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THE YAMABUKI CITY GYM
Natsume [Sabrina]
v2.1, by Edo (hrzic@hawaii.edu)
Last updated: 99/08/17
http://www.geocities.com/TimesSquare/Alley/2247/Poke.htm
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DISCLAIMER: This spoilers and information within this file
are not the last word on the translations of these cards. I
make mistakes, so some of this information may be incorrect.
----------| I. What is it?
The Yamabuki City Gym is the fifth fixed starter deck for the
Pokemon TCG in the Gym Expansion, for the trainer Sabrina.
All of the cards in this deck deal with Psychic Pokemon.
----------| II. History
v2.1: Sixth release of this file:
- Changed names to English
- Format changes
----------| III. What's in the Box?
Inside of the box, you get:
- Sixty-four (64) cards
- The "Pre-Rule Book" (that you are supposed to read before
the main rule book; it gives you information on the deck
that you bought, plus some other information about the
game itself)
- The "Main Rule Book" (i.e., that contain the rules)
- A Pokemon coin (purple with a Alakazam on it)
Name Card Type Pokemon Number
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Sabrina's Abra (x2) Psychic PKMN No. 063
Sabrina's Abra (x2) Psychic PKMN No. 063
Sabrina's Kadabra (x2) Psychic PKMN No. 064
Sabrina's Alakazam Psychic PKMN No. 065
Sabrina's Gastly (x2) Psychic PKMN No. 092
Sabrina's Gastly (x2) Psychic PKMN No. 092
Sabrina's Haunter (x2) Psychic PKMN No. 093
Sabrina's Gengar Psychic PKMN No. 094
Sabrina's Hypno (x2) Psychic PKMN No. 096
Sabrina's Hypno Psychic PKMN No. 097
Sabrina's Mr. Mime (x2) Psychic PKMN No. 122
Sabrina's Jynx (x2) Psychic PKMN No. 124
Sabrina's Porygon (x2) Colorless PKMN No. 137
Sabrina Trainer No number
Yamabuki City Gym Trainer No number
Sabrina's ESP Trainer No number
Warp Point (x2) Trainer No number
Sabrina's Eyes (x2) Trainer No number
PlusPower Trainer No number
Pokemon Center Trainer No number
Defender Trainer No number
Master Ball Trainer No number
Energy Retrieval Trainer No number
Potion Trainer No number
Full Heal Trainer No number
Double Colorless Energy Energy No number
Psychic Energy (x26) Energy No number
----------| IV. Spoiler of the Cards
Sabrina
Type: Trainer
Effect: Choose 1 Sabrina Pokemon on your Bench. Move
all Energy cards attached to that Pokemon to another Sabrina
Pokemon on your Bench.
Picture: Sabrina (Foil card)
Sabrina's Abra
Type: Basic Psychic Pokemon
LV.12 HP 40
C: Pound: 10
PC: Synchro Wave: 40
Effect: Both the Attacking and the Defending Pokemon must
have the same number of Energy cards attached in order
to use this attack.
Retreat
P Weakness
Sabrina's Abra
Type: Basic Psychic Pokemon
LV.18 HP 50
P: Clairvoyance
Effect: Look at your opponent's hand.
P: Quick Attack: 10+
Effect: Flip a coin. If heads, this attack does 20
more damage.
-C Retreat
P Weakness
Sabrina's Kadabra
Type: Stage 1 Psychic Pokemon (Evolves from Sabrina's
Keeshi)
LV.41 HP 70
P: Lifedown
Effect: Flip a coin. If heads, put damage counters on
the Defending Pokemon so that it only has 10 HP
remaining.
PCC: Psycho Shot: 30
-C Retreat
P Weakness
Sabrina's Alakazam
Type: Stage 2 Psychic Pokemon (Evolves from Sabrina's
Kadabra)
LV.44 HP 80
[Pokemon Power] Psycho Link
Effect: This Pokemon can use the attack's of any of your
other Psychic Pokemon. If this Pokemon is Asleep,
Confused or Paralyzed, you can't use this Power.
PCCC: Mega Burn: 60
Effect: During your next turn, this Pokemon cannot use
Mega Burn.
-CCC Retreat
P Weakness
Sabrina's Gastly
Type: Basic Psychic Pokemon
LV.9 HP 30
P: Down Lick: 10
Effect: Flip a coin. If heads, the Defending Pokemon is
now Paralyzed.
PP: Sudden Disappearance: 30
Effect: Return all attached Energy cards attached to
Sabrina's Gastly to your hand.
