal Goblin - Creature--Goblin, 1/1, Mana Cost: (1)R
If Suicidal Goblin becomes blocked, sacrifice it and it deals
3 damage to each attacking and blocking creature.
Swallowing Chasm - Sorcery, Mana Cost: (4)R
Remove target land from the game.
Swarm of Moths - Creature--Moths, 0/2, Mana Cost: R
Whenever a red spell is cast, that spell's caster gains control
of Swarm of Moths.
R: Regenerate Swarm of Moths
Swordmaiden - Creature--Swordmistress, 2/3, Mana Cost: (2)R
Banding
(1): Swordmaiden gets +0/+1 until end of turn.
Tedek Bear Riders - Creature--Soldiers, 2/2, Mana Cost: (1)RR
R,Tap a bear you control: Tedek Bear Riders gets +1/+1 until
end of turn.
Thunder Storm - Enchantment, Mana Cost: (1)RR
RR: Put a thunder counter on Thunder Storm.
R,Remove a thunder counter from Thunder Storm: Thunder Storm
deals 1 damage to target creature or player. Use this ability
only once per turn.
Toran Kobolds - Creature--Kobolds, 0/1, Mana Cost: (0)
Toran Kobolds is a red spell when cast and is a red creature.
Trench of Fire - Enchantment, Mana Cost: (2)RR
Whenever any creature attacks or blocks, Trench of Fire deals
1 damage to that creature.
Turnot Hale - Creature--Historian Legend, 0/2, Casting
Cost: (2)RR
(1)R,T: Look at target player's hand. If there are any
nonbasic lands in his or her hand, Turnot Hale deals X damage
to that player, where X is the number of nonbasic lands in his
or her hand. If there are no nonbasic lands in his or her
hand, Turnot Hale deals 3 damage to you.
Tyrannosaurus Rex - Creature--Dinosaur, 6/6, Mana Cost: (5)RR
First strike, rampage: 2, assault
Tyrannosaurus Rex attacks each turn, if able.
Underground Digger - Creature--Worm, 3/3, Mana Cost: R
Assault
When Underground Digger comes into play, sacrifice a mountain
or sacrifice Underground Digger.
Venerable Swordmaiden - Creature--Swordmistress, 3/3, Casting
Cost: (4)R
T,Sacrifice Venerable Swordmaiden: Put two +1/+1 counters on
target creature. Play this ability only if you could play a
sorcery.
Warrland Giant - Creature--Giant, 6/6, Mana Cost: (2)RRRR
Trample
Will of Rage - Instant, Mana Cost: (2)R
Target blocking creature gets +6/+6 until end of turn.
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WHITE SPELLS 76
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Abandonment - Sorcery, Mana Cost: (2)W
Remove target creature from the game.
Angel Bodyguard - Creature--Angel, 2/5, Mana Cost: (4)WW
Flying
If Angel Bodyguard is untapped, damage dealt to you from
unblocked creatures is instead dealt to Angel Bodyguard.
Angelic Boon - Enchant Creature, Mana Cost: WW
Enchanted creature gets +2/+2.
Angelic Charge - Sorcery, Mana Cost: (3)WW
Choose one--all angels you control get +4/+4 until end of turn;
or if you control less than three angels, search your library
for a angel. Reveal that card to all players, put it into
your hand, then shuffle your library.
Angel Soldier - Creature--Angel, 1/1, Mana Cost: W
Flying
Band of Angels - Creature--Angels, */*, Mana Cost: (4)WW
Flying, banding
Shuffle all angels you control into your library when Band of
Angels comes into play, or sacrifice Band of Angels. Band of
Angels' power is the sum of the power of the sacrificed
angels. Band of Angels' toughness is the sum of the toughness
of the sacrificed angels.
Benevolent Angel - Creature--Angel, 0/2, Mana Cost: (1)WW
Flying
Benevolent Angel cannot attack or block. All damage dealt by
Benevolent Angel is reduced to 0.
W: Gain 1 life.
Calling Knight - Creature--Knight, 2/2, Mana Cost: (2)WW
First strike
WW: Tap all creatures blocking or blocked by Calling Knight.
Choir of Angels - Enchantment, Mana Cost: (3)WW
(3)W: Put a 2/2 white Angel creature token with flying and
haste into play. Sacrifice this token at end of turn.
Circle of Protection: Lands - Enchantment, Mana Cost: (1)W
(2): Prevent all damage to you from a land source.
Creature Tax - Enchantment, Mana Cost: (3)WW
During your upkeep, if an opponent controls more creatures than
you, you may sacrifice Creature Tax to search your library for
a creature card and put that card into play.
Cowin's Angel - Creature--Angel, 5/5, Mana Cost: (3)WW
Cowin's Angel gets +1/+1 for each creature you control fewer
than target opponent.
Cowin's Angel gets -1/-1 for each creature you control in
excess of target opponent.
Daniel Same - Creature--Priest Legend, 2/4, Mana Cost: (2)WW
First strike
Whenever Daniel Same is put into your graveyard from play by a
spell or ability controlled by an opponent, all creatures you
control get +3/+3 until end of turn at the beginning of your
next main step.
Dephilur Hunter - Creature--Hunter, 1/2, Mana Cost: W
Dephilur Hunter gets +2/+1 if any opponent controls a Dephilur.
Disorientation - Instant, Mana Cost: (5)W
Redirect all damage dealt to you from target attacking creature
to that creature's controller.
Eclipse of Strength - Enchant World, Mana Cost: (3)W
All creatures get +3/+0.
Eclipse of Life - Enchant World, Mana Cost: (3)W
All creatures get +0/+3.
Energy Boost - Instant, Mana Cost: (4)WWW
Play immediately following a power and/or toughness increasing
instant spell.
