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Lots of people will emerge with countless different strategies, but the basic strategy is that you must protect your worms whilst causing as much pain to the other team(s) as possible.
Worms also differs in that it doesn`t take long before people start feeling very close to their little pink chums - you start to feel for them as they are blown away and you very soon start to exact revenge on rival teams at any attempt to kill your beloved team.
Worms is a game that you simply must play - the PC has been party to many visually stunning, yet unsatisfying genres over the last 2 or 3 years. Here is a game that reeks of gameplay - we hope that you`ll spend a little time getting to know it and that by the time the much more enhanced and option laiden full game comes out, that you`ll be absolutely itching for more.
Worms. How hard is your worm?
This area contains mission tactics that I use, you have sent in, and ones found on other web pages.
Don't fire any weapon too close to a worm or any part of the landscape and especially WEAPON CRATES as it can be damaging to your health.
Using the wind to curl rockets, grenades, etc over parts of the landscape can make very spectacular kills just watch it!
When in a game press the "M" button to zoom out a view a lot more of the landcape helps when picking off worms which cannot be seen in the normal attack size screen (works well with shotgun).
When using grenades, cluster bombs, and the like, pressing 1,2,3,4,or 5 changes the fuse length (in seconds) and pressing + or - changes the bounce If you're aiming at a scared worm who has hidden behind an obstacle use the homing missile and point it upwards so not to hit the obstacle and wound your own worm!
Remember the Fire punch can cut through the landscape and pushes the worms of into the direction you were facing before you hit the enemy worm.
The Dragon ball can throw the enemy pretty far so try knocking some off the edge of the map or into the water, but remember it has a limited range.
The bungee rope can be used to swing onto the platforms below.
You can use the ninja rope to climb up obstacles or even to climb down the side of the landscape!
This page provided by Geocities where you can get your own Free homepage.
3 small cheats
1) Choose shotgun. Fire once. Jump off a cliff, no matter how high you don't get
hurt and continue moving and you can fire for the second time.
2) Choose shotgun. walk into a mine. You'll get hurt but your turn won't pass.
3) If there is a thin platform above you, jump with enter. When the worm's head
hits the platform (it will stick for 1/2 seconds), press left or right arrow and your
worm will be upstairs. You may place a dynamite as well, during that period of
time.
Indian Ropetrick
If you face right and aim the Ninja Rope straight down, and press the down arrow
your worm will go up in the sky. Then you can press an arrow key to make your
worm fall to the side. It can unfortunately only fall to the left. This cheat is useful
if you shall move your worm long way to the left without losing so much time.
Unlimited turns
If you deactivate the cheat mode while something is blowning up
it will say cheatmode deactivated and it will stay like that for a second then it will
let you have another turn without cheatmode. Then you can turn it on then shoot again
then turn the code off and you will be able to shoot again. Keep repeating for unlimited
shots
Space + F1
Choose a weapon other than Uzi/Minigun, press right mouse button to choose another weapon.
Then press Space and F1 at the same time as you press at Uzi/Minigun. Now you'll shot
a lot of bazooka missiles!
Teleport
*ONLY WORKS IN THE DEMO VERSION*
If your enemy shall teleport one if his worms - move the mouse fast when the
worm has disappeared. The worm will either be teleported to the wrong place, or
just disappear and die. Use this cheat against one who doesnīt know about this
cheat, and he or she wonīt understand anything!
When you shall teleport your own worm, first press space until the power meter is
fully engaged. Then place the worm, still pressing space. After a while, the power
meter will decrease, but if you still press space it will increase again, and then you
can release space. Your worm will be teleported to the right place, but the worm of
your opponent in turn will be moved some millimetres, and then it will be your
turn again! Use this cheat when both you and your opponent have only one worm
each left, and the worms are standing far away from each other. Use the cheat,
and teleport your worm close to his worm. When itīs your turn again, use a
dynamite, a mine or something other funny to kill him!
*ONLY WORKS IN THE DEMO VERSION*
WEAPONS
Bazooka [Shortcut F1]
This unlimited weapon is devastating, can
take up to 50 hit points off a worm if a
direct hit is score. It is affected by
Wind and gravity (take note of the wind before
firing) and you hold space down to fire, to
set the amount of power in the shot.
Homing Missile [Shortcut F1 x2]
Limited to 2, more can be gained via the
weapon crates which fall in the final version
To aim, you set the direction of the cross
hair, then click with the left mouse button
where you would like the missile to go.
Hold space for power and fire away. Can take
up to 50 pts damage from a worm.