Retreat
Weakness
F Resistance (Damage -30)
Sabrina's Gastly
Type: Basic Psychic Pokemon
LV.16 HP 50
PC: (Matowari) Stick: 20
Effect: During your opponent's next turn, the Defending
Pokemon can't retreat.
-C Retreat
Weakness
F Resistance (Damage -30)
Sabrina's Haunter
Type: Stage 1 Psychic Pokemon (Evolves from Sabrina's
Gastly)
LV.29 HP 70
PP: Nightmare: 20
Effect: The opponent is now asleep.
PPP: Attack from the Shadows
Effect: Flip a coin. If heads, choose 1 of the opponent's
Benched Pokemon. This attack does 30 damage to that
Pokemon. (Don't apply Weakness and Resistance for Benched
Pokemon.)
Retreat
Weakness
F Resistance (Damage -30)
Nastume's Gengar
Type: Stage 2 Psychic Pokemon (Evolves from Sabrina's
Gastlyto)
LV.42 HP 90
PP: Dark Body: 20
Effect: Until the end of your opponent's next turn, each
Pokemon Power does nothing.
PPP: Shadow (Shibari): 40
Effect: During your opponent's next turn, the Defending
Pokemon can't retreat.
-CC Retreat
Weakness
F Resistance (Damage -30)
Sabrina's Drowzee
Type: Basic Psychic Pokemon
LV.18 HP 50
P: Energy Support
Effect: Search your deck for a Basic Energy card and attach
it to 1 of your Benched Pokemon. Shuffle your deck
afterward.
PC: Mindshock: 20
Effect: This attack's damage ignores the Defending
Pokemon's Weakness and Resistance.
-C Retreat
P Weakness
Sabrina's Hypno
Type: Stage 1 Psychic Pokemon
LV.31 HP 70
P: Revive
Effect: Choose a basic Pokemon from your opponent's
discard pile and put it on his or her bench. Put damage
counters on it equal to half of its HP (rounding up).
PP: Pendulum Slow: 20x
Effect: Flip a coin for each damage counter on the
Defending Pokemon. This attack does 20 damage times the
number of heads.
-CC Retreat
P Weakness
Sabrina's Mr. Mime
Type: Basic Psychic Pokemon
LV.30 HP 60
PC: Magic Darts
Effect: Choose 1 of the opponent's Benched Pokemon. Flip
3 coins. This attack does 10 damage times the number of
heads to that Pokemon. (Don't apply Weakness and
Resistance for Benched Pokemon.)
-C Retreat
P Weakness
Sabrina's Jynx
Type: Basic Psychic Pokemon
LV.20 HP 60
P: Good-Night Kiss: 10
Effect: The Defending Pokemon is now Asleep.
PC: Wake-Up Kiss: 20
Effect: If the Defending Pokemon is Asleep, it is no longer
Asleep.
-C Retreat
P Weakness
Sabrina's Porygon
Type: Basic Colorless Pokemon
LV.37 HP 40
C: Point: 10
CC: Barrier Attack: 20
Effect: During your opponent's next turn, this card takes
10 less damage from attacks.
-C Retreat
F Weakness
P Resistance (Damage -30)
TRAINERS
Yamabuki City Gym
Type: Trainer (Stadium Card)
Effect: During each player's turn, that player may return a
an Energy card attached to one of his or her Sabrina
Pokemon to his or her hand.
(This stadium card stays in play for the entire game.
If another stadium card is played, this card is discarded.)
Picture: A Gym
No number
Sabrina's ESP
Type: Trainer
Effect: Attach this card to 1 of your Sabrina Pokemon. At
the end of your turn, discard this card.
If the attached Sabrina Pokemon attacks and that card text
refers to flipping coins, you may flip all of the coins
again, and apply the result again.
Picture: Sabrina, looking over her shoulder, with Pokemon
floating around her.
No number
Warp Point
Type: Trainer
Effect: Each player chooses 1 of his or her Benched Pokemon,
and switches it with his or her Active Pokemon.
Picture: Two Oddishes on a yellowish checkerboard.
No number
Sabrina's Eyes
Type: Trainer
Effect: Each player, individually, counts the number of
cards in his or her hand, then returns them to his or her
deck. Afterward, each player shuffles his or her deck well.
Then each player draws a number of cards that they had in
their hand previously.
Picture: Sabrina holding a Pokeball up.
No number
Master Ball
Type: Trainer
Effect: Look at 7 cards from the top of your deck. Choose a
Basic Pokemon or Evolution card from there, show it to your
opponent, and put it into your hand. Shuffle your deck
afterward.
Picture: A Pokeball.
No number
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