Energy Boost becomes a creature enchantment with the effect of
the instant spell.
Enlightened Angel - Creature--Angel, 3/4, Mana Cost: (3)WW
Flying, banding
When Enlightened Angel comes into play, draw a card.
Whenever an Angel comes into play, draw a card.
Even the Odds - Sorcery, Mana Cost: WWWWW
Reduce target player's life total to equal your own. If your
life total is higher, reduce it to that player's.
"Just keep it up. What you don't know won't hurt you."
--Smiley, mage
Eye of Pain - Enchantment, Mana Cost: WWW
Eye of Pain deals 1 damage to target target player for each
land that he or she puts into play.
During your upkeep, pay WW or sacrifice Eye of Pain.
Fleet Footed - Enchant Creature, Mana Cost: (1)W
You may choose to play Fleet Footed as an instant.
Attacking does not cause enchanted creature to tap.
"They're moving too fast for me to see them!"
--Gallow Brine, warrior
Flice - Creature--Flice, */4, Mana Cost: (3)WW
Flice has power equal to the power of the creature that it has
blocked. Otherwise, Flice's power is 0.
Gaze Teriou - Creature--Soldier Legend, 3/4, Mana Cost: (5)W
During your discard step, discard all but eight cards.
Giles Tuyr - Creature--Peasant Legend, 0/2, Mana Cost: (3)W
Whenever you gain life from a spell, you gain 1 life.
Globe of Light - Instant, Mana Cost: WWW
Counter target black spell. That spell's caster may draw a
card.
Healing Angel - Creature--Angel, 2/2, Mana Cost: (3)W
Flying
W: Prevent the next 1 damage that would be dealt to target
Angel this turn.
(0): Return Healing Angel to owner's hand.
When Healing Angel comes into play, gain life equal to the
number of other angels in play.
Invocation - Creature--Spirit, 6/1, Mana Cost: WWWW
First strike, trample, haste
If Invocation leaves play, remove it from the game.
Remove Invocation from the game at end of turn.
Kiss of Heaven - Enchant Creature, Mana Cost: (1)W
Play on a creature you control.
W: Enchanted creature gets +1/+1 until end of turn.
(0): Return Kiss of Heaven and enchanted creature to owner's
hand.
Lament - Enchantment, Mana Cost: (2)W
Whenever a creature you control is put into a graveyard from
play by a spell or ability controlled by an opponent, you may
tap an untapped creature you control. At the beginning of your
next turn, put a +1/+1 counter on that creature.
Life Bringer - Sorcery, Mana Cost: (3)WW
Put a creature card from your hand into play.
Light Angel - Creature--Angel, 4/4, Mana Cost: (4)WW
Flying
Attacking does not cause Light Angel to tap.
W: Light Angel gets +1/+0 until end of turn.
"Then they came! Riding on rays of light!"
--Samuel Danes
Land Ward - Enchant Creature, Mana Cost: W
Enchanted creature gains protection from lands.
Loria - Creature--Dragon Legend, 7/7, Mana Cost: (7)W
Flying, trample
Attacking does not cause Loria to tap.
W: Loria gets +1/+0 until end of turn.
Lorror's Angel - Creature--Angel, 3/3, Mana Cost: (2)WW
Flying
If Lorror's Angel is put into your graveyard from your hand,
you may shuffle it into your library.
Lunatic Healer - Creature--Cleric, 1/1, Mana Cost: WW
Whenever a creature you control is put into a graveyard from
play, Lunatic Healer deals 1 damage to you.
W,T: Gain 1 life or prevent 1 damage to target creature.
"Sometimes they help, sometimes they don't. Just don't let
them see anything die, alright?"
--Gallow Brine, warrior
Mana Blossom - Enchant Land, Mana Cost: (2)WW
Whenever you tap enchanted land for mana, it produces one
additional mana of the same type. If enchanted land can
produce more than one type of mana, choose which type when Mana
Blossom comes into play.
Mana Magnet - Instant, Mana Cost: (X)(X)WW
You may tap up to X mana-producing lands of any combination of
opponents as if you controlled them. Mana generated in this
way is added to your mana pool.
Milen Lobbyist - Creature--Politician, 1/1, Mana Cost: (3)W
(X),T: Gain control of target creature, where X is the
creature's casting cost. That creature's controller may remove
Milen Lobbyist from the game by paying X+1 at any time. If
Milen Lobbyist leaves play, return all creatures controlled
in this way to their previous controllers.
Milen Politician - Creature--Politician, 1/1, Mana Cost: (2)W
T: Reveal the top card of target opponent's library. If it is
a creature, put it into its owner's graveyard. If not,
that opponent puts that card into his or her hand, and you put
the top card of your library into your graveyard.
Needless Hostilities - Enchantment, Mana Cost: (2)WW
As Needless Hostilities is cast, choose an opponent.
Each creature that the chosen opponent controls cannot attack
you unless he or she pays (1) for that creature.
Plains Dweller - Creature--Dweller Legend, */*, Casting
Cost: (2)WW
Plains Dweller's power and toughness each equal the number of
white mana producing lands you control.
T,Sacrifice Plains Dweller: Add WWW to your mana pool. Play
this ability as a mana source.
Point Angel - Creature--Angel, 2/2, Mana Cost: (1)WW
Flying, haste
Political Conversion - Enchant Creature, Mana Cost: WW
When Political Conversion comes into play, draw a card.
Enchanted creature counts as a Politician.
Political Economy - Mana Source, Mana Cost: (0)
Political Economy is white.
Remove a white card in your hand from the game: Add W or two
colorless mana to your mana pool. Use this mana only to cast
a single politician.
Political Liberty - Instant, Mana Cost: W
Destroy target enchantment.
