Dead or Alive FAQ

VTR PLAYBACK

BURST MODE

DIFFERENT WINNING POSES/TAUNTS

ESCAPE BEING FLOWN IN THE AIR FROM THE DANGER ZONE

OH (OFFENSIVE HOLDS- Multiple throw/break combos)

*to get out of these holds, press (H+P+K); timing critical, so experiment. I do it just before the next snap/throw.

*performing the OH: you can do the first two motions in quick succession, but if there's a third, it usually requires a slight pause.

DEFINITIONS
H=Hold P=Punch K=Kick B=Back F=Forward D=Down U=Up

KASUMI

LEI-FANG

TINA

JANN-LEE

RYU HAYABUSA

BAYMAN

GEN-FU

ZACK

RAIDOU MOVE LIST

Standard Moves

U+(P)
U/F+(P)
U/F+(K)
U+(K)
U/B+(K)B+(K)
D/B+(K)
U/B+(P)
(P,K)
(P,P)
(P,P,K)
(P,P,P)
(P,P),B+(P)
(P,P),B+(P),(K)
(K,K)
(K),D+(K)
F+(P)
F+(P),(P) F+(P),(P),B+(K)
F+(P),(P),D+(K) D/F+(P)
{Hold D/F}+(P),(P)
{Hold D/F}+(P),(P,P)
B+(P)
B+(P),F+(P)
B+(P),(K)
F+(K)
F+(K),B+(P)
D/F+(K)
D/F+(K),(P)
{Hold D/F}+(P)
F,F+(P)
B,F+(P)
D/F,D/F+(P)
F,F+(K)
(P+K)
(H+K)
D+(H+K)

While opponent is down

U+(P)
D/F+(K)

Throws

(H+P)
D,D/F,F+(H+K)
D/F,D/F+(P+K)
B,D,D/B+(P) -Reverse dragon punch motion
B,D/B,D,D/F,F+(P)
D,D/F,F,B,F+(P+K)
D/F+(H+P+K) -crouching opponent
(H+P) -from behind

OFFENSIVE HOLDS

[1] D,D/F,F+(H)
[2] B,B+(H)

[1] F,D/B,D,D/F,B+(H)
[2] F,D/F,D,D/B,B+(H) -check carefully, tricky motion.