Shotgun [Shortcut F2]
The Shotgun is unique in that you effectively
get 2 goes with it. Each blast of the gun
can cause up to 25 pts damage and is useful
for picking off weak worms at the end of
the round. Aim using the crosshair and press
space to fire. Not affected by wind. You can
move inbetween shots.
Uzi [Shortcut F2 x2]
This powerful machine gun is best used when
a worm is against a wall. Just hold space and
let rip! Remember to use the cursors to aim!
It can do 50 points damage if used right.
Grenade [Shortcut F3]
This weapon is unaffected by wind and can be
used to reach long distance worms. Creates a
potential of 50pts damage and is unlimited.
Used in the same way as the bazooka.
Use 1-5 to set fuse length and +/- to set
high or low bounce grenade.
Cluster Bomb [Shortcut F3 x2]
This weapon is limited (5 initially) and used
in the same way as a Grenade. On explosion it
despatches 5 smaller bombs, each with the
potential to cause 25pts damage each. As the
grenade, you can set fuse and bounce values.
Punch [Shortcut F4]
This weapon always causes 30 pts damage but
is extremely effective in punching other
worms off the landscape and into the water or
off the screen. The "punch" also destroys
any landscape above. Very useful. Use from
closerange.
Fireball [Shortcut F4 x2]
This weapon is similar to the above but
the worm throws a small bolt of energy at
the opposing worm, thrusting it more
horizontal than upwards. In most cases it
has the similar result - an opponent in the
drink! 30 Pts damage if the worm survives
the fall.
Dynamite [Shortcut F5]
This immensely powerful weapon can inflict
75pts of damage if in immediate range. To
drop the dynamite, move up to a worm, press
space and get out of the way... you have 5
seconds to get somewhere safe. Watch any
worms near the dynamite be blown skywards!
Initially limited to 1.
This weapon is the most powerful in the demo
and only weapons such as the Exploding sheep
and banana bombs in the full game are more
devastatingly effective.
Mine [Shortcut F5 x2]
Use these similar to dynamite. Mines will
explode if a worm is near enough, causing
50pts damage. You can use mines to block
tunnel entrances you may have made.
Limited to 2.
AirStrike [Shortcut F6]
This weapon drops a cascade of bombs into an
area specified by a mouse click. Used at the
right time, or on a bridge, it can be
devastating! Limited to 1 per game.
Teleport [Shortcut F6 x2]
Use one of your 2 teleports to move your
worm to safety. Simply click the new place
for your worm.
Blowtorch [Shortcut F7]
Use this to burrow into the landscape.
Select the angle with the cursors and press
SPACE to start/stop digging. If you hit an
opponent, it will cause 15pts damage.
Drill [Shortcut F7 x2]
This weapon will drill into the landscape,
press space to dig and space to stop. If you
drill onto an opponent, it will cause 15pts
damage.
Bungee [Shortcut F8]
Equip this weapon and fall off a cliff. You
will be dangling and bouncing on the Bungee,
you can speed your swing up and throw yourself
to safty. Lots of fun, but it can be dangerous
if you are unsure of what you are doing.
Ninja Rope [Shortcut F8 x2]
Use this weapon to wing on the rope and throw
yourself to safty. A popular technique is to
grab distant weapon crates using the rope. Like
the Bungee, it is tricky to use and you must be
careful using it.
Girders [Shortcut F9]
Limited to 5, use these to bridge your way
out of holes, or to block opponents or
guide stray bombs. Mice buttons rotate the
available shapes, space places the girder
onto the landscape.
Skip Go [Shortcut F9 x2]
If you don`t want to make a move...
Kamikaze [Shortcut F10]
This devastating, yet sad move will result
in the worm dying, but usually as a martyr
to the cause. Face the worm in the direction
of enemy worms and press space... stand back
and admire his bravery!
Surrender [Shortcut F10 x2]
I'm not sure what this does, or if it even
works because I've never used it.
Prod [Shortcut F11]
Get close to a worm and simply nudge them
off the edge to their doom!
Download Worms Demo
Here you can download the playable demo version of
with two of the over 4 billion levels that come with the full
registered version. But beware after just a couple of days of
playing
you will be going out and buying the
full version just like I and so many others have done. Now just
put your little mousie on THIS
and you will be downloading the greatest game ever. Remember that you have been warned!
Requierments
Not much. 386 DX 33mhz, 4 mb RAM, mouse.
RECOMENDED
486 Dx 66mhz, 8 mb RAM, SoundBlaster/Ultrasound
Links to Other WORMS Pages.
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Game designed and developed by Team 17.
Worms copyright Team 17 Software 1995 c 1995 Ocean of
America, Inc. Ocean is a registered trademark of Ocean Software
Limited. All rights reserved. All other trademarks and registered
trademarksare the property of their respective holders.