Poll Tax - Enchantment, Mana Cost: WWW
As Poll Tax is cast, choose a player.
Whenever the chosen player casts a spell, that spell is
countered unless he or she pays an additional (1).
Popular Vote - Mana Source, Mana Cost: (1)W
Add one colorless mana to your mana pool for each politician
you control.
Population Growth - Instant, Mana Cost: W
If an opponent controls more creatures than you, search your
library for a white creature card. Reveal that card, put it
into your hand, then Shuffle your library.
Prayers of the Thankful - Mana Source, Mana Cost: W
Add WWW to your mana pool.
"Their words of praise echoed up into the heavens, bestowing
power upon those who needed it."
Pure - Enchant Creature, Mana Cost: (1)W
Play on a creature you control.
Enchanted creature gains "T: Add W to your mana pool. Play
this ability as a mana source" and "T,Pay 1 life: Add WW to
your mana pool. Play this ability as a mana source."
Rainbow Angel - Creature--Angel, 2/2, Mana Cost: (3)W
Flying
When Rainbow Angel comes into play, choose a color. Rainbow
Angel gains protection from the chosen color.
Ray of Hope - Instant, Mana Cost: (2)WW
You may remove a white card in your hand from the game instead
of paying Ray of Hope's casting cost.
All white creatures get +2/+2 until end of turn.
Rechannel - Instant, Mana Cost: (1)W
Target creature with flying loses flying until end of turn.
That creature gains first strike until end of turn.
Regional Gift - Sorcery, Mana Cost: (1)WW
If target opponent controls more lands than you do, you may
search your library for up to two basic land cards. Reveal
those cards, put those land cards into your hand, then shuffle
your library.
Religious Recall - Sorcery, Mana Cost: (1)WWW
Target player draws three cards.
Renewing Angel - Enchantment Creature, Mana Cost: (1)WW
Play on an Angel you control.
WW: Regenerate target Angel. Regenerating does not cause that
angel to tap this turn.
Scarcity - Instant, Mana Cost: WWW
Counter target creature spell. That spell's controller gains
life equal to that spell's mana cost.
Scouting Angel - Creature--Angel, 2/2, Mana Cost: (2)WW
W: Scouting Angel gains flying until end of turn.
T: Look at target opponent's hand. Use this ability only if
Scouting Angel has flying.
Shard Pulse - Instant, Mana Cost: W
Destroy target enchantment.
Silent Dragon - Creature--Dragon, 6/4, Mana Cost: (3)WWW
First strike, assault
"It was so quiet, half of our force was gone before we knew
we had company."
Simon Danes - Creature--Soldier Legend, 3/4, Mana Cost: (2)WW
T: Simon Danes deals 2 damage to target creature or 1 damage to
target player.
Spirit Angel - Creature--Angel, 1/1, Mana Cost: (2)W
Flying
Spirit Angel cannot be the target of spells or abilities.
Squeaking Prarie Dogs - Creature--Prarie Dogs, 2/2, C. Cost: (2)W
Squeaking Prarie Dogs gets +1/+1 for each plains that you
control.
Summer Holiday - Sorcery, Mana Cost: (4)WW
Tap all creatures. Those creatures do not untap during their
controller's next untap step.
Sun Flare - Sorcery, Mana Cost: (X)(X)WW
Sun Flare deals X damage to each black creature.
"Talk about a massive sunburn."
--Violet Blue, mage
The Meek - Creature--Kobold, 0/2, Mana Cost: (0)
The Meek is white.
When The Meek comes into play, you may pay (2)WW to choose a
creature card in your hand and put that creature into play. If
you do, put a -0/-1 counter on The Meek.
Tome of the Dead - Sorcery, Mana Cost: (2)W
Remove all noncreature cards in your graveyard from the game:
Shuffle all creature cards in your graveyard into your library.
Tedek Angel - Creature--Angel, 4/4, Mana Cost: (4)WW
Flying
Attacking does not cause Tedek Angel to tap.
W: Tedek Angel gains first strike until end of turn.
Voting Power - Enchantment, Mana Cost: (1)WW
Each politican you control gains "T: Counter target spell
unless its caster does pays an additional (1). Any opponent
may tap a politician he or she controls to counter this
ability."
During you upkeep, pay W for each politician you control, or
sacrifice Voting Power.
Wandering Wanderer - Creature--Wanderer, 2/2, Mana Cost: (2)WW
Whenever a creature comes into play, Wandering Wanderer's
color changes to that creature's color.
T: Wandering Wanderer cannot be the target of spells or
abilities until end of turn. Play this ability only if
Wandering Wanderer's color is white.
T: Draw a card, then discard a card from your hand. Play this
ability only if Wandering Wanderer's color is blue.
White Fire - Instant, Mana Cost: (3)W
White Fire deals 1 damage to target creature or player.
"The cleansing power of the light will crush the darkness."
--Tuwin, priest
White Guard - Creature--Soldier, 2/2, Mana Cost: (2)WW
WW: Prevent all damage to you from a black or red source.
Winds of Life - Enchant World, Mana Cost: (4)WWW
All creatures gain flying.
"As long as your faith is whole, the winds of your life shall
carry you farther than you ever dreamt possible!"
Wondrous Angel - Creature--Angel, 4/4, Mana Cost: (3)WW
Flying
When Wondrous Angel comes into play, tap all other creatures.
Wrathful Cleanse - Sorcery, Mana Cost: (3)W
Each player sacrifices half the number of creatures he or she
controls, rounded down.
Wrathful Eruption - Sorcery, Mana Cost: (2)WW
Each player sacrifices half the number of lands he or she
controls, rounded down.
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GOLD SPELLS 27
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Adaptor - Creature--Shapeshifter, 3/3, Mana Cost: (2)RRW
(2),T: Choose one--+3/+0; or +0/+3; or flying; or trample. Put
the chosen change counter on Adaptor. Use this ability only if
there are no change counters on Adaptor.
(0): Remove a change counter from Adaptor.
Ahned Otinage - Creature--Tinker Legend, 0/0, Mana Cost:WWGG
Ahned Otinage comes into play with three +1/+1 counters on it.
Whenever a player successfully casts a green or white spell,
put a +1/+1 counter on Ahned Otinage.
Whenever a player successfully casts a red or black spell,
remove a +1/+1 counter from Ahned Otinage.
"Some used to say Otinage was a lunatic. Many never said it
again . . . or breathed for that matter."
Alphan Betan - Creature--Wizard Legend, 3/4, Mana Cost: (3)RRG
All red creatures get +1/+1 and all basic mountains produce an
additional R when tapped for mana.
(1)RR,T: Alphan Betan loses all other abilities until end of
turn. All green creatures get +1/+1 until end of turn and
all basic forests produce an additional G when tapped for mana
until end of turn.
Asch Son - Creature--Wizard Legend, 2/4, Mana Cost: (3)WU
Whenever a player plays a red spell with (X) in the casting
cost, X cannot be greater than 2.
(1)UU,T: Return target blue instant spell from your graveyard
to your hand.
(1)WW,T: Return target white instant spell from your graveyard
to your hand.
Blade of Vitality - Instant, Mana Cost: (1)RGG
Target creature gets +X/+0 until end of turn, where X is that
creature's toughness.
"Life provides the greatest strength of all."
Feria - Creature--Soldier Legend, 5/4, Mana Cost: (2)WRR
First strike
T: Feria deals 2 damage to target creature or player.
Harem - Enchantment, Mana Cost: (2)WR
(3): Put a 1/1 red and white Concubine creature token into
play.
Sacrifice a Concubine token: Add RR or WW to your mana pool.
Huntyr Nitemar - Creature--Soldier Legend, 3/4, Casting
Cost: (3)BBR
Protection from white
Whenever a creature blocks or is blocked by Huntyr Nitemar,
that creature gets -2/-0 until end of turn.
Kristaen - Creature--Swordmistress Legend, 3/3, Casting
Cost: (3)BR
Each Swordmistress gains "(1),T: Add B or R to your mana pool.
Play this ability as a mana source."
Lann Geray - Creature--Seductress Legend, 1/4, Casting
Cost: (1)UUG
UU,T: Counter target spell that targets a permanent you
control.
GG: Tap or untap target creature.
Lifedrain - Enchantment, Mana Cost: (2)WB
BW,Sacrifice a creature: Prevent up to X damage to you, where X
is the sacrificed creature's toughness.
Magna Decrease - Enchant Creature, Mana Cost: (X)UR
When Magna Decrease comes into play, remove the top X cards of
your library from the game.
Choose one- enchanted creature gets -X/-0; or enchanted
creature gets -0/-X.
Magna Increase - Enchant Creature, Mana Cost: (X)WB
When Magna Increase comes into play, remove the top X cards of
your library from the game.
Choose one- enchanted creature gets +X/+0; or enchanted
creature gets +0/+X.
Matano Nakanishi - Creature--Soldier Legend, 3/4, Casting
Cost: (2)RGG
First strike, rampage: 2
Whenever Matano Nakanishi attacks, it gets +3/+0 until end of
turn.
Maxima - Creature--Vag Legend, 4/4, Mana Cost: (3)BBR
All other Vags get +1/+1.
T: Put a Vag creature card from your hand into play.
Mongrel - Creature--Beast Legend, 8/8, Mana Cost: (1)BRG
When Mongrel comes into play, remove three cards in your hand
from the game or sacrifice Mongrel.
"Holy mother . . . what IS that?!"
Mot Dambilob - Creature--Spirit Legend, 6/5, Mana Cost: (2)WG
If you control five or more lands, sacrifice Mot Dambilob.
T: Untap all attacking creatures if they are not already
untapped. Those creatures neither deal nor receive combat
damage this turn. Mot Dambilob does not untap during your
next untap step.
Nyra - Creature--Swordmistress Legend, 6/6, Mana Cost: (4)BBR
First strike, protection from white
Whenever it attacks, Nyra gets +X/+X until end turn where X is
the number of dark counters the defending player has.
(0): Defending player gets a dark counter. Use this ability
only if Nyra is attacking and not blocked.
Rainbow Spray - Sorcery, Mana Cost: (2)WUG
As Rainbow Spray is cast, choose a color.
Tap all creatures of the chosen color.
Shradan - Creature--Amazon Legend, 4/4, Mana Cost: (4)RG
When Shradan comes into play, put X 1/1 green Amazon creature
tokens into play, where X is the number of lands you control.
If Shradan leaves play, sacrifice all Amazon tokens put into
play in this way.
Sneering Gremlins - Creature--Gremlins, 1/2, Mana Cost: (1)UR
(1)UR,T: Counter target artifact spell.
Sacrifice Sneering Gremlins: Destroy target artifact.
Sorr Beast - Creature--Mana Beast, */*, Mana Cost: (2)RGG
Sorr Beast has power and toughness equal to the number of
enchantments in play.
T: Add G or R to your mana pool. Play this ability as a mana
source.
Spheres of Otinage - Creature--Spheres, 2/2, Mana Cost: (4)WU
Flying
(1)UW,T: Put a 1/1 blue and white Sphere creature token with
flying into play.
The Way of War - Enchantment, Mana Cost: (2)WWGG
Attacking does not cause your green and white creatures to tap.
Tiratina - Creature--Soldier Legend, 4/4, Mana Cost: (4)WG
Opponents cannot gain control of Tiratina.
Tiratina gets +2/+2 for each land that target opponent controls
in excess of you.
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LANDS 86
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Aura Laboratory - Land, Mana Cost: (0)
When Aura Laboratory comes into play, choose a color.
(1),T: Target spell or permanent becomes the chosen color
until end of turn.
Battlefield - Land, Mana Cost: (0)
At the end of your turn, if a creature you control did not
attack, sacrifice Battlefield.
(1),T: Target attacking or blocking creature you control gets
+2/+2 until end of turn.
Black Resource - Land, Mana Cost: (0)
Black Resource counts as a basic swamp.
T: Add one black mana to your mana pool.
Blood Mine - Land, Mana Cost: (0)
T: Add one red mana to your mana pool.
T,Sacrifice Blood Mine: Destroy target blue, noncreature
permanent.
Blue Resource - Land, Mana Cost: (0)
Blue Resource counts as a basic island.
T: Add one blue mana to your mana pool.
Building Area - Land, Mana Cost: (0)
T: Add two colorless mana to your mana pool. Use this mana
only to cast artifact spells.
Bog - Land, Mana Cost: (0)
T: Target creature gets -2/-0 until end of turn.
Clockwork Militia Factory - Land, Mana Cost: (0)
T: Add one colorless mana to your mana pool.
(4),T: Put a 1/1 artifact Militia creature token into play.
Remove this token from the game at end of turn.
Coral Mine - Land, Mana Cost: (0)
T: Add one blue mana to your mana pool.
(4),T,Sacrifice Coral Mine: Put two 1/1 blue Coral creature
tokens into play.
Continental Shift - Land, Mana Cost: (0)
T: Add one red mana to your mana pool.
(1)R,T: Tap target land.
Continuous Valley - Land, Mana Cost: (0)
When Continuous Valley comes into play, sacrifice a land or
sacrifice Continuous Valley.
T: Choose a land card in your hand and put that land into play.
Dead Land - Land, Mana Cost: (0)
(2): Dead Land deals 1 damage to target creature. Play this
ability only during your turn. You cannot play this ability
more times per turn than the number of land cards in
your graveyard.
Death Mine - Land, Mana Cost: (0)
T: Add one black mana to your mana pool.
(1),T,Sacrifice Death Mine: Destroy target nonblack,
nonartifact creature. It can't be regenerated.
Dephilur Spawning Grounds - Land, Mana Cost: (0)
When Dephilur Spawning Grounds comes into play, sacrifice a
land or sacrifice Dephilur Spawning Grounds.
T: Add two black mana to your mana pool. Use this mana only to
cast Dephilurs.
BBB,T: Put a 1/1 black Dephilur creature token into play.
Destroying Mine - Land, Mana Cost: (0)
T: Add one colorless mana to your mana pool.
(1),T,Sacrifice Destroying Mine: Destroy target land.
Dual-Resource: Black / Blue - Land, Mana Cost: (0)
This card counts as a swamp and an island.
T: Add one blue or black mana to your mana pool.
Dual-Resource: Blue / White - Land, Mana Cost: (0)
This card counts as an island and a plains.
T: Add one white or blue mana to your mana pool.
Dual-Resource: White / Green - Land, Mana Cost: (0)
This card counts as a plains and a forest.
T: Add one white or green mana to your mana pool.
Dual-Resource: Green / Red - Land, Mana Cost: (0)
This card counts as a forest and a mountain.
T: Add one red or green mana to your mana pool.
Dual-Resource: Red / Black - Land, Mana Cost: (0)
This card counts as a mountain and a swamp.
T: Add one black or red mana to your mana pool.
Dual-Resource: Black / White - Land, Mana Cost: (0)
This card counts as a swamp and a plains.
T: Add one white or black mana your mana pool.
Dual-Resource: White / Red - Land, Mana Cost: (0)
This card counts as a plains and a mountain.
T: Add one white or red mana to your mana pool.
Dual-Resource: Red / Blue - Land, Mana Cost: (0)
This card counts as a mountain and an island.
T: Add one blue or red mana to your mana pool.
Dual-Resource: Blue / Green - Mana Cost: (0)
This card counts as an island and a forest.
T: Add one blue or green mana to your mana pool.
Dual-Resource: Green / Black, Mana Cost: (0)
This card counts as a forest and a swamp.
T: Add one black or green mana to your mana pool.
Edem'a's Forest Fortress - Legendary Land, Mana Cost: (0)
When Edem'a's Forest Fortress comes into play, sacrifice an
untapped forest sacrifice Edem'a's Forest Fortress.
Amazons cannot be the target of spells or abilities.
T: Add one colorless mana to your mana pool.
(1)GG,T: Put a 1/1 green Amazon creature token into play.
Everchange Village - Land, Mana Cost: (0)
(2),T: Everchange Village becomes a copy of target land, but
retains this ability.
Farm - Land, Mana Cost: (0)
T: Add one colorless mana to your mana pool.
(1): Target creature gets +0/+1 until end of turn.
Flat Terrain - Land, Mana Cost: (0)
T: Add one colorless mana to your mana pool.
(1),T: Untap target creature.
Floating Isle - Land, Mana Cost: (0)
When Floating Isle comes into play, sacrifice a land or
sacrifice Floating Isle.
(3),T: The power of target creature with flying is reduced to 0
until end of turn.
Forbidden Archives - Land, Mana Cost: (0)
T: Add one colorless mana to your mana pool.
(2),T: Look at the top card of your library. You may choose to
put that card at the bottom of your library.
(2): Untap Forbidden Archives.
Free Market - Land, Mana Cost: (0)
T: Each player may draw a card.
Fruitful Garden - Land, Mana Cost: (0)
When Fruitful Garden comes into play, you may pay (3) to put
a color token on Fruitful Garden.
T: Add one colorless mana to your mana pool.
T: Add one mana of any color to your mana pool. Play this
ability only if there is a color counter on Fruitful Garden.
Gold Mine - Land, Mana Cost: (0)
When Gold Mine comes into play, pay (3) or sacrifice Gold
Mine.
T: Add two colorless mana to your mana pool.
Grave of Marble - Land, Mana Cost: (0)
(4),T,Choose and remove a creature card in your hand from the
game: Put target creature card from any graveyard into play
under your control.
"Many brave warriors have been buried in the Grave of Marble.
Sometimes they come back."
--Forwill, priest
Green Resource - Land, Mana Cost: (0)
Green Resource counts as a basic forest.
T: Add one green mana to your mana pool.
Growing Forest - Land, Mana Cost: (0)
T: Add one green mana to your mana pool for each forest counter
on Growing Forest.
(2)G,T: Put a forest counter on Growing Forest.
Growing Island - Land, Mana Cost: (0)
T: Add one blue mana to your mana pool for each island counter
on Growing Island.
(2)U,T: Put an island counter on Growing Island.
Growing Mountain - Land, Mana Cost: (0)
T: Add one red mana to your mana pool for each mountain counter
on Growing Mountain.
(2)R,T: Put a mountain counter on Growing Mountain.
Growing Plains - Land, Mana Cost: (0)
T: Add one white mana to your mana pool for each plains counter
on Growing Plains.
(2)W,T: Put a plains counter on Growing Plains.
Growing Swamp - Land, Mana Cost: (0)
T: Add one black mana to your mana pool for each swamp counter
on Growing Swamp.
(2)B,T: Put a swamp counter on Growing Swamp.
Hale's Library - Land, Mana Cost: (0)
T: Draw two cards, then discard three cards from your hand. If
you discard a land card in this way, discard another card from
your hand.
Holy Cathedral - Land, Mana Cost: (0)
When Holy Cathedral comes into play, sacrifice a land or
sacrifice Holy Cathedral.
WW,T: Put two +1/+1 counters on target creature. Remove these
counters at end of turn.
Holy Mine - Land, Mana Cost: (0)
T: Add W to your mana pool.
(1),T,Sacrifice Holy Mine: Put target creature card from any
graveyard into play under your control.
Hostile Land - Land, Mana Cost: (0)
When Hostile Land comes into play, sacrifice a land or
sacrifice Hostile Land.
(2),T: All nonflying creatures attacking you get -1/-1 until
end of turn.
"When traveling hostile lands, make sure you can fly first."
Hunting Grounds - Land, Mana Cost: (0)
When Hunting Grounds comes into play, sacrifice a land or
sacrifice Hunting grounds.
T: Add two green mana to your mana pool. Use this mana only to
cast Hunters.
T: Target Hunter gets +1/+1 until end of turn.
Kiaum Asylum - Land, Mana Cost: (0)
T: Add one colorless mana to your mana pool.
(2),T: Put a 1/1 blue Escapee creature token into play.
This token has "During your upkeep, pay (1) or sacrifice this
creature."
Land of Ashes - Land, Mana Cost: (0)
Whenever a creature is put into a graveyard from play, put an
ash counter on Land of Ashes.
T,Remove two ash counters from Land of Ashes: Put a 0/1
colorless Ashling creature token into play. This token has
"Sacrifice this creature: Tap target creature".
Mystic Mountain - Land, Mana Cost: (0)
T: Add one colorless mana to your mana pool.
T,Pay 2 life: Draw a card.
Oceanic Current - Land, Mana Cost: (0)
T: Add one blue mana to your mana pool.
(1)U,T: Tap target nonblue creature.
Otinage's Factory - Land, Mana Cost: (0)
T: Add one colorless mana to your mana pool.
T: Target Factory gets +1/+1 until end of turn.
(1): Otinage's Factory becomes a 2/2 artifact creature that
counts as a Factory until end of turn.
Otinage's Haven - Land, Mana Cost: (0)
T: Add one colorless mana to your mana pool. If you control
Otinage's Lab, add two colorless mana to your mana pool
instead.
(X)(2),T: Prevent up to X damage to target creature.
Otinage's Lab - Land, Mana Cost: (0)
T: Add one colorless mana to your mana pool. If you control
Otinage's Haven, add two colorless mana to your mana pool
instead.
T: Add two colorless mana to your mana pool for the casting of
artifacts only. If you control Otinage's Haven, add three
colorless mana to your mana pool instead, for the casting of
artifacts only.
Otinage's Machine Shop - Land, Mana Cost: (0)
When Otinage's Machine Shop comes into play, sacrifice a land
or sacrifice Otinage's Machine Shop
T: Add one colorless mana to your mana pool.
(3),T: Put a 1/1 artifact Machine creature token into play.
Pined Grove - Land, Mana Cost: (0)
T: Add two green mana to your mana pool. Use this mana only to
cast green creatures.
Pit of Souls - Land, Mana Cost: (0)
Playing this land does not count toward your one land per turn
limit.
T,Remove a creature card in your graveyard from the game: Gain
2 life.
Plagued Village - Land, Mana Cost: (0)
T: Add two black mana to your mana pool. Use this mana only to
play black creature abilities.
Red Resource - Land, Mana Cost: (0)
Red Resource counts as a basic mountain.
T: Add one red mana to your mana pool.
Rock Field - Land, Mana Cost: (0)
Rock Field comes into play with one rock counter on it.
(3): Put a rock counter on Rock Field.
Remove any number of rock counters from Rock Field: Add one
colorless mana to your mana pool for each rock counter removed
in this way.
Rocky Terrian - Land, Mana Cost: (0)
Tap Rocky Terrain at the end of any turn.
T: Untap target land.
Rolling Plains - Land, Mana Cost: (0)
T: Add two white mana to your mana pool. Use this mana only to
play enchantment abilities.
Root Mine - Land, Mana Cost: (0)
When Root Mine comes into play, sacrifice a Forest or sacrifice
Root Mine.
T: Add one green mana to your mana pool.
(1)G,T,Sacrifice Root Mine: Put a root counter on target
creature. Each time a creature with a root counter is tapped,
it does not untap during it's controller's next untap step.
Secluded Forest - Land, Mana Cost: (0)
T,Pay 3 life: Add four green mana to your mana pool.
RR,T: Add two white mana to your mana pool.
WW,T: Add two red mana to your mana pool.
Secluded Island - Land, Mana Cost: (0)
T,Pay 3 life: Add four blue mana to your mana pool.
BB,T: Add two white mana to your mana pool.
WW,T: Add two black mana to your mana pool.
Secluded Mountain - Land, Mana Cost: (0)
T,Pay 3 life: Add four red mana to your mana pool.
BB,T: Add two green mana to your mana pool.
GG,T: Add two black mana to your mana pool.
Secluded Plains - Land, Mana Cost: (0)
T,Pay 3 Life: Add four white mana to your mana pool.
UU,T: Add two green mana to your mana pool.
GG,T: Add two blue mana to your mana pool.
Secluded Swamp - Land, Mana Cost: (0)
T,Pay 3 Life: Add four black mana to your mana pool.
UU,T; Add two red mana to your mana pool.
RR,T: Add two blue mana to your mana pool.
Shifting Land - Land, Mana Cost: (0)
T,Tap a creature you control: Add one mana of the color of the
tapped creature to your mana pool. Artifact creatures produce
colorless mana in this way.
Simple Town - Land, Mana Cost: (0)
If you have no lands in play, playing this land does not count
toward your one land per turn limit.
T: Add one colorless mana to your mana pool.
Sparkling River - Land, Mana Cost: (0)
T: Add two blue mana to your mana pool. Use this mana only to
cast blue instant spells.
Spiral Garden - Land, Mana Cost: (0)
T: Add one colorless mana to your mana pool.
T: Choose a color that has not be chosen previously in this
way. Add one mana of the chosen color to your mana pool.
Spreading Forest - Land, Mana Cost: (0)
When Spreading Forest comes into play, sacrifice two untapped
forests or sacrifice Spreading Forest.
T: Add one green mana to your mana pool.
(2)G,T,Pay 1 life: Put a Forest token into play. Treat this
token as a basic forest with "T: Add G to your mana pool".
Spreading Island - Land, Mana Cost: (0)
When Spreading Island comes into play, sacrifice two untapped
islands or sacrifice Spreading Island.
T: Add one blue mana to your mana pool.
(2)U,T,Pay 1 life: Put an Island token into play. Treat this
token as a basic Island with "T: Add U to your mana pool".
Spreading Mountain - Land, Mana Cost: (0)
When Spreading Mountain comes into play, sacrifice two untapped
mountains or sacrifice Spreading Mountains.
T: Add one red mana to your mana pool.
(2)R,T,Pay 1 life: Put a Mountain token into play. Treat this
token as a basic Mountain with "T: Add R to your mana pool".
Spreading Plains - Land, Mana Cost: (0)
When Spreading Plains comes into play, sacrifice two untapped
plains or sacrifice Spreading Plains.
T: Add one white mana to your mana pool.
(2)W,T,Pay 1 life: Put a Plains token into play. Treat this
token as a basic Plains with "T: Add W to your mana pool".
Spreading Swamp - Land, Mana Cost: (0)
When Spreading Swamp comes into play, sacrifice two untapped
swamps or sacrifice Spreading Swamp.
T: Add one black mana to your mana pool.
(2)B,T,Pay 1 life: Put a Swamp token into play. Treat this
token as a basic Swamp with "T: Add B to your mana pool".
Spring of Life - Legendary Land, Mana Cost: (0)
(1),T: Target nonattacking, nonblocking creature gets +0/+3
until end of turn.
Training Area - Land, Mana Cost: (0)
(2),T,Tap a creature you control: Put a +1/+1 counter on that
creature.
Tree of Life - Land, Mana Cost: (0)
(1),T: Regenerate target creature.
Underground Library - Land, Mana Cost: (0)
T: Add one colorless mana to your mana pool.
T: Draw a card. Play this ability only if you have no cards in
your hand.
Untouched Wonder - Land, Mana Cost: (0)
Sacrifice an untapped land when Untouched Wonder comes into
play, or sacrifice Untouched Wonder.
T: Add one mana of any color to your mana pool.
Volcanic Rocktop - Land, Mana Cost: (0)
T: Add two red mana to your mana pool. Use this mana only to
play red sorcery spells.
Warping Field - Land, Mana Cost: (0)
Warping Field comes into play tapped.
T,Shuffle Warping Field into owner's library: Search your
library for a basic land card, and put that land into play.
Wheat Field - Land, Mana Cost: (0)
T: Add one colorless mana to your mana pool.
(3): Put a wheat counter on Wheat Field.
T,Sacrifice Wheat Field: Gain life equal to the number of wheat
counters on wheat Field.
White Resource - Land, Mana Cost: (0)
White Resource counts as a basic plains.
T: Add one white mana to your mana pool.
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GOOD ANGEL LEGENDS 5
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Miata Angelflame - Creature--Angel Legend, 4/5, Casting
Cost: (2)WURR
Flying
All angels get +1/+1 and gain first strike.
WWRR,T: Destroy target land.
Tial Angelite - Creature--Angel Legend, 4/4, Casting
Cost: (2)WUUR
Flying
WU,T: Return target creature to owner's hand.
Retuy Angelwen - Creature--Angel Legend, 4/4, Casting
Cost: (2)UGGW
Flying
Attacking does not cause Retuy Angelwen to tap.
GG,T: Target creature gets +2/+2 until end of turn.
Leo Angelmare - Creature--Angel Legend, 4/5, Casting
Cost: (2)WWGR
Flying
All Angels gain protection from black.
WRG,T: Destroy target artifact.
Oriy Angelknight - Creature--Angel Legend, 5/5, Casting
Cost: (2)WURG
Flying, trample
Attacking does not cause Oriy Angelknight to tap.
UU,T: Counter target spell unless its controller pays (2).
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EVIL ANGEL LEGENDS 5
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Hurdone Quill - Creature--Angel Legend, 4/5, Casting
Cost: (2)UBBR
Flying, protection from black
BRR,T: Hurdone Quill deals 2 damage to a nonattacking creature,
or deals 3 damage to a creature attacking you.
Oret Daste - Creature--Angel Legend, 5/5, Mana Cost: (2)BRGG
Flying
Attacking does not cause Oret Daste to tap.
BG,T: Target creature gains flying until end of turn.
Tunesa Despic - Creature--Angel Legend, 6/4, Casting
Cost: (2)UBBR
Flying, first strike
BB,T,Pay 2 life: Destroy target nonblack creature attacking
you unless its controller pays (2).
Verius Sightlong - Creature--Angel Legend, 5/5, Casting
Cost: (2)UBBR
Flying
Verius Sightlong cannot be blocked by only one creature.
UBB,T: Target player discards a card from his or her hand.
Xerwer Flite - Creature--Angel Legend, 5/6, Casting
Cost: (2)UUBRG
Flying, protection from red
Whenever an Angel blocks, it gains first strike until end of
turn.
UUG,T: Tap target creature. That creature does not untap
during its controller's next untap step.
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ARTIFACT GEAR LEGENDS 5
-----------------------------------------------------------------
Gear Golem - Artifact Creature--Beast, 3/3, Mana Cost: (4)
Gear Golem counts as a Gear.
(2),T: Put a +1/+1 counter on Gear Golem.
If Gear Creature has four or more counters on it, sacrifice it.
Door of Gears - Artifact Creature--Wall, 0/8, Mana Cost: (4)
Door of Gears counts as a Gear.
(2),T: Put a gear counter on Door of Gears.
Remove two gear counters from Door of Gears: Target creature
gets +0/+2 until end of turn.
Gear Dragon - Artifact Creature--Dragon, 3/3, Mana Cost: (4)
Flying
Gear Dragon counts as a Gear.
Gear Dragon cannot be blocked by artifact creatures.
(4),T: Put a gear counter on Gear Dragon.
Remove three gear counters from Gear Dragon: Destroy target
noncreature permanent.
Gear Machine - Artifact Creature--Machine, 1/3, Mana Cost: (4)
Gear Machine counts as a Gear.
(3),T: Put a gear counter on target Gear artifact creature.
(2),T: Regenerate target Gear artifact creature.
Gear Roller - Artifact Creature--Roller, 3/3, Mana Cost: (4)
Trample
Gear Roller counts as a Gear.
(2),T: Put a gear counter on Gear Roller.
Remove two gear counters from Gear Roller: Gear Roller gets
+1/+1 until end of turn.
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ARTIFACT MASK LEGENDS 5
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Mask of Deceit - Legendary Artifact, Mana Cost: (5)
(3),T: Redirect a spell or ability that deals damage to a
single creature you control to another creature you control.
The new target must still be legal. Play this ability only if
you control two or more creatures.
Mask of Dreams - Legendary Artifact, Mana Cost: (5)
(2),T,Sacrifice a creature: Draw two cards. If any of those
cards is an artifact, reveal that card, then draw a card.
Mask of Lies - Legendary Artifact, Mana Cost: (5)
(3),T,Pay 1 life: Redirect all damage to you from a spell
source to that spell's controller.
Mask of Life - Legendary Artifact, Mana Cost: (5)
(X),T: Prevent the next X damage dealt to target creature this
turn.
Mask of Truth - Legendary Artifact, Mana Cost: (5)
(1),T: Tap or untap target creature.
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MAZE LEGENDS 5
-----------------------------------------------------------------
Maze of Trees - Legendary Land, Mana Cost: (0)
T: Add one green mana to your mana pool.
GG,T: Target attacking creature you control neither deals nor
receives combat damage this turn. Return that creature to
owner's hand at end of combat.
Maze of Mirrors - Legendary Land, Mana Cost: (0)
T: Add one white mana to your mana pool.
WW,T: Target attacking creature neither deals nor receives
combat damage this turn. Tap that creature. That creature
does not untap during its controller's next untap step.
Maze of Sparks - Legendary Land, Mana Cost: (0)
T: Add one red mana to your mana pool.
RR,T: Maze of Thorns deals 1 damage to target attacking
creature. Tap that creature.
Maze of Unknowns - Legendary Land, Mana Cost: (0)
You may choose to not untap Maze of Unknowns during your untap
step.
T: Add one black mana to your mana pool.
BB,T: Target attacking creature neither deals nor receives
combat damage this turn. Tap that creature. That creature
stays tapped as long as Maze of Unknowns stays tapped.
Maze of Foam - Legendary Land, Mana Cost: (0)
T: Add one blue mana to your mana pool.
UU,T: Target attacking creature gets -1/-1 until end of turn if
it is red. Otherwise, it gets -1/-0 until end of turn. Tap
that creature.
-----------------------------------------------------------------
Fin